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I hung out at a lot of sites at the time and the game was more hovering around the middle then highly praised. No one hated the game, but it didn't get that "OMG, this is awesome, I can't wait to buy it!" reaction like that of Pokken or BotW until E3 where the prospect of different fan-favorite characters aside from Link became a clear reality.
Obviously it wasn't as hyped at the initial reveal, though even then, I wouldn't call it a mixed reception. It was still reasonably positive, just a few people were on the fence because they didn't know what a Dynasty Warriors is.
I dont remember any overalls. Also Link has some clothing in the game as well. Its possible that they could give out furniture of sorts, even though they already have a lot.
Apparently, that still pretty good as far as fighting games are concerned.
Low for Street Fighter and lower than MK, Smash and Pokken, but still well above most other games of the genre.
Most can't even break a million.
Moreover, it apparently does not include digital sales for PS4 or Steam.
What's curious is that there are very few CFN accounts in comparison to sales though. That is awfully confusing.
For those that don't know, the Capcom Fighting Network is an online function for Street Fighter V that allows you to get updates, view replays, play online and various other things.
It's about half of what the sales are, which should not be the case as it happens whenever you boot up the game when connected to online.
The attacks like Galick Gun or Spirit Bomb. I guess they were super spammy in XV1, but XV2 I hear fixed that. Or maybe people just haven't delved into the meta enough.
What's curious is that there are very few CFN accounts in comparison to sales though. That is awfully confusing.
For those that don't know, the Capcom Fighting Network is an online function for Street Fighter V that allows you to get updates, view replays, play online and various other things.
It's about half of what the sales are, which should not be the case as it happens whenever you boot up the game when connected to online.
Ep. 9
-Only one Ultra Ball to catch Deoxys?, nice RNG bro.
-Looker didn't appeared in the Hoenn based episodes; they could have explained his amnesia.
-I'll never show my Deoxys to Gabby and Ty to piss them off :v
-Prof. Cosmo looked kinda sinister.
-lulnozinnia
Ep. 10
-Props for doing a spoopy episode close to Halloween.
-Chansey has not the face of mercy.
-The invisible food scene actually was disturbing.
-tfw Chansey isn't immune to Ghost type moves.
-Cheryl's lips are a 10/10
Street fighter is a way bigger series so naturally it SHOULD be more successful. I mean jeez comparing it to a little game like Sullgirls isnt exactly fair.
It's like a much much much less drastic version of comparing CoD sales with say. . .Titanfall 2 or some ****.
P
Every fighting game released this gen that sold over a million.
Anything lower than that simply does not appear.
SFV seems to have sold okay but well under expectations.
Still, if Capcom is smart, they can improve lifetime sales with a major "Super" Update that would not cannibalize the buyers of the first game. They set up their model in a way where they can afford to have a bad start if they can keep going.
Street fighter is a way bigger series so naturally it SHOULD be more successful. I mean jeez comparing it to a little game like Sullgirls isnt exactly fair.
It's like a much much much less drastic version of comparing CoD sales with say. . .Titanfall 2 or some ****.
P
I get that. I'm just saying, Street Fighter has sold well compared to most of the series/games of the genre with only Mortal Kombat X and Smash 4 beating it this gen.
Does that make the sales good? Not necessarily but it gives it a new point of perspective.
Saw people talking about disks and styluses on the Switch trademark, which is kind of interesting.
What I'm REALLY curious about, though, is how on earth a toy balloon can be a video game accessory.
Like, the key chains I get. You put an Amiibo on there. The ball I don't quite get, but I. . .guess you could chip it too? But the balloon is where I'm completely confused.
Communications part is a bit interesting too, but. . .
Still nowhere to be found in my area....Still salty about it...
I wonder if when they release Cloud's amiibo (whenever that will be) they'll actually get the restock for Samus here as well...because my local Best Buy has **** all...
I saw a dude playing a youtuber once and the opponent got his ass beat so hard, the dumbass ragequited right in the middle of the match disconnecting the youtuber and everything. Is that punishable?
I saw a dude playing a youtuber once and the opponent got his *** beat so hard, the ******* ragequited right in the middle of the match disconnecting the youtuber and everything. Is that punishable?
I saw a dude playing a youtuber once and the opponent got his *** beat so hard, the ******* ragequited right in the middle of the match disconnecting the youtuber and everything. Is that punishable?
I get that. I'm just saying, Street Fighter has sold well compared to most of the series/games of the genre with only Mortal Kombat X and Smash 4 beating it this gen.
