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Nickelodeon All-Stars Brawl General Thread - All Star Brawl 2 Available Today!

DrifloonEmpire

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PSAS definitely had some design and roster issues but it was doomed to fail because Sony had no faith in the project to begin with. They pulled the plug the first chance they got and completely screwed over Superbot.

As much potential as a sequel could have, I don't see modern day Sony being all that interested either, nor do I think they'd handle it any better than the original tbh.

To get a sequel, an established dev/studio that Sony is actually willing to give the time of day to would probably need to propose and spearhead the project.
Considering everything they own now, I'd honestly love to see Microsoft take a crack at it
 

Wario Wario Wario

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Of course some may think differently based on their attachment to the Nick IPs, but from my perspective I'm not really sure what I'd get out of a NASB3 that you couldn't get from any other Ludosity or FPL platform fighter, original IP or licensed, or even just more Slap City updates. I do think Ludo and FPL make the best platform fighters out there bar none, but with NASB being a non-iterative franchise, and the general design mentalities shared between Slap and the NASBs despite their differences, I don't see much difference between a NASB3 and any other platform fighter the same devs could put out. Even if they added Ed Bighead, it's a 50/50 chance his playstyle vibes with me.
 

LimeTH

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Of course some may think differently based on their attachment to the Nick IPs, but from my perspective I'm not really sure what I'd get out of a NASB3 that you couldn't get from any other Ludosity or FPL platform fighter, original IP or licensed, or even just more Slap City updates. I do think Ludo and FPL make the best platform fighters out there bar none, but with NASB being a non-iterative franchise, and the general design mentalities shared between Slap and the NASBs despite their differences, I don't see much difference between a NASB3 and any other platform fighter the same devs could put out. Even if they added Ed Bighead, it's a 50/50 chance his playstyle vibes with me.
Adding onto this, I'm not sure what characters a NASB3 could add that would even really get anyone excited to play it. Squidward, Jimmy Neutron, Zuko, El Tigre, they're all here. I know people wanted Snap and Otis but would they really have the same wide appeal? Would adding Otis still be as funny as it would have been two years ago? Would re-adding the cut 12 really warrant a sequel?
 
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Greenhorne Ethan

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Of course some may think differently based on their attachment to the Nick IPs, but from my perspective I'm not really sure what I'd get out of a NASB3 that you couldn't get from any other Ludosity or FPL platform fighter, original IP or licensed, or even just more Slap City updates. I do think Ludo and FPL make the best platform fighters out there bar none, but with NASB being a non-iterative franchise, and the general design mentalities shared between Slap and the NASBs despite their differences, I don't see much difference between a NASB3 and any other platform fighter the same devs could put out. Even if they added Ed Bighead, it's a 50/50 chance his playstyle vibes with me.
Adding onto this, I'm not sure what characters a NASB3 could add that would even really get anyone excited to play it. Squidward, Jimmy Neutron, Zuko, El Tigre, they're all here. I know people wanted Snap and Otis but would they really have the same wide appeal? Would adding Otis still be as funny as it would have been two years ago? Would re-adding the cut 12 really warrant a sequel?
I think the attachment to Nick IPs is what carries it for me, I found the DLC for 2 really underwhelming but I guess I have to be acknowledge that more Avatar and TMNT would've been safer to sell on its own than ChalkZone and Barnyard.
 

RileyXY1

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I think the attachment to Nick IPs is what carries it for me, I found the DLC for 2 really underwhelming but I guess I have to be acknowledge that more Avatar and TMNT would've been safer to sell on its own than ChalkZone and Barnyard.
Yeah. I think part of the appeal of this game is driven by nostalgia towards the characters and the shows they came from.
 

Wario Wario Wario

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If you like either NASB game, or especially both, but haven't played Slap City yet, you really owe yourself to - it is SO good. Sure, it doesn't feature characters you're likely to recognise (even within the mostly obscure source material itself Slap's characters are almost entirely side characters), but under that logic you would've never discovered any of the shows in NASB in the first place - who can say no to a face like Orka's?
 
