The character base for Takamaru would actually be Link. On top of providing the necessary articles to be referenced for his projectiles, the relationship between the two brother series cannot be understated. Whereas Johnny was the biggest influence on my ideas for Lyn,
Baiken, another Guilty Gear character, and Kenshin Himura of the Rurouni Kenshin anime series served as the greatest inspirations for my ideas for Takamaru.
Character specifics: Running speed between Marth and PM Pit; fast faller; lightweight; average jump height
Jab: Takamaru swings his sheathed sword once from left to right. Pressing jab again has him do it again from right to left. The third jab has Takamaru draw his sword, thrusting it by the hilt forward at an opponent's midsection before deftly sheathing it again.
F-Tilt: Takamaru turns his back on an opponent before thrusting his sword forward at them.
Think of Baiken's S guard cancel attack from Guilty Gear. This attack can also be angled.
D-Tilt:
Takamaru sweeps his sheathed blade forward along the ground to hit his opponent's ankle with the lowest part of the scabbard. Can be rapid fired.
U-Tilt:
Takamaru flicks/draws his sword hilt out and upward near himself hitting an opponent with the butt of the blade. This launches opponents for juggles. "...I wasn't finished speaking."
F-Smash:
Takamaru does a two step Battoujutsu styled draw similar in style to Himura Kenshin's final attack in the Rurouni Kenshin series. The second swing is generated with a second press of the A button.
D-Smash: Takamaru unsheathes his sword and stabs the ground. A geyser of electricity runs through the ground on both sides of himself launching opponents upward.
U-Smash:
Takamaru does an acrobatic low height maneuver before drawing his sword upward to the sky with great force. (Alternatively, Takamaru does a short hop and unsheathes his sword in a solid arc two hit attack -- once drawing the sword and once sheathing it -- above himself similar to Meta Knight's Up Smash.)
N-Air: Takamaru performs a single hit spinning draw slash from left to right with great force. (Think of Dante's jumping heavy attack in Marvel vs. Capcom 3 or Roy's N-Air performed by Takamaru unsheathing his sword with the momentum from the draw spinning him around once before he re-sheathes the sword.)
F-Air:
Takamaru slashes a straight horizontal arc in front of himself before quickly sheathing his sword. (Note: Moves referenced in links are not an indication of how I perceive their actual distances.) Can be used for carry combos but does not have a lot of active frames.
B-Air: Takamaru performs a somersault in the air slashing from under to behind himself in a manner similar to
Baiken's H guard cancel attack from Guilty Gear.
U-Air: Takamaru sweeps his katana above his head after a draw. This is similar in nature to
Baiken's Youzansen.
D-Air: (
Ryu Tsui Sen) Takamaru draws his sword straight downward in a power streaking movement then re-sheathes it. The attack has a very small range and active time but is a true spike.
Neutral B:
Fireballs: Takamaru can launch will-o-wisp style fireballs that travel straight forward with this move. Holding B generates a larger wisp made of multiple fireballs that moves forward in a coil motion before exploding or scattering in different directions.
Forward B:
Windmill Shuriken: Throws a shuriken projectile forward that generates a wall of wind before dissipating completely. Holding the B charges this move allowing it to go farther and generate even greater winds. These winds push people out while dealing damage. (Think of Link's vBrawl Gale Boomerang except it does damage as it pushes and doesn't come back to Takamaru)
Down B:
Empty Dash: Takamaru turns invisible as sakura petals "poof" about his previous location. He then moves forward a set distance before reappearing with this command dash. Holding the B button allows you to choose where you wish to end up horizontally (think of Zelda's Din's Fire). There is a moderate cool down animation on this maneuver so be careful when using it!
Upward B:
Ryu Sho Sen: Takamaru holds his sword blade down hilt up before rising up and angling the sword to hit the opponent with a bladed uppercut.
Final Smash:
Inazuma Lightning: Takamaru stabs his katana into the air where it is struck by lightning. After this, he then directs the lightning bolts to strike near him on screen before the storm passes.