- Joined
- Aug 13, 2001
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- Cull Hazard
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- Irene4
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It makes sense. It's an objective number. Another is sales overall is how much money they expect to make back on average for the work done. A lot of games(franchises in particular) that die off can be critical successes, due to other factors(like a company going under).i think game companies do judge success by sales rather than fan reactions
Likewise, there's many games that sold decently well to us, but didn't actually get enough money back for the company. It's a bit complicated to a degree, but yeah, business is odd. For a unique example that isn't video game-related, if you remember that cool item you often bought(a consumable, like a soda or snack) over and over... yet no longer gets sold. Why? Cause not enough people actually were interested in it. It was mainly just you. Thus, not enough demand for the supply. Not enough success to say it made the money back to continue. Albeit, it's not a straight example of the issue, but does relate.
I hope that explains some of it.