Does that make the sales good? Not necessarily but it gives it a new point of perspective.
But one thing that you have to keep in mind is that Street Fighter has quite a huge presence in to the general public and general pop culture. At most franchises like KoF are much more popular in smaller countries. Most of my foreign friends for an example from countries such as Saudi Arabia and Chili, say that SNK has a much bigger presence there, they don't really even know the basics of the Street Fighter franchise, that's also why that eventually they started creating characters that appealed to people in those countries. But it didn't make enough of a presence at to the general pop culture in huge countries such as here in the united states.
The reason why people see SF5 as not doing so well is because it's a big mainstream game, which only MK and Tekken are similar popularity in the main stream. Thogh to be honest, they definitely got the best results when they crossover with SNK as that's where really have great parallels things that mesh well together so naturally. Even though SNK doesn't have as much mainstream cultural popularity, but the thing is it has a HUGE presence when it comes to fighting games and the fighting game community. And SNK is the biggest out of the smaller fighting games you mentioned, the others are pretty much a completely unfair comparison with how obscure they are.
That's what really makes Street Fighter different, it applies as a mainstream game much like Smash Bros or COD.
That's not really a fair comparison. Guilty Gear and Blaz Blue are quite obscure, Japanese games, made for Japanese people/the anime fandom elsewhere. It's a much smaller demographic than stuff like SF and Tekken, which are designed to have international appeal.
Skullgirls is flat out an indie game, it's like putting Shovel Knight on the same playing field as Mario from a notoriety standpoint.
The thing is I mentioned Midna's E3 reveal in that post and even said 'since that point' following it, I wouldn't have been talking about the launch if I mentioned that detail.
Obviously it wasn't as hyped at the initial reveal, though even then, I wouldn't call it a mixed reception. It was still reasonably positive, just a few people were on the fence because they didn't know what a Dynasty Warriors is.
I said it was in the middle or lukewarm, of which I meant it was kind of neutral in reception, not mixed as in the fanbase had a good combination of people that vocally liked or disliked it.
Regardless, the point was more how it evolved from being this spinoff no one was really sure about to one of the Wii U's biggest games, and how you can see where people started showing interest in it with its debut at E3. It wasn't something that hit the ground running like Pokken, which got its fanbase as soon as the fans caught wind of it, it had to gain that fanbase overtime and it eventually did get to the point where it's a very popular and successful game once it hit release. I felt that was something about the spinoff that was worth noting, as it shows how things can shift in ones favor with the right reveal or information and grow from there.
I just saw Generations, while I can't give a full review, I will say one thing:
I don't know how they did it, but they somehow managed to make Chansey one of the most unsettling things about that episode.
The thing is I mentioned Midna's E3 reveal in that post and even said 'since that point' following it, I wouldn't have been talking about the launch if I mentioned that detail.
I said it was in the middle or lukewarm, of which I meant it was kind of neutral in reception, not mixed as in the fanbase had a good combination of people that vocally liked or disliked it.
Regardless, the point was more how it evolved from being this spinoff no one was really sure about to one of the Wii U's biggest games, and how you can see where people started showing interest in it with its debut at E3. It wasn't something that hit the ground running like Pokken, which got its fanbase as soon as the fans caught wind of it, it had to gain that fanbase overtime and it eventually did get to the point where it's a very popular and successful game once it hit release. I felt that was something about the spinoff that was worth noting, as it shows how things can shift in ones favor with the right reveal or information and grow from there.
But one thing that you have to keep in mind is that Street Fighter has quite a huge presence in to the general public and general pop culture. At most franchises like KoF are much more popular in smaller countries. Most of my foreign friends for an example from countries such as Saudi Arabia and Chili, say that SNK has a much bigger presence there, they don't really even know the basics of the Street Fighter franchise, that's also why that eventually they started creating characters that appealed to people in those countries. But it didn't make enough of a presence at to the general pop culture in huge countries such as here in the united states.
The reason why people see SF5 as not doing so well is because it's a big mainstream game, which only MK and Tekken are similar popularity in the main stream. Thogh to be honest, they definitely got the best results when they crossover with SNK as that's where really have great parallels things that mesh well together so naturally. Even though SNK doesn't have as much mainstream cultural popularity, but the thing is it has a HUGE presence when it comes to fighting games and the fighting game community.
That's what really makes Street Fighter different, it applies as a mainstream game much like Smash Bros or COD.
That's not really a fair comparison. Guilty Gear and Blaz Blue are quite obscure, Japanese games, made for Japanese people/the anime fandom elsewhere. It's a much smaller demographic than stuff like SF and Tekken, which are designed to have international appeal.
