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Nintendo's First Samurai: Takamaru for SSB4 (Final Request: Ask the US HW devs to add Takamaru)

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Yomi's Biggest Fan

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The new OP is officially done guys! Take a gander and watch how more beautiful it looks compared to the old one (as well as how long it took me to edit all of this. :laugh:). All that's left for me to do is add the support images that would link to our page and add a new supporter to the list (It's Turokman).

@ bksbestbwoy bksbestbwoy would have to fix that Kenshin gif since I've had issues getting it right. Also, I couldn't copy all of his support sigs with their links respectively (hence why I tried adding the links to them all manually and only one was allowed).
 
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Turokman5896

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Testing, what does everyone think?


[/spoiler][/spoiler]

I only have one more question… How do I support this character? I’m very intrigued now.



This part is easy. Simply ask to be added to our growing list of supporters and we’ll handle the rest. If you would like, you can also add one of the following icons to your signature:



They will link back to the thread’s first post so others might get a look at what Takamaru’s all about. Once that’s done, just kick back and have a blast with us as we get our samurai on. :D

Supporters



Add them here!
I wish if there was more art with transparencies added that I could have used. If anyone's good at that, it'd be nice to get that NintendoLand throwing star banner fixed up. I tried to keep the images thematic with the part of the OP that it'd correlate to but it's hard to find good fan art or art in general that doesn't use the Captain Rainbow look. lol

The Rurouni Kenshin gif should show up over time. Gfycat is weird about how it does gif images. There's a link there to a webm to a topical image for that part of the post so that should help a little. With that said, what say you all?[/quote]
I'm hyped, sign me up :)
 

bksbestbwoy

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@ bksbestbwoy bksbestbwoy would have to fix that Kenshin gif since I've had issues getting it right. Also, I couldn't copy all of his support sigs with their links respectively (hence why I tried adding the links to them all manually and only one was allowed).
Did my OP hit the link limit? Sorry. lol

I found gifs of the scene I was using initially in that Kenshin gif spot, but sadly it isn't one continuous playback. Instead it's a series of small instances in the same scene:







Edit: After looking at the OP, I feel like we need to ditch the centering on some text and just use it for lists like the music section and maybe the section titles and art. It might just be my ass tier monitor not keeping things organized but it's a bit jumbled, primarily where each new paragraph begins.
 
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Sobreviviente

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@bksbestbwoy: i recomend using GifCam for this kind of images.

Guess you are reffering to the battoujutsu pose, is just that soujiro has this weird teleport thingy and people could confuse it.
 

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Wow, I can already see that the page is more active/getting more views thanks to the new OP. I can tell that Habanero would be so proud of what we've did.
 

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@bksbestbwoy: i recomend using GifCam for this kind of images.

Guess you are reffering to the battoujutsu pose, is just that soujiro has this weird teleport thingy and people could confuse it.
Oh trust me, I'd be using gifcam a lot more often if my current PC weren't a hunking pile of crap prone to freezing on me. :(

I'd really like to fix this (I'm a bit of a perfectionist), but it's beyond me currently.

And yeah, it's just the pose and that badass sheathing animation he had right before the final draw in his fight with Kenshin during the last parts of the Shishio arc.
 
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Sobreviviente

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I was replaying nazo some hours ago, is hella easier than i remember xD
Expect a moveset soon, saki amamiya thats it :p
 

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I was replaying nazo some hours ago, is hella easier than i remember xD
Expect a moveset soon, saki amamiya thats it :p
Oh don't you worry, I'm getting some ideas and replaying the game as we speak. It's a lot cheaper (as in unfair) than I remember, though it's been years since I've last beaten the game. I might be able to pass Aosame Jo tonight since I'm in the castle where I've last saved it. It's like elementary school all over again with this game. XD
 

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Is it possible to have the moveset spoiler sub divided into further spoilers for each contributor's moveset? I'd really like to add mine to the OP.
 

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Is it possible to have the moveset spoiler sub divided into further spoilers for each contributor's moveset? I'd really like to add mine to the OP.
Sure thing, I'll be willing to make a new spoiler and add your moveset whenever you're ready.
 

