kupo15
Smash Hero
It may not be something new but I think that Pit's moves flow together very nicely like Shiek did in melee. I believe I am on the verge of something good for Pit's metagame and combo ability. I will post everything here and bring together info from my other recent posts.
1. Jabbing is a great way to connect combos.
Whenever an opponent is falling from anything, when they are in range, do one Jab which will stun them and give you enough time to pull off a second move. Jab into grab is great to set up throw combos. You can also do this when they hit the floor or on the floor. It is kinda like WWF athletes picking up their opponent off the floor instead of waiting for them to get up.
At low damage, you can perform a falling Dair>Jab>throw/anything
*You may find that tapping down after a Jab helps with timing for the next attack. I don't know if this cancels frames in the animation**
2. Potential Jab lock??
At the moment, Pit has no Jab lock like Mario...yet. But a couple of moves have Jab/laser lock properties such as the forward tilt at really low damage. The problem with Ftilt is that there is too much lag to pull off another. The Fair however also has Jab lock properties but the landing lag is very small. Maybe this is way to Jab lock. I'm still testing.
3. Short hop
Pits short hop is very good. You can do a lot of combinations with it because every move except the Angel Ring and Arrows have virtually no lag while rising which allows for a smooth transition to the next move.
EX: SH rising Mirror Shield(don't hold B, Tap) to Angel Ring seems like a nice way to approach.
EX: SH rising Nair to Angel ring is nice.
4. Footstool
Here is a great use for stopping your upward footstool momentum. The result is a great combo that I believe IS a TRUE combo!!
At low damage,
EDIT:
*1. Dthrow/Dtilt
2.Do a full hop rising Dair (Two Dair's if you can)
3. Footstool (in air) into an immediate WoI
4. Dair
5. Continue with any ground attack. (Jab grabs, Up tilt/smash into Uair are nice)
If you manage to pull of a footstool at higher damages, follow it with an immediate WoI>Dair
I practiced on a Snake at 8 Percent
I don't see why Pit isn't capable of performing 0-death combos.
More to come hopefully..
1. Jabbing is a great way to connect combos.
Whenever an opponent is falling from anything, when they are in range, do one Jab which will stun them and give you enough time to pull off a second move. Jab into grab is great to set up throw combos. You can also do this when they hit the floor or on the floor. It is kinda like WWF athletes picking up their opponent off the floor instead of waiting for them to get up.
At low damage, you can perform a falling Dair>Jab>throw/anything
*You may find that tapping down after a Jab helps with timing for the next attack. I don't know if this cancels frames in the animation**
2. Potential Jab lock??
At the moment, Pit has no Jab lock like Mario...yet. But a couple of moves have Jab/laser lock properties such as the forward tilt at really low damage. The problem with Ftilt is that there is too much lag to pull off another. The Fair however also has Jab lock properties but the landing lag is very small. Maybe this is way to Jab lock. I'm still testing.
3. Short hop
Pits short hop is very good. You can do a lot of combinations with it because every move except the Angel Ring and Arrows have virtually no lag while rising which allows for a smooth transition to the next move.
EX: SH rising Mirror Shield(don't hold B, Tap) to Angel Ring seems like a nice way to approach.
EX: SH rising Nair to Angel ring is nice.
4. Footstool
Here is a great use for stopping your upward footstool momentum. The result is a great combo that I believe IS a TRUE combo!!
At low damage,
EDIT:
*1. Dthrow/Dtilt
2.Do a full hop rising Dair (Two Dair's if you can)
3. Footstool (in air) into an immediate WoI
4. Dair
5. Continue with any ground attack. (Jab grabs, Up tilt/smash into Uair are nice)
If you manage to pull of a footstool at higher damages, follow it with an immediate WoI>Dair
I practiced on a Snake at 8 Percent
I don't see why Pit isn't capable of performing 0-death combos.
More to come hopefully..