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Official Next Smash - Speculation & Discussion Thread

Wonder Smash

Smash Champion
Joined
Oct 8, 2013
Messages
2,193
On the kind of question of things not exactly represented...this is less about video games and genres and more about "notably popular entertainment".

But rather, if something, not a character, but something particularly notable regarding forms of interactive entertainment got into Smash, what would you want and be okay with in Smash? Not so much movies and comic books, but more of like, the forms of entertainment that you interact with and can be creative and do stuff with?
Because earlier on the genre, one of the things I was going to bring up originally was Card games. There are some cards games that are video games only, like Rage of Bahamut, Shadowverse and Culdcept, and Nintendo also did a couple of their own with Trade & Battle Card Hero and it's sequel. And while Pokemon has a TCG too, Pokemon itself doesn't really represent that genre. And when you look at the video game exclusive card games, none could ever compare to something like Magic The Gathering or Yugioh getting in Smash. And the thought of using a Pokeball-like card item to make something like Blue Eyes White Dragon appear.
And thinking about Magic The Gathering and Yugioh sorta spiralled into thinking about R.O.B. and Minecraft and eventually into things that people have used for interactive entertainment, like LEGO and Dungeons & Dragons. And it's like, you have video game exclusive experiences that relate to this kind of creative entertainment, but even if they got in Smash, none of them could ever reach the attention on the level of Minecraft for their genres, since they are no where near as popular as the big heavy-hitters that brought these kind of experiences and have stayed around since then.

So I'm just curious if there is any interactive entertainment that you'd be 100% down for representation, and would accept regardless of not being a video game series, in Smash Bros? And like I said, those more on the lines of like Collectable Card games, LEGO, Dungeons and Dragons, more so experiences that you interact with rather than movies, books and whatnot where you simply watch where the creators take the story and characters.
I mentioned LEGO a long time under here before. I'd be okay with Chase McCain from Lego City Undercover being an actual playable character in Smash. Seeing heavily involved Nintendo was in that game, it would be very fitting to have him in Smash.
 
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fogbadge

Smash Obsessed
Joined
Jun 29, 2012
Messages
22,656
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So the Level 5 vision just aired and the new Layton game that was planned for 2024 is now planned for 2025. Considering how Level 5 sucks at respecting release date (yes, the 2023 Inazuma eleven, the new Fantasy life and Decapolice are also delayed), I wouldn't be shocked if Layton ends up being a 2026 release.

I'm bringing this up because Layton is one of my most wanted third party characters, and we know that timing is very important to how Smash characters are chosen. But I think that if the game is delayed too much it would hurt a lot of Layton chances because he would "miss the boat".
oh i better dig up my level-5 discussion thread. or start a new one. although claiming they're not respecting a release date seems a mean. better these games be given extra time to be finished
 
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RileyXY1

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Jun 8, 2016
Messages
7,464
Level 5 is one of the few companies I'm openly rooting for to get bought out. It's hard to see how much they've fallen in recent years.
 

Curious Villager

Puzzles...
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Jun 24, 2012
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So the Level 5 vision just aired and the new Layton game that was planned for 2024 is now planned for 2025. Considering how Level 5 sucks at respecting release date (yes, the 2023 Inazuma eleven, the new Fantasy life and Decapolice are also delayed), I wouldn't be shocked if Layton ends up being a 2026 release.

I'm bringing this up because Layton is one of my most wanted third party characters, and we know that timing is very important to how Smash characters are chosen. But I think that if the game is delayed too much it would hurt a lot of Layton chances because he would "miss the boat".
Honestly, I kind of feel like their just exploiting the Layton series brand name to push their other titles with further, which is probably why they revealed the game so prematurely, I think this is the second or third time where they tease NWOS info, only to leave small breadcrumbs at the very end, if at all while focusing more on their other stuff.

Which I guess I understand, Layton is arguably their biggest and most anticipated title in their line up, its no different then when Nintendo does their usual "one last thing" schtick for their Nintendo Directs when they know most of their viewer base are looking to hear more of Zelda or Smash so they leave them at the very end so people notice their other stuff. But it would help if they showed a bit more of the game at least...

Hopefully L5 has the sense to release this game on both the Switch as well as Nintendo's next console, otherwise it will inevitably go the way of Yo-Kai Watch 3 where it got released way too late on a dead console...
 
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Gengar84

Smash Hero
Joined
Dec 9, 2009
Messages
6,580
Zegram Ghart from Rogue Galaxy is my favorite video game character ever. Unfortunately, there’s a ton standing in his way from ever being considered for Smash. First, he’s a Level 5 character and they’ve had a rough time recently overall. Second, even if we do get a Level 5 character, Layton, Yo-Kai Watch, and Ni-no-Kuni would likely be chosen first. Second, Rogue Galaxy and Dark Cloud are both owned by Sony and they don’t seem particularly interested in those properties. Finally, in the extremely unlikely event that we somehow get a Rogue Galaxy character, Zegram isn’t even the main protagonist and we’d likely get Jaster instead. I loved both Rogue Galaxy and Dark Cloud so it would be awesome to see something in Smash one day but I don’t think that’s ever going to happen.
 
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Ivander

Smash Legend
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Dec 1, 2014
Messages
10,948
Are Legos, virtual pets (Digimon) and trading card games not considered toys though?

I get that that wasn't the intended topic, but I think many would define those as toys. They are "interactive media" but they can be considered both.

Back to the main point I'm sure there are plenty of people that would be accepting of content like Miku or Agumon as fighters or a Digimon equivalent to Pokeball Pokemon, etc.

I personally wouldn't want the dev team to prioritize this sort of thing if I'm being honest though. Again, main two of Vocaloid and Digimon are as far as I think they should stretch this sort of :ultrob: style "eligibility."

I think the case could be made for Baldur's Gate as a means of technical representation for D&D.

Despite my bias in favor of Yu-Gi-Oh however, I do think that that would be starting to cross the line. Even if it's just the cards as another Pokeball style assist item. As I mentioned in a previous post, I think this would only work if they keep it strictly to just summoning monsters and avoid content from the manga/anime. I.e. no Yugi/Seto, no stage as actual locations would be off limits as well, etc.

Lego I'm mostly neutral towards but it would definitely raise an eyebrow outside of maybe spirits of Lego Mario and at most generous the one guy from Lego City. I guess a stage would be kind of cool. I'm not wholly against it but I guess for me it's starting to skirt the line of just throwing in anything.

