Dan Quixote
Smash Lord
If there's one thing the Metroid series has never missed on, it's the escape and ending themes, and that started all the way back in the first Metroid game. Those are bangers, so tense and triumphant, respectively.
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I'm a bit intrigued by this statement. Could you elaborate?Anyways, this is one of the weirdest games I've ever played, it's kind of like they didn't just want the aesthetic to feel like a storybook, they wanted the gameplay feel like that too
Well, when you look at Yoshi's Island it had the colorbook aesthetic that didn't seem easy to emulate on the SNES, but at the end of the day it was still a traditional 2D platformer. But with YS there is nothing traditional about it, like the way lives are recontextualized to each individual Yoshi character and the way you can get them back, or how the levels don't have an "end" per say (there's a goal to reach that doesn't just involve going from one place to another), or how one playthrough only gets you through one level each page (actual non-video game stories don't tend to drone on about multiple levels per scene, so the game is paced like a real storybook). Basically I get the feeling that Nintendo didn't want this to be "just any old 2D platformer" as that's not the direction they wanted to take with the N64I'm a bit intrigued by this statement. Could you elaborate?
I'm glad you liked it. And hey, we got someone to try a new game. That means this thread is a success! Warms my heat.Alright, this thread inspired me to play Yoshi's Story!
I actually really enjoyed it, a lot more than I would have thought. You can definitely tell it's for kids, it's mellow and simple and while each individual level is easy on it's own, the game as a whole still has tension and fun. The extra points challenge and fact that the game restarts if all yoshi's are kidnapped make it that way. Plus from what I've seen here people found the game hard when they were kids. This does mean some of the levels have to be really simple and easy and the game isn't that long, which is something I don't mind too much even if it means the game is extremely simple compared to the OG yoshi's island which I definitely enjoyed more than this. It could absolutely stand to be less basic though, yoshi's island had so many fancy cool elements in it (falling chain chomps, transformations, the bosses, etc.) and it would have been cool if this game had that too.
It's pretty cool how when 3D collectathons were on a rise nintendo put a spin on it by making a 2D collectathon and that's a good evolution of the collectible elements set up by yoshi's island (and I guess mario world as well).
How did it go?so I'll play it this weekend to refresh my memory.
Getting giant hearts is how you unlock more levels, so getting all the hearts means you unlock all the levels on the next page.This week's been busier than usual, though I did play through the first few levels. Controls are a bit clunky on the Wii U, particularly when it comes to aiming eggs, but it's a fun platformer for beginners with some nice optional challenges. (I think there's a bonus for eating nothing but melons in a level, though I'm not sure what that would be)
Shame that you can't seem to go back to earlier levels after beating them (I want to know what getting all of the giant hearts does), but I take it that I'll be able to do that at some point.
I think its because its generally understood of the context of its release (a breezy platformer for young people on a game console meant to played in short bursts) that the art design/aesthetics were nailed immediately, and that it was the first game in a series that would evolve. Put out a Dream Land after Adventure, and especially a Super Star and it would stick out, but as the franchise's opening act? Its exactly what it needed to be. Heck in comparison to other initial titles in famous Nintendo series (LoZ, Metroid, Fire Emblem) its arguably a much easier game to go back to then the likes of Zelda 1 or the NES Metroid.Gonna be honest. People are a lot more positive towards Kirby's Dream Land than I expected.
There is some content that didn't make it to Spring Breeze. For example, Kabula is absent.Never directly played the game but played the Spring Breeze version in Kirby Superstar. Dont remember if that version was missing any content but remember it being very short, although feel the same about some other gameboy games like mario land 1. Aside from that it was fine for what it was, a solid 2d platformer. Not much else to really say, played other Kirby games before so nothing really blew me away but like i said it did its job and was worth checking out.
Unless you already have a copy, it's impossible to play it now. The 3DS shop has since closed down.Funny enough despite how famous and accessible it is, this is one of the only Star Fox games I've never played. I owned and played Command a lot as a kid, I played the original SNES Star Fox through rereleases, and I played Assault at friends' houses. I'm sure it's as good as everyone says it is, though, and I do have a 3DS so maybe it's time to check out that remake.