I think this is a pretty universal law for all consoles period.
Although on that note I'll say that I wasn't blown away by the Switch. We caught a glimpse of a new 3D (not isometric) Mario game, which looks pretty cool. Maybe there's a new Splatoon and Mario Kart, but those could also be ports with a few new features. Assuming that's true, all I've seen so far are ports of games we've already played, Breath of the Wild aside.
Assuming that what we saw is the proposed launch line up, it looks like it will be games most of us have played before. Really hoping we can get a few original titles confirmed to be in development before launch.
I agree.
Also. That's the rule I had when I got the WiiU, after buying the Wii at launch and having barely anything to play after TP and Brawl. I bought the WiiU MK8 bundle about a month before Smash came out. Got a bunch of games, had a sizeable back catalog of stuff to play, was excited by Splatoon, and SMM, and Fatal Frame, and XCX, and Zelda, and Star Fox, as well as what was to come after.
Verdict:
Smash was great rosterwise, but I found the gameplay very lacking, and even unbalanced as a fighting game, but I had my fun.
Splatoon was alright, when the servers wanna work.
SMM was disappointing.
Fatal Frame wasn't scary.
XCX was very disappointing.
Star Fox was a "reimagination" of a game I've played 3 times now, but with a needless gimmick tacked on.
and I'm still waiting for Zelda.
All of that would have been forgivable, if the WiiU had a future, if there was more stuff to look forward to for it, but 3 years into its life, all support was pretty much dropped, and for people who might argue that this might be standard for Nintendo, 4 year cycles. I disagree. WiiU too TWO years to get started. It followed the same pattern the Wii had, where consumers had to wait for Nintendo's big hitters to trickle out. This is why the Wii had an unusual 6 year cycle, because it had a slow start. But traditionally, Nintendo consoles launch with a strong line up of must play exclusives, and shortly after release most of their main franchises: Metroid, Zelda, Kirby, FZero, Star Fox, etc...
For comparison, Gamecube had 2 Star Fox games, a console Fire Emblem, 2 Metroid Prime titles, an FZero game, 2 Zelda games, various Kirby entries, various DK entries, 1 mainline Mario, Melee in its launch year, and a ****ton of new IP like Custom Robo, Pikmin, and Animal Crossing, as well as various 2nd and 3rd party exclusives like Resident Evil 4, and the Sonic games, and many must have multiplats like Soul Calibur.
WiiU on the other hand, 2 non-mainline Mario games to play for the longest time, as stuff slowly trickled in. It got Smash 3 years into its lifespan. 2 Zelda remasters, with the mainline Zelda pending still, 1 StarFox game, 1 DK game, 1 Pikmin game, no mainline Animal Crossing, no Metroid, no FZero, Kirby and Yoshi spinoffs, 1 new IP, piss for 3rd party support outside Platinum Games, and one notable 3rd party exclusive in the form of Bayonetta, on top of missing out on all the main multiplats.
Prior to the WiiU, the N64 had the weakest line up, but it also had Rare, and even if we count them out of the picture, its library still puts the WiiU to shame. And the 64 ALSO suffered from having a slow trickle of games come in in the beginning.
This is what I see when I look at the state Nintendo is in. I remember the days when a new FZero, a new Metroid, and a new Zelda were all a given, rather than the big exciting thing. The big exciting thing was seeing WHAT Nintendo would do with their old IP, and what else they would think of next. Innovation came forth in the way of cool new game ideas that expanded their pantheon, not in attaching gimmicks to consoles in hopes of appealing to the casual audience. There was a time when Nintendo WOULDN'T hold some of their mainline IP for ransom because they didn't sell as well as others. Metroid came out, because they wanted to explore what they could do with the franchise in terms of game design based on what fit the IP, Star Fox was pushed forward in new directions rather than rehashing nostalgia from people who grew up in the 90s (hey remember that game you played as a kid that you really liked? Well, we made it AGAIN!!), and Nintendo had diversity in their game design. They weren't afraid of having games that appealed to hard core gamers alongside their more kid friendly, casual IP. Games like Eternal Darkness, and FZero GX, and Melee. Now it seems like very game they make has to be casualized to hell in order to appeal to a broader demographic.
This is what I see as a longtime Nintendo fan. As someone who's been with them since 1993, and has owned all their mainline consoles at some point or another. As someone who grew up with Nintendo in the 90s. Nostalgia pandering might have worked during the Wii gen, but at this point, I'm just tired of it, as it compensates for a severe lack of focus in the type of games that are meant to appeal to ME. The Nintendo I remember, who made GOOD games, and PUSHED the industry forward, rather than move off to the side and do their own thing.
So when I look at the NX (now the Switch), and all the surrounding hype (or rather, cycle of hype, as this happens every gen now), I wonder if people see the same as me. Because all I see is another underpowered gimmick machine, meant to appeal to a broad audience, with a very weak lineup of ACTUAL games. It kinda feels like it's hip and cool to like Nintendo now, and thus, many people blindly buy into everything they turn out without much thought. Just like how everyone seems to have gone from the "Pokemon is for virgin weebs" phase, to "Oh man, I LOVE Pokemon" and I mean adults my age. There was literally a bar crawl a few months ago with a Pokemon Go theme, full of American tourists hunting Pokemon in Madrid. So I feel Nintendo gets the same level of respect and hype these days, excessive reverence in fact, and as a longtime fan, it's just disappointing, as I remember when they were MUCH better than this, back when I liked them, and everyone thought "that gay Mario **** is for kids," and now I see the slow state of decay they're in, and I just think: "Man, I really DO wish Nintendo would go 3rd party now, since their hardware totally sucks, and I'm only interested in playing their games." I really DON'T feel like dishing out 1000s of bucks on multiple game consoles anymore, and it sucks missing out on other stuff because as an adult, I don't really spend enough time gaming anymore to justify an investment in various gaming consoles. Those are my sentiments on this whole deal at least.
It's cool that other people are hyped. Enjoy it I guess, but also, brace for disappointment, because at least for me, their "risky move" of killing the WiiU early, a console that was meant to be "our lesson is learnt, this is for our fans, and for gamers" it's effectively killed all my confidence in their products and brand.