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LimeTH

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I think the attachment to Nick IPs is what carries it for me, I found the DLC for 2 really underwhelming but I guess I have to be acknowledge that more Avatar and TMNT would've been safer to sell on its own than ChalkZone and Barnyard.
Yeah, they pretty much got every show I care about in here. Only "IP" not represented yet I'd pull for would be like, Stick Stickly or Action League Now, because that would be really funny.
 

Opossum

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Adding onto this, I'm not sure what characters a NASB3 could add that would even really get anyone excited to play it. Squidward, Jimmy Neutron, Zuko, El Tigre, they're all here. I know people wanted Snap and Otis but would they really have the same wide appeal? Would adding Otis still be as funny as it would have been two years ago? Would re-adding the cut 12 really warrant a sequel?
Honestly I think the latter is the only way a third game would even happen. If it's true that Nick was upset with the return on investment in 2, then the only way I could see a 3 happening is if it was basically the UMvC3 to 2's vanilla MvC3, with the focus just being bringing back the cut fighters. Since the framework from 2 would already be there and the cut veterans have existing design concepts from the first game, it would take significantly less funding to get the third game out the door.

Then I guess maybe another four actual-newcomer DLC season with some combination of Reggie Rocket, Ginger, Rudy, Snap, Otis, Mrs. Puff, Arnold, Katara, Carl, Heffer, Vlad, Odie, Jon Arbuckle, and/or Dib. But it probably wouldn't be greenlit at the start and instead be sales-dependent.
 
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Wario Wario Wario

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Then I guess maybe another four actual-newcomer DLC season with some combination of Reggie Rocket, Ginger, Rudy, Snap, Otis, Mrs. Puff, Arnold, Katara, Carl, Heffer, Odie, Jon Arbuckle, and/or Dib. But it probably wouldn't be greenlit at the start and instead be sales-dependent.
Where did you get this character list from? Is this some in-joke or ancient leak?
 
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Opossum

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Where did you get this character list from? Is this some in-joke or ancient leak?
Honestly I just went by "characters that I think they'd go for at this point."

Like I don't expect anything beyond El Tigre as far as time frame considering basically none of the target audience care about anything from after that era lol.
 

CapitaineCrash

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Adding onto this, I'm not sure what characters a NASB3 could add that would even really get anyone excited to play it. Squidward, Jimmy Neutron, Zuko, El Tigre, they're all here. I know people wanted Snap and Otis but would they really have the same wide appeal? Would adding Otis still be as funny as it would have been two years ago? Would re-adding the cut 12 really warrant a sequel?
I feel like the only character that's truly missing and would make the crossover more complete is Timmy Turner, but at this point I just don't see him happening at all.
 

Greenhorne Ethan

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I feel like the only character that's truly missing and would make the crossover more complete is Timmy Turner, but at this point I just don't see him happening at all.
I was wondering if Hazel would be a good alternative at this point with how well A New Wish was received, might be easier to negotiate. Would be cool to have a show that recent, too.
 
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LimeTH

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I feel like the only character that's truly missing and would make the crossover more complete is Timmy Turner, but at this point I just don't see him happening at all.
I was wondering if Hazel would be a good alternative at this point with how well A New Wish was received, might be easier to negotiate. Would be cool to have a show that recent, too.
At this point they really should just cut the middleman and put in Cosmo and Wanda. They're the one real constant in all these FOP reboots.

Also HUH yeah I guess Fairly OddParents would be a big draw for a NASB3, wouldn't it?
 
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CapitaineCrash

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I was wondering if Hazel would be a good alternative at this point with how well A New Wish was received, might be easier to negotiate. Would be cool to have a show that recent, too.
While I Personally wouldn't be opposed to Hazel, I really don't think her annoucement would have the same impact as Timmy. Like Opossum said before me, the fanbase really don't care about post 2010's Nickelodeon, so I don't think a character from a reboot that the fanbase haven't bother watching or caring about would really be a big draw for a new game even if said character comes from the biggest missing franchise.

I do agree with Lime that Cosmo and Wanda would have much bigger impact, arguably as much as Timmy himself so they would be a good "draw attention" pick similar to Squidward was for Nasb 2.
 

