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Nintendo Game Discussion Club - Duck Hunt

ssbashworld

AKA nirvanafan
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I think Chapter 18 stands out quite a bit with its early gimmick.

Havent played the game in awhile but think i remember Chapter 10 after Hades is introduced being a personal favorite.
 

Swamp Sensei

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I'll always have a soft spot for Thunder Battle.

The level is alright, but the music is so damn good.

Thunder Cloud Temple is a pure bop.
 

Swamp Sensei

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So guys, I'm not feeling very well. I'm not going to be able to go update the thread tonight.

While I'm here I might as well ask, would you prefer a Wario Land or Wario Ware game first?

It's not the game I was going to update next, but I should probably ask considering it's immediately after.
 

Lamperouge

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I love everything about KI:U except for actually playing it. :dkmelee:

If they were to finally remaster the game and fix up the controls to where it doesn't have my hands cramp after only five minutes of play, I could see it becoming one of my favorites of all time.
 

KingofPhantoms

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I have a copy of Kid Icarus: Uprising but have never actually played it.

I should fix that.

Also, my vote goes to a Wario Ware game since I've actually played some Wario Ware games lol. Unless you count Wario World as being a Wario Land game.
 

PLATINUM7

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So guys, I'm not feeling very well. I'm not going to be able to go update the thread tonight.

While I'm here I might as well ask, would you prefer a Wario Land or Wario Ware game first?

It's not the game I was going to update next, but I should probably ask considering it's immediately after.
Preference is WarioWare, unless you pick one I haven't played :upsidedown:
 

Swamp Sensei

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It's time for one of my favorite games of all time!

Metroid Prime (Remastered)


Game Summary:
Taking place after the original Metroid (and eventually Zero Mission), Metroid Prime shows Samus enter the third dimension. After investigating an SOS call from an unidentified ship, Samus discovers a space pirate plot on the planet of Tallon IV. The space pirates are using some strange material called Phazon to mutate lifeforms into terrible weapons. On the planet, Samus discovers the source of the planet's Phazon, the space pirate's base and how to save the planet from Phazon, once and for all.

The game is a first person shooter with exploration as its main focus. Samus still has many of the abilities from past Metroid games, but each are reimagined to work in a new dimension. She has missles, the morph ball, bombs, beams and double jumps, just like before. The visors are new to the franchise and allow Samus to examine the world in new ways. The scan visor allows her to examine enemies, structures and items for more information. The thermal visor and x-ray visor allow Samus to see in the dark, see through objects and track certain enemies. The game largely follows a typical Metroid structure with non linear exploration and backtracking as main design points.

The game was originally released on the Game Cube, but was rereleased for the Wii. In 2023, the Switch was blessed with a full blown remaster of the game, with improved visuals and extra features.

Initial Release:
NGC: November 18, 2002
Wii: February 19th, 2009
Switch: February 8th, 2023


Playable on...
NGC
Wii
Wii U
Switch

Notable Character Debuts:
  • Meta Ridley
  • Metroid Prime
  • Dark Samus :ultdarksamus: (technically)


Current Metacritic Scores:
Original:

Critics: 97
Players: 9.0

Remastered:
Critics: 94
Players: 8.7

Confirmed Players:

  • Swamp Sensei
  • KillerCage
  • Megadoomer
  • nirvanafan
  • Mushroomguy12
Recommended by:

  • Swamp Sensei
  • KillerCage
  • Megadoomer
  • Mushroomguy12

Metroid Prime is one of my favorite games of all time. I used to see it as a perfect game. Nowadays I recognize its flaws but its still near and dear to my heart. The controls of the original aren't the best, the bosses are damage sponges (especially Meta Ridley) and some of the parts can be annoying.

Still, I recommend it to anyone and everyone who loves games.
 
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KillerCage

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Metroid Prime remains as my favorite game of all time as I replayed it countless times on the GameCube. I thought the remaster looked amazing but I didn't play it due to my stance on buying games I've beaten unless there's substantial new content like with Xenoblade Chronicles: Definitive Edition. Still I did buy MP Remastered as a Christmas present for my best friend.
 

