This doesn't really counters anything I've said.
I never said it opened any new forms of communication, It just boosts the ones that were already. Different teams doesn't mean anything either when Nintendo themselves are the publisher overall for M+R and most likely gave this crossover the greenlight knowing the popularity he has that made this DLC a possibility even despite of lack of Japanese presence
If he was that note-worthy for him to crossover with their main mascot, what's stopping from crossover with Nintendo's other franchises? He already had made headway in 4 and Ult. 6 could his time to make the clutch
He's not a true-on luck but stronger connections from this crossover definitely does boost his chances, nobody can deny that.
^^^^This exactly.
All that needs to be done is the keep hold of this momentum until Smash 6 is which admittedly a tough task as that is at least a decade away.
No, I extrapolated your post to the factors that may actually affect inclusion, because "knowing Mario" is certainly not one of them, as if Mario himself is the one handing out invitations. It's a simplistic view of what these collaborations really are: business deals. It doesn't matter if the characters know each other previously, they're not real, Rayman isn't calling Mario up to get him included.
What matters is the relationship between the companies. To that end, not only is the relationship between Ubisoft and Nintendo good, but I think this is the fifth time the Rayman/Rabbid IP and the Mario IP have crossed over (counting Smash). This may be the first time Rayman and Mario actually meet face to face, but it isn't actually breaking new ground in terms of company cooperation. The pieces in play have been in play for a long time.
And that's where the fact that they're different teams of course matters. If you had picked a different bunch of executives
even just within Nintendo, Smash's DLC would likely look different, let alone a team at the Italian branch of Ubisoft. Different people have different values and bring different agendas to the table. Ubisoft putting Rayman in their crossover, and Nintendo not vetoing that addition has no bearing on the decisions of the Smash team. They're unrelated. If and when Ubisoft Milan gets to choose Smash's roster, I'd say we'd really be on to something.
Btw, Ubisoft helms the M+R games, not Nintendo. They're the dev and the publisher. It's their sub-series. Nintendo just covers Japanese publishing duties and provides oversight. Nintendo doesn't run point here, so their acceptance of Rayman is passive.
However, it's the optics of this crossover, the people
thinking this is more meaningful than it is, which could lead to leveraging popularity for Rayman. Because popularity, unlike knowing Mario, is a real factor. But this is also not the most useful time for popularity, nor is that a factor Rayman was weak in anyway (Japan aside). If this helps his Japanese popularity, that would be the biggest positive force this game gives his chances.
I'm certainly not saying this hurts Rayman's odds. Ultimately, it's a boon. It's just not... as meaningful as people think. Like I said, the connections, the popularity, they were already in play. This is a feather in the cap of a character who already has merit. But it also doesn't remedy his shortcomings.