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Official Next Smash - Speculation & Discussion Thread

osby

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Tbh, I really wish with each Smash game, Sakurai slowly updated the movesets that needed it (assuming it wouldn't be too late development-and-release-wise, in the case of Samus in Ultimate).
It's pretty subjective who needs an updated moveset but pretty much all games already change some characters' movesets. Brawl reworked Ganondorf, Smash 4 did it with Bowser and Pit, Ultimate had Link, etc.
 

Wonder Smash

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You should know that the "if it ain't broke..." mentality just leads to stagnation, no matter where it's applied. How would you feel if Zelda never did away with the two-act structure, exposition companion, or recurringly-themed dungeons? How would you feel if 3D Mario never switches between linearity and exploration and only sticks to one formula? How would you feel if LEGO decided to rebuild its wooden toy operations after a catastrophic fire instead of pursuing its plastic interlocking brick business?

There's a reason why I'm pushing to add onto Smash's core mechanics, because the game is certainly good enough to sell, but ignoring the little physics and frame data changes between games, I've been playing Smash for years and am ready for something new to add to the core.
You were talking about characters, though. There's no reason to change that. Fans are not complaining about something that the series has been centered around ever since it started and with so many other video game characters fans still want and many more as the years go by, there's no need to change it something else and upsetting the fanbase.
 

Geno Boost

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Star Hill. Why do you ask?
Well they managed to make Professor X work in one X-Men fighting game by literally having him do wheelies in the chair, so not impossible.

Honestly I think I'd go the Ganondorf route and just have them show off their sword in a taunt. While I think the "too many anime swordsmen!" complaint is a bit overblown, there really isn't much unique SMT protagonists could do with a sword. What make SMT SMT is demon summoning (well unless your Digital Devil Saga), I think I would be fine with the demons being incorporated into every move and having the characters be something more like a summoner archtype. You have a interesting mechanic right there to fully fill out a moveset, a sword (and even the gun/magic) would just be a bit blasé.

Well that's kind of the entire flaw in the "no non video game characters" argument. The truth about Smash is that nothing is off the table, characters will get a pass if they deserve one. No, Sakurai isn't about to put Spongbob or Hank Hill in all willy nilly, but if there's a great character that happened to originate outside a video game then they will get a pass. Hell Dracula is already in the game as a boss! And as a literary character he's barely older than Mickey Mouse. Neigh sayers will counter with "That's not Bram Stoker's Dracula, that's Castlevannia's Dracula" when they are literally the same character acting the same way doing the same things. The same "that's not [non video game character] that's [video game version of non video game character]" logic could apply to pretty much any character someone could reasonably want because everyone has been in a video game. If Mike Tyson's and Nintendo kept in good terms and Nintendo made a bunch more successful Punch Out games with Mike Tyson in them then Mike Tyson would legitimately be a decent character to put in the game as a second Punch Out character. Sakurai's rule of "no non video game characters" isn't some kind of holy law that needs to be obeyed. It's a guiding principle. The only rule is "if Sakurai (or whomever else is in charge) thinks it's a good idea". If a character that originated outside of a video game presents itself then they could get in. The guy from the Witcher, Jearlt or whatever his name, might actually get in some day. A technicality of originating in a book series won't be an impediment (though like all third party characters, licensing might). Hell Lucario is technically a movie character.
The reason why I mentioned Megami Tensei specifically so the point of origin regarding franchise representation doesn’t get ignored similar to how FF and Persona are represented in smash but FF1 and Persona 1 are completely ignored in any shape or form which doesn’t feels right. DQ representation was perfect compared to them.
 
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Diddy Kong

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I'm no expert but, I doubt that the protagonists of Final Fantasy and Shin Megami Tensei would fit as alts of Cloud and Joker, whilst the Dragon Quest Heroes do, if only because they share basic abilities and spells. I know for certain the Luminary of DQ11 didn't use all the available spells the character Hero has in Smash, but that's Smash in a nutshell.

We didn't talk about this yet, but what about the job listing from Namco for this "new Nintendo project"?

Could it be......????
 

Wonder Smash

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Hell Dracula is already in the game as a boss! And as a literary character he's barely older than Mickey Mouse. Neigh sayers will counter with "That's not Bram Stoker's Dracula, that's Castlevannia's Dracula" when they are literally the same character acting the same way doing the same things. The same "that's not [non video game character] that's [video game version of non video game character]" logic could apply to pretty much any character someone could reasonably want because everyone has been in a video game.
Let's be real here; Castlevania's Dracula is different from Bram Stroker's Dracula. Sure, it's based on him but in the end, it's a different version of him that's set in it's own world. Look at Dragon Ball's Goku for example; he and history were based on Journey to the West, yet I think we all know that he's not literally the same character. It's a different version of that character, just like many other adaptions from it (including Nintendo's very own). So that can't be used as an excuse for non-video game characters.
 