I guess my tl;dr is that I'm not necessarily opposed to a select few cases, but I think Smash should retain it's priority on actual video game series.
They're still toys for the most part, yes, like how video games overall are still toys for the most part. It's hard for me to describe what I'm getting at without finding the right words or right description.
But part of the reason I look at them is the amount of interaction and creativity they've brought along with the community they've developed. Not so much like a fanbase like movies or books where you are mainly watching where the creators take the characters and story, but more like Pokemon and Minecraft with how it encourages the people playing with them to try many different things and interactions while allowing alot of freedom in doing them.

It's why I pointed out things like LEGO, collectable card games and tabletop roleplaying games like D&D. Virtual pets and Vocaloid also work as well. Like how for LEGO, it's the creativity and how you and/or other people can build anything you'd like, show off your creations, work together to make stuff together, etc. Or for collectable card games, it's how you can play against each other, trade with each other, make any deck you'd like to make with the cards you have, work together to get more cards, almost like Pokemon.
Sure, movies, books and some more straightforward toys like TMNT and My Little Pony have some of this, but it's not really encouraged or rewarded upon and the creativity on what you can do is either not there or more limited. A video game comparison would be like comparing Zelda Ocarina of Time and the recent Zelda Tears of the Kingdom.
  • With Ocarina of Time, while you can look for things outside of the story or do some things a different way, each quest and story is still very confined to how you have to do things and what order you do them for the most part. You aren't really given any other options.
  • Whereas with Tears of the Kingdom, and Breath of the Wild for the most part, you can do the story in whatever order you want and do quests in any way you want and still be rewarded for regardless of what you did. To some extent, it still limits how you do some quests, particularly the story quests, but for the rest of them, whether you do it one way or another, it does reward you either normally or even with some extra dialogue you wouldn't see if you did things normally.
    That's not even counting the Zonai creations and whatnot and how it encourages people to show off their creations, how you did quests, how you defeated certain enemies, what mishaps happened to you, etc.
That's mostly what I'm trying to get at in describing "Interactive entertainment". Entertainment that actively encourages you to interact with other people or be creative with the pieces you have and your imagination, that sort of thing. Hence why I brought up stuff like LEGO, card games, Tabletop Roleplaying games, etc. And yeah, things like Virtual Pets and Vocaloid also fit too.
 

Gengar84

Smash Hero
Joined
Dec 9, 2009
Messages
6,580
They're still toys for the most part, yes, like how video games overall are still toys for the most part. It's hard for me to describe what I'm getting at without finding the right words or right description.
But part of the reason I look at them is the amount of interaction and creativity they've brought along with the community they've developed. Not so much like a fanbase like movies or books where you are mainly watching where the creators take the characters and story, but more like Pokemon and Minecraft with how it encourages the people playing with them to try many different things and interactions while allowing alot of freedom in doing them.

It's why I pointed out things like LEGO, collectable card games and tabletop roleplaying games like D&D. Virtual pets and Vocaloid also work as well. Like how for LEGO, it's the creativity and how you and/or other people can build anything you'd like, show off your creations, work together to make stuff together, etc. Or for collectable card games, it's how you can play against each other, trade with each other, make any deck you'd like to make with the cards you have, work together to get more cards, almost like Pokemon.
Sure, movies, books and some more straightforward toys like TMNT and My Little Pony have some of this, but it's not really encouraged or rewarded upon and the creativity on what you can do is either not there or more limited. A video game comparison would be like comparing Zelda Ocarina of Time and the recent Zelda Tears of the Kingdom.
  • With Ocarina of Time, while you can look for things outside of the story or do some things a different way, each quest and story is still very confined to how you have to do things and what order you do them for the most part. You aren't really given any other options.
  • Whereas with Tears of the Kingdom, and Breath of the Wild for the most part, you can do the story in whatever order you want and do quests in any way you want and still be rewarded for regardless of what you did. To some extent, it still limits how you do some quests, particularly the story quests, but for the rest of them, whether you do it one way or another, it does reward you either normally or even with some extra dialogue you wouldn't see if you did things normally.
    That's not even counting the Zonai creations and whatnot and how it encourages people to show off their creations, how you did quests, how you defeated certain enemies, what mishaps happened to you, etc.
That's mostly what I'm trying to get at in describing "Interactive entertainment". Entertainment that actively encourages you to interact with other people or be creative with the pieces you have and your imagination, that sort of thing. Hence why I brought up stuff like LEGO, card games, Tabletop Roleplaying games, etc. And yeah, things like Virtual Pets and Vocaloid also fit too.
Alright, is anyone here familiar with any of the lore of Magic: the Gathering? That game has tons of really interesting characters that could be a lot of fun in Smash. I feel like one of the more promoted modern Planeswalkers like Jace or Chandra might be the most likely but classic character like Urza could be great too. The game has a lot of cool villains as well. Someone like Elesh Norn could be awesome to play as in Smash.

I’m assuming most don’t have any idea what I’m talking about so here’s an image of Elesh Norn, who has been one of the biggest major villains in recent years:

1701274733726.jpeg


Here’s Jace who is one of the primary protagonists:

1701274811023.jpeg
 
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chocolatejr9

Smash Hero
Joined
Sep 30, 2018
Messages
8,382
Okay, to anybody who kept up with that Level-5 presentation (I was at work), did they actually tease something Yo-kai Watch related? Please say yes, I have a mighty NEED!!!
 

Nickthebrick1

Smash Cadet
Joined
Nov 25, 2023
Messages
46
Hey guys, is it me, or would you like more retro characters in Smash. I feel that with ultimate we didn't get much of that. Personally I hope that Balloon Fighter or Excitebike gets in. Not only would they be more visually distinct from the rest of the cast, they were considered by Sakurai at some point. Just like Ridley and Villager and Miis.

Personally, and I know this doesn't count, but I wish we can have a nintendog as a playable fighter. They already have a stage in smash and sold very well on the nintendo ds. Can you imagine a humongous dog goofing around on the stage while fighting the likes of ganondorf and sephiroth? It'll be one for the ages.
 

Gengar84

Smash Hero
Joined
Dec 9, 2009
Messages
6,580
Hey guys, is it me, or would you like more retro characters in Smash. I feel that with ultimate we didn't get much of that. Personally I hope that Balloon Fighter or Excitebike gets in. Not only would they be more visually distinct from the rest of the cast, they were considered by Sakurai at some point. Just like Ridley and Villager and Miis.

Personally, and I know this doesn't count, but I wish we can have a nintendog as a playable fighter. They already have a stage in smash and sold very well on the nintendo ds. Can you imagine a humongous dog goofing around on the stage while fighting the likes of ganondorf and sephiroth? It'll be one for the ages.
I always like a good mix of both modern and classic characters in Smash. I’m almost 40 so my preferences tend to skew towards older characters but I like plenty from all eras. Some examples of characters that originated in the 80’s and 90’s I’d love to see are the Battletoads, Magus, Fulgore, Bill Rizer, Sub-Zero, Zero, Sarah Kerrigan, Knuckles and Dixie Kong.
 