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OK. Here's mine spoilered for easy copy/pasting:



Takamaru's style of samurai is more about evasion, space control, and awareness. In his game, The Mysterious Murasame Castle, players are challenged by hoards of nimble enemies ranging from ninja foot soldiers to possessed lords with large AoE weaponry to various supernatural phenomena darting all about and generating mass pandemonium. The game demanded the absolute best of your ability to navigate its grid based design while making your way from one zone to the next avoiding or engaging the obstacles it would put in your way. You were given a mixed move set consisting of long ranged projectile items, support items and a short range katana drawn from the sheath should you find an opponent stumbling into your strike zone. As such, my design for Takamaru embodies the "zoning speedster" archetype. He has balanced power and utilizes excellent movement with long range offense before finishing with decently powerful sword draws. His sword's range is somewhat shorter than the range on other swordsmen in the roster currently, but his moves set up juggles and he isn't without decent KO moves..Baiken, from the Guilty Gear fighting game series, and Kenshin Himura of the Rurouni Kenshin anime series served as the greatest inspirations for my ideas for Takamaru.

Running speed: Between Marth and PM Pit
Wall Jump: Yes
Wall Cling: Yes
Tether: No
Fall Speed: Fast
Weight Class: Lightweight (Between Marth and Pit)
Jump heights: Average (think Fox)

Jab: Takamaru swings his sheathed sword once from left to right. Pressing jab again has him do it again from right to left. The third jab has Takamaru draw his sword, thrusting it by the hilt forward at an opponent's midsection before deftly sheathing it again.
F-Tilt: Takamaru turns his back on an opponent before thrusting his sword forward at them. Think of Baiken's S guard cancel attack from Guilty Gear. This attack can also be angled.
D-Tilt: Takamaru sweeps his sheathed blade forward along the ground to hit his opponent's ankle with the lowest part of the scabbard. Can be rapid fired.
U-Tilt: Takamaru flicks/draws his sword hilt out and upward near himself hitting an opponent with the butt of the blade. This launches opponents for juggles. "...I wasn't finished speaking."
F-Smash: Takamaru does a two step Battoujutsu styled draw similar in style to Himura Kenshin's final attack in the Rurouni Kenshin series. The second swing is generated with a second press of the A button.
D-Smash: Takamaru unsheathes his sword and stabs the ground. A geyser of electricity runs through the ground on both sides of himself launching opponents upward.
U-Smash: Takamaru does an acrobatic low height maneuver before drawing his sword upward to the sky with great force. (Alternatively, Takamaru does a short hop and unsheathes his sword in a solid arc two hit attack -- once drawing the sword and once sheathing it -- above himself similar to Meta Knight's Up Smash.)
N-Air: Takamaru performs a single hit spinning draw slash from left to right with great force. (Think of Dante's jumping heavy attack in Marvel vs. Capcom 3 or Roy's N-Air performed by Takamaru unsheathing his sword with the momentum from the draw spinning him around once before he re-sheathes the sword.)
F-Air: Takamaru slashes a straight horizontal arc in front of himself before quickly sheathing his sword. (Note: Moves referenced in links are not an indication of how I perceive their actual distances.) Can be used for carry combos but does not have a lot of active frames.
B-Air: Takamaru performs a somersault in the air slashing from under to behind himself in a manner similar to Baiken's H guard cancel attack from Guilty Gear.
U-Air: Takamaru sweeps his katana above his head after a draw. This is similar in nature to Baiken's Youzansen.
D-Air: (Ryu Tsui Sen) Takamaru draws his sword straight downward in a power streaking movement then re-sheathes it. The attack has a very small range and active time but is a true spike.

Neutral B: Fireballs: Takamaru can launch will-o-wisp style fireballs that travel straight forward with this move. Holding B generates a larger wisp made of multiple fireballs that moves forward in a coil motion before exploding or scattering in different directions. You cannot store this charge however.

Forward B: Windmill Shuriken: Throws a shuriken projectile forward that generates a wall of wind before dissipating completely. Holding the B charges this move allowing it to go farther and generate even greater winds. These winds push people out while dealing damage. (Think of Link's vBrawl Gale Boomerang except it does damage as it pushes and doesn't come back to Takamaru)

Down B: Empty Dash: Takamaru turns invisible as sakura petals "poof" about his previous location. He then moves forward a set distance before reappearing with this command dash. Holding the B button allows you to choose where you wish to end up horizontally (think of Zelda's Din's Fire). There is a moderate cool down animation on this maneuver so be careful when using it!

