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Official Next Smash - Speculation & Discussion Thread

Nabbitfan730

Smash Ace
Joined
Dec 15, 2020
Messages
636
https://www.reddit.com/r/smashbros/comments/r48k0d
Stolen from reddit but here's a thought experiment:

How would ya'll feel if there's a Smash game that only allows one character per franchise? To go even further any newcomers to the game can only come from new franchises and would be the ONLY rep of that franchise.

Thoughts?
HUGE PASS. Literally takes one of issues I had with character picks and exacerbates even further. You know this route is just going to be dominated by protagonists and them alone hurts the variety( one of reasons why Sakurai put PP in) and honestly it just limits the game. There's nothing wrong with some ground rules like limit it to gaming or even Nintendo but this too much. If your favourites aren't the main or the most popular protags i.e Shadow, Octolings, Black Mage, Waluigi, Bandana Dee etc you are basically screwed.

Not mention the franchises that need rep most such as Kirby, Zelda, Pac-Man, Sonic are being set back from the slow progress they made or are stagnant even further.

I would not be a fan of this decision
 

StrangeKitten

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Mar 25, 2020
Messages
1,956
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Battle Royal Dome
https://www.reddit.com/r/smashbros/comments/r48k0d
Stolen from reddit but here's a thought experiment:

How would ya'll feel if there's a Smash game that only allows one character per franchise? To go even further any newcomers to the game can only come from new franchises and would be the ONLY rep of that franchise.

Thoughts?
Eeeeww. Talk about stinky! I would hate this. I accept that roster cuts are likely to happen next game, and I'll likely lose some favorites (peep my signature for them) but at least most of them have a good likelihood of returning. This would leave me with like, 3, in addition to removing my favorite kind of character: villain. Kazuya would be the only kinda-one, and I dislike trying to learn and use command inputs so much that I wouldn't play him. Additionally, it'd deconfirm Eggman, Gruntilda, and Geno from the entire newcomer cycle, both base game and DLC. Those are my three most wanteds! Game would somehow have to be an absolute masterpiece for me to justify getting it, cuz otherwise, that's a big fat nope from me! It is fortunate that a roster cut to this extent isn't likely to happen.


As for Ganon, I kinda wouldn't hold my breath tbh. He needs them absolutely, but I feel like he's a K.Rool situation, where their internal data said he was doing 'fine' by looking at their online statistics.
Thing about that is, K Rool has been buffed significantly. Like Ganondorf, K Rool was awful, and would be a contender for worst character in the game had they not buffed him, like, four times. He went from unplayably bad, to finally feeling so good to play. I really wish I could say the same about Ganondorf, which makes it all the more tragic that he's gotten nothing but an Up B lag reduction.
 

Shroob

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Eeeeww. Talk about stinky! I would hate this. I accept that roster cuts are likely to happen next game, and I'll likely lose some favorites (peep my signature for them) but at least most of them have a good likelihood of returning. This would leave me with like, 3, in addition to removing my favorite kind of character: villain. Kazuya would be the only kinda-one, and I dislike trying to learn and use command inputs so much that I wouldn't play him. Additionally, it'd deconfirm Eggman, Gruntilda, and Geno from the entire newcomer cycle, both base game and DLC. Those are my three most wanteds! Game would somehow have to be an absolute masterpiece for me to justify getting it, cuz otherwise, that's a big fat nope from me! It is fortunate that a roster cut to this extent isn't likely to happen.



Thing about that is, K Rool has been buffed significantly. Like Ganondorf, K Rool was awful, and would be a contender for worst character in the game had they not buffed him, like, four times. He went from unplayably bad, to finally feeling so good to play. I really wish I could say the same about Ganondorf, which makes it all the more tragic that he's gotten nothing but an Up B lag reduction.
I think I didn't explain myself correctly.


Back when the game launched, I remember an outcry of casual fans calling K.Rool overpowered, to the point that Sakurai actually made a statement that K.Rool was actually under-preforming by their own internal metrics.

It would not surprise me if the team saw Ganon's online performance as just an absolute noob stomper and said "Eh, he's fine".


I think Nintendo is just, alien in regards to how they balance things. Like, most companies nowadays will continue balancing a game for years upon years, whereas Nintendo? "Eh, we're done with it now, finish up and move along."
 

Gengar84

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Dec 9, 2009
Messages
6,909
I don’t know if you guys have heard the rumor that they might be announcing a remake of Chrono Cross soon but that gives me a bit of hope for one of my top two most wanted characters. Chrono Cross was my first ever JRPG I really got into and it made me a huge fan of the genre. I later went back to play older games I missed out on like Chrono Trigger which, in many ways, was even better.

As for my character, I know it’s an extreme long shot, and if any Chrono character made it in it would very likely be Crono himself but Magus does have the distinction of being the only character who was planned to be playable in both Trigger and Cross. I know he eventually became Guile and they cut all connections with Magus but it is still a good sign they had more plans for the character. Who knows, maybe they’ll go back to making the character actually Magus in the remake.
 

Nabbitfan730

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Joined
Dec 15, 2020
Messages
636
Speaking of JRPGs, I had recently finished FF7 yesterday night. The Original Version of Switch. I would say that Smash have influenced my choices a bit.
Despite the slow start, the janky minigames and lot of backtracking at the second part, it really was a great game. I can really see how it wasbeloved game in the community. The story was fun to go through, the battle system I disliked at the first but came around to appreciate it. It makes grinding fun. The characters were great seeing them grow as people and as team of unlikely and great designs as well.

It also the only game have beaten this year.

Well, off to beat the World of Light for the second time. Such an underrated mode.
 

Gengar84

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Dec 9, 2009
Messages
6,909
Speaking of JRPGs, I had recently finished FF7 yesterday night. The Original Version of Switch. I would say that Smash have influenced my choices a bit.
Despite the slow start, the janky minigames and lot of backtracking at the second part, it really was a great game. I can really see how it wasbeloved game in the community. The story was fun to go through, the battle system I disliked at the first but came around to appreciate it. It makes grinding fun. The characters were great seeing them grow as people and as team of unlikely and great designs as well.

It also the only game have beaten this year.

Well, off to beat the World of Light for the second time. Such an underrated mode.
Yeah, FFVII was great and probably has the coolest cast of characters in the series. Sephiroth and Vincent are particularly awesome. I’d say it’s my third favorite FF game behind IX and X but all three are amazing.
 

DarthEnderX

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Nov 10, 2014
Messages
8,482
The idea of remaking Chrono Cross before remaking Chrono Trigger is mind-boggling...

Yeah, FFVII was great and probably has the coolest cast of characters in the series. Sephiroth and Vincent are particularly awesome. I’d say it’s my third favorite FF game behind IX and X but all three are amazing.
6 is the best FF.
 