Megadoomer

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I played it on the Gamecube, and on the Wii through the Metroid Prime Trilogy. Between the two, I prefer the Wii version - aiming felt much more natural there, whereas for the Gamecube, I was stuck on the giant plant boss because I couldn't get from point A to point B and aim at the targets fast enough.
 

ssbashworld

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Only played the gamecube version, wanted to like the game since it is really good at points but remember getting frustrated at several other points, dont remember why exactly but may have been something like getting lost, backtracking, or a certain difficult section combined with loosing progress a couple times with my gamecubes failing disc drive i wound up deciding to give up.

Would like to give it another try someday but sort of waiting to see what they do with 2 & 3 since Trilogy on Wii is unreasonably expensive imo & never got it on the eshop when it existed since i just never had the memory for it & didnt realize the physical game was so pricey. Did get Prime Hunters on virtual console though but havent played it yet.
 
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PLATINUM7

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I've played through the Wii version (via the Wii U port) and the Remaster version.

Very enjoyable game. I did like how the hint system was handled. If you went a while without making progress you'd get a map marker.
 

ssbashworld

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Now im kind of curious was that map marker system in the gamecube version or was i too impatient before consulting a guide.
 

Swamp Sensei

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Now im kind of curious was that map marker system in the gamecube version or was i too impatient before consulting a guide.
Yes it was. Though I believe later versions made it appear faster.
 

Swamp Sensei

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Really thought this one would get more talk.

Ah well. Updating as we speak.
 

Swamp Sensei

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Are you ready to Wario smoothly?

Wario Ware: Smooth Moves

Game Summary:
Wario Ware: Smooth Moves is the franchise's microgame filled debut for the Wii. Players would play microgames with the Wiimote, utilizing the controller in a variety of unique ways (complete with funny title cards). The microgames only last a few seconds and change a rapid pace. The ultimate goal is to increase your score through each collection of microgames. The game also had a variety of game modes including multiplayer modes. The game is designed to be playable over and over again so each play session is a bit different.

Plot wise, each "chapter" tells a story about one character in Diamond City. These character include longtime favorites like Jimmy T., Mona and 9-Volt and new characters like Penny and Young Cricket. The game's finale involves Wario getting into one final bit of shenanigans.

Initial Release:
December 2, 2006


Playable on...
  • Wii
  • Wii U

Notable Character Debuts:
  • Young Cricket
  • Master Mantis
  • Penny


Current Metacritic Scores:
Critics: 83
Players: 8.3


Confirmed Players:

  • Swamp Sensei
Recommended by:

  • Swamp Sensei


This game is fun incarnate. It's stupid, in your face and corny. And that's why its amazing. It's just the right amount of absurd to make things funny and interesting. The characters are charming and its fun to get to know them. This game is also great at parties. It's an incredible experience and I recommend it to anyone.
 
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ssbashworld

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Only Wario Ware game i played was Gold, think it was a compilation so i guess i played some microgames from smooth moves although not sure which. Was fine but just not my thing. I did enjoy being introduced to many whacky, interesting characters though.
 
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Swamp Sensei

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So what makes a good Wario Ware game for you?
 

Swamp Sensei

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Due to the holidays, I'll extend this a week.
 

Swamp Sensei

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It's time for a very rare game. Seriously, I expect most of you haven't played this outside of sailing the seven seas.

Fire Emblem: Path of Radiance
Game Summary:
Fire Emblem: Path of Radiance is the ninth entry of the Fire Emblem franchise and the first one made with 3D graphics. The game takes the classic Fire Emblem gameplay to the big screen once more. All of your favorite classes are back as players will have to use a makeshift army to combat enemy forces. Each character is unique in design and personality and they only have one life to live. Players would need to protect their units, otherwise they would be lost forever. Series mainstays like cavaliers, myrmidons, mages, archers and more all return. This game introduces beast units (the Laguz) to the franchise. These units switch between humanoid and beast forms allowing them to have dymanic gameplay and an everchanging gameplan.

The game stars Ike, a young mercenary, who is the son of the leader of the Greil Mercenaries. After rescuing a young woman named Elinica, she is revealed to be the crown princess of Crimea. She was on the run from the Daein army who has captured the Crimean castle and killed her family. The mercenaries decide to protect her, but their leader is suddenly killed by the Black Knight. Can Ike escort Elincia to safety? And perhaps, can he fight inequality and prevent atrocities along the way?