Upward B: Whirling Draw: Takamaru rises in a somersault while drawing his blade. The initial draw on the ground launches opponent upward into a series of smaller slashes as he spins and slashes a set height above the ground in a manner similar to Samus' screw attack.

Final Smash: Inazuma Lightning: Takamaru stabs his katana into the air where it is struck by lightning. After this, he then directs the lightning bolts to strike near him on screen before the storm passes.

Also, reading the OP further, I realize that my last second edits to the preview didn't make it through to the final OP edits lol.
 

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OK. Here's mine spoilered for easy copy/pasting:

Also, reading the OP further, I realize that my last second edits to the preview didn't make it through to the final OP edits lol.
Whatever the last minute edits are, you can reshare them so that it can be fixed. XD

I'll add your moveset to the OP before hand.
 

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Whatever the last minute edits are, you can reshare them so that it can be fixed. XD

I'll add your moveset to the OP before hand.
I basically made all the changes to the post where I shared the "draft" with the thread. If you copy/paste that, it should work itself out (with the exception of still not having a good gif of the Kenshin scene for reference).

Moveset post above though is the most up-to-date version.
 
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Finished and up to date. I've reread and double check between to two posts to make sure that everything was right while removed all broken images. Phew, off to play more Murasame Castle for the night and make my moveset.
 

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Finished and up to date. I've reread and double check between to two posts to make sure that everything was right while removed all broken images. Phew, off to play more Murasame Castle for the night and make my moveset.
Oh damn, one last request. Put this image up under the "How will Takamaru play" line. I gave up getting a gif and found a neat manga panel to work with.
 

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Testing, what does everyone think?



I wish if there was more art with transparencies added that I could have used. If anyone's good at that, it'd be nice to get that NintendoLand throwing star banner fixed up. I tried to keep the images thematic with the part of the OP that it'd correlate to but it's hard to find good fan art or art in general that doesn't use the Captain Rainbow look. lol

The Rurouni Kenshin gif should show up over time. Gfycat is weird about how it does gif images. There's a link there to a webm to a topical image for that part of the post so that should help a little. With that said, what say you all?
I see a couple of things that could be improved upon. For example, we might want to point out that some people claim that the enemies are aliens while others claim they're just demons. Also, we should point out that Takamaru is primarily projectile based in his games. It's mentioned, but it's not highlighted as much as I think it could be. Aside from that, amazing writeup.

Also, if @Zhadgon isn't on the supporters list, he'd like to be added.
 
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Oh damn, one last request. Put this image up under the "How will Takamaru play" line. I gave up getting a gif and found a neat manga panel to work with.
Luckily I've came back just in time, I'll be using your image as requested

I see a couple of things that could be improved upon. For example, we might want to point out that some people claim that the enemies are aliens while others claim they're just demons. Also, we should point out that Takamaru is primarily projectile based in his games. It's mentioned, but it's not highlighted as much as I think it could be.

Also, if @Zhadgon isn't on the supporters list, he'd like to be added.
Once he updates it soon, it can can done tomorrow since things are getting rater late. I'll also double check to see if Zhadgon's there now that you've reminded me.
 

Sobreviviente

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Oh don't you worry, I'm getting some ideas and replaying the game as we speak.
Too late :p


Takamaru :4megaman:
"To annihilate at one blow" - IKKEN HISSATSU

Takamaru sword style could be interpreted as a variation of the "iaijutsu" style, which pretty much consist in remove the sword and cut in the same motion, quickly saving it back and reseting the stance again.

Martial Arts started as a form of defense from muliple foes at time, and i try to represent this principle by giving takamaru all the range i could :p dont worry, ending lag is terrible.

In the game your basic move is a knife (projectile) and your secondary weapon a sword (close range).
You spend most of the time upgrading your knife and killing at a distance, so i call it "normal moves".
Sword acts both as defensive and offensive and demands you to make a hole on enemys defense to win, so i call it "special moves" (see what i did there?).

In refference of his "walking water" abbilities he is a bit floaty like TL.
Now lets see what we have.


Jab and F-tilt
A series of tiny knifes thrown in horizontal at low speed; they dont travel too far but can actually combo at a distance, you can only have 3 on screen (just like the scrolls). F-tilt makes them go faster, same distance.


Up tilt
In the game you found an item that lets you throw 3 knifes in three different directions (front and diagonals).
Here you can throw three above you, and because gravity is a thing (;D) they fall like a rain around you.