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Nabbitfan730

Smash Ace
Joined
Dec 15, 2020
Messages
636
Yeah, FFVII was great and probably has the coolest cast of characters in the series. Sephiroth and Vincent are particularly awesome. I’d say it’s my third favorite FF game behind IX and X but all three are amazing.
The final boss with Sephiroth was pretty epic. I did try to get Vincent but that puzzle is just really tedious which is a shame as his design looks sick.

Also Barret's design is also great. A adoptive father with a gun for an arm is pretty based
 
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Gengar84

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Dec 9, 2009
Messages
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The idea of remaking Chrono Cross before remaking Chrono Trigger is mind-boggling...

6 is the best FF.
Yeah, that’s really weird to me too. I’m not complaining since I love both Trigger and Cross and I actually played Cross first. Hopefully (assuming it is true), if it sells well, we can get a remake of Trigger too. Either that or they somehow tie the two together and remake both in the same package.

6 was great too but I could never get the hang of Sabin’s limit break. It might be because I played it on the PS1 port but I had to have a friend beat one of the first bosses that require you to use it. The rest of the game, I had no issues and it was a lot of fun. My Setzer was really overpowered by the time I got to the last boss and he was out damaging the rest of my team combined.
 
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Megadoomer

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Yeah, that’s really weird to me too. I’m not complaining since I love both Trigger and Cross and I actually played Cross first. Hopefully (assuming it is true), if it sells well, we can get a remake of Trigger too. Either that or they somehow tie the two together and remake both in the same package.

6 was great too but I could never get the hang of Sabin’s limit break. It might be because I played it on the PS1 port but I had to have a friend beat one of the first bosses that require you to use it. The rest of the game, I had no issues and it was a lot of fun. My Setzer was really overpowered by the time I got to the last boss and he was out damaging the rest of my team combined.
It's basically Street Fighter motions. (one of Sabin's first Blitzes is the Hadoken motion) Plus, it let you do stuff like this:

 
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Gengar84

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Messages
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It's basically Street Fighter motions. (one of Sabin's first Blitzes is the Hadoken motion) Plus, it let you do stuff like this:

Yeah, I’m not sure it’s because of the PS1 port or just me being bad but it was never really clear to me exactly when to input the command during that boss fight. It’s been many years since I played it so maybe I could figure it out if I did it again. I’ve successfully done it a few times throughout the game but couldn’t when it was mandatory to proceed.
 

Chuderz

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Joined
Dec 18, 2020
Messages
485
This year for Thanksgiving I was thankful that people have finally ****ing started to use the term "platform fighter" more colloquially.

Soooooo good to get further away from that bull**** "party game" descriptor especially since it's the completely wrong genre anyways.
 
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Wonder Smash

Smash Champion
Joined
Oct 8, 2013
Messages
2,240
What do people think of this?


I'm not really an RPG fan but I do think Smash would make a good RPG.

Though if there had to be particular main character in the game, I'd probably go with Nester.
 

Nabbitfan730

Smash Ace
Joined
Dec 15, 2020
Messages
636
If they were main characters, I think the miis would be best fit.

And the gameplay and world would be like Kingdom Hearts instead of the traditional turn based.
 

Sucumbio

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Yeah, I’m not sure it’s because of the PS1 port or just me being bad but it was never really clear to me exactly when to input the command during that boss fight. It’s been many years since I played it so maybe I could figure it out if I did it again. I’ve successfully done it a few times throughout the game but couldn’t when it was mandatory to proceed.
one problem with the ports was horrible lag but you mentioned the boss battleand there is indeed a battle where even you know aura bolt which is a quarter circle forward you have to hit him with pummel which forward back forward. He’s invincible to everything else but goes down instantly with pummel lol. The hardest move to get consistently for me was bum rush which was a full circle input.
 

Gengar84

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Messages
6,909
:ultsteve::ultalex::ultzombie::ultenderman: are our first blocky characters in smash what other blocky character would you want in smash the most?
there are Tetromino, Space Invader, Cubivore, Qbby and 2nd Minecraft rep
I really want a TETRIS stage but I don’t know how a Tetromino would work as a character. I think I’ll go with Space Invader. Although I imagine you’d have to take a lot of creative liberties with that one as well.

There’s always Stackattacka and Stonjourner for blocky Pokémon reps as well. Stackattacka in particular could make for a really interesting Smash character.
 
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KneeOfJustice99

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the building from smash mouth's astro lounge
:ultsteve::ultalex::ultzombie::ultenderman: are our first blocky characters in smash what other blocky character would you want in smash the most?
there are Tetromino, Space Invader, Cubivore, Qbby and 2nd Minecraft rep
I'd love to see an overall representative of the Atari 2600 games. Like, it's literally just a 2d sprite that changes form freely to become different things. Aside from that, Tetromino would be amazing, Space Invader could be fun, and I love the idea of a sort of composite 8-Bit Mario getting in.
 

Gengar84

Smash Hero
Joined
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Messages
6,909
While I'm on the subject of Chrono, I thought it might be a good time to share my ideas for Magus for the next Smash game. I've still got several more characters to share but I'll try to space them out not to flood the board. With that said, here's what I came up with:
1621088152763.png

Magus (Tarcísio Rezende).jpg

Model by Tarcísio Rezende


Who is Magus? (Chrono Trigger spoilers)

Magus is the lord of the Mystics of the Middle Ages. Depicted as an antagonist for a large part of the game, Magus is eventually revealed to be the older version of Janus, the young prince of Zeal in 12,000 BC. After an encounter with Lavos as a child, he had been sent through a time gate to the Middle Ages, where he was adopted by Ozzie of the Mystics and became their leader. After the fall of Zeal, the player can choose to fight Magus or spare him, allowing him to reluctantly join the party. As the second fight is to the death, Magus will be permanently gone after this fight plays out.

Why should Chrono Trigger get a character?

Chrono Trigger is a classic and beloved JRPG from the SNES era. Even though it has not had a game since the PS1, many people look back on it fondly to this day. Despite Chrono Trigger's great fan reception and legacy, it does have competition within its own company from huge series not yet represented like Kingdom Hearts, Tomb Raider, and NieR. Even though I'm also a big fan of Kingdom Hearts, Chrono Trigger will always have a special place in my heart and is one of my favorite games of all time.

Why Magus specifically over Crono?

This one is mostly personal preference. Magus is one of my all time favorite video game characters and I've never been all that interested in silent protagonists like Crono. Magus also has a ton to offer gameplay wise. He would be the only scythe wielder on the roster and even the only character with a dedicated polearm weapon. He also has a huge variety of skills and magic to utilize. I have come around to Crono as well since I think the partner mechanic could be really fun in Smash if properly implemented.

How would Magus play?