Initial Release:
April 20th, 2005


Playable on...
  • NGC

Notable Character Debuts:
  • Ike
  • Elincia
  • Mist
  • Titania
  • Soren
  • Black Knight
  • Ashnard
  • Sothe


Current Metacritic Scores:
Critics: 85
Players: 9.1


Confirmed Players:

  • Swamp Sensei
  • KillerCage
  • Schnee117
  • NonSpecificGuy
  • Verde Coedon Scalesworth
  • Sucumbio
  • nirvanafan
  • san.
  • ---
Recommended by:

  • Swamp Sensei
  • KillerCage
  • Schnee117
  • NonSpecificGuy
  • Verde Coedon Scalesworth
  • Sucumbio
  • nirvanafan
  • san.
  • ---


Path of Radiance was my first Fire Emblem game. It was a gift strangely enough. I was familiar with Marth, Roy and Ike from Smash, and I was knowledgeable to know that this was Ike's game (and that the other two wouldn't show up). I also knew that units could permanently die. I went in knowing all of this, and I was ready for a really hard game. I was right. Path of Radiance is hard, but I fell in love. It's an incredible game with an even better story. While it is a bit hard to go back to, due to no quality of life features that later titles would have, its still a fun time. Some levels are a bit cheap, but the majority of the map design is on point. I recommend this to anyone who loves strategy games, and if you want to try the Fire Emblem franchise, this is one you might enjoy.
 
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Mushroomguy12

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Would really love to play this in a legitimate way, I've heard so many good things about it, but alas, I don't really care to spend $200 for a copy and dig up my barely functioning heavily hardware degraded Gamecube and/or Wii covered in 11 layers of dust from the back of my basement, so I'll be waiting for a remake... someday.
 
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KillerCage

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Don't own this one personally, but my best friend let me burrow his copy Path of Radiance to the point I was able to beat the game in the late 2000s.
Path of Radiance was my first Fire Emblem game and BOY it left an impression on me.
It was some of my favorite characters including Ike and the 7@(%!#& Black Knight.
It let enough of an impression for me grab Radiant Dawn back when it was new.
I haven't beaten many FE outside of the Tellius dualogy due to other games grabbing my attention, but those two game are special to me.
 

Schnee117

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Me at the Nintendo Ninjas because I didn't sacrifice my liver and kidneys to play Ike's games (any money I spend on a second hand copy wouldn't go to them anyway)



But yeah, Path of Radiance is really damn good despite obviously lacking in the quality of life options that later games had and being So. ****ing. Slow. It's great when Black Knight pops up out of the house like a horror movie monster with his own theme and proceeds to one shot whoever was unlucky enough to be near that house, this guy is scary as hell. But the slow speed is there for everything and it's a drag seeing people slowly walk up and bonk the other person each time combat happens.

Ike makes for a fantastic lead character and is a breath of fresh air amongst all of the Noble Lords, Princes, Long Lost Sons of Kings and Emperors, Dragon Descendants, Vessels for Dragons and Gods, Dragon Jesus and such. He's just a mercenary thrust into a major continental conflict and forced to lead his forces. The closest relation to major plot stuff is that his family has possession of the Fire Emblem but most of this is more relevant to the sequel, Radiant Dawn.

Outside of Ike you have a huge selection of characters that are pretty well realised like Mist, Jill, Shinon, Titania, Soren, Ranulf, Tibarn, Naesala, Ena, Black Knight, Volke and Ashnard. The writing of the game is generally really good and I'd put it amongst the best written games in the series. Voice acting is kind of okay for the time too.

Bonus EXP is also a cool thing in this game where you can level up some units in between chapters just in case someone just fell short of a level up and it's something you can easily reset if it's a poor level up.

Easily one of the best games FE has to offer and a remake ironing out the speed issues would make it almost perfect.
 

NonSpecificGuy

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Path of Radiance was actually my 2nd FE game after, well, Radiant Dawn. See, I got RD after I played Brawl and, as any sane person, fell in love with Ike. I did some digging and found out that Ike was from these two games and so I went after the easiest one to get. It was to my shock that Ike wasn’t the main character of RD, he was one of many.

I loved every second of RD and it stands to this day as my favorite FE so I needed more, and so I got PoR. And it was everything I could have hoped for. Seriously, if RD is my favorite than PoR is a close second and likely only beats it out because RD was my first.

Seriously, what a masterpiece.
 