PhantomT5

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So...this was unexpected. Cool that NASB 2 got a patch update since I thought updates were done and while it's sad that we might not get any more patches, content, or a sequel on the horizon. I am glad the developers were able to make a game that seemed impossible to make considering how strict companies are with their IP. Obviously NASB 2 wasn't safe from all of the problems but the fact that they were able to add voice acting, a single-player campaign, and a roster that is bigger than Rivals of Aether 2 and Multiversus (beta) launch. It makes me so jealous that you guys got the ultimate Nickelodeon crossover fighting game and I'm here as a Newgrounds Rumble and Terrascape fan who knows is never getting a sequel, lol. cough sorry about that small ramble.

 

RileyXY1

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I'm still hoping for more NASB content in the future, whether it be more DLC for NASB2 or a full on sequel.
 

Wario Wario Wario

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Conch Street has hazards now, not a fan, but it doesn't ruin the stage either for me. Relatively non-intrusive

EDIT: THEY REMOVED KORRA'S MAYPUL DAIR FUUUUUUUUUUUUUUU(n this is not)

edit 2: thats 3 patches without a royal woods battlefield/pokemon stadium lag fix, right? god knows how many we've been without a proper item switch.
 
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Adding onto this, I'm not sure what characters a NASB3 could add that would even really get anyone excited to play it. Squidward, Jimmy Neutron, Zuko, El Tigre, they're all here. I know people wanted Snap and Otis but would they really have the same wide appeal? Would adding Otis still be as funny as it would have been two years ago? Would re-adding the cut 12 really warrant a sequel?
Properly fixing the roster while building off the sequel's engine and foundation would give a third game a lot of value. Especially if they wait a while before releasing the game rather than rushing it out too quick. One of the reasons NASB2 didn't do so hot was strictly from the baffling lineup all while NASB 1 was still freshly sore for many. Releasing a game with 11 cuts after the first game was always going to be a disaster.

At the very least having a roster where main icons aren't gone in favor of picks like Rocksteady would wash out some of the bitter taste, it would for me.
 
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Ze Diglett

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I'm in the minority who actually likes NASB2's roster (way more than 1's, if I'm honest), so I have little to contribute on that front. My problem with NASB2 is more that the game was just a broken, unfinished mess at launch and took months to get to anything resembling a properly playable state, by which point I and a lot of people just didn't care. Even NASB1's launch was better in some areas (see: Zim being a working character). A theoretical NASB3 would need to be fully functional on release for me to feel like playing it, which isn't gonna happen with Nick backing it. Such is the way with syndicated media sponsored by clueless executives. Alas.
 
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I'm in the minority who actually likes NASB2's roster (way more than 1's, if I'm honest), so I have little to contribute on that front. My problem with NASB2 is more that the game was just a broken, unfinished mess at launch and took months to get to anything resembling a properly playable state, by which point I and a lot of people just didn't care. Even NASB1's launch was better in some areas (see: Zim being a working character). A theoretical NASB3 would need to be fully functional on release for me to feel like playing it, which isn't gonna happen with Nick backing it. Such is the way with syndicated media sponsored by clueless executives. Alas.
You're right, it's better than 1's in a lot of ways (Jimmy and Squidward alone are really good). It's just not that great either since it got rid of essential characters in a game all about them. Both games and rosters just have way too big of a double edged sword, it's a paradox that I'm sick of with the NASB series.
 

RileyXY1

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I'm one of those people that prefers 1's roster. I think that 1 does a better job of representing Nick icons, even by just a small margin. Losing 11 characters from the first game sucks, even if we did get quite a few fan favorite characters to make up for it.
 

Wario Wario Wario

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I like 1's roster better, mostly because of the 90s slant, but - if you guys are gonna repeat the same 4 opinions ad nauseum, I'll do it too - I don't think it matters really, if I was here for the roster, I would've stuck with Smash, the only Nick IPs I have a really deep relationship with are SpongeBob and Rocko, the latter I only even watched because of NASB, while I'm deeply attached to many Nintendo IPs and a decent chunk of Smash's 3P offerings. I do like how NASB2 gives more series extra reps though.
 