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Sucumbio

Smash Giant
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Hey guys, is it me, or would you like more retro characters in Smash. I feel that with ultimate we didn't get much of that. Personally I hope that Balloon Fighter or Excitebike gets in. Not only would they be more visually distinct from the rest of the cast, they were considered by Sakurai at some point. Just like Ridley and Villager and Miis.

Personally, and I know this doesn't count, but I wish we can have a nintendog as a playable fighter. They already have a stage in smash and sold very well on the nintendo ds. Can you imagine a humongous dog goofing around on the stage while fighting the likes of ganondorf and sephiroth? It'll be one for the ages.
I like the idea of a retro NES character but I'd prefer a retro Atari character even more like Pitfall Harry. I also kinda wish the ones we did get like Mega Man for instance, were more NES in style. Since his moves are all pretty much from Mega Man 2, it would have been cool to see him in his NES form.

download (2).png
 

Gengar84

Smash Hero
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Dec 9, 2009
Messages
6,580
I like the idea of a retro NES character but I'd prefer a retro Atari character even more like Pitfall Harry. I also kinda wish the ones we did get like Mega Man for instance, were more NES in style. Since his moves are all pretty much from Mega Man 2, it would have been cool to see him in his NES form.

View attachment 381156
So you wanted Mega Man to be a sprite based character? His design looks like it was based on his NES sprite already but in the form of a 3D model. It would be interesting to see a sprite based character in Smash. Its already been done through modding with Scott Pilgrim over Ryu.
 

Sucumbio

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So you wanted Mega Man to be a sprite based character? His design looks like it was based on his NES sprite already but in the form of a 3D model. It would be interesting to see a sprite based character in Smash. Its already been done through modding with Scott Pilgrim over Ryu.
Yeah in fact I'd love it if that's how they did Contra or even something insane like making a sprite mode where everyone is 8bit.
 

UserKev

Smash Champion
Joined
May 10, 2017
Messages
2,702
Hey guys, is it me, or would you like more retro characters in Smash. I feel that with ultimate we didn't get much of that. Personally I hope that Balloon Fighter or Excitebike gets in. Not only would they be more visually distinct from the rest of the cast, they were considered by Sakurai at some point. Just like Ridley and Villager and Miis.

Personally, and I know this doesn't count, but I wish we can have a nintendog as a playable fighter. They already have a stage in smash and sold very well on the nintendo ds. Can you imagine a humongous dog goofing around on the stage while fighting the likes of ganondorf and sephiroth? It'll be one for the ages.
Considering he's the inspiration, we should have gotten Sukapon in Smash 4. But he's an assist, so there's some noticeability. I believe the thoery any Nintendo owned character who's an assist in one game is fairly likely in the next.
 

Speed Weed

Smash Master
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Oh yeah wanted to share this
View attachment 381128
it’s a mess lmaooo, but here are my mains and characters I want, as well as characters I support too (Geno, Mallow, Doomslayer, and Style Savvy might jump to most-wanted once I play their games, I recently got Super Mario RPG, all of the Doom games, and all the Style Savvy games)
This reminds me, a couple weeks back I made a grid of characters I'd enjoy seeing in Smash and posted it in a group I'm in. I've now added an extra row and swapped out a couple picks for what I'd consider a more complete overview of what I want or would be excited for. Here it is
MixCollage-28-Nov-2023-09-54-PM-6384-min.jpg

(....forgive the very bad centering on Opa-Opa, it was an accident that happened while I was putting the collage together)

Row 1: Arle Nadja (Puyo Puyo), Akira Yuki (Virtua Fighter), Alis Landale (Phantasy Star), Opa-Opa (Fantasy Zone)
Row 2: Takamaru (The Mysterious Murasame Castle), Saki Amamiya (Sin and Punishment), Don-chan (Taiko no Tatsujin), Valkyrie (The Legend of Valkyrie)
Row 3: Dante (Devil May Cry), Mike Haggar (Final Fight), Morrigan (Darkstalkers), Bub (Bubble Bobble)
Row 4: Bomberman (...), Shiori Fujisaki (Tokimeki Memorial), Nakoruru (Samurai Shodown), Sol Badguy (Guilty Gear)
Row 5: Masaki Andoh/Cybuster (Super Robot Wars), Shiren (Mystery Dungeon: Shiren the Wanderer), Adol Christin (Ys), Reco (Mushihimesama)

Looking at this list, I think you can get a good overview of my preferences.....which is to say, acclaimed Japanese franchises from the 80s, 90s and 2000s, with a particular bias towards arcade stuff. Hooray for not branching out. To go into more detail on my picks:

-I should mention first of all that these are personal wants and I am not trying to make any statement in regards to likelihood. Some of these are never happening in a million years, I just think they'd be cool.

-First up, the most important part: the SEGA row, baby. I wanted to focus more on the classic picks I'm personally fond of - I'm not as into the idea of another Sanic right now, and while I respect Yakuza and acknowledge its merit as an inclusion, it just doesn't really appeal to me as much as the characters I included. Arle and Akira are my numero unos, my slam dunk picks, these are the ones I would love to see more than anyone else, just in terms of the massive popularity and influence they hold/held while, again, also representing the classic SEGA output I'm very fond of. Alis was someone I picked moreso for the under-the-hood longevity and acclaim, and Opa-Opa is a pretty iconic vintage SEGA character in Japan and the company frequently pushes him as essentially a "face" for their retro arcade output. I felt these were a nice well-rounded 4 that somewhat aptly represent what I'd enjoy to see in terms of SEGA content in Smash.

-Takamaru and Saki......honestly, Murasame Castle and S&P are just two "cult" Nintendo properties that I have a lot of fondness for and I'd really like to see them get in. I adore Don-chan and I think the arcade rhythm game scene would be awesome to represent. I wanted a retro Namco character on this list, given how much I love that stable of characters, and Valkyrie felt like she had the best balance of factors I was seeking out.

-The first 3 in this row are frankly interchangeable with almost any other Capcom character. I like Capcom characters a lot. First up, I have Dante, as I wanted one of the more "mainstay" Capcom series' in here and he personally appeals to me more than an, say, an RE rep or Phoenix (though I would also very much like to see them both, don't get me wrong). Haggar and Morrigan are just two great classic Capcom arcade characters I think would bring a lot to the table. Bub is mainly here to represent my love for Taito and my desire to see them represented in Smash somehow.