Sucumbio

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This was my first Fire Emblem. Highly recommend. It has the benefit of being a "traditional" FE being one chapter at a time and linear with the added bonus of GameCube graphics. Great cut scenes, powerful new mechanics such as the transform abilities or "Laguz" units and a very compelling story. This was such a great game that it got a true sequel and even on the next generation console the Wii, so it really does deserve a spot as one of the most influential FE games out there. 10/10!
 

ssbashworld

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I actually own a copy, got it between Awakening & 3 Houses when it was probably still more than it should be but was still reasonable to get it for under triple digitals. Was conflicted at the time but figured i always play & enjoy the series a ton so it was probably worth it. Although im still jealous of my one co-worker at the time who got it before Awakening for a fair used game price.

I made it through chapter 8 i believe when you unlock the base. I was enjoying it but my gamecube was struggling more & more to read discs so i stopped. Did eventually borrow a wii to backup my library so i dont have to deal with my gamecube but just havent gotten around to returning to the game.
 
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san.

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After Fire Emblem 7 and 8 on the GBA, it really felt like a generational leap into Path of Radiance. It introduced and refined numerous elements that are still observed in later entries, and added more ways to customize your units and their equipment and abilities.
 

Swamp Sensei

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So who is your favorite character from Path of Radiance.

Mine is Titania with Lethe as a close second.
 

Swamp Sensei

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The Pokemon fighting game we all dreamed of....

Pokken Tournament (DX)
1704781420296.jpeg

Game Summary:
Pokken Tournament is a 3D fighting game starring Pokemon. The game features 23 playable Pokemon with several others being assists. Combining elements of Tekken, Pokemon and several arena fighters, Pokken is a unique fighting game that switches between traditional 2D fighting and 3D arena style fighting. By using strong attacks, players can force their opponent into a style change and change the flow of the game. The players can also use synergy power to temporarily buff up your Pokemon and unlock special super attacks. What really sets this game apart though, is its use of critical hits. There is a sort of attack triangle of type effectiveness. Regular attacks beat grabs. Grabs beat counterattacks. Counterattacks beat regular attacks. Choosing the correct attack at the right time can blow your opponent's defenses wide open and give you a major advantage.

The game's plot takes place with the main character taking on the Ferrum Leauge to be the best Pokemon/Trainer duo around. Unfortunately the appearance of a shadowy Mewtwo and a mysterious girl start to cause problems for the tournament. Will you save the Ferrum League and maybe even Shadow Mewtwo?

The game was originally devloped for the arcade, but got a Wii U port later on. The Wii U port then got another updated port in Pokken Tournament DX for the Switch. Each port added more and more content, so the Switch port has the most content.

Initial Release:
July 15, 2016


Playable on...
  • Arcade
  • Wii U
  • Switch

Notable Character Debuts:
  • Shadow Mewtwo
  • Nia
  • Anne


Current Metacritic Scores:
Original

Critics: 76
Players:7.4

DX
Critics: 79
Players: 7.3


Confirmed Players:

  • Swamp Sensei
  • PLATINUM7
  • nirvanafan
  • Guynamednelson
Recommended by:

  • Swamp Sensei
  • PLATINUM7
  • nirvanafan


I love Pokken Tournament. I know its not the most popular fighting game out there and I'll admit the gameplay switching is more of a gimmick but I find it a blast to play. I actually got pretty high up in the rankings with Garchomp at one point. I hadn't seriously tried to climb rankings in any fighting game before that. I just really love Pokken. It isn't for everyone, but I think its a wonderful game in its own right.
 
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---

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A little late, but oh well. :sheep:

If I'm being honest, PoR is probably my favorite JRPG and is in my Top 3 GOAT games. I think I could gush about it for hours. :ultike:


Sacred Stones was my first FE game, but I didn't fully understand the gameplay mechanics and ended up selling shortly after I got it. When Ike was announced for Brawl, I mostly recognized him from being on the cover of Nintendo Power and the subsequent issues that covered the game, I decided to give the FE series another shot and picked up a CIB copy of PoR at GameStop for about $20 used. While I did need to lean on Nintendo Power a bit during the first few hours of the game, the overall gameplay felt much more friendly and easier to understand than my previous experience with the series. By the time I completed Chapter 8*, both a tough as nails chapter and a VERY important turning point in the story, I was hooked. To this day, I credit this game for getting me hooked on the series and subsequently getting into Import Gaming and learning Japanese (I have a Minor Degree).

*There is a good reason this map showed up again in Awakening & Engage.

