Marakatu
Smash Ace
I found some images of Mii Takamaru from Nintendo Land, if anybody wants them.
Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
I wish if there was more art with transparencies added that I could have used. If anyone's good at that, it'd be nice to get that NintendoLand throwing star banner fixed up. I tried to keep the images thematic with the part of the OP that it'd correlate to but it's hard to find good fan art or art in general that doesn't use the Captain Rainbow look. lolTesting, what does everyone think?
[/spoiler][/spoiler]
I only have one more question… How do I support this character? I’m very intrigued now.
This part is easy. Simply ask to be added to our growing list of supporters and we’ll handle the rest. If you would like, you can also add one of the following icons to your signature:
They will link back to the thread’s first post so others might get a look at what Takamaru’s all about. Once that’s done, just kick back and have a blast with us as we get our samurai on. :D
Supporters
Add them here!
Did my OP hit the link limit? Sorry. lol@ bksbestbwoy would have to fix that Kenshin gif since I've had issues getting it right. Also, I couldn't copy all of his support sigs with their links respectively (hence why I tried adding the links to them all manually and only one was allowed).
Oh trust me, I'd be using gifcam a lot more often if my current PC weren't a hunking pile of crap prone to freezing on me.@bksbestbwoy: i recomend using GifCam for this kind of images.
Guess you are reffering to the battoujutsu pose, is just that soujiro has this weird teleport thingy and people could confuse it.
Oh don't you worry, I'm getting some ideas and replaying the game as we speak. It's a lot cheaper (as in unfair) than I remember, though it's been years since I've last beaten the game. I might be able to pass Aosame Jo tonight since I'm in the castle where I've last saved it. It's like elementary school all over again with this game. XDI was replaying nazo some hours ago, is hella easier than i remember xD
Expect a moveset soon, saki amamiya thats it
Sure thing, I'll be willing to make a new spoiler and add your moveset whenever you're ready.Is it possible to have the moveset spoiler sub divided into further spoilers for each contributor's moveset? I'd really like to add mine to the OP.
Whatever the last minute edits are, you can reshare them so that it can be fixed. XDOK. Here's mine spoilered for easy copy/pasting:
Also, reading the OP further, I realize that my last second edits to the preview didn't make it through to the final OP edits lol.
I basically made all the changes to the post where I shared the "draft" with the thread. If you copy/paste that, it should work itself out (with the exception of still not having a good gif of the Kenshin scene for reference).Whatever the last minute edits are, you can reshare them so that it can be fixed. XD
I'll add your moveset to the OP before hand.
Oh damn, one last request. Put this image up under the "How will Takamaru play" line. I gave up getting a gif and found a neat manga panel to work with.Finished and up to date. I've reread and double check between to two posts to make sure that everything was right while removed all broken images. Phew, off to play more Murasame Castle for the night and make my moveset.
I see a couple of things that could be improved upon. For example, we might want to point out that some people claim that the enemies are aliens while others claim they're just demons. Also, we should point out that Takamaru is primarily projectile based in his games. It's mentioned, but it's not highlighted as much as I think it could be. Aside from that, amazing writeup.Testing, what does everyone think?
I wish if there was more art with transparencies added that I could have used. If anyone's good at that, it'd be nice to get that NintendoLand throwing star banner fixed up. I tried to keep the images thematic with the part of the OP that it'd correlate to but it's hard to find good fan art or art in general that doesn't use the Captain Rainbow look. lol
The Rurouni Kenshin gif should show up over time. Gfycat is weird about how it does gif images. There's a link there to a webm to a topical image for that part of the post so that should help a little. With that said, what say you all?
Luckily I've came back just in time, I'll be using your image as requestedOh damn, one last request. Put this image up under the "How will Takamaru play" line. I gave up getting a gif and found a neat manga panel to work with.
Once he updates it soon, it can can done tomorrow since things are getting rater late. I'll also double check to see if Zhadgon's there now that you've reminded me.I see a couple of things that could be improved upon. For example, we might want to point out that some people claim that the enemies are aliens while others claim they're just demons. Also, we should point out that Takamaru is primarily projectile based in his games. It's mentioned, but it's not highlighted as much as I think it could be.
Also, if @Zhadgon isn't on the supporters list, he'd like to be added.
Too lateOh don't you worry, I'm getting some ideas and replaying the game as we speak.
It's good to see that I'm inspiring more supporters to share their movesets with the OP updated. Good job Sobreviviente and your moveset will be added to the list.Too late
Takamaru
"To annihilate at one blow" - IKKEN HISSATSU
Takamaru sword style could be interpreted as a variation of the "iaijutsu" style, which pretty much consist in remove the sword and cut in the same motion, quickly saving it back and reseting the stance again.