-Bomberman is fun and iconic. Shiori is one of those picks that just scratch my itch of that secretly super important series Sakurai spends 40 minutes lecturing people about (for those unaware, TokiMemo essentially defined most people's idea of what a "dating sim" looks like. Incredibly beloved and influential in Japan), I think she'd be a ton of fun. Nakoruru is here because I love SNK and I want MORE from them in Smash - I considered Metal Slug but haha funny bird lady. Sol is here because Guilty Gear is just an extremely cool classic fighting game series - sidenote, though, I'd personally want his Smash appearance to be based more off of the skinnier look in the earlier games rather than Super Unga Bunga Sol

-Masaki here is really just standing in for "any SRW rep", they could put someone else in and I'd be just as happy. I just really like big cool robots. Shiren the Wanderer is another sort of cult series I personally find very interesting, and it helps that Shiren has some really good designs in the newer games. Adol is here cause Ys is cool and influential and I need some of that JDK Band music in Smash - I went with his Ys IV look here cause I love that PC Engine Falcom vibe. For the final slot, I intentionally wanted to wrap things up with another sort of cool underdog pick I'd pop off for, and I also wanted another shoot-em-up character besides just Opa-Opa, and I landed on Reco, the protagonist of the Mushihime-sama series of shmups. She's mainly here to represent my desire to see representation for Cave in Smash - Cave being an incredibly important arcade developer that's most famous for their wide array of bullet hell shooters. They were essentially the main force that kept arcade shoot-em-ups alive from the late 90s through the 2000s - they're most famous for the Dodonpachi games, but they have a wide array of other well-beloved games as well. I figured Reco was probably their most popular/iconic character, she has a really good design and I'd love to see what they could do with her. She's probably one of the least likely characters on here (and that's saying a lot considering how many niche picks I put on this thing), but **** it she'd be cool. I considered Marion from Gunbird for this slot, but in the end I figured Cave was far more popular and influential than Psikyo were, so.

Anyway uhhhhh I also considered characters like Quote from Cave Story, or Kunio, or a whole host of other SEGA and Capcom characters, or Kurara from Power Instinct, or Manjimaru from Tengai Makyou/Far East of Eden, or-

Yeah that's it
 
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Sucumbio

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I believe the thoery any Nintendo owned character who's an assist in one game is fairly likely in the next.
I really want this to be true... We could have so many awesome characters if they upgraded all the ATs that made it in like Alucard, Black Knight, Sukapon, that weird fox thing with the cowboy hat. Not the crocodile tho that thing is nasty.
 

Gengar84

Smash Hero
Joined
Dec 9, 2009
Messages
6,580
I really want this to be true... We could have so many awesome characters if they upgraded all the ATs that made it in like Alucard, Black Knight, Sukapon, that weird fox thing with the cowboy hat. Not the crocodile tho that thing is nasty.
The fox thing is actually an armadillo called Dillon from Dillon’s Rolling Western. I’ve never played the game but he has a fun design so I’d gladly welcome him as a character.

My top two assist trophy upgrades are Guile and Zero but I’d also love to see the Black Knight, Knuckles, Skull Kid and Alucard. Baby Rathalos and the rider from Monster Hunter Stories could be a fun addition as well.
 
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Ivander

Smash Legend
Joined
Dec 1, 2014
Messages
10,948
I believe the thoery any Nintendo owned character who's an assist in one game is fairly likely in the next.
I'll see what happens

Some like Waluigi, Alucard, Isaac, Shadow, Bomberman, Ashley, Zero and Takamaru I can see happening. Some others, less likely, but possible. Whether one becomes playable or not next game is another story.
 

Gengar84

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Dec 9, 2009
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Does anyone have any ideas for improvements they’d like to see if Stage Builder returns? I love the mode but there are some real limitations holding it back. First, I’d love to be able to choose any background and to change the color of materials. Second, I’d love to see more pre-built assets like we had in Brawl. Third, it would be great if we could choose spawn points. Alternatively, a completely reworked builder that allowed us to make stages that look closer to the official stages we see in the game would be awesome but that might be way too much work or even impossible at this point.
 

smashkirby

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Feb 15, 2014
Messages
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Smashville
Hey guys, is it me, or would you like more retro characters in Smash. I feel that with ultimate we didn't get much of that. Personally I hope that Balloon Fighter or Excitebike gets in. Not only would they be more visually distinct from the rest of the cast, they were considered by Sakurai at some point. Just like Ridley and Villager and Miis.

Personally, and I know this doesn't count, but I wish we can have a nintendog as a playable fighter. They already have a stage in smash and sold very well on the nintendo ds. Can you imagine a humongous dog goofing around on the stage while fighting the likes of ganondorf and sephiroth? It'll be one for the ages.
I would LOVE to see more retro/obscure/niche characters be playable in Smash! Be it Lip, Sukapon, Takamaru, Lark, Saki, Balloon Fighter, Excitebiker, Urban Champion, Mike Jones, Doshin/Jashin, Dr. Wright, Barbara, Sheriff, DeMille, etc.

All in all, folks like the Ice Climbers, Mr. G&W, R.O.B., and Duck Hunt being so fun to play as definitely sold me on such a thing for years!

This reminds me, a couple weeks back I made a grid of characters I'd enjoy seeing in Smash and posted it in a group I'm in. I've now added an extra row and swapped out a couple picks for what I'd consider a more complete overview of what I want or would be excited for. Here it is
View attachment 381155
(....forgive the very bad centering on Opa-Opa, it was an accident that happened while I was putting the collage together)

Row 1: Arle Nadja (Puyo Puyo), Akira Yuki (Virtua Fighter), Alis Landale (Phantasy Star), Opa-Opa (Fantasy Zone)
Row 2: Takamaru (The Mysterious Murasame Castle), Saki Amamiya (Sin and Punishment), Don-chan (Taiko no Tatsujin), Valkyrie (The Legend of Valkyrie)
Row 3: Dante (Devil May Cry), Mike Haggar (Final Fight), Morrigan (Darkstalkers), Bub (Bubble Bobble)
Row 4: Bomberman (...), Shiori Fujisaki (Tokimeki Memorial), Nakoruru (Samurai Shodown), Sol Badguy (Guilty Gear)
Row 5: Masaki Andoh/Cybuster (Super Robot Wars), Shiren (Mystery Dungeon: Shiren the Wanderer), Adol Christin (Ys), Reco (Mushihimesama)

Looking at this list, I think you can get a good overview of my preferences.....which is to say, acclaimed Japanese franchises from the 80s, 90s and 2000s, with a particular bias towards arcade stuff. Hooray for not branching out. To go into more detail on my picks:

-I should mention first of all that these are personal wants and I am not trying to make any statement in regards to likelihood. Some of these are never happening in a million years, I just think they'd be cool.