Story: I think it's a bit of an understatement to say just how much of a breath of fresh air Ike is compared to the FE protagonists and the overall story of PoR is. Previous FE games had protagonists that where either already in positions of power and had a set group of loyal allies/suboranates to call upon, so greatness in a sense, was already expected of them as is the duty to protect the people of their nations. Ike himself, being a mercenary means most of his allies are of equal social status and technically do not have loyality so far as it extends to shared blood/family, money, or mutual respect.

Whereas most FE games start almost immediately on the onset of war, thrusting the protagonist into suddenly commanding an entire army, PoR does take it's time initally to explore the relationship Ike has with allies and the relationship he has with this Father. Once the chain of command is disrupted and the chance of getting paid decreasing, key allies who were important to the first few Chapters openly refuse to follow under Ike and leave. The rest of the game focuses on Ike's journey in stepping outside his Father's shadow, keeping to his convictions and sense of duty, and becoming a Leader of something much greater than himself.

The other key strength I feel the story has is the focus on world building. Still to this day, the Tellius Duology are still the best at this within the franchise. Each place Ike's group visits is very distinct, thanks in no small part to the various species of Laguz that inhabit the land, and a fair amount of time is spent focusing on the inner politics of each. New to the series, Base Conversations, also add additional story, background, and character interactions that allow exploration of the world that is not tied strictly to the characters you use the most and the limited number of Support Conversations they generate. Three Houses comes close to Tellius in terms of this strength, but the overall narative and gameplay structure of the game leaves a lot of natural flaws.

It's also worth noting that the presense of the enigmatic Black Knight also dramatically shifts the tone of the game in several key sections. There is defintely a lot of Darth Vader/Star Wars comparisons that can be made, but the game does handle him in a way that does the comparision both justice and makes him memorable in his own right. An unstoppable killing machine that can teleport seemingly out of nowhere, that even the main antagonist/final boss fears, makes for intense moments in terms of gameplay and story not unlike the SA-X in Metroid Fusion. The final fight against him is unique in that it's completely optional and almost entirely up to chance as to whether Ike (with max stats) can successfully activate his signature Aether technique enough times to actually damage him. Unlike every other boss in the game, The Black Knight's stats do not change even if you're playing on Hard or the JP-Only Maniac Mode. It is demoralizing, and one of the few negative aspects I have with the game, it certainly makes for a very memorable gaming moment and a testimate to just how cool of a character he is. Him getting a Mii Fighter outfit and becoming an Assist Trophy is definitely not an accident.

As a side note, I also love how the story does not focus on romance or shipping characters. The Tellius Duology are possibly the least romantic/pairing focus games the series. I know it won't stop Shippers, but it's an element that I've increasingly grown to appriciate as time has gone on and what too great a focus on that element can do to the characters and story.

Gameplay: I can't say this game is the most balanced in the series or offers the most stratetic depth, but it does excel in a lot of small aspects that remain unique to this game (& Radiant Dawn) or were firsts for the series. Biorhythm is unique to the Tellius Duology, but I honestly never noticed it's impact on gameplay; I guess it's a less punishing version of the Fatigue mechanic from Thracia 776?

Bonus Experience is a mechanic that I'm shocked has yet to return to the series. In exhange for completing additional sub-missions in each chapter, also an aspect that is underutilized in recent FE titles, the game rewards you with option EXP that you can distribute to units however you see fit. This offers players the opportunity to not only power up units who are underleveled or are close to leveling up, but also the chance to have greater control over Stat Gains; you easily can soft-reset the game until you get the stats you want. On the original GC, this literally takes less than 10 seconds to perform.

Forging is also first introduced in this title. Later titles tend to focus a large amount of gathering materials and ranks of forging, so here is kept pretty simple. Spend money to increase or lower the stats of a weapon. What puts things over the top though, is that uniquely, you can change the color of the weapon you create. Striking down a Boss character with a Neon Purple Sword is hilarious. As a whole though, this is also a great mechanic that is easily available to power up weaker units. Ike's sister Mist, who can help make/break the fight against The Black Knight, especially benefits from this mechanic due to her own Strength stat.

Currently I view this game as the new Earthbound. A JRPG that was niche at the time it came out, sold poorly, but overtime grew in scope and popularity to command high prices on the aftermarket. Up until the eShop shut down preventing the Relavations Path of FE Fates from being easily available, this was the most expensive game in the entire series. Ironically I remember on Serenes Forest, back when FE was a grassroots Emulation/Importing community, the game was seen as a low-point in the series for not being 2D or having the amazing battle animations of the GBA titles.