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I'm the opposite. I wanted to be all in on NASB because I adored the characters, big fan of the TMNT too. So the priorities are especially frustrating for me.
 

LimeTH

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I think that 1 does a better job of representing Nick icons, even by just a small margin.
1730671078276.jpeg


I think I prefer NASB2’s roster, the only big omissions for me were CatDog, Oblina and Helga, with Toph and PTM being bummers. Otherwise I think NASB2’s roster of newcomers makes up for it.
 

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Honestly for me there are only five out of the eleven cuts that I was truly bummed about, all things considered. Those were, in order of decreasing sadness, Helga, Sandy, Hugh, CatDog, and Toph. The remaining six cuts I could take or leave (Donatello being my favorite of the turtles helps here).

Over all I thought 2's additions were great though. Squidward, Jimmy, Zuko, Gerald, and El Tigre all felt like no-brainer additions to me, we got my favorite turtle with Donatello, Iroh and Mr. Krabs made it through the DLC, and so much more. It's just a shame that those five cuts are admittedly a bit of an asterisk for me (at the very least I personally would have prioritized Helga, Sandy, and Hugh over April, Lucy, and...I don't wanna pick on him too much because I DO like him, but Rocksteady).
 

Ze Diglett

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You're right, it's better than 1's in a lot of ways (Jimmy and Squidward alone are really good). It's just not that great either since it got rid of essential characters in a game all about them. Both games and rosters just have way too big of a double edged sword, it's a paradox that I'm sick of with the NASB series.
I'd say the whole "double-edged sword" thing is a purely your-mileage-may-vary issue, but that's what I think about all roster discourse, so I'll leave it at that.
 

Capybara Gaming

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Out of the 11 cuts, the ones I most miss as, in order of most missed to least missed:

CatDog, Powdered Toast Man, Toph, Oblina, Sandy, Michelangelo/Leonardo.

Helga and Lincoln I never really cared for as picks, Shredder and Hugh I can take or leave
 

LimeTH

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I'd say the most criminal omissions are CatDog and Oblina because that's two shows that lost representation completely.
 

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I'd say the most criminal omissions are CatDog and Oblina because that's two shows that lost representation completely.
Yeah that's really my biggest problem with Nasb 2 roster. While I would argue that Ahh real monsters isn't that important in the grand scheme of thing (although it's a personal favorite for me), CatDog is so iconic that losing it is very bad to me, and I don't think the 2 new franchise being El Tigre and Angry beavers quite make up for it (while Angrey beavers is pretty cool, I literally never heard of El Tigre aside from the context of Nasb discussion).

But I think that where Nasb 2 really dropped the ball was with the dlc lineup. For the first game not only they add 3 fan favorites, but those where all new shows so it felt that the crossover was even more complete. Nasb 2 double dipping on Avatar was pretty disappointing to me, even if they specifically wanted characters from their biggest franchise I would have rather have another Loud sister or a side character from Jimmy Neutron for example.
 

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I don't think NASB has many truly bad character picks - there's a few I don't care for or find a bit dull, a few hampered a bit by context (particulary the new 2000s reps in NASB2 while 90s rep was relatively gutted or at least not added to much, even if there's more 90s rep in 2 than 2000s in 1 so I guess it's fair), but almost everyone I understand and respect the logic of the inclusion, with the sole exception being Lincoln (but even then I could be judging him unfairly based on... well, you know. outside factors.) - I guess in terms of consistency I'd say NASB2's roster is better on virtue of having 0 "dud" picks as opposed to 1 in NASB1, even if they did a really good job with Linc functionally and he's one of my favourite functions in the game, but I like the individual picks better in 1. It's quite impressive really, since Smash has a lot of really forgettable characters (I only remember Lucario is in Smash because of the sheer quanitity of times I've had to be reminded "Lucario's in Smash???").
 