Magus fights using a scythe as well as a combination of all magic types, including his own exclusive "Shadow" magic. Contrary to the other characters, he does not learn any dual techs, and accessories must be found to unlock several triple techs. Because of this, Magus would lean more towards being more of a solo character than the protagonist, Crono, who would focus much more heavily on the partner mechanic of Chrono Trigger. Even though he would primarily fight on his own, I do think he would use one of his triple techs, Eternal Darkness or Omega Flare. As for the rest of his moveset, here is a quick rundown on the solo techs Magus can use:

These are Magus' skills in Chrono Trigger:

Lightning II - Magus attacks all enemies with a massive lightning storm
Ice II - Magus attacks all enemies with giant chunks of ice
Fire II - Magus attacks all enemies with a blazing inferno
Dark Bomb - Attacks enemies in range of a circle. Something like a hugely scaled down StarFox bomb item would work well here
Barrier - Boosts all allies' magic defense
Dark Mist - Attacks all enemies with a dark mist. This one could be similar to one of Palutena's custom moves from Smash 4.
Black Hole - Chance to instant kill enemies within a circle
Dark Matter - Magus' ultimate solo tech. This one deals massive shadow elemental damage to all enemies.


Here is a complete Smash moveset for Magus:


Gimmicks and other Traits

Magus floats for his running animation similar to Sephiroth and teleports for his dodge roll. Magus has a similar tipper mechanic to Marth where most of the damage from his scythe attacks is caused by the tip rather than the handle. Magus also has a float jump similar to Princess Peach, but he gradually descends rather than floats at the same altitude. Most of Magus’ attributes are very similar to Sephiroth.

Weak attacks

Jab: Magus holds his hand forward and zaps the opponent with two small shocks followed by a final more powerful blast.

Forward Tilt: Magus swings his scythe horizontally and catches any opponent it connects with. He then scrapes his scythe across the ground, dragging the opponent before sending them flying in the opposite direction.

Up Tilt: Magus pokes his scythe upward and hits the opponent with the spike on the top

Down Tilt: Magus performs a low sweep across the ground with his scythe.


Smash Attacks

Up Smash – Geyser – Magus summons a pillar of light at roughly the height of Palutena’s up smash and unleashes several spirits that fly upwards and damage enemies. This attack doesn’t have much knockback but it has very good range.

Down Smash: Magus slams the handle of his scythe into the ground.

Forward Smash: Magus throws his scythe forwards, causing it to spin around and return to him, similar to Pyra’s forward special.


Specials

Neutral Special – Fire/Lighting/Ice – Magus’ neutral special rotates on a cycle between three different attacks, the same way that Sora's works.


  • For his fire special, Magus creates a pillar of flame a short distance in front of him at about one and a half times his height that can trap opponents and causes steady residual damage similar to Ness’ PK Fire.
  • Magus’ Lightning special summons a bolt of electricity horizontally from his hand that travels a long distance across the stage. This causes light damage but is capable of stunning opponents at high percentages.
  • Finally Magus’ Ice special summons a giant chunk of ice that travels diagonally downwards and crashes into the ground at a medium distance from him. This attack causes a lot of damage and can freeze opponents at high percentages.
Up Special - Black Hole – Magus creates a small black hole, and teleports away at a similar distance to Zelda’s teleport, creating an exit point where he emerges. This would then function like the Stage Builder warp points. The black hole would remain on the battlefield for a short time or until Magus uses another up special.

Down Special – Dark Mist – Magus unleashes a wave of dark mist that covers a wide horizontal area across the ground. This would function a lot like Palutena’s Heavenly Light custom special in that it does not cause any flinching or knockback but damages anyone caught in the mist.

Side Special – Dark Bomb – Magus sends out a glowing ball of energy that he can slightly control the trajectory of similar to Zelda’s Din’s Fire move which then detonates into an sphere of negative energy that deals heavy damage and knockback.


Running Attack

Magus swings his scythe upwards

Aerials

Neutral Air: Magus holds his arms outstretched and surrounds himself in dark energy similar to Mewtwo’s neutral air.

Up Air: Magus swings his scythe in an arc above him similar to Sephiroth.

Forward Air: Magus swings his scythe diagonally downwards and catches opponents whom he flings backwards.

Back Air: Magus stabs backward with the handle of his scythe.

Down Air: Magus jabs downards with the spike at the end of his scythe which can spike opponents.


Throws

Grab and Pummel: Magus traps his opponents in a sphere of dark energy and electrifies it as a pummel.

Up Throw: Magus throws the orb upwards causing it to explode and the opponent to go flying outward.

Down Throw: Magus slams the orb into the ground which causes it to explode.

Forward Throw: Magus propels the orb forward and tosses his scythe through it like a javelin, causing it to explode.

Back Throw: Magus teleports the orb behind him, causing it to explode.


Final Smash

Final Smash – Dark Matter – This is based on Magus’ most powerful skill in Chrono Trigger. Magus envelops the opponent in darkness with his cape. This starts out a lot like Meta Knight’s final Smash. It then transports anyone caught to a cutscene that causes massive damage to each of these opponents with a massive spinning triangle of dark energy.

Taunts

Taunt 1 – Magus crosses his arms and floats upwards as he says “The black wind howls.”

Taunt 2 – Magus tightens his glove as his says “Do you hear that? It’s the sound of the reaper.”

Taunt 3 – Magus’ scythe circles around him, floating in the air.


Victory Quotes

“Nothing can live forever.”

“The weak always strive to be weaker.”

“You got whacked ‘cuz you’re weak.”

What kind of music could Magus bring?

Chrono Trigger is famous for its amazing soundtrack with many standout classics. Here are a few that I would love to see:

Chrono Trigger Main Theme
Battle
Battle with Magus
Corridors of Time
Schala's Theme
Undersea Palace
Black Omen
World Revolution
Frog's Theme
The Final Battle


What would his stage be?

I think a great idea for his stage would be the final battle with Lavos. Throughout the battle, you are transported thoughout every era so it would be a great way to showcase the time travelling aspect to the game.


1621088352750.png

What would Magus' alternate outfits be?

Magus has to options for alternate costumes. The first is the cloak that he wears to disguise himself as he travels back to his own time period. The second, which is a bit more out there is based on Guile from Chrono Cross. As you may know, Guile was originally planned to be Magus in the early stages of Chrono Cross but the idea was scrapped and Guile was made into his own character. I think it would be a fun callback to reference Guile in one of Magus' alternate outfits. As for palate swaps, one idea is to have one based on his sprite with the blue cape rather than the red one in his artwork.


CT - Magus.jpg
Magus 2.png
Magus.jpg
CC - Guile.jpg

What kind of Spirits could he bring?

The most likely scenario here is that Magus would bring over every playable character as a Spirit, including Crono himself as well as other prominent characters such as Schala as well as his generals, Ozzy, Flea, and Slash.