While I'm certain Smash played a role, seeing Ike generate the most total votes in the original FE Heroes Poll, I think shows just how great of an influence a game no one played at the time had on the series as a whole. Chrom's original prototype design was a mirror image of Ike, and some of the dynamics in Three Houses between Byleth and Jeralt, and the inclusion of the Death Knight all feel like direct nods to this title. Best of all the inclusion of Priam as the final Awakening character was mindblowing back in the day before datamines were common. The final character, in what was potentially to be the last Fire Emblem game, is a character who has no direct relationship to the main plot and is just a direct nod another protagonist was such a grand acknowledge of this initally overlooked title (it also helped that Priam shares my Birthday). lol
 

PLATINUM7

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I've only played the Arcade version while holidaying in Japan with a friend. I played Machamp and my friend was Gengar.

We had a good time. I was a little sceptical on the controller but it actually worked fine.
 

ssbashworld

AKA nirvanafan
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Was admittedly late to this game only buying (dx) & playing it last year. Wanted to get a little more caught up on other namco fighters 1st.

Is still such an odd idea for a crossover yet it works. Kind of unique (as far as im aware) gameplay loop too. I do like it but part of me wonders if this loop would have worked better as a side mode or Tekken spin off with focus from the devs & players being on one of the experiences (ideally the duel phase) if that makes sense. Regardless it is worth a shot if you like fighter or Pokemon, especially if you like both.
 

Guynamednelson

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tfw I could've had a local scene for Pokken DX but lockdowns
 

Swamp Sensei

Today is always the most enjoyable day!
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Hey guys, sorry for the delay. I was having some strange internet issues.

Everyone gets the name of this game slightly wrong. Also, might as well page Diddy Kong Diddy Kong

Donkey Kong County 2: Diddy's Kong Quest

Game Summary:
Donkey Kong has been Kongnapped by the evil Kaptain K.Rool. It's up to Diddy Kong and his girlfriend Dixie Kong to travel to Crocodile Isle and save him! The sequel to the acclaimed Donkey Kong Country takes most of what worked in the first game and turns it up to eleven. Players still have two characters to platform with but now there's a bunch of added secrets to the mix. Newcomer Dixie Kong can float through the air with her helicopter hair. The two kongs can even perform several team moves to find those secrets. Every level has a hidden minigame and Kremcoin to collect. By collecting every Kremcoin, you can beat the secret final world and prove that Diddy Kong is a video game hero!

The game was remade for the Game Boy Advance following the success of the first remake. It continues the trend of bonus features

Initial Release:
November 21, 1995


Playable on...
  • SNES
  • GBA
  • Wii
  • Wii U
  • 3DS
  • Switch

Notable Character Debuts:
  • Dixie Kong
  • Wrinkly Kong
  • Swanky Kong
  • Squitter
  • Rattly


Current Metacritic Scores:
The original is too old for a Metacritic score. Here are the scores for the GBA version.

Critics: 80
Players: 8.6


Confirmed Players:

  • Swamp Sensei
  • PLATINUM7
  • Laniv
  • MushroomGuy12
  • LiveStudioAudiance
  • Noipoi
  • Megadoomer
  • Diddy Kong
Recommended by:

  • Swamp Sensei
  • PLATINUM7
  • Laniv
  • MushroomGuy12
  • LiveStudioAudiance
  • Noipoi
  • Megadoomer
  • Diddy Kong

I didn't actually get my hands on this game until my college years. At that point I was pretty experienced with games and could beat most of them without too much trouble. DKC2 was not much different but boy it was hard. If I had played this as a kid, I don't know if I would have enjoyed it. It's full of secrets and kid me was dumb. Still as an adult, I can really appreciate just how great the game is. The level design is fantastic and the atmosphere is something I wasn't sure the SNES could do. Dixie breaks the game in a good way, and its fun to speed through levels with Diddy.

It does have old school difficulty and while the majority is fair, there are some spots where things feel... silly. I'd still recommend it to most everyone, but its not the game to play if you want a casual experience. Or maybe it is if you don't go for all the Kremcoins like I did.
 
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PLATINUM7

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I did not get to play DKC2 until it was added to NSO. I'd played the first DKC and the Land trilogy but had to wait for DKC2 and 3.