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CapitaineCrash

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I don't think NASB has many truly bad character picks - there's a few I don't care for or find a bit dull, a few hampered a bit by context (particulary the new 2000s reps in NASB2 while 90s rep was relatively gutted or at least not added to much, even if there's more 90s rep in 2 than 2000s in 1 so I guess it's fair), but almost everyone I understand and respect the logic of the inclusion, with the sole exception being Lincoln (but even then I could be judging him unfairly based on... well, you know. outside factors.) - I guess in terms of consistency I'd say NASB2's roster is better on virtue of having 0 "dud" picks as opposed to 1 in NASB1, even if they did a really good job with Linc functionally and he's one of my favourite functions in the game, but I like the individual picks better in 1. It's quite impressive really, since Smash has a lot of really forgettable characters (I only remember Lucario is in Smash because of the sheer quanitity of times I've had to be reminded "Lucario's in Smash???").
I think it's kind of unfair to compare forgettable characters in Nasb vs Smash since Smash have 4 times the amount of characters than Nasb. I'm sure that if Nasb hit the 80 characters a few of them would be forgettable. Take Lucario for example, I also tend to forget he's in Ultimate, but when I think of Brawl he come to mind much more easily since the roster is smaller and there's only 4 Pokémon reps (it doesn't rep that Lucario aura gimmick is super forgattable post-Brawl because of the rage mechanic everyone have either way).

In the topic of Nasb, I kind of agree that despite the fact that I 2's roster is overall weaker than 1, there's not really a pick that I find very bad, although I think Azula is kind of dud since they add Zuko a bit later, and I also find Gerald more on the boring side and I just really wish they would have keep Helga.
 

Wario Wario Wario

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Made a set of posts about Unite and its role in NASB discourse in the profile posts and felt it would be good to share it here
I find it funny to contrast Piglet's Big Game against the first game that (previously) came to mind for me in terms of surreal uncanny 6th gen licensed games: Nicktoons Unite - that game has a very similar vibe to Piglet, but Piglet was clearly intentional, and intelligently made at that, while Nicktoons very much appears to be a sloppy game where not everyone on the dev team (particularly sound design) had the same memo. Half of the game has no or illegibley quiet music, the rest is either boomingly loud but slow orchestral music or SpongeBob relaxation ukelele tracks, ambient sounds like footsteps and water droplets are set to max, each world has half of its runtime taken up by some kind of dungeon/factory/prison, and the character writing is weirdly joke-light. I'm not saying this game is scary, or even unsettling, even when looking it from a kid's perspective, just that it's kind of a surreal and off-putting game, and the fact nobody really talks about how weird it is is kinda strange since, unlike Piglet, this was a genuinely popular game that people still talk about regularly.
The way Unite permeated NASB discourse was kinda strange, there was always this underlying vibe, especially before NASB1's DLC, of "If this was a THQ game in the 2000s, this game would be peak" - which is just an inherently funny concept for an opinion TBH, and would be even if I agreed (Hell, I'd say that's true of Drawn to Life: Two Realms at least) - and I assume this was derived from 1. wanting more 2000s rep and/or less 90s/acquisition rep, 2. wanting a lot of content/characters, and 3. voice acting, which would all be true of a 2000s THQ NASB looking at both the publisher's trends and the pre-Rivals platform fighter landscape and/or "licensed Power Stone clone" sub-sub-sub-subgenre (depending on which direction such a game would go), don't get me wrong, but that would come at the expense of so damn much - voice acting is a drop in the sea of polish, day 1 NASB1 was far more polished than any of the console Unite games aesthetically and functionally (Yep, accounting for no VA and noops), and arguably most non-handheld non-Heavy Iron THQ Nick games, and it's pretty clear NASB1's devs watched way more of the shows - the overabundance of references and lack of original characters/settings/abilities is a mileage-may-vary situation, but when you compare what content was curated for inclusion and how non-character elements of shows are depicted, NASB wins out almost every time - every time there's a Danny Phantom world in the Unite games, it's always Danny's Normal-Ass-Boring-Boy Normal-Ass-Boring-City, the only time the spinny green ghost world was used was the prison in NU1 which just looks like a normal prison and not a wacky ghost prison. In Globs, they chose Invader Zim's Normal-Ass-Boring-Boy Normal-Ass-Boring-City instead of his alien planet too. The existing-world stage selection in the console Unite games feels very much like it was based on a binder full of reference art.
 
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