-First up, the most important part: the SEGA row, baby. I wanted to focus more on the classic picks I'm personally fond of - I'm not as into the idea of another Sanic right now, and while I respect Yakuza and acknowledge its merit as an inclusion, it just doesn't really appeal to me as much as the characters I included. Arle and Akira are my numero unos, my slam dunk picks, these are the ones I would love to see more than anyone else, just in terms of the massive popularity and influence they hold/held while, again, also representing the classic SEGA output I'm very fond of. Alis was someone I picked moreso for the under-the-hood longevity and acclaim, and Opa-Opa is a pretty iconic vintage SEGA character in Japan and the company frequently pushes him as essentially a "face" for their retro arcade output. I felt these were a nice well-rounded 4 that somewhat aptly represent what I'd enjoy to see in terms of SEGA content in Smash.

-Takamaru and Saki......honestly, Murasame Castle and S&P are just two "cult" Nintendo properties that I have a lot of fondness for and I'd really like to see them get in. I adore Don-chan and I think the arcade rhythm game scene would be awesome to represent. I wanted a retro Namco character on this list, given how much I love that stable of characters, and Valkyrie felt like she had the best balance of factors I was seeking out.

-The first 3 in this row are frankly interchangeable with almost any other Capcom character. I like Capcom characters a lot. First up, I have Dante, as I wanted one of the more "mainstay" Capcom series' in here and he personally appeals to me more than an, say, an RE rep or Phoenix (though I would also very much like to see them both, don't get me wrong). Haggar and Morrigan are just two great classic Capcom arcade characters I think would bring a lot to the table. Bub is mainly here to represent my love for Taito and my desire to see them represented in Smash somehow.

-Bomberman is fun and iconic. Shiori is one of those picks that just scratch my itch of that secretly super important series Sakurai spends 40 minutes lecturing people about (for those unaware, TokiMemo essentially defined most people's idea of what a "dating sim" looks like. Incredibly beloved and influential in Japan), I think she'd be a ton of fun. Nakoruru is here because I love SNK and I want MORE from them in Smash - I considered Metal Slug but haha funny bird lady. Sol is here because Guilty Gear is just an extremely cool classic fighting game series - sidenote, though, I'd personally want his Smash appearance to be based more off of the skinnier look in the earlier games rather than Super Unga Bunga Sol

-Masaki here is really just standing in for "any SRW rep", they could put someone else in and I'd be just as happy. I just really like big cool robots. Shiren the Wanderer is another sort of cult series I personally find very interesting, and it helps that Shiren has some really good designs in the newer games. Adol is here cause Ys is cool and influential and I need some of that JDK Band music in Smash - I went with his Ys IV look here cause I love that PC Engine Falcom vibe. For the final slot, I intentionally wanted to wrap things up with another sort of cool underdog pick I'd pop off for, and I also wanted another shoot-em-up character besides just Opa-Opa, and I landed on Reco, the protagonist of the Mushihime-sama series of shmups. She's mainly here to represent my desire to see representation for Cave in Smash - Cave being an incredibly important arcade developer that's most famous for their wide array of bullet hell shooters. They were essentially the main force that kept arcade shoot-em-ups alive from the late 90s through the 2000s - they're most famous for the Dodonpachi games, but they have a wide array of other well-beloved games as well. I figured Reco was probably their most popular/iconic character, she has a really good design and I'd love to see what they could do with her. She's probably one of the least likely characters on here (and that's saying a lot considering how many niche picks I put on this thing), but **** it she'd be cool. I considered Marion from Gunbird for this slot, but in the end I figured Cave was far more popular and influential than Psikyo were, so.

Anyway uhhhhh I also considered characters like Quote from Cave Story, or Kunio, or a whole host of other SEGA and Capcom characters, or Kurara from Power Instinct, or Manjimaru from Tengai Makyou/Far East of Eden, or-

Yeah that's it
I say this totally unironically, I would love to see all of these folks in Smash. I know some seem like odder choices than others, but Smash is near-infamous for embracing the weird to an insane degree (I mean, Shiori Fujisaki, for goodness' sake!).

All in all, I'm certainly not opposed to retro/obscure/niche 3rd parties from SEGA, Capcom, Namco, Konami, etc.
 

HyperSomari64

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They're still toys for the most part, yes, like how video games overall are still toys for the most part. It's hard for me to describe what I'm getting at without finding the right words or right description.
But part of the reason I look at them is the amount of interaction and creativity they've brought along with the community they've developed. Not so much like a fanbase like movies or books where you are mainly watching where the creators take the characters and story, but more like Pokemon and Minecraft with how it encourages the people playing with them to try many different things and interactions while allowing alot of freedom in doing them.

It's why I pointed out things like LEGO, collectable card games and tabletop roleplaying games like D&D. Virtual pets and Vocaloid also work as well. Like how for LEGO, it's the creativity and how you and/or other people can build anything you'd like, show off your creations, work together to make stuff together, etc. Or for collectable card games, it's how you can play against each other, trade with each other, make any deck you'd like to make with the cards you have, work together to get more cards, almost like Pokemon.
Sure, movies, books and some more straightforward toys like TMNT and My Little Pony have some of this, but it's not really encouraged or rewarded upon and the creativity on what you can do is either not there or more limited. A video game comparison would be like comparing Zelda Ocarina of Time and the recent Zelda Tears of the Kingdom.
  • With Ocarina of Time, while you can look for things outside of the story or do some things a different way, each quest and story is still very confined to how you have to do things and what order you do them for the most part. You aren't really given any other options.
  • Whereas with Tears of the Kingdom, and Breath of the Wild for the most part, you can do the story in whatever order you want and do quests in any way you want and still be rewarded for regardless of what you did. To some extent, it still limits how you do some quests, particularly the story quests, but for the rest of them, whether you do it one way or another, it does reward you either normally or even with some extra dialogue you wouldn't see if you did things normally.
    That's not even counting the Zonai creations and whatnot and how it encourages people to show off their creations, how you did quests, how you defeated certain enemies, what mishaps happened to you, etc.
That's mostly what I'm trying to get at in describing "Interactive entertainment". Entertainment that actively encourages you to interact with other people or be creative with the pieces you have and your imagination, that sort of thing. Hence why I brought up stuff like LEGO, card games, Tabletop Roleplaying games, etc. And yeah, things like Virtual Pets and Vocaloid also fit too.
Ah, sorry for misunderstanding your message.
 
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Louie G.

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Hey guys, is it me, or would you like more retro characters in Smash. I feel that with ultimate we didn't get much of that. Personally I hope that Balloon Fighter or Excitebike gets in. Not only would they be more visually distinct from the rest of the cast, they were considered by Sakurai at some point. Just like Ridley and Villager and Miis.
I was also pretty disappointed that Ultimate wasn't as concerned with adding old characters from the vaults of Nintendo history, like some of my favorite additions prior, but on the bright side...