CT - Crono.jpg
CT - Frog 2.jpg
CT - Lucca.jpg
CT - Marle.jpg
CT - Robo.jpg
Ayla.jpg


CT - Schala Zeal.jpg
CT - Ozzie.jpg
CT - Flea.jpg
CT - Slash.jpg
 
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Idon

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May 24, 2018
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While I'm on the subject of Chrono, I thought it might be a good time to share my ideas for Magus for the next Smash game. I've still got several more characters to share but I'll try to space them out not to flood the board. With that said, here's what I came up with:
1621088152763.png

Magus (Tarcísio Rezende).jpg

Model by Tarcísio Rezende


Who is Magus? (Chrono Trigger spoilers)

Magus is the lord of the Mystics of the Middle Ages. Depicted as an antagonist for a large part of the game, Magus is eventually revealed to be the older version of Janus, the young prince of Zeal in 12,000 BC. After an encounter with Lavos as a child, he had been sent through a time gate to the Middle Ages, where he was adopted by Ozzie of the Mystics and became their leader. After the fall of Zeal, the player can choose to fight Magus or spare him, allowing him to reluctantly join the party. As the second fight is to the death, Magus will be permanently gone after this fight plays out.

Why should Chrono Trigger get a character?

Chrono Trigger is a classic and beloved JRPG from the SNES era. Even though it has not had a game since the PS1, many people look back on it fondly to this day. Despite Chrono Trigger's great fan reception and legacy, it does have competition within its own company from huge series not yet represented like Kingdom Hearts, Tomb Raider, and NieR. Even though I'm also a big fan of Kingdom Hearts, Chrono Trigger will always have a special place in my heart and is one of my favorite games of all time.

Why Magus specifically over Crono?

This one is mostly personal preference. Magus is one of my all time favorite video game characters and I've never been all that interested in silent protagonists like Crono. Magus also has a ton to offer gameplay wise. He would be the only scythe wielder on the roster and even the only character with a dedicated polearm weapon. He also has a huge variety of skills and magic to utilize. I have come around to Crono as well since I think the partner mechanic could be really fun in Smash if properly implemented.

How would Magus play?

Magus fights using a scythe as well as a combination of all magic types, including his own exclusive "Shadow" magic. Contrary to the other characters, he does not learn any dual techs, and accessories must be found to unlock several triple techs. Because of this, Magus would lean more towards being more of a solo character than the protagonist, Crono, who would focus much more heavily on the partner mechanic of Chrono Trigger. Even though he would primarily fight on his own, I do think he would use one of his triple techs, Eternal Darkness or Omega Flare. As for the rest of his moveset, here is a quick rundown on the solo techs Magus can use:

These are Magus' skills in Chrono Trigger:

Lightning II - Magus attacks all enemies with a massive lightning storm
Ice II - Magus attacks all enemies with giant chunks of ice
Fire II - Magus attacks all enemies with a blazing inferno
Dark Bomb - Attacks enemies in range of a circle. Something like a hugely scaled down StarFox bomb item would work well here
Barrier - Boosts all allies' magic defense
Dark Mist - Attacks all enemies with a dark mist. This one could be similar to one of Palutena's custom moves from Smash 4.
Black Hole - Chance to instant kill enemies within a circle
Dark Matter - Magus' ultimate solo tech. This one deals massive shadow elemental damage to all enemies.


Here is a complete Smash moveset for Magus:


Gimmicks and other Traits

Magus floats for his running animation similar to Sephiroth and teleports for his dodge roll. Magus has a similar tipper mechanic to Marth where most of the damage from his scythe attacks is caused by the tip rather than the handle. Magus also has a float jump similar to Princess Peach, but he gradually descends rather than floats at the same altitude. Most of Magus’ attributes are very similar to Sephiroth.

Weak attacks

Jab: Magus holds his hand forward and zaps the opponent with two small shocks followed by a final more powerful blast.

Forward Tilt: Magus swings his scythe horizontally and catches any opponent it connects with. He then scrapes his scythe across the ground, dragging the opponent before sending them flying in the opposite direction.

Up Tilt: Magus pokes his scythe upward and hits the opponent with the spike on the top

Down Tilt: Magus performs a low sweep across the ground with his scythe.


Smash Attacks

Up Smash – Geyser – Magus summons a pillar of light at roughly the height of Palutena’s up smash and unleashes several spirits that fly upwards and damage enemies. This attack doesn’t have much knockback but it has very good range.

Down Smash: Magus slams the handle of his scythe into the ground.

Forward Smash: Magus throws his scythe forwards, causing it to spin around and return to him, similar to Pyra’s forward special.


Specials

Neutral Special – Fire/Lighting/Ice – Magus’ neutral special rotates on a cycle between three different attacks, the same way that Sora's works.


  • For his fire special, Magus creates a pillar of flame a short distance in front of him at about one and a half times his height that can trap opponents and causes steady residual damage similar to Ness’ PK Fire.
  • Magus’ Lightning special summons a bolt of electricity horizontally from his hand that travels a long distance across the stage. This causes light damage but is capable of stunning opponents at high percentages.
  • Finally Magus’ Ice special summons a giant chunk of ice that travels diagonally downwards and crashes into the ground at a medium distance from him. This attack causes a lot of damage and can freeze opponents at high percentages.
Up Special - Black Hole – Magus creates a small black hole, and teleports away at a similar distance to Zelda’s teleport, creating an exit point where he emerges. This would then function like the Stage Builder warp points. The black hole would remain on the battlefield for a short time or until Magus uses another up special.

Down Special – Dark Mist – Magus unleashes a wave of dark mist that covers a wide horizontal area across the ground. This would function a lot like Palutena’s Heavenly Light custom special in that it does not cause any flinching or knockback but damages anyone caught in the mist.

Side Special – Dark Bomb – Magus sends out a glowing ball of energy that he can slightly control the trajectory of similar to Zelda’s Din’s Fire move which then detonates into an sphere of negative energy that deals heavy damage and knockback.


Running Attack

Magus swings his scythe upwards

Aerials

Neutral Air: Magus holds his arms outstretched and surrounds himself in dark energy similar to Mewtwo’s neutral air.

Up Air: Magus swings his scythe in an arc above him similar to Sephiroth.

Forward Air: Magus swings his scythe diagonally downwards and catches opponents whom he flings backwards.

Back Air: Magus stabs backward with the handle of his scythe.

Down Air: Magus jabs downards with the spike at the end of his scythe which can spike opponents.


Throws

Grab and Pummel: Magus traps his opponents in a sphere of dark energy and electrifies it as a pummel.

Up Throw: Magus throws the orb upwards causing it to explode and the opponent to go flying outward.

Down Throw: Magus slams the orb into the ground which causes it to explode.

Forward Throw: Magus propels the orb forward and tosses his scythe through it like a javelin, causing it to explode.

Back Throw: Magus teleports the orb behind him, causing it to explode.


Final Smash

Final Smash – Dark Matter – This is based on Magus’ most powerful skill in Chrono Trigger. Magus envelops the opponent in darkness with his cape. This starts out a lot like Meta Knight’s final Smash. It then transports anyone caught to a cutscene that causes massive damage to each of these opponents with a massive spinning triangle of dark energy.