Down tilt
This shogi piece allows you to attack the four standard directions at time, so there are 4 knifes four you (the one below cant go through the ground but plattaforms of course).



Dash
And at last the "three at the same direction" attack. Kinda like ness's dash but with a bigger range.


Smash Moves
Fire is one of two upgrades for the knife you can collect. Here plays the role of the smash moves, every previous tilt is busted and the longer you hold the bigger and slower flame you get (my favorite is up smash ;D ).



About the windmill is reserved for aerial moves. It works pretty much like quickman's boomerangs, except the nair which is a leaf shield move, so, there you go :)


Neutral B: Hasso no Kamae
"The left foot is forward, and the sword is held pointing upright with the hilt in front of the right shoulder", this is takamaru basic stance in the boxart (you read it here).
Acting like DDD's down B, takamaru draws his sword into this stance and charges a powerfull move (remember, he has the sword on his steath all the time). Think in math's melee neutral B because the range of the move is huge.


Side B: Battoujutsu
A quick and clean blow, if conect you can make another one and knock the enemy away in function of the direction you are tilting (kinda like marth but only two hits).



Up B: Shuriken
Spin like the screw attack, bigger range but less distance.


Down B: Shadow
The iconic invisibility, the more you use it the less time you can stay in this state; press B again to deactivate it.
Get hit and you will back to normal, you dont get damage but get paralized for one entire second.


FS: Inazuma (of course)
A lighting impacts everyone on screen making them tiny. Red clouds appears on the background and... yeah.

Well everyone went for the swordsman moves so hopefully i'll bring some variety to the thread :B
 
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Yomi's Biggest Fan

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Too late :p


Takamaru :4megaman:
"To annihilate at one blow" - IKKEN HISSATSU

Takamaru sword style could be interpreted as a variation of the "iaijutsu" style, which pretty much consist in remove the sword and cut in the same motion, quickly saving it back and reseting the stance again.

Martial Arts started as a form of defense from muliple foes at time, and i try to represent this principle by giving takamaru all the range i could :p dont worry, ending lag is terrible.

In the game your basic move is a knife (projectile) and your secondary weapon a sword (close range).
You spend most of the time upgrading your knife and killing at a distance, so i call it "normal moves".
Sword acts both as defensive and offensive and demands you to make a hole on enemys defense to win, so i call it "special moves" (see what i did there?).

In refference of his "walking water" abbilities he is a bit floaty like TL.
Now lets see what we have.


Jab and F-tilt
A series of tiny knifes thrown in horizontal at low speed; they dont travel too far but can actually combo at a distance, you can only have 3 on screen (just like the scrolls). F-tilt makes them go faster, same distance.


Up tilt
In the game you found an item that lets you throw 3 knifes in three different directions (front and diagonals).
Here you can throw three above you, and because gravity is a thing (;D) they fall like a rain around you.


Down tilt
This shogi piece allows you to attack the four standard directions at time, so there are 4 knifes four you (the one below cant go through the ground but plattaforms of course).



Dash
And at last the "three at the same direction" attack. Kinda like ness's dash but with a bigger range.


Smash Moves
Fire is one of two upgrades for the knife you can collect. Here plays the role of the smash moves, every previous tilt is busted and the longer you hold the bigger and slower flame you get (my favorite is up smash ;D ).



About the windmill is reserved for aerial moves. It works pretty much like quickman's boomerangs, except the nair which is a leaf shield move, so, there you go :)


Neutral B: Hasso no Kamae
"The left foot is forward, and the sword is held pointing upright with the hilt in front of the right shoulder", this is takamaru basic stance in the boxart (you read it here).
Acting like DDD's down B, takamaru draws his sword into this stance and charges a powerfull move (remember, he has the sword on his steath all the time). Think in math's melee neutral B because the range of the move is huge.


Side B: Battoujutsu
A quick and clean blow, if conect you can make another one and knock the enemy away in function of the direction you are tilting (kinda like marth but only two hits).



Up B: Shuriken
Spin like the screw attack, bigger range but less distance.


Down B: Shadow
The iconic invisibility, the more you use it the less time you can stay in this state; press B again to deactivate it.
Get hit and you will back to normal, you dont get damage but get paralized for one entire second.


FS: Inazuma (of course)
A lighting impacts everyone on screen making them tiny. Red clouds appears on the background and... yeah.