I feel like :ultsimon::ulthero::ult_terry: are able to channel a bit of retro spirit in their faithful sound effects and animations, despite being more ongoing series. It's not the same as adding an equivalent to Pit or Duck Hunt, but keeping them closely tied to their 30+ year old roots does give them the feeling of being classic characters. Particularly Simon, who similarly to Mega Man went all in trying to capture that NES essence. I do sincerely hope next game we'll have the opportunity for a larger batch of base game newcomers including deeper Nintendo cuts though.

As for the characters you mentioned, I'm all for Excitebiker despite personally preferring Mach Rider. I think however way you slice it, a character perpetually mounted on a motorcycle would be an insanely creative concept. Balloon Fighter on the other hand, I can't deny their historical influence but I think Smash has found a comfortable way to represent them without the need to add the character. The Balloon Fight stage, as well as Villager's Up-B, already do a nice job giving the game its flowers.
 
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CapitaineCrash

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This reminds me, a couple weeks back I made a grid of characters I'd enjoy seeing in Smash and posted it in a group I'm in. I've now added an extra row and swapped out a couple picks for what I'd consider a more complete overview of what I want or would be excited for. Here it is
View attachment 381155
(....forgive the very bad centering on Opa-Opa, it was an accident that happened while I was putting the collage together)

Row 1: Arle Nadja (Puyo Puyo), Akira Yuki (Virtua Fighter), Alis Landale (Phantasy Star), Opa-Opa (Fantasy Zone)
Row 2: Takamaru (The Mysterious Murasame Castle), Saki Amamiya (Sin and Punishment), Don-chan (Taiko no Tatsujin), Valkyrie (The Legend of Valkyrie)
Row 3: Dante (Devil May Cry), Mike Haggar (Final Fight), Morrigan (Darkstalkers), Bub (Bubble Bobble)
Row 4: Bomberman (...), Shiori Fujisaki (Tokimeki Memorial), Nakoruru (Samurai Shodown), Sol Badguy (Guilty Gear)
Row 5: Masaki Andoh/Cybuster (Super Robot Wars), Shiren (Mystery Dungeon: Shiren the Wanderer), Adol Christin (Ys), Reco (Mushihimesama)

Looking at this list, I think you can get a good overview of my preferences.....which is to say, acclaimed Japanese franchises from the 80s, 90s and 2000s, with a particular bias towards arcade stuff. Hooray for not branching out. To go into more detail on my picks:

-I should mention first of all that these are personal wants and I am not trying to make any statement in regards to likelihood. Some of these are never happening in a million years, I just think they'd be cool.

-First up, the most important part: the SEGA row, baby. I wanted to focus more on the classic picks I'm personally fond of - I'm not as into the idea of another Sanic right now, and while I respect Yakuza and acknowledge its merit as an inclusion, it just doesn't really appeal to me as much as the characters I included. Arle and Akira are my numero unos, my slam dunk picks, these are the ones I would love to see more than anyone else, just in terms of the massive popularity and influence they hold/held while, again, also representing the classic SEGA output I'm very fond of. Alis was someone I picked moreso for the under-the-hood longevity and acclaim, and Opa-Opa is a pretty iconic vintage SEGA character in Japan and the company frequently pushes him as essentially a "face" for their retro arcade output. I felt these were a nice well-rounded 4 that somewhat aptly represent what I'd enjoy to see in terms of SEGA content in Smash.

-Takamaru and Saki......honestly, Murasame Castle and S&P are just two "cult" Nintendo properties that I have a lot of fondness for and I'd really like to see them get in. I adore Don-chan and I think the arcade rhythm game scene would be awesome to represent. I wanted a retro Namco character on this list, given how much I love that stable of characters, and Valkyrie felt like she had the best balance of factors I was seeking out.

-The first 3 in this row are frankly interchangeable with almost any other Capcom character. I like Capcom characters a lot. First up, I have Dante, as I wanted one of the more "mainstay" Capcom series' in here and he personally appeals to me more than an, say, an RE rep or Phoenix (though I would also very much like to see them both, don't get me wrong). Haggar and Morrigan are just two great classic Capcom arcade characters I think would bring a lot to the table. Bub is mainly here to represent my love for Taito and my desire to see them represented in Smash somehow.

-Bomberman is fun and iconic. Shiori is one of those picks that just scratch my itch of that secretly super important series Sakurai spends 40 minutes lecturing people about (for those unaware, TokiMemo essentially defined most people's idea of what a "dating sim" looks like. Incredibly beloved and influential in Japan), I think she'd be a ton of fun. Nakoruru is here because I love SNK and I want MORE from them in Smash - I considered Metal Slug but haha funny bird lady. Sol is here because Guilty Gear is just an extremely cool classic fighting game series - sidenote, though, I'd personally want his Smash appearance to be based more off of the skinnier look in the earlier games rather than Super Unga Bunga Sol

-Masaki here is really just standing in for "any SRW rep", they could put someone else in and I'd be just as happy. I just really like big cool robots. Shiren the Wanderer is another sort of cult series I personally find very interesting, and it helps that Shiren has some really good designs in the newer games. Adol is here cause Ys is cool and influential and I need some of that JDK Band music in Smash - I went with his Ys IV look here cause I love that PC Engine Falcom vibe. For the final slot, I intentionally wanted to wrap things up with another sort of cool underdog pick I'd pop off for, and I also wanted another shoot-em-up character besides just Opa-Opa, and I landed on Reco, the protagonist of the Mushihime-sama series of shmups. She's mainly here to represent my desire to see representation for Cave in Smash - Cave being an incredibly important arcade developer that's most famous for their wide array of bullet hell shooters. They were essentially the main force that kept arcade shoot-em-ups alive from the late 90s through the 2000s - they're most famous for the Dodonpachi games, but they have a wide array of other well-beloved games as well. I figured Reco was probably their most popular/iconic character, she has a really good design and I'd love to see what they could do with her. She's probably one of the least likely characters on here (and that's saying a lot considering how many niche picks I put on this thing), but **** it she'd be cool. I considered Marion from Gunbird for this slot, but in the end I figured Cave was far more popular and influential than Psikyo were, so.

Anyway uhhhhh I also considered characters like Quote from Cave Story, or Kunio, or a whole host of other SEGA and Capcom characters, or Kurara from Power Instinct, or Manjimaru from Tengai Makyou/Far East of Eden, or-

Yeah that's it
I'm totally with you on your Sega opinion. While I wouldn't be opposed to Dr. Eggman, he's still a very iconic video game vilains and he could be super fun to play, Sega just have so many cool franchise that would be amazing in Smash. And I'm glad you mentionned Alis Landale because Phantasy star is always the forgotten Sega choice, but for me it's just such an obvious pick. She's such an important piece of video game history with her being one of the first iconic female protagonist in a jrpg, and the franchise had a huge impact on other like Final fantasy. Phantasy star is also considered to be the first game to break the mold of the medieval jrpg with his sci-fi settings.
 