Taunts

Taunt 1 – Magus crosses his arms and floats upwards as he says “The black wind howls.”

Taunt 2 – Magus tightens his glove as his says “Do you hear that? It’s the sound of the reaper.”

Taunt 3 – Magus’ scythe circles around him, floating in the air.


Victory Quotes

“Nothing can live forever.”

“The weak always strive to be weaker.”

“You got whacked ‘cuz you’re weak.”

What kind of music could Magus bring?

Chrono Trigger is famous for its amazing soundtrack with many standout classics. Here are a few that I would love to see:

Chrono Trigger Main Theme
Battle
Battle with Magus
Corridors of Time
Schala's Theme
Undersea Palace
Black Omen
World Revolution
Frog's Theme
The Final Battle


What would his stage be?

I think a great idea for his stage would be the final battle with Lavos. Throughout the battle, you are transported thoughout every era so it would be a great way to showcase the time travelling aspect to the game.


1621088352750.png

What would Magus' alternate outfits be?

Magus has to options for alternate costumes. The first is the cloak that he wears to disguise himself as he travels back to his own time period. The second, which is a bit more out there is based on Guile from Chrono Cross. As you may know, Guile was originally planned to be Magus in the early stages of Chrono Cross but the idea was scrapped and Guile was made into his own character. I think it would be a fun callback to reference Guile in one of Magus' alternate outfits. As for palate swaps, one idea is to have one based on his sprite with the blue cape rather than the red one in his artwork.


CT - Magus.jpg
Magus 2.png
Magus.jpg
CC - Guile.jpg

What kind of Spirits could he bring?

The most likely scenario here is that Magus would bring over every playable character as a Spirit, including Crono himself as well as other prominent characters such as Schala as well as his generals, Ozzy, Flea, and Slash.


CT - Crono.jpg
CT - Frog 2.jpg
CT - Lucca.jpg
CT - Marle.jpg
CT - Robo.jpg
Ayla.jpg


CT - Schala Zeal.jpg
CT - Ozzie.jpg
CT - Flea.jpg
CT - Slash.jpg
Man had to post the entire support thread OP here since that section closed down lol

Anywys, amazing work.
 

Gengar84

Smash Hero
Joined
Dec 9, 2009
Messages
6,909
Man had to post the entire support thread OP here since that section closed down lol

Anywys, amazing work.
Lol yeah, that's pretty much what I'll be doing. Thanks. I spend a lot of time on these but it's fun to share my ideas. Most of my support threads never really got much attention anyways so I figured this would be a good chance to show these off in case no one saw the thread when it was up.
 

KneeOfJustice99

Smash Champion
Joined
Oct 29, 2018
Messages
2,248
Location
the building from smash mouth's astro lounge
One thing I'd like to see in the next Smash is more tracks from Mother - specifically, more battle themes. It strikes me as one of the most bizarre omissions in terms of music when you consider some of the bizarre picks made elsewhere, and there's a ton of remix potential with weirder stuff like Battle Against a Weird Opponent or the like. It's truly a little confounding that there's, well, nothing.
 

Rie Sonomura

fly octo fly
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Messages
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RieSonomura
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SW-4976-7649-4666
One thing I'd like to see in the next Smash is more tracks from Mother - specifically, more battle themes. It strikes me as one of the most bizarre omissions in terms of music when you consider some of the bizarre picks made elsewhere, and there's a ton of remix potential with weirder stuff like Battle Against a Weird Opponent or the like. It's truly a little confounding that there's, well, nothing.
I think there may have been some copyright stuff behind that? Not sure

speaking of, next game needs more F-Zero X and GX tracks. ESPECIALLY GX. most of Ultimate’s F-Zero music selection is SNES stuff and remixes
 

Yamat08

Smash Journeyman
Joined
Oct 11, 2021
Messages
312
The idea of remaking Chrono Cross before remaking Chrono Trigger is mind-boggling...

6 is the best FF.
For what it's worth, Chrono Trigger did get an expanded port on the DS, and later Steam. Also, we can't be sure that they're remaking Cross. It's still just a rumor at this point, but I'd imagine it'd simply be getting the HD treatment.

And yes, FF6 is GOAT.
 

Perkilator

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The perpetual trash fire known as Planet Earth(tm)
Switch FC
SW-3204-0809-5605
That Magus text wall reminds me of another support thread I made a few months ago:

Scizor.png
Scizor
is Here to Trade Blows!

Debut: Pokémon Gold and Pokémon Silver (1999)

Scizor (ハッサム Hassam) is the evolution of Scyther. It's normally obtained by trading a Scyther with an item called the Metal Coat and letting it evolve.

In Pokémon X and Pokémon Y, it was one of many Pokémon to obtain a new form called Mega Evolution; with a special stone called the Scizorite, it could Mega Evolve into Mega Scizor.

Mega Scizor.png

Just one thing; Scizor is already playable in another fighting game, that being Bandai Namco's Pokkén Tournament (well, the arcade and DX versions anyway). So why am I so adamant about it being in Smash? Well, you see...
Since the development of Super Smash Bros. Melee only lasted 13 months, 6 of its 14 newcomers are clones of other characters, with Pichu from the same Johto region being one of them.

Pichu_SSBU.png

Scizor does make an active appearance, though...sadly, it's as a Poké Ball summon (a role it retains for its return in Ultimate, as well as being a Spirit).

I believe that if Melee had more time in the oven (like, maybe another year or so), Scizor would make a better Gen 2 rep than Pichu purely because the former feels like more of a natural fit for a fighting game.

(This is a sentiment I also hold for Ayumi Tachibana replacing Dr. Mario in this scenario, but that's another story).

It could also return in the 3DS and Wii U games for the sake of its Mega Evolution as its Final Smash (and Ultimate, for obvious reasons).

