That's almost assigning too much intent to them. Ganondorf, in his 25 year long history as Ganondorf has used swords twice, from the period of 2002-2006. After that the character outright disappeared, which is the truly bizarre thing. With the exception of his corpse being puppeteered in A Link Between Worlds, Breath of the Wild was the first appearance of Ganon in over ten years. As people have pointed out, as the human Ganondorf, he's appeared in more Smash games than Zelda games! And yet people bizarrely still think he's overplayed and want Zelda to explore other villains, as if they haven't been doing that for years. Which I guess just goes to show how looming his presence is a character despite the Zelda developers surprising lack of interest in him. You're right though in that Ganondorf doesn't have any clearly defined ability set. The closest is as Ganon, wielding a trident (which he didn't even do in his first appearance of more bestial forms) and warping around the place. Their main interest is creating unique boss battles rather than forging a solid identity for the character beyond "powerful" and "menacing". He's set to appear in Breath of the Wild 2 now and we can be sure if he's fought as a boss there they'll probably do something different again.
This is actually a good point. Ganon and Ganondorf are far from being present in every game..... hell, he's barely even existent in the portable titles. But I guess a lot of people are still sore over the fact that he pretty much usurps Zant's position as the main villain in Twilight Princess, which gives the false impression that he's egregiously over-used. In reality, despite the Triforce being such a major symbol of the entire series, with Ganon's association to the Triforce of Power making him all the more crucial as the main overarching villain (so like the Bowser to Link's Mario), he surprisingly hasn't appeared near as much as he could have (perhaps partially because the Triforce itself is not such a heavily relied-upon plot element for every game).
Also, as I'm sure I've pointed out before, Ganon's human avatar of Ganondorf was VERY new at the time of his inclusion in Melee. Though, given the fact that he was featured in the Space World demo, it does seem as though there were always more plans for him down the line (which seems like quite the contrast from Shiek, who lives on to this day solely because of her presence in Smash).
Besides, BotW Link being the current Link has the job of representing BotW being a turning point for Zelda, and I say this as someone who still feels alienated by his moveset changes and wishes we at least had TP and OoT Link as an explicit echo for him.
So you're calling for Classic Link to exist as a 4th Link in Smash?
But I'm with Gengar84 on just making more costumes for such characters.
Also, I can't help but notice,
Jotari
, that you're copying entire sections of posts only to respond to a small part of said section. The latter is fine TBF, but can you start just copying that small section instead?
A lot of users do this, really. I'd also prefer if they just trimmed it down to whatever point was necessary, but given that you have to click to expand the longer ones, they don't bloat up the length of pages in this thread, so I find them largely inoffensive.
A potential future of these types of Hero / Bowser Jr.'s is have each alt actually serve as an Echo Fighter, that would be ideal.
As much as I love the Koopalings, I can accept them just being a set of alts. I wouldn't expect Smash to do like Mario Kart and make every single one of those seven characters be their own unique character (even if all of them were just Echo Fighters who were set apart from Jr. even less than Daisy was from Peach).
Personally Kimmel never really got a second character unless you count Alph.
Uh....... auto-correct?
Yea no thanks, i'd rather have what we already have rather than take an overly reductive approach to everything where quantity is so overly prioritized for quality instead of the smash team lovingly giving each character sufficient attention. That sounds pretty terrible, and i've already mentioned that each of the existing characters already have their own unique attributes in-game to separate them. Try asking a marth main to play as roy and see if they get the same results. Or ask someone who likes lucina if they're ok to cut half of her existing content so that we can add in a separate skin for, i dunno, felix? That requires...much more time and effort to remodel new skins/voices/win animations etc?
By that argument why not go further? "Fire starter" to merge charizard and incineroar, "person with gun" to merge the samuses and inkling, and "shoto slot" for all the fighting game characters? That sounds up your alley, doesn't it? But i strongly doubt anyone would be particularly keen on that.
Smash has always been indulgent with these kinds of selections instead of trying to optimize everything into functions, and the series have always been richer because of that. Trying to slot in quantity for the sake of doing so (which also adds in a great deal of extra work, might i say) makes little sense.
Adding to this, if every Fire Emblem Fighter was just a class with a different character for each alt, that does seem like it has the potential for sensory overload in a game that's pushing a ridiculously large roster as is (one that still manages to have a grip on casual audiences, no less). I mean, I could imagine people not knowing what they're up against because one specific alt of a class happens to be played so little (and even if you could recognize them as a Fire Emblem character, it wouldn't help that there're 30-40 other such characters due to the classes being repped by numerous alts). At least with Bowser Jr. and the Koopalings, their basic gameplay could be immediately recognizeable due to the fact that they all share the Clown Car. In contrast, you're probably not gonna be able to tell that, say, Marth and Alm are meant to play similarly from a glance (more so since Smash already has about 20 other swordies).