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Ivander

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Does anyone have any ideas for improvements they’d like to see if Stage Builder returns? I love the mode but there are some real limitations holding it back. First, I’d love to be able to choose any background and to change the color of materials. Second, I’d love to see more pre-built assets like we had in Brawl. Third, it would be great if we could choose spawn points. Alternatively, a completely reworked builder that allowed us to make stages that look closer to the official stages we see in the game would be awesome but that might be way too much work or even impossible at this point.
  1. More backgrounds would definitely be nice, as well as being able to change material colors. But really, the biggest thing would be reducing the amount of space for background objects, especially for the ones that don't have frontal stuff attached to them. Because I love the creativity that people put into the background and foreground to make up for the lack of major backgrounds.
  2. Some more notable pre-built aspects like springs, ice, lava, moving platforms and whatnot definitely helps. Some more control over movable objects would also be great.
  3. Spawn points would be great, since some pre-placed points can be very disadvantageous.
  4. While I don't think it needs to be completely re-worked, some assets from some of the main stages would be great.
  5. I really hope that space becomes less of a thing for the next game, because I don't like how it limits the number of players for people trying to be more creative with their stages, especially with the backgrounds and foregrounds. I have a whole bunch of custom stages where I want to play with 8 players, but can't.
    I know why the space is there, since the last thing anybody wants to happen is potential overheating. But man, does it sometimes sour the creative process.
  6. Also, allow objects to be placed into the blast zone, cause it's annoying when you can't put stuff into the blast zone to either prevent possible falling off the edge or you can't expand the backgrounds above the blast zone while the main camera can go past it and expose the main background, making it look very out of place.
  7. And last, an addition to Number 4, add the lava/death zones from the Great Cave Offensive stage. I think adding those would really help with stage creativity with larger stages, since it means more places where it's risky to be launched into and less safe zones.
 

SPEN18

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The Assists are a mixed bag. Some of them were very clearly "runner-up" consolation prizes from the ballot, like Isaac for example. Doesn't make them guaranteed for next time by any means, but it's a clear acknowledgment of their popularity. Others like Lyn or Skull Kid are not directly from the ballot, especially since they were carry-overs from 4 and since their Smash popularity was less on-the-map during the ballot times, but their Assist status is very clearly due to their overall popularity and significance despite not having yet made it as playable. Others, though, I wouldn't consider to be serious candidates for playable status, and probably really are best-suited to an Assist or other similar role, I mean like Thwomp for example.
But of course it's not always clear-cut nor is it stated anywhere who is in which category. So it comes down to analyzing case-by-case why they're there as an Assist, and to what extent those reasons coincide with the reasons that characters get chosen as playable.

Anyway the point is that Assist status means different things for different characters as far as their future chances go. But at the very least, clearly we should be paying attention to Assists as potential future playables, as the likes of Mac and Isabelle have shown us.
 

TheFirstPoppyBro

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Talk of Assist Trophies getting upgrades brings back painful memories of Smash 4 speculation, specifically me getting my Starfy copium dashed with the Pic of the Day deconfirming him on CHRISTMAS DAY.

That said, I do feel like at least one AT would upgrade, since they have the last couple of times, it's just a matter of who. Could be Ashley, could be Waluigi, I'd like to see Isaac for a friend of mine that's a huge fan of Golden Sun... And of course I'll continue to retain my Starfy copium
 
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Louie G.

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First up, the most important part: the SEGA row, baby. I wanted to focus more on the classic picks I'm personally fond of - I'm not as into the idea of another Sanic right now
One of my more extreme takes maybe, but I think there's even room for both. Sega is historically one of the closest collaborators within Smash and I have to wonder if stacking on top of existing series - see, Sonic or Street Fighter - would be a fraction of the effort from filling out paperwork for a brand new series. But if merit is seen in both of these opportunities, which I feel in the aforementioned cases (Sega, Capcom) there would be, then I can see next game just taking advantage of what is available to them and letting those close partners continue to expand.

All of that to say I feel like adding a new Sonic character isn't inherently an obstacle for a new series like Puyo Puyo or Virtua Fighter. It's a bit unpredecented in a base roster scenario, but this is my gut feeling with the mindset that supporting third party characters are some of the easiest crowd pleasers available to them at the moment. Tails or Chun-Li for example are pretty much granting these series the equivalent of the growth most Nintendo series saw in Melee or Brawl, while any additional series from these companies can easily be worked out on their own individual merit. Is this too idealistic? It's something I've been hanging onto for a little bit now and I may be more confident in this possibility than most.

Tangent aside, fantastic taste. I'd love to see pretty much any of these guys.
 
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Kirbeh

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Does anyone have any ideas for improvements they’d like to see if Stage Builder returns? I love the mode but there are some real limitations holding it back. First, I’d love to be able to choose any background and to change the color of materials. Second, I’d love to see more pre-built assets like we had in Brawl. Third, it would be great if we could choose spawn points. Alternatively, a completely reworked builder that allowed us to make stages that look closer to the official stages we see in the game would be awesome but that might be way too much work or even impossible at this point.
I actually want them to go back to Brawl for some of its stage builder features. I don't want to get rid of the "free draw" we have now, but being able to select pre-sized blocks and other shapes for those that either don't want to draw or want an easier time building on a grid system. I'd like to see the return of stage props too, less generic one's mind you, as Brawl's always felt kind of bland/strange for Smash tbh.

More interactable stage objects/elements is also something I'd like to see, both general and game specific. Stuff like geysers or flame spewing hazards. The ability to add water that you can actually swim in or even just a thin layer of it on top a surface to serve as puddles for pure aesthetic purposes, so it splashes as characters run across. And for game specific stuff, maybe they could port over some stuff from Mario maker at least to place stuff like Thwomps and the like? Though I'd want items from other series too of course.

As for actually drawing stuff, I'd honestly like a standard pen/marker setting for creating plain 2D images rather than drawing 3D objects. That way we could actually make our own custom backgrounds and foreground elements. People are already great at creating art with the limitations in place, but this would give them more traditional tools (like in actual art programs) for creating pieces that actually look good instead of being made out of spongey rubber whatever.
 
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Speed Weed

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One of my more extreme takes maybe, but I think there's even room for both. Sega is historically one of the closest collaborators within Smash and I have to wonder if stacking on top of existing series - see, Sonic or Street Fighter - would be a fraction of the effort from filling out paperwork for a brand new series. But if merit is seen in both of these opportunities, which I feel in the aforementioned cases (Sega, Capcom) there would be, then I can see next game just taking advantage of what is available to them and letting those close partners continue to expand.