I find the Country games have a simplicity to them that becomes a strength. The platforming feels very rhythmic with the way jumps are setup and you build momentum with by rolling or spinning. Country 2 is where I think you also start to see Rare's penchant for collectables and additional challenges. It's not enough to just beat the levels but you need to collect kremcoins to take on the Lost World and see the true final boss. Then on top of that there's the DK coins.

It does have some difficult moments but all in all, it's a great game.
 
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Laniv

Smash Champion
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Finally, a game I've not only played, but one I've played in recent memory!

This game was... really hard. Maybe I'm just a bit rusty with platformers, but the game was a massive step up in difficulty from DKC1. But it was the fun hard, the "you gotta think on your toes and make split-second decisions" type of hard. coughrambirumbleandhauntedhallcough

In short:

1705516069056.jpeg
 

Mushroomguy12

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Had a lot of fun playing this game recently on NSO. The music and level design is top tier and ageless. Dixie is an amazing character that I still want to be added to the next Smash game. As with the other DKC Super Nintendo games, the difficulty can be high for new players, it takes a lot of practice to get through some parts.

 

LiveStudioAudience

Smash Master
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(Do forgive the excess gushing about to ensue)

Everyone has games that you can intellectually sense are great and/or personally have the most fun with. But every once in a while, there's a title that's just magical. Somehow that combination of the context of its release, the presentation, the gameplay and your own personal tastes; they all come together for something that you don't just realize its well-made, that you just don't have fun with, its one that you just have a warm almost describable sense that of experiencing something almost a beyond a game for how it makes you feel and so brilliantly opens up your imagination in application to it. That for me, is Diddy's Kong Quest.

I almost feel silly talking up the gameplay given how good its reputation already is, but it's a remarkably crafted gem. I've mentioned elsewhere that DKC releases are in some ways, Sonic style titles with the language of Mario platformer. It has an organic, kinetic flow like the former series but with the tight and incredibly efficient platforming of the latter. Adding to that, if DKC1 is the Sonic 2 with kinetic speed at the cost of depth, and DKC3 is the Sonic CD with creative design at the cost of flow, DKC2 is the Sonic 3 & Knuckles of the Country series, getting that balance of depth with its exploration for secrets while rarely sacrificing the pace.

Character wise, it's a home run. Diddy and Dixie complement each other almost perfectly, with clear advantages of both in certain circumstances and neither feeling like they drag the other down. This and DKR are Diddy's triumphs, with him as the main character feeling arguably more natural than his role as a sidekick and in a lot of ways seeming like an embodiment of Rare itself stepping up to the challenge of a big sequel. Dixie's success in her debut is so striking that hit makes her lack of regard in broader culture all the more baffling. Her hair twirl is the function that makes the tricky platforming fair and even her simple visual design just works; feminine without feeling stereotypically girly and complete turnaround from the... unsuccessful attempt with Candy in the previous game.

And while all that would be enough to make DKC2 a great game, there's one major thing that turns it from simply well executed to a master class of world building and presentation: atmosphere. I don't need to tell you that the soundtrack is one of the greatest in gaming history, but it must be noted that the OST works even better because it's paired with some of best designed and most illustrative stage aesthetics in any game. I've played a lot of platformers and action games, both of the 2D and 3D variety. Mario's worlds are grand, Sonic's worlds are wildly creative, Zelda's are detailed. But Diddy's Kong Quest levels? They're real and they're alive.

You play something like Ghostly Grove with paths between the trees in the background and with that David Wise score in effect? An entire world on Krocodile Isle gets formed in your head. The vast sky in Bramble Scramble gets hints at a vast open area beyond the bramble, the deep honey combs no doubt in Honey Hole, the dangerous thickets likely there in Jungle Jinx. Great 2D games are able to use background and foreground elements that allows players to sense the world they're in while keeping things hidden away just enough that they then fill in the gaps with their own imagination. Rare with DKC2 took this the concept and made it their thesis, giving the setting a realness to it while still knowing that whatever ideas individual players have for what's beyond what they see is better than anything they could come up with.

All these combinations of factors; the blend of tight levels with kinetic movement. great implementation of characters, one of the most incredible video game scores ever made, and the accomplishment of making the aesthetics of a silly release with jumping monkeys into a watercolor painting that gives life to entire world while managing different emotional tones with lighting, shadow and color? It's a game that feels like something so much more than what it is and almost 30 years later I've found few titles that ever quite live up to the magic it has.
 
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