that would probably be sensibleThanks. I have so many games on my backlog I need to finish, it’s a bit overwhelming. I need to learn to stop buying new 100 hour JRPGs until I finish the ones I already have lol.
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that would probably be sensibleThanks. I have so many games on my backlog I need to finish, it’s a bit overwhelming. I need to learn to stop buying new 100 hour JRPGs until I finish the ones I already have lol.
She and Nia are possible picks yes, but am not betting on them. They don't quite offer the unique mechanics Noah or Mio could have with the class system and weapon switching, even if they're unique in their own right.So since Xenoblade DLC is launching tomorrow (and causing more trouble on Nintendo's outdated network), I'll say that I hope that Melia becomes the next Xenoblade character over anyone in later games.
She's a much better "wait and see" pick rather than "obligatory new face" that Pokémon and Fire Emblem get.
That pretty much applies to almost every character that came from the 80s and 90s, though. Look at Ryu and Ken. Many of their animations and sound effects are also tied from their old school appearances, specifically their SFII appearances. It's just a nice little nostalgic touch added from the most popular games from the characters' series. It doesn't really make them retro characters. Ice Climbers, Duck Hunt, and Mr. Game & Watch are the only true retro characters in the roster right now, as they have no modern appearances and are taken from the decade that they originated from.While Little Mac and Mega Man have had modern appearances, in Smash they are pretty much retro characters. Mac takes inspiration primarily from the arcade game in all ways but design and his final smash. Mega Man is essentially his NES self in Smash. IMO, if your appearance in Smash is intrinsically tied to your old school appearances, you lean retro. It's why I would say that Mega Man and Mac are Retro, while your examples are not.
i'm not gonna let any of us forget what happened the last time we were so sure of thatPersonally am pretty sure Noah is gonna be the one character chosen as the new Xenoblade character next Smash. And am totally fine with that, he makes lots of sense and would have a great potential moveset.
Speaking of tradition, there is one that I think is worth discussing: the retro slot.
While in Ultimate we did not get a traditional retro pick, I would argue that some of our third parties filled that slot instead. Terry and the Belmonts both pulled from that 80s/Early 90s era that we tend to associate with Retro picks. I think for the sake of argument, anything before the jump to 3D could be considered fair game for a retro pick. I think Terry's initial reveal also highlights this well: they literally highlighted how old the Neo Geo and as a result Terry were.
What I think this means is that while we will probably get a retro newcomer, it might not be a NES deep cut from Nintendo. Maybe instead of getting a Takamaru we get a Ryu Hayabusa. An Arthur from Ghosts and Goblins instead of an Excitebiker. Heck, I could see Ys getting the nod as well if they went in a Terry style direction in particular. I think that at the end of the day, there is still this clear desire to represent Nintendo and gaming history in Smash. Just do not be shocked if the retro pick is not Takamaru.
What does?this kinda sucks actually
Not getting Takamaru, I assume.What does?
I have no issues whatsoever with “shill picks” representing characters from the newest games. That makes a ton of sense and a lot of the time, they are still cool and fun characters in their own right. I just don’t want those to become the only types of characters ever considered. It’s good to have a mix of both new faces and old favorites as well as a few fun surprises.I'm convinced that a good portion of this thread only throws "new faces" under the bus to give their faves credentials that they don't have.
"Oh yeah, they're not the most popular or relevant character... but at least they wouldn't be a dirty shill pick!"
Not getting Takamaru, I assume.
What does?
I dunno, I just don't really like the idea of potential cool deep cuts like Takamaru or Ayumi or Sukapon having to make room for even more third-parties.Not getting Takamaru, I assume.
Personally, I'm pretty open to just about anybody. Very few characters I actively DON'T want. I'll even take a shill pick if they look interesting enough.I'm convinced that a good portion of this thread only throws "new faces" under the bus to give their faves credentials that they don't have.
"Oh yeah, they're not the most popular or relevant character... but at least they wouldn't be a dirty shill pick!"
I understand. I feel the same way with a lot of 2000s IPs and characters.I dunno, I just don't really like the idea of potential cool deep cuts like Takamaru or Ayumi or Sukapon having to make room for even more third-parties.
Make no mistake, I'm very much in favor of third-parties and I do like most of the options that were brought up in a vacuum, but I don't like the idea of them specifically taking away a niche that could be filled by some really fun Ninty picks. Not that the characters I brought up are really super duper likely to begin with, but I'd like for there to still at least be room for picks like that
back off he’s mineChibi-Robo my beloveds.
Yeah but Rex is in a different boat , his Blade switch mechanic is way different and needed to be a complex dual fighter gimmick, and they got that part right with just the Aegis girls, whom where actually more important to the plot anyway... Also way more popular, and not actively disliked.i'm not gonna let any of us forget what happened the last time we were so sure of that
see this is the problem I have is that everyone got into their heads that Rex could only work with the aegis or not at all even after sakurai said he considered doing that.Yeah but Rex is in a different boat , his Blade switch mechanic is way different and needed to be a complex dual fighter gimmick, and they got that part right with just the Aegis girls, whom where actually more important to the plot anyway... Also way more popular, and not actively disliked.