All of that to say I feel like adding a new Sonic character isn't inherently an obstacle for a new series like Puyo Puyo or Virtua Fighter. It's a bit unpredecented in a base roster scenario, but this is my gut feeling with the mindset that supporting third party characters are some of the easiest crowd pleasers available to them at the moment. Tails or Chun-Li for example are pretty much granting these series the equivalent of the growth most Nintendo series saw in Melee or Brawl, while any additional series from these companies can easily be worked out on their own individual merit. Is this too idealistic? It's something I've been hanging onto for a little bit now and I may be more confident in this possibility than most.

Tangent aside, fantastic taste. I'd love to see pretty much any of these guys.
Yeah, I get you - for the record I wasn't trying to make a grand statement about how a second Sonic rep was this dread-inducing obstacle that must be avoided at all costs, there are just other SEGA characters I'd be more interested in seeing. It wasn't really meant to be taken as anything more than a side remark
 

LiveStudioAudience

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Putting aside a Yakuza fighter which would be big in both, additional Sega characters in the base game might be one the best potential cases for a regional compromise. Perhaps get a Sonic character to really excite the Western fanbase while a Virtua Fighter/Puyo/Sakura Wars is also there to really hype of the Japanese fandom.

Ideally, you'd get potential stages/items/spirits/assist trophies from the vast history of Sega to also be included, though admittedly that's getting into outright wishlist territory.
 

Speed Weed

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Putting aside a Yakuza fighter which would be big in both, additional Sega characters in the base game might be one the best potential cases for a regional compromise. Perhaps get a Sonic character to really excite the Western fanbase while a Virtua Fighter/Puyo/Sakura Wars is also there to really hype of the Japanese fandom.

Ideally, you'd get potential stages/items/spirits/assist trophies from the vast history of Sega to also be included, though admittedly that's getting into outright wishlist territory.
Smash will only be good when Sakurai announces 3 Fighter Passes' worth of SEGA content and then does a presentation where he goes off on a history lesson about the legion of Honey cosplayers in the 90s
 

Kirbeh

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If we could actually get a good amount of more SEGA content; I'd be down for a stage in the vein of the Sega Carnival/Sega Illusion courses from Sonic Riders. I know a lot of people are tired of traveling stages, but I think it'd be a fun way of repping multiple Sega series in one go. Series like NiGHTS, Samba de Amigo, Crazy Taxi, House of the Dead, etc. probably aren't going to get playable fighters, but this way they can all appear in a stage. I would personally prefer NiGHTS for example to get a stage all to itself, but I also don't see us getting multiple SEGA stages, especially if they're not tied to an actual fighter.

Assist trophies for some of these series would be nice too, but for actual fighters my personal choices would be another Sonic character of course, Axel/Blaze from Streets of Rage, Alis from Phantasy Star, Arle from MM/Puyo Puyo, Akira/Pai from Virtua Fighter, Ulala from Space Channel 5 and Honey from Fighting Vipers. The latter two being the most unlikely, but those are my biased, long shot picks.

Also, some Mii costumes like the Bonanza Bros. for Mii gunner, etc.

Adding one more, how do we classify the SeHa Girls? Seeing them repped in some way would be neat too.
 
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Wonder Smash

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Not sure about how I feel about a tribute to SEGA in a Smash game. Feels kind of strange.

I like the idea of a retro NES character but I'd prefer a retro Atari character even more like Pitfall Harry. I also kinda wish the ones we did get like Mega Man for instance, were more NES in style. Since his moves are all pretty much from Mega Man 2, it would have been cool to see him in his NES form.

View attachment 381156
Literally in his NES sprite?

Nah...I prefer the 3D model that he has. I like how they recreated his NES animations with his 3D model.

Hey guys, is it me, or would you like more retro characters in Smash. I feel that with ultimate we didn't get much of that. Personally I hope that Balloon Fighter or Excitebike gets in. Not only would they be more visually distinct from the rest of the cast, they were considered by Sakurai at some point. Just like Ridley and Villager and Miis.

Personally, and I know this doesn't count, but I wish we can have a nintendog as a playable fighter. They already have a stage in smash and sold very well on the nintendo ds. Can you imagine a humongous dog goofing around on the stage while fighting the likes of ganondorf and sephiroth? It'll be one for the ages.
Takamaru and Bubbles come to mind as retro characters I'd like to see in Smash.
 
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Stratos

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For the non-video game characters but related Nintendo I'd say something that I'm sure everyone has thought of is the following about moves they could have been based off of somewhere:

For Daitouryou and Tengu from the Nintendo hanafuda cards to have moves based on the hanafuda cards.

For Mini Kangaroo to have moves based on various board games and some toys released by Nintendo at the time.

About the Nester from Nintendo Power magazine I'm not sure.

About Kevin Keene from Captain N: The Game Master I don't need to say and write.

But what I can't think of is their Final Smashes.
But what I can't think about are their Final Smashes.
 
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Speed Weed

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Adding one more, how do we classify the SeHa Girls? Seeing them repped in some way would be neat too.
SEGA still pushes the SeHa girls a decent chunk, so I guess it depends on where we wanna set the bar for third-parties getting R.O.B.-style content. I think at the very least they'd stand a good chance of getting a nod somewhere in a hypothetical SEGA fighter, it just depends on where we wanna establish the limits when it comes to their status as an outsider to someone else's game.
Its a bit out there as a concept, but a Sega Ages stage where it travels through the various refined/HD Sega Ages game ports would be a pretty cool way to pay tribute to those titles.
Sure if you want me to get sad every time I boot up the stage selection screen because of the reminder that SEGA AGES on Switch ended way too early ;_:
 

Kirbeh

Smash Champion
Joined
Aug 9, 2016
Messages
2,436
Location
Somewhere Else
Switch FC
SW-7469-4510-7312
SEGA still pushes the SeHa girls a decent chunk, so I guess it depends on where we wanna set the bar for third-parties getting R.O.B.-style content. I think at the very least they'd stand a good chance of getting a nod somewhere in a hypothetical SEGA fighter, it just depends on where we wanna establish the limits when it comes to their status as an outsider to someone else's game.

Sure if you want me to get sad every time I boot up the stage selection screen because of the reminder that SEGA AGES on Switch ended way too early ;_:
If they were to get any acknowledgement in Smash, I think the most it would be is that game's equivalent of spirits/trophies. The other, more optimistic route would for them to also appear in the background of a SEGA stage as cameos. Either that or if someone like Alis or Arle were to get in they could have a costume where they dress up as one of them.
 
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