Yeah, but I'm not saying they're bad games.
I'm simply saying the series doesn't deserve to be heralded with such reverence.
SM has brilliant level design in that it TEACHES you how to play the game without any tutorials, and has maze-like levels that loop back around on themselves perfectly, and stack up in difficulty just right to keep the player engaged. In order to appreciate SM, you have to like non-linear games, and pay a lot of attention to the minor details and level design. It's not a game you can speed through unless you know what you're doing.
There is a subjective side to it, but there are criteria for which to gague the quality and design of a game, and compare it to others. This is why game critics exist.
That's not to say you can't enjoy something with poor reviews, but it also doesn't mean that there aren't objective criteria.
Not at all.
LttP beats OoT in terms of dungeon design, and content. It's also less "hand holdy" than OoT. OoT often tells you where to go blatantly, thanks to Navi, wheras LttP is a lot more cryptic, forcing the player to think and figure out where to go next on their own.
Also, the first three dungeons in OoT are nothing short of garbage. The reason OoT imo doesn't rank that highly is cause of its slow start. The first three dungeons can all be beat in less than 2 hours. I remember they each took me about 15 min a piece in my most recent playthrough, and this is after 10 years since I last played OoT. Which then leaves you with 5 dungeons in OoT not counting the side dungeons. Now, the 5 main dungeons are all REALLY REALLY good, but they don't quite stack up to the ones in LttP tbh, and LttP still has more overall. Watch the Boss Keys series on YT to get a more thorough breakdown on this.
Well, like I said. They're definitely groundbreaking games, and deserve a lot of credit. But compared to other games of modern and previous generations, it's hard to justify Zelda as "gaming's finest." And it's got little to do with the deterioration of the series in recent times. Even at its peak, stack up OoT, MM, LttP, any of them, to say Bloodborne, or Dark Souls, and it's not a contest. Both of those games are VASTLY better than Zelda, and the attention to detail far surpasses what you see in Zelda. If we go backwards, I already said Super Metroid and Symphony of the Night are much more deserving of the GOAT title, as they're simply better designed games in terms of level design, progression, combat, etc... OoT, can be very clumsy with its combat, and the puzzles are not too challenging, and oftentimes a bit dull. The level design is very simplistic compared to its predecesor, LttP, the jump to 3D had an impact on the level design in a rather negative way. And honestly, it has nothing to do with the limitations of 3D space, as FromSoft has shown us that Metroid-like level design is indeed possible in modern 3D titles, yet Nintendo has been unable to replicate the complexity of dungeon design found in Link's Awakening and LttP since then. And then you have games which are chock full of extra content and replayability like TWEWY, showing us what a perfectly polished game looks like. One in which all of the mechanics are carefully thought out and flow seamlessly.
Anyway, to everyone who answered this Question, what are your top 10 games?
These are mine:
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At 11 I'd put Halo 3, and at 12 I'd put Majora's Mask. 13 would probably be Metroid Prime Trilogy, 14 Monster Hunter 4 Ultimate, and from there it's really hard to kinda pin things down, as too many titles crop up.