Skullgirls is flat out an indie game, it's like putting Shovel Knight on the same playing field as Mario from a notoriety standpoint.
But they're the only other games in the genre. Historically, the genre doesn't do well. Only three names have ever gotten past that and even then, they've had some games with comparable sales numbers.
I'm not saying "Hur dur it does better than Blaz Blue so its okay."
I'm saying its sales are impressive for the genre. The chart I posted has basically four separate games on it. Those are the only series in the genre that broke a million this generation.
It blatantly sold less than expected even to this day. That's really bad.
I'm just saying for its genre, its still decent sales.
But they're the only other games in the genre. Historically, the genre doesn't do well. Only three names have ever gotten past that and even then, they've had some games with comparable sales numbers.
I'm not saying "Hur dur it does better than Blaz Blue so its okay."
I'm saying its sales are impressive for the genre. The chart I posted has basically four separate games on it. Those are the only series in the genre that broke a million this generation.
...You're right, maybe we don't understand what you're saying.
It may be "impressive for the genre", but what's the point on noting that? Most people are aware.
It's like saying "Ace Attorney does well for a graphic novel/point and click game". Of course it does, because it doesn't have much competition in it's niche, but it's not doing amazing compared to games in other genres.
I guess it's more correct to say, I understand what you're saying. Just not what the point your words are trying to make.
All in all, it's fair to say at this point SFV didn't do as well as it could have (even if it still did well "for a fighting game"). And there are very clear reasons as to why, and Capcom should keep those in mind come SFVI (or Super Street Fighter V Ultra Turbo 4K Edition). I kinda think the same of Pokkén too.
It blatantly sold less than expected even to this day. That's really bad.
I'm just saying for its genre, its still decent sales.
But they're the only other games in the genre. Historically, the genre doesn't do well. Only three names have ever gotten past that and even then, they've had some games with comparable sales numbers.
I'm not saying "Hur dur it does better than Blaz Blue so its okay."
I'm saying its sales are impressive for the genre. The chart I posted has basically four separate games on it. Those are the only series in the genre that broke a million this generation.
But a lot of that has to do with the history with fighting games themselves, during their most successful era, they weren't played much on home consoles, they were primarily played in arcades. After that other genres of games have risen much more so in popularity, especially since after the 90s first person shooters became extremely popular and pretty much dominate the entire industry by a huge margin to this day. Fighting games never had a huge boom on home consoles comparable to FPS on modern consoles or platformers on classic ones, the boom came in tge arcades, but you never really see them around in arcades anymore, especially modern ones. In other words the genre didn't have enough of a console presence to warrant such a consistent mainstream interest.
It's a genre that used to thrive through arcades, and to be honest, it having the presence it has in impressive considering the majority of arcade genres are dead. Or at least non existent on consoles.
I was speaking more in terms of initial hype, but you are right that Pokken lost a good amount of its hype past release excluding maybe Japan due to the arcade version and its continued support. A better example would've been something like Splatoon, which was revealed at the same E3 Midna was revealed, but had much more positivity in its initial reveal compared to Hyrule Warriors' December reveal that continued from then on.
The sad thing about Pokken is it could get continued support through the DLC to bring it back up for fans, but they haven't said anything about it for the Wii U version, which has left it in limbo for a lot of fans. I really have to wonder why they're being so quiet about it though when data exists of those characters in the Wii U version's most recent update.
I was speaking more in terms of initial hype, but you are right that Pokken lost a good amount of its hype past release excluding maybe Japan due to the arcade version and its continued support. A better example would've been something like Splatoon, which was revealed at the same E3 Midna was revealed, but had much more positivity in its initial reveal compared to Hyrule Warriors' December reveal that continued from then on.
The sad thing about Pokken is it could get continued support through the DLC like Hyrule Warriors and Splatton to bring it back up for fans, but they haven't said anything about it for the Wii U version, which has left it in limbo for a lot of fans. I really have to wonder why they're being so quiet about it though when data exists of those characters in the Wii U version's most recent update.
My classes ended Wednesday and today was thd last of my tests
Now it's just prep classes for entrance exams, though I don't have to worry about tests anymore
Tl;dr I'm free for at least three months
On the Rayquaza/Deoxys Pokémon Generations episode, was I the only one who noticed that, when Deoxys was in that triangle form, it was moving in the exact way you need to move your character in order to battle Deoxys on Birth Island in FireRed/LeafGreen/Emerald?