Quillion
Smash Hero
- Joined
- Sep 17, 2014
- Messages
- 6,005
Yes, you did talk about Ganon disappearing entirely until BotW.I was still talking about plain old Ganon. In any form he disappeared after Twilight Princess until Breath of the Wild. I also wouldn't describe swords as his main armament in Breath of the Wild. That's misleading to anyone who hasn't played the game. He uses the ancient weapon types, which are a variety of weapons including a sword, giant axe, a spear, an arm cannon and even that chiansaw blade thingy (I think).
But you also talked about Ganondorf being a sword wielder in two games. Which is fair if you focus on Ganondorf the man, but Ganon as a whole, pig, man, or whatever, is being pushed to be a sword user, again outside of explicit throwbacks to the first four games. And I called cyborg Calamity's sword his main armament since it's the one that's front-and-center, but your point regarding that is also fair.
On its own, I can see that it has a niche in high-level play. In the context of Mario's moveset design, it really doesn't fit either as part of the existing whole or as a relevant ability from a recent game. Mario was designed in Smash 64 to imitate the standard Shoto archetype, with Fireball being Hadouken, SJP being Shoryuken, and Tornado being Tatsumaki. In the context of Mario's whole moveset design, FLUDD is just outlandish and complicated.I don't play Mario, but I think that kind of ignores the fact that FLUDD is considered a pretty great move for Mario. Sure it might be outdated, but we have entire characters that are outdate like Captain Falcon and Ness. I'm willing to have an outdate move or two if they work well for the character. Though for the umpteenth time I'll note my view that incorporating proper custom specials would allow us to have outdated moves in tandem with updated moves.
Also, I wouldn't call Falcon or Ness outdated since Falcon never fights the way he does in Smash in F-Zero, and he frankly has no reason to anyway, and Ness was only the protagonist of one game.
Also, I can't help but notice, Jotari , that you're copying entire sections of posts only to respond to a small part of said section. The latter is fine TBF, but can you start just copying that small section instead?
OoT Ganondorf doesn't really have a lot to work with when you think of it. Even if he wasn't based on Falcon's template back then, sure, he might have his ground punch proper, but he would probably still be a brawler with magical effects. And considering the 64-Brawl refusal to give heavy-archetypes projectiles, I doubt he would even have his energy ball.I like those ideas, a lot actually. I wouldn't do the Down B tho, you can do the cape reflection with B when Ganondorf throws the electric energy ball I feel. Down B needs to be something powerful, as say the earthquake punch of Ocarina of Time, or what about the enormous dark energy charge up projectile ?
Overall his Ocarina of Time appearance had the most to work with, so I'd mostly base Ganondorf around that.
And Gengar84 , I know that you brought up Sephiroth being a big-bodied sword-wielding magic user, but it's rather telling that he was arbitrarily made a lightweight because his attacks are so overwhelming. Bit of an overcompensation akin to Mac's "no air fighter" design gimmick. I highly doubt Ganondorf in 64/Melee moveset design standards would even be acceptable as a lightweight if they gave him Ganon's trident alongside an amalgam of magic of his OoT appearance and the prior games.
They put a lot more thought into moveset design during those days, unlike the Smash 4-on newcomers whose designers largely don't.
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