Noah doesn't have all these issues, the way his Blades switch could translate way more natural to Smash cause literally only his weapons change and come out of thin air / cyber space / The Matrix when he does this, and with them aren't super popular hentai chicks attached who are more popular than him.
But I see your point.
Your daily reminder that Pit was a highly requested character.I mean, there always are surprise characters, but they also are characters that do apply as retro picks when they were chosen. While Pit is essentially a Kid Icarus Uprising rep nowadays, in Brawl he was absolutely a retro pick. Even though Mac and Mega Man in Smash 4 had modern appearances in the Wii era, I do think that they still qualify as well.
Sure, maybe the "surprise" characters do not qualify, but I think that there is still grounds to say we have had a retro rep every game.
He was basically just a Brawl equivalent to the likes of K. Rool and Banjo, a popular fan favorite who happened to be old. Same thing with Mega Man.I was well aware that Pit was a popular character in both America and Japan. I tried as best I could to design this version of him in a way that reflected current tastes, so I'm happy to see him so well received.
I dunno, I just don't really like the idea of potential cool deep cuts like Takamaru or Ayumi or Sukapon having to make room for even more third-parties.
Make no mistake, I'm very much in favor of third-parties and I do like most of the options that were brought up in a vacuum, but I don't like the idea of them specifically taking away a niche that could be filled by some really fun Ninty picks. Not that the characters I brought up are really super duper likely to begin with, but I'd like for there to still at least be room for picks like that
Personally, I'm pretty open to just about anybody. Very few characters I actively DON'T want. I'll even take a shill pick if they look interesting enough.
You guys pretty much just summed up my overall feelings in regards to Smash's rosters near-perfectly. I don't necessarily mind 3rd parties, but as someone who enjoy characters from Nintendo's catalogue far more, it's a tad disheartening to see 3rd parties render them near-obsolete more often than not. Maybe I'm just looking in the wrong places, but ever since Smash 4, it feels as though first-parties don't seem to enjoy the same level of speculation that they did (pre-Brawl) anymore.I understand. I feel the same way with a lot of 2000s IPs and characters.
Isaac and Chibi-Robo my beloveds.
This is especially how I've come to look at Smash's roster these days. Like, the moment I get Bandana Waddle Dee and Dixie Kong (and a couple of retro/obscure characters I've had my eye on for some time now), I'll be even more cooler with any IPs Nintendo happens to add.I think with obligatory newcomer/shill picks the reaction often come down to personal context of the roster. Just speaking for myself, if I were to get Dixie Kong, Bandana Dee, & Impa then at that point any new fighters from fresh titles are ones I can look at fairly with far greater ease. I'm not much of a Splatoon, Xenoblade, or Fire Emblem player, but if the aforementioned trio of characters were already included (ideally in the base game) newcomers from the latter IP's are something I'd happily applaud without any reservation.
You could try to rotate out a slot for whatever the newest character is, but most people wouldn't like that. Even people firmly in favor of cuts, like me, don't want characters added with the purpose of them only being there for one game. I think that, naturally, some characters fall off (maybe they were a shill pick added in the midst of the hype of a recent release, but their popularity wasn't sustained or maybe didn't even take off as planned to begin with); and others owe their inclusion to strange circumstantial factors that are no longer or should no longer be relevant. In those cases I'd advocate for cuts, but ideally we end up only adding characters who stand the test of time.Ok so why is it not sustainable to promote major franchises with "rotating casts" (I'm assuming meaning each new game has familiar faces if not just outright copy paste like Mario) using the new character? Considering they could just stick around for one smash title what's unsustainable?
That's fair. Really I would not mind if say, Byleth didn't come back for another game. If it's "we didn't include him because we had to make room for protag " maybe yeah ppl mad. Or it's just the new precedent, though I can't say for sure.You could try to rotate out a slot for whatever the newest character is, but most people wouldn't like that. Even people firmly in favor of cuts, like me, don't want characters added with the purpose of them only being there for one game. I think that, naturally, some characters fall off (maybe they were a shill pick added in the midst of the hype of a recent release, but their popularity wasn't sustained or maybe didn't even take off as planned to begin with); and others owe their inclusion to strange circumstantial factors that are no longer or should no longer be relevant. In those cases I'd advocate for cuts, but ideally we end up only adding characters who stand the test of time.
personally I only want byleth to come back if they have a moveset more in line with their character. I mean that’s one character who certainly didn’t get in cause of their own merits cause they didn’t bring them with themThat's fair. Really I would not mind if say, Byleth didn't come back for another game. If it's "we didn't include him because we had to make room for protag " maybe yeah ppl mad. Or it's just the new precedent, though I can't say for sure.