Well everyone went for the swordsman moves so hopefully i'll bring some variety to the thread :B
It's good to see that I'm inspiring more supporters to share their movesets with the OP updated. Good job Sobreviviente and your moveset will be added to the list. ;)
 

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Hi! I've read in the RTC-thread that Taka uses laido. (And earlier in this thread as a lurker hehe)

But, what could that bring to SMASH, gameplay wise?
Would all of his sword attacks have minimal end and starting lag due to him drawing and putting the sword back super quick?
 

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Hi! I've read in the RTC-thread that Taka uses laido. (And earlier in this thread as a lurker hehe)

But, what could that bring to SMASH, gameplay wise?
Would all of his sword attacks have minimal end and starting lag due to him drawing and putting the sword back super quick?
Probably. Iaido is unbelievably technical, and people train themselves for years in doing the motions as quickly and as precisely as possible.

It would also probably be powerful, since the sword is normally moving fast. However, the katana is significantly shorter than the European Longsword, so it would have mediocre range.
 

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Changed my want score from 0 to 20 (R.O.B's Knight/Bishop/King essay) to 40 you and Cheezey Bites, to 70% (I actually like swordsmen)

From detractor to supporter in one day O.o
 

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Better make moveset suggestions to begin with:

-What if Takamaru's knives (and the other projectiles) could hit him too, but his blade could deflect them.
It would give him an advantage while still offering a danger to him.
 

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Better make moveset suggestions to begin with:

-What if Takamaru's knives (and the other projectiles) could hit him too, but his blade could deflect them.
It would give him an advantage while still offering a danger to him.
Well, that would help to balance my moveset concept. He's fast, strong, and has decent range, so I was thinking that his being light and a fairly large frame might not be enough to balance him. If he has to watch out for his own projectiles after he sends them out, there'd be significantly more strategy involved.

I approve!

Also, have a gif.
 
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I've recently clear Ryokusame Castle, which should be good enough since I've got an overall idea of how Takamaru should play. His walking speed should be average, his jumping should be subpar (given the type of clothing that he wears), all of his attacks are fast with minimal lag on blade attacks due to having to resheath the blade, his Neutral Special will have to be the kunai with the incorporation of the 3 shogi pieces based on the charge, his Side Special will have to be his defensive counter that reflects projectiles (I would original have that in all of hi sword attacks, but that would seem pretty broken), Down Special will be temporary invisibility that not only makes you stronger but makes you slightly invincible (there should be a cooldown period after using this move), he will have an Up Special based on the Red Sandals that should compensate for his poor jumping, and lastly his Smashes with the addition of certain aerials and throws will be projectile based.

Also, @ WeirdChillFever WeirdChillFever could be added to the support list if he likes what he sees in the OP.
 
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WeirdChillFever

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I like the incorporation of the Shogi pieces better if it's spread out over his normals.

EDIT: I like the OP!
It maybe needs the explanations on "How would Iaido work in Smash" that Pacack and Cheezey Bites gave in RTC and the essay on Takamaru's moveset (The knive Usmash and the like) posted by you

EDIT (I should think BEFORE I post):

Maybe the charge of the NSpecial dictates in what form the kunai and fireballs in his normal moves are thrown, Knight, Bishop or King.
 
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I like the incorporation of the Shogi pieces better if it's spread out over his normals.

EDIT: I like the OP!
It maybe needs the explanations on "How would Iaido work in Smash" that Pacack and Cheezey Bites gave in RTC and the essay on Takamaru's moveset (The knive Usmash and the like) posted by you

EDIT (I should think BEFORE I post):

Maybe the charge of the NSpecial dictates in what form the kunai and fireballs in his normal moves are thrown, Knight, Bishop or King.
As for your first response, Sobreviviente has a moveset like that already and I'm trying to make mine's more unique compared to his's, Habanero's and Bks's moveset.

Both explanations can be added soon since this ought explains how the fighting style could work (I guess there were a few good things that came out of arguing last night :laugh:)

That last part, I'll definitely consider it since it played a huge part is clearing the five castles easily.

Btw, welcome to the thread and you are now a new supporter.
 
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Sobreviviente

Smash Lord
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Finish playing :p saw potential for a stage.
Nazo no Murasame Jou (Japan)-0.png


A screen like this is in pretty much every world and is somehow recognizable, just add murasame castle on the background and there you go.
 
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