For visual clarity;
Intro: Scizor pops out of a Poké Ball

Stance/Idle 1: Its idle animation from Pokémon Stadium 2
Idle 2: Scizor does an X-pose with its pincers
Idle 3: Scizor stretches out and flutters its wings

Notable Palette Swaps:
  1. Scizor (default)
  2. Shiny Scizor (yellow-green)
  3. Scyther (green)
  4. Manga Scizor (grey/black)
  5. Orre Shiny Scizor (yellow/black)
  6. Pinsir (brown/white)
  7. Heracross (blue)
  8. Lugia (white/blue)
Walk: Scizor floats along the ground almost motionlessly
Dash: Scizor dashes as it flutters
Damage: Scizor will turn its head, barely fazed
Jump: Scizor jumps with its wings the second time, barely leaving the ground
Crouch: Scizor crouches like it's about to strike prey

Normal Attacks
Jab: Scizor slices twice (4%) then keeps slicing rapidly (1%-2%, small knockback), finishing with a snap of its pincer (5%, small knockback)
Forward+A: Scizor attacks with a pincer as it flutters along (3%, small knockback)
Down+A: Scizor kicks lightly along the ground (4%, small knockback)
Up+A: Scizor slashes in an upward 45 degree arc (6%, small knockback)

Aerial Attacks
Air+A: Rapid Spin; Scizor swiftly spins around and slashes four times (8%, small knockback)
Air Forward+A: Scizor slashes downward (7%, small knockback)
Air Back + A: Steel Wing; Scizor flashes it wings behind itself (8%, OK knockback)
Air Up+A: Double Hit; Scizor snaps its pincers twice (9%, OK knockback)
Air Down+A: Scizor falls downward, putting its legs together like a sword (11% with a meteor effect, OK knockback)

Dash Attack: Fury Swipes; Scizor rapidly slices the opponent five times with its pincers (10%, OK knockback)
Edge Attack: Wing Attack: Scizor slices the opponent with its wings as it climbs back up (6%, small knockback)
Get-Up Attack: U-Turn; Scizor hops back up with a backflip kick (7%, small knockback)

Smash Attacks
Forward+A: Bug Bite; Scizor violently snaps one of its pincers (22%, medium knockback), which can nearly break shields.
Up+A: Bug Buzz; Scizor uses its wings to emit a harsh noise above itself (19%, medium knockback)
Down+A: Low Sweep; Scizor does a 360 spin kick around the floor (17%, medium knockback)

Grab Game
Grab: Scizor grabs the opponent with one of its pincers
Pummel: Scizor squeezes the opponent with one of its pincers (2%)
Forwards+Throw: False Swipe; Scizor roundhouse kicks the opponent (9%, OK knockback)
Down+Throw: Take Down; Scizor flies up and slams the opponent on the ground with both of its pincers (13%, OK knockback)
Back+Throw: Reversal; Scizor throws the opponent behind itself and kicks them (10%, OK knockback)
Up+Throw: Iron Head; Scizor tosses the opponent up, then headbutts them (11%, OK knockback)

Special Moves
B : Bullet Punch
; Scizor rapidly punches the opponent multiple times when B is held (4%-5%), finishing with a powerful punch when B is let go of (10%, OK knockback); the attack weakens the longer B is held down
B + Forwards : X-Scissor; Scizor flashes forward and slashes in a horizontal X shape, which can hit up to four opponents at once (15%, OK knockback)
B + Up : Aerial Ace; Scizor jumps high up, then furiously slashes multiple times as it moves far in the direction it’s facing (18%, medium knockback)
B + Down : Swords Dance; by holding B, Scizor summons two swords spinning around behind itself, which hit multiple times (5% each hit, small knockback). It then slashes with both pincers when B is let go of (15% each, OK knockback).

Final Smash: Mega X-Scissor; Scizor Mega Evolves into Mega Scizor, slashing furiously (20%) and finishing with an X-Scissor that covers nearly the entire screen (38%, devastating knockback)

Gimmick: N/A

Taunts
1: Scizor does an X-pose
2: Scizor puts its pincers next to its face, making it look like it has three heads
1+2: Scizor shuts its pincers and poses like it's intimidating an enemy

Winposes
1: Scizor performs a Bullet Punch
2: Scizor hurls up a rock and breaks it
3: Scizor, floating a bit, comes down and raises one of its pincers in the air

Applause: Scizor folds its arms and disappointedly flaps its wings
Icon: The Pokémon series icon
Boxing Ring Title: Bug of Steel
Star K.O.: Scizor lets out a harsh noise from its wings
Victory Music: https://youtu.be/m9_ozzyG3uo
Kirby Hat: Scizor’s wings and claws
Game of Origin: Pokémon Gold and Pokémon Silver (1999)

Layout: There are three roofs on the tower that serve as platforms

Gimmicks and Hazards: This tower has many strange tricks up its sleeve:
  • Every 30 seconds, the pillar in the tower begins to sway either left or right. 5 seconds later, the entire tower begins to tilt in the same direction as the pillar!
  • Different wild Pokémon also appear during either the day or night, appearing from a door at a random part of the stage
    • During both cycles, a Rattata appears as a sneaking Thief, stealing any nearby items; fortunately, it can attacked and the item can be recovered
    • During the daytime, a Bellsprout will appear and shoot Poison Powder from its mouth
    • During the night, the Gastly will hurt any fighter that comes in contact with it
    • Only one wild Pokémon appears at a time, and none of them appear when the tower tilts

Music: All the Pokémon series music, along with:
  1. Pokémon Gold / Pokémon Silver Medley
  2. Battle! (Rival) - Pokémon HeartGold / Pokémon SoulSilver
  3. Battle! (Gym Leader) - Pokémon Gold / Pokémon Silver
  4. Goldenrod City
  5. Battle! (Raikou/Entei/Suicune) - Pokémon Crystal
  6. Battle! (Champion) - Pokémon Gold / Pokémon Silver
  7. Ending Theme - Pokémon Gold / Pokémon Silver
Battlefield/Ω Form: The Ω Form is based on the walls of the tower. The Battlefield Form platforms are based on the platforms of the regular stage. The tower itself appears in the background for both of these forms.

(Loosely based on this concept)
(fights characters from Game Boy games; for this, I made up a stage called Game Boy Medley)
  • Round 1: Kirby and King Dedede (free-for-all) on Game Boy Medley A (King Dedede’s Theme (for 3DS / Wii U))
  • Round 2: Daisy on Game Boy Medley B (Underground Theme - Super Mario Land)
  • Round 3: Toon Link on Game Boy Medley C (Tal Tal Heights)
  • Round 4: Samus on Game Boy Medley D (Boss Battle 4 - Metroid: Samus Returns)
  • Round 5: Charizard on Game Boy Medley E (Battle! (Champion) - Pokémon Gold / Pokémon Silver)
  • Round 6: Scizor on Game Boy Medley F (Tetris: Type A)
  • Final Round:
    Master Hand.png
    (and
    Crazy Hand.png
    , on 7.0 or higher)
Credits: Ending Theme - Pokémon Gold / Pokémon Silver
Here's most of them
  1. Scizor (Fighter Spirit)
  2. Sidestepper (default, ★; Mario Bros.)
  3. Flies & Hand (Color 4 x4, ★★; Mario Paint Medley)
  4. Zinger (Color 5, ★; Stickerbush Symphony)
  5. Ninja Kong (Color 4, ★; Battle for Storm Hill)
  6. Zebesian (Color 7, ★★; Brinstar (Melee))
  7. Heavy Lobster (Color 5, ★★; Meta Knight's Revenge)
  8. Scyther (Color 3, ★; Pokémon Gym / Evolution)
  9. Mega Scizor (default, ★★★; Battle! (Champion) - Pokémon X and Pokémon Y)
  10. Pinsir (Color 6, ★★; Battle! (Trainer Battle) - Pokémon X and Pokémon Y)
  11. Hydreigon (Color 4, ★★; Route 23 - Pokémon Black 2 / Pokémon White 2)
  12. Sigurd (Color 8, ★★; Edge of Adversity)
  13. Peckish Aristocrab (Color 3, ★★; Garden of Hope)
  14. Piston Hondo (Color 4, ★★; Ryu Stage Type B)
  15. E. Honda (Color 8, ★★; E. Honda Stage Type A)
  16. Crusty Sean (default, ★★; Rip Entry)
  17. Bisk (Color 5, ★; Endolphin Surge)
  18. Buzzbomb (Color 5 x3, ★; Spiral Mountain)
  19. Asuka Kazama (Color 8, ★; Moonlit Wilderness)
  20. Old Man Lobber (default x3, ★★; Tortimer Island Medley)
  21. Clip & Snip (Colors 1 and 5, ★★; Noisy Notebook)
This is more of a "what-if" kind of deal, but I just felt like sharing it here!
 