Martial Arts started as a form of defense from muliple foes at time, and i try to represent this principle by giving takamaru all the range i could dont worry, ending lag is terrible.
In the game your basic move is a knife (projectile) and your secondary weapon a sword (close range).
You spend most of the time upgrading your knife and killing at a distance, so i call it "normal moves".
Sword acts both as defensive and offensive and demands you to make a hole on enemys defense to win, so i call it "special moves" (see what i did there?).
In refference of his "walking water" abbilities he is a bit floaty like TL.
Now lets see what we have.
A series of tiny knifes thrown in horizontal at low speed; they dont travel too far but can actually combo at a distance, you can only have 3 on screen (just like the scrolls). F-tilt makes them go faster, same distance.
Jab and F-tilt
In the game you found an item that lets you throw 3 knifes in three different directions (front and diagonals).
Up tilt
Here you can throw three above you, and because gravity is a thing (;D) they fall like a rain around you.
This shogi piece allows you to attack the four standard directions at time, so there are 4 knifes four you (the one below cant go through the ground but plattaforms of course).
Down tilt
And at last the "three at the same direction" attack. Kinda like ness's dash but with a bigger range.
Dash
Fire is one of two upgrades for the knife you can collect. Here plays the role of the smash moves, every previous tilt is busted and the longer you hold the bigger and slower flame you get (my favorite is up smash ;D ).
Smash Moves
About the windmill is reserved for aerial moves. It works pretty much like quickman's boomerangs, except the nair which is a leaf shield move, so, there you go
"The left foot is forward, and the sword is held pointing upright with the hilt in front of the right shoulder", this is takamaru basic stance in the boxart (you read it here).
Neutral B: Hasso no Kamae
Acting like DDD's down B, takamaru draws his sword into this stance and charges a powerfull move (remember, he has the sword on his steath all the time). Think in math's melee neutral B because the range of the move is huge.
A quick and clean blow, if conect you can make another one and knock the enemy away in function of the direction you are tilting (kinda like marth but only two hits).
Side B: Battoujutsu
Spin like the screw attack, bigger range but less distance.
Up B: Shuriken
The iconic invisibility, the more you use it the less time you can stay in this state; press B again to deactivate it.
Down B: Shadow
Get hit and you will back to normal, you dont get damage but get paralized for one entire second.
A lighting impacts everyone on screen making them tiny. Red clouds appears on the background and... yeah.
FS: Inazuma (of course)
Well everyone went for the swordsman moves so hopefully i'll bring some variety to the thread :B
I wondering how I would do that, unless that's what the "Alignment button is for.I think the OP would look better if everything was centered.
Yeah, the alignment button allows you to change the alignment of the text.I wondering how I would do that, unless that's what the "Alignment button is for.
Thanks, should take about three minutes to align everything in a perfect position.Yeah, the alignment button allows you to change the alignment of the text.
Probably. Iaido is unbelievably technical, and people train themselves for years in doing the motions as quickly and as precisely as possible.Hi! I've read in the RTC-thread that Taka uses laido. (And earlier in this thread as a lurker hehe)
But, what could that bring to SMASH, gameplay wise?
Would all of his sword attacks have minimal end and starting lag due to him drawing and putting the sword back super quick?
<3Changed my want score from 0 to 20 (R.O.B's Knight/Bishop/King essay) to 40 you and Cheezey Bites, to 70% (I actually like swordsmen)
From detractor to supporter in one day O.o
Well, that would help to balance my moveset concept. He's fast, strong, and has decent range, so I was thinking that his being light and a fairly large frame might not be enough to balance him. If he has to watch out for his own projectiles after he sends them out, there'd be significantly more strategy involved.Better make moveset suggestions to begin with:
-What if Takamaru's knives (and the other projectiles) could hit him too, but his blade could deflect them.
It would give him an advantage while still offering a danger to him.
As for your first response, Sobreviviente has a moveset like that already and I'm trying to make mine's more unique compared to his's, Habanero's and Bks's moveset.I like the incorporation of the Shogi pieces better if it's spread out over his normals.
EDIT: I like the OP!
It maybe needs the explanations on "How would Iaido work in Smash" that Pacack and Cheezey Bites gave in RTC and the essay on Takamaru's moveset (The knive Usmash and the like) posted by you
EDIT (I should think BEFORE I post):
Maybe the charge of the NSpecial dictates in what form the kunai and fireballs in his normal moves are thrown, Knight, Bishop or King.
8-bit on 3DSQuestion:
Would Takamaru's homestage be 8-bit like Balloon Fight and Pac-Land, or HD "realistic" like Wily's Castle?
I think the stage would be realistic while the enemies would be 8-bit.Question:
Would Takamaru's homestage be 8-bit like Balloon Fight and Pac-Land, or HD "realistic" like Wily's Castle?