If you mean by "merit" being a whip character, Simon already claimed that wheelhouse, so I guess Byleth had to stand out from the former some way.personally I only want byleth to come back if they have a moveset more in line with their character. I mean that’s one character who certainly didn’t get in cause of their own merits cause they didn’t bring them with them
Standing the test of time is difficult at best either way though. For "fixed cast" franchises like Mario, the main four of Mario, Luigi, Peach, and Bowser fills all the vital roles and leaves more "game specific" characters like Rosalina and Cappy an uphill battle to stand out. For "rotating cast" series like Xenoblade, it's harder since no one sticks around.In those cases I'd advocate for cuts, but ideally we end up only adding characters who stand the test of time.
I agree that’s how I view retro reps they are only due to the fact they were not revived until smash and comes from dead franchisesThat pretty much applies to almost every character that came from the 80s and 90s, though. Look at Ryu and Ken. Many of their animations and sound effects are also tied from their old school appearances, specifically their SFII appearances. It's just a nice little nostalgic touch added from the most popular games from the characters' series. It doesn't really make them retro characters. Ice Climbers, Duck Hunt, and Mr. Game & Watch are the only true retro characters in the roster right now, as they have no modern appearances and are taken from the decade that they originated from.
But there are some that do. What's wrong with it being difficult? Being a playable character in Smash puts you in a rightly exclusive club. The difficulty bar is raised or lowered accordingly anyway based on how many roster spots there are, how big the series is, etc.Standing the test of time is difficult at best either way though. For "fixed cast" franchises like Mario, the main four of Mario, Luigi, Peach, and Bowser fills all the vital roles and leaves more "game specific" characters like Rosalina and Cappy an uphill battle to stand out. For "rotating cast" series like Xenoblade, it's harder since no one sticks around.
Honestly, I just think there isn't much room for new faces to "stand the test of time", especially in the longer-running franchises where the vital roles are already filled.But there are some that do. What's wrong with it being difficult? Being a playable character in Smash puts you in a rightly exclusive club. The difficulty bar is raised or lowered accordingly anyway based on how many roster spots there are, how big the series is, etc.
When I say "stand the test of time," I don't necessarily mean "continue to appear in games." It's more about maintaining a strong legacy long after their debut game. Continuing to appear in games can be a part of establishing a legacy but I don't think it is strictly necessary. You're right that it is harder without being recurring but IMO some one-offs have done it to the extent that I'd feel quite comfortable putting them in Smash. If a game is considered to be one of the best on its respective console, then it's probably worth at least looking into potential characters that could be drawn from it. Having suboptimal timing relative to Smash's release cycle shouldn't have as big of an impact as it has had (not to mention the fact that several 90s and 2000s decade characters also suffered from naturally smaller rosters in the earlier Smash installments).Honestly, I just think there isn't much room for new faces to "stand the test of time", especially in the longer-running franchises where the vital roles are already filled.
And still, there's this attitude that people buy Smash for the "characters they already like the most" which by default excludes the new faces. If we really need characters that stand the test of time, "waiting and seeing" would be the ideal approach here.
Sure, but at least continuing to appear in games is a more numerical and objective measure of establishing a legacy, even if it shouldn't be the only one.When I say "stand the test of time," I don't necessarily mean "continue to appear in games." It's more about maintaining a strong legacy long after their debut game. Continuing to appear in games can be a part of establishing a legacy but I don't think it is strictly necessary. You're right that it is harder without being recurring but IMO some one-offs have done it to the extent that I'd feel quite comfortable putting them in Smash. If a game is considered to be one of the best on its respective console, then it's probably worth at least looking into potential characters that could be drawn from it.
I mean, I did admit that it is better to appear in more games. It's not like a character shouldn't get credit for all of their appearances.Sure, but at least continuing to appear in games is a more numerical and objective measure of establishing a legacy, even if it shouldn't be the only one.
Using audience reception as a measure is problematic at best because biases, shortsightedness, and looking at or ignoring different echo chambers can get in the way. I'd honestly put marketing prominence over audience reception as a measure of legacy, then recurrent appearances above the former two.
Except Pyra/Mythra is a sword wielding a sword inside a sword wielding a sword.Hmm, have you considered that Noah has a SWORD INSIDE THE SWORD?
This makes him out first SWORD SQUARED character
No new! Only retro!Admittedly, I have a bit of a bias toward retro characters but I’m perfectly fine getting a mix of both old and new characters as we continue to expand the roster.
well no i meant his unique class which uses the whip blade and the large pool of spells. they didn't need to make things up to make him stand outIf you mean by "merit" being a whip character, Simon already claimed that wheelhouse, so I guess Byleth had to stand out from the former some way.
really this guy?I finally found it: the perfect Gen 9 rep...
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