Last edited:

MamaLuigi123456

Smash Champion
Joined
Nov 7, 2015
Messages
2,400
Location
Realm 75731
https://www.reddit.com/r/smashbros/comments/r48k0d
Stolen from reddit but here's a thought experiment:

How would ya'll feel if there's a Smash game that only allows one character per franchise? To go even further any newcomers to the game can only come from new franchises and would be the ONLY rep of that franchise.

Thoughts?
There are hundreds upon hundreds of reasons why I don't like this idea but uh, yeah, absolutely not.
 

Gengar84

Smash Hero
Joined
Dec 9, 2009
Messages
6,909
That Magus text wall reminds me of another support thread I made a few months ago:

View attachment 339267
Scizor
is Here to Trade Blows!

Debut: Pokémon Gold and Pokémon Silver (1999)

Scizor (ハッサム Hassam) is the evolution of Scyther. It's normally obtained by trading a Scyther with an item called the Metal Coat and letting it evolve.

In Pokémon X and Pokémon Y, it was one of many Pokémon to obtain a new form called Mega Evolution; with a special stone called the Scizorite, it could Mega Evolve into Mega Scizor.

View attachment 339268

Just one thing; Scizor is already playable in another fighting game, that being Bandai Namco's Pokkén Tournament (well, the arcade and DX versions anyway). So why am I so adamant about it being in Smash? Well, you see...
Since the development of Super Smash Bros. Melee only lasted 13 months, 6 of its 14 newcomers are clones of other characters, with Pichu from the same Johto region being one of them.

View attachment 339269

Scizor does make an active appearance, though...sadly, it's as a Poké Ball summon (a role it retains for its return in Ultimate, as well as being a Spirit).

I believe that if Melee had more time in the oven (like, maybe another year or so), Scizor would make a better Gen 2 rep than Pichu purely because the former feels like more of a natural fit for a fighting game.

(This is a sentiment I also hold for Ayumi Tachibana replacing Dr. Mario in this scenario, but that's another story).

It could also return in the 3DS and Wii U games for the sake of its Mega Evolution as its Final Smash (and Ultimate, for obvious reasons).

For visual clarity;
Intro: Scizor pops out of a Poké Ball

Stance/Idle 1: Its idle animation from Pokémon Stadium 2
Idle 2: Scizor does an X-pose with its pincers
Idle 3: Scizor stretches out and flutters its wings

Notable Palette Swaps:
  1. Scizor (default)
  2. Shiny Scizor (yellow-green)
  3. Scyther (green)
  4. Manga Scizor (grey/black)
  5. Orre Shiny Scizor (yellow/black)
  6. Pinsir (brown/white)
  7. Heracross (blue)
  8. Lugia (white/blue)
Walk: Scizor floats along the ground almost motionlessly
Dash: Scizor dashes as it flutters
Damage: Scizor will turn its head, barely fazed
Jump: Scizor jumps with its wings the second time, barely leaving the ground
Crouch: Scizor crouches like it's about to strike prey

Normal Attacks
Jab: Scizor slices twice (4%) then keeps slicing rapidly (1%-2%, small knockback), finishing with a snap of its pincer (5%, small knockback)
Forward+A: Scizor attacks with a pincer as it flutters along (3%, small knockback)
Down+A: Scizor kicks lightly along the ground (4%, small knockback)
Up+A: Scizor slashes in an upward 45 degree arc (6%, small knockback)

Aerial Attacks
Air+A: Rapid Spin; Scizor swiftly spins around and slashes four times (8%, small knockback)
Air Forward+A: Scizor slashes downward (7%, small knockback)
Air Back + A: Steel Wing; Scizor flashes it wings behind itself (8%, OK knockback)
Air Up+A: Double Hit; Scizor snaps its pincers twice (9%, OK knockback)
Air Down+A: Scizor falls downward, putting its legs together like a sword (11% with a meteor effect, OK knockback)

Dash Attack: Fury Swipes; Scizor rapidly slices the opponent five times with its pincers (10%, OK knockback)
Edge Attack: Wing Attack: Scizor slices the opponent with its wings as it climbs back up (6%, small knockback)
Get-Up Attack: U-Turn; Scizor hops back up with a backflip kick (7%, small knockback)

Smash Attacks
Forward+A: Bug Bite; Scizor violently snaps one of its pincers (22%, medium knockback), which can nearly break shields.
Up+A: Bug Buzz; Scizor uses its wings to emit a harsh noise above itself (19%, medium knockback)
Down+A: Low Sweep; Scizor does a 360 spin kick around the floor (17%, medium knockback)

Grab Game
Grab: Scizor grabs the opponent with one of its pincers
Pummel: Scizor squeezes the opponent with one of its pincers (2%)
Forwards+Throw: False Swipe; Scizor roundhouse kicks the opponent (9%, OK knockback)
Down+Throw: Take Down; Scizor flies up and slams the opponent on the ground with both of its pincers (13%, OK knockback)
Back+Throw: Reversal; Scizor throws the opponent behind itself and kicks them (10%, OK knockback)
Up+Throw: Iron Head; Scizor tosses the opponent up, then headbutts them (11%, OK knockback)

Special Moves
B : Bullet Punch
; Scizor rapidly punches the opponent multiple times when B is held (4%-5%), finishing with a powerful punch when B is let go of (10%, OK knockback); the attack weakens the longer B is held down
B + Forwards : X-Scissor; Scizor flashes forward and slashes in a horizontal X shape, which can hit up to four opponents at once (15%, OK knockback)
B + Up : Aerial Ace; Scizor jumps high up, then furiously slashes multiple times as it moves far in the direction it’s facing (18%, medium knockback)
B + Down : Swords Dance; by holding B, Scizor summons two swords spinning around behind itself, which hit multiple times (5% each hit, small knockback). It then slashes with both pincers when B is let go of (15% each, OK knockback).

Final Smash: Mega X-Scissor; Scizor Mega Evolves into Mega Scizor, slashing furiously (20%) and finishing with an X-Scissor that covers nearly the entire screen (38%, devastating knockback)

Gimmick: N/A

Taunts
1: Scizor does an X-pose
2: Scizor puts its pincers next to its face, making it look like it has three heads
1+2: Scizor shuts its pincers and poses like it's intimidating an enemy

Winposes
1: Scizor performs a Bullet Punch
2: Scizor hurls up a rock and breaks it
3: Scizor, floating a bit, comes down and raises one of its pincers in the air

Applause: Scizor folds its arms and disappointedly flaps its wings
Icon: The Pokémon series icon
Boxing Ring Title: Bug of Steel
Star K.O.: Scizor lets out a harsh noise from its wings
Victory Music: https://youtu.be/m9_ozzyG3uo
Kirby Hat: Scizor’s wings and claws
Game of Origin: Pokémon Gold and Pokémon Silver (1999)

Layout: There are three roofs on the tower that serve as platforms

Gimmicks and Hazards: This tower has many strange tricks up its sleeve:
  • Every 30 seconds, the pillar in the tower begins to sway either left or right. 5 seconds later, the entire tower begins to tilt in the same direction as the pillar!
  • Different wild Pokémon also appear during either the day or night, appearing from a door at a random part of the stage
    • During both cycles, a Rattata appears as a sneaking Thief, stealing any nearby items; fortunately, it can attacked and the item can be recovered
    • During the daytime, a Bellsprout will appear and shoot Poison Powder from its mouth
    • During the night, the Gastly will hurt any fighter that comes in contact with it
    • Only one wild Pokémon appears at a time, and none of them appear when the tower tilts

Music: All the Pokémon series music, along with:
  1. Pokémon Gold / Pokémon Silver Medley
  2. Battle! (Rival) - Pokémon HeartGold / Pokémon SoulSilver
  3. Battle! (Gym Leader) - Pokémon Gold / Pokémon Silver
  4. Goldenrod City
  5. Battle! (Raikou/Entei/Suicune) - Pokémon Crystal
  6. Battle! (Champion) - Pokémon Gold / Pokémon Silver
  7. Ending Theme - Pokémon Gold / Pokémon Silver
Battlefield/Ω Form: The Ω Form is based on the walls of the tower. The Battlefield Form platforms are based on the platforms of the regular stage. The tower itself appears in the background for both of these forms.

(Loosely based on this concept)
(fights characters from Game Boy games; for this, I made up a stage called Game Boy Medley)
  • Round 1: Kirby and King Dedede (free-for-all) on Game Boy Medley A (King Dedede’s Theme (for 3DS / Wii U))
  • Round 2: Daisy on Game Boy Medley B (Underground Theme - Super Mario Land)
  • Round 3: Toon Link on Game Boy Medley C (Tal Tal Heights)
  • Round 4: Samus on Game Boy Medley D (Boss Battle 4 - Metroid: Samus Returns)
  • Round 5: Charizard on Game Boy Medley E (Battle! (Champion) - Pokémon Gold / Pokémon Silver)
  • Round 6: Scizor on Game Boy Medley F (Tetris: Type A)
  • Final Round: View attachment 339290 (and View attachment 339289, on 7.0 or higher)
Credits: Ending Theme - Pokémon Gold / Pokémon Silver
Here's most of them
  1. Scizor (Fighter Spirit)
  2. Sidestepper (default, ★; Mario Bros.)
  3. Flies & Hand (Color 4 x4, ★★; Mario Paint Medley)
  4. Zinger (Color 5, ★; Stickerbush Symphony)
  5. Ninja Kong (Color 4, ★; Battle for Storm Hill)
  6. Zebesian (Color 7, ★★; Brinstar (Melee))
  7. Heavy Lobster (Color 5, ★★; Meta Knight's Revenge)
  8. Scyther (Color 3, ★; Pokémon Gym / Evolution)
  9. Mega Scizor (default, ★★★; Battle! (Champion) - Pokémon X and Pokémon Y)
  10. Pinsir (Color 6, ★★; Battle! (Trainer Battle) - Pokémon X and Pokémon Y)
  11. Hydreigon (Color 4, ★★; Route 23 - Pokémon Black 2 / Pokémon White 2)
  12. Sigurd (Color 8, ★★; Edge of Adversity)
  13. Peckish Aristocrab (Color 3, ★★; Garden of Hope)
  14. Piston Hondo (Color 4, ★★; Ryu Stage Type B)
  15. E. Honda (Color 8, ★★; E. Honda Stage Type A)
  16. Crusty Sean (default, ★★; Rip Entry)
  17. Bisk (Color 5, ★; Endolphin Surge)
  18. Buzzbomb (Color 5 x3, ★; Spiral Mountain)
  19. Asuka Kazama (Color 8, ★; Moonlit Wilderness)
  20. Old Man Lobber (default x3, ★★; Tortimer Island Medley)
  21. Clip & Snip (Colors 1 and 5, ★★; Noisy Notebook)
This is more of a "what-if" kind of deal, but I just felt like sharing it here!
Very nicely done. I’d love an insect character in Smash. Golisopod is my top pick but Scizor is also in my top 5 favorite bug type Pokémon. I love all the detail with the stage and moveset. I did check out the other movesets you posted earlier and they were all impressive as well.
 
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DarthEnderX

Smash Hero
Joined
Nov 10, 2014
Messages
8,482
For what it's worth, Chrono Trigger did get an expanded port on the DS
Yeah, but that is just a port from one 16-bit system to another.

I want a Chrono Trigger remake that looks like Dragon Ball FighterZ!

I'd love to see an overall representative of the Atari 2600 games.
Pac-Man: "Am I a joke to you?"

Scizor has no chance now that Kleavor is here!

1638368270951.png


Also, Bug/Rock. Two types Smash doesn't have yet.
 
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Gengar84

Smash Hero
Joined
Dec 9, 2009
Messages
6,909
Yeah, but that is just a port from one 16-bit system to another.

I want a Chrono Trigger remake that looks like Dragon Ball FighterZ!

Pac-Man: "Am I a joke to you?"
That would be amazing. Arc System Works makes the best anime styled graphics in my opinion. You almost can’t even tell they’re 3D models in their recent games. I wonder if it would be too much work to keep that quality in a full JRPG rather than a fighting game.

I actually would have loved the FFVII remake to try to replicate the original Nomura character drawings in its graphical style rather than Advent Children style but I’m in the minority on that it seems.

I’m still not sure how to feel about Kleavor to be honest. I really like certain aspects of its design but others just make it look silly. I feel the same way about Obstagoon most modern starter Pokémon. I much prefer Scyther and Scizor but I’m leaning towards liking Kleavor in its own way. I think I’d probably like it better if it was its own separate Pokémon.
 
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