Jotari

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I'm no expert but, I doubt that the protagonists of Final Fantasy and Shin Megami Tensei would fit as alts of Cloud and Joker, whilst the Dragon Quest Heroes do, if only because they share basic abilities and spells. I know for certain the Luminary of DQ11 didn't use all the available spells the character Hero has in Smash, but that's Smash in a nutshell.
Final Fantasy, no, not really as the protagonists are pretty different and the attacks Cloud uses are pretty unique to him. It'd be a bit weird for Cecil or Terra to use Cross Slash. Joker you could get away with a bit more, but he still has his style element that he brings with him. Even though he (as far as I'm aware), doesn't use it in his own game, the Grappling Hook still looks like it fits on Joker whereas it wouldn't on other Megaten protagonists (not to mention the final smash). Of course that's just taking the character whole sale as is, which was never intended to be multiple characters. That being said though, I think the complaint is less about Cloud and Joker not having alts and more about how they brought nothing from the series except what is found in their own game. Ie all Final Fantasy content is missing from Smash aside from Final Fantasy VII, there are no spirits or stages from the other games.
Let's be real here; Castlevania's Dracula is different from Bram Stroker's Dracula. Sure, it's based on him but in the end, it's a different version of him that's set in it's own world. Look at Dragon Ball's Goku for example; he and history were based on Journey to the West, yet I think we all know that he's not literally the same character. It's a different version of that character, just like many other adaptions from it (including Nintendo's very own). So that can't be used as an excuse for non-video game characters.
Barely. Literal characters, human, non vampire characters, from the book are part of the lore of Castlevannia. The Goku example also isn't a great one as Goku was never meant to be or have any direct connection to the Monkey King, just inspired by him. Castlevannia's Dracula wasn't inspired by Bram Stoker's Dracula. When they went to make their NES/MSX vampire game they just literally used Bram Stoker's Dracula even putting the most stereotypical image of the character on the box. It's more like Manga Goku vs Dragon Ball Fighterz Goku (or Sung Wu Kong as an ancient literary character and as an SMT Demon). The only really special thing about Dracula is that he's just outside the age limit for licensing to take possession of him meaning people can publish him in fanfiction leading to him being an incredibly prolific character. If people were legally allowed to treat Goku the same way as Dracula then we'd similarly see Goku in such a situation.
 
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HyperSomari64

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Fun Fact: Castlevania Bloodlines introduces John Morris, the son of Quincy Morris (the protagonist of the original Dracula novel). Making the book potentially canon to the timeline of that series.
 
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Jotari

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Another character in Smash not originating from a video game is Dr Kawashima, the real life guy who made Brain Training that appears as an assist trophy in Smash Bros. So that sets a precedent for any character featured in Sid Meier's Civilization to get into Smash. Ghandi for SSB6!
 

Wonder Smash

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Barely. Literal characters, human, non vampire characters, from the book are part of the lore of Castlevannia. The Goku example also isn't a great one as Goku was never meant to be or have any direct connection to the Monkey King, just inspired by him. Castlevannia's Dracula wasn't inspired by Bram Stoker's Dracula. When they went to make their NES/MSX vampire game they just literally used Bram Stoker's Dracula even putting the most stereotypical image of the character on the box. It's more like Manga Goku vs Dragon Ball Fighterz Goku. The only really special thing about Dracula is that he's just outside the age limit for licensing to take possession of him meaning people can publish him in fanfiction leading to him being an incredibly prolific character. If people were legally allowed to treat Goku the same way as Dracula then we'd similarly see Goku in such a situation.
Dragon Ball was basically a comical take on the Monkey King, with Goku having many of the same features as a Sun Wukong (monkey tail, a staff, a floating cloud). Even some of the other characters like Oolong were based on characters from Journey to the West. So it's really the same thing as Castlevania's Dracula; they are different versions that are simply based on the original.

As I said already, there's plenty of adaptations of these stories. Nintendo itself made a game based on Journey to the West, literally having a character named Goku. Yet, notice how they have Yuyuki mentioned as the game he comes from instead the Journey to the West novel, as well as the art work from it. They're showing their version of the character, not the original novel character.

Many adaptations will have the same kind of depiction (SonSon from Capcom is another one) but they're all different versions. Same thing with Dracula.
 
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Jotari

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Dragon Ball was basically a comical take on the Monkey King, with Goku have many of the same features as a Sun Wukong (monkey tail, a staff, a floating cloud). Even some of the other characters like Oolong were based on characters from Journey to the West. So it's really the same thing as Castlevania's Dracula; they are versions that are simply based on the original.

As I said already, there's plenty of adaptations of these stories. Nintendo itself made a game based on Journey to the West, literally having a character named Goku. Yet, notice how they have Yuyuki mentioned as the game he comes from instead the Journey to the West novel, as well as the art work from it. They're showing their version of the character, not the original novel character.

Many adaptations will have the same kind of depiction (SonSon from Capcom is another one) but they're all different versions. Same thing with Dracula.
Not really. The first arc of the series did take some inspiration from Journey to the West, but Goku is not the Monkey King. He isn't even a monkey, just a kid with a monkey's tail. Nor is he a king. Nor is Bulma a monk. You can point to a lot more differences between Sung Wu Kong and Goku than you can between Castlevannia's Dracula and Bram Stoker's Dracula, even if we're limiting it to just their initial appearances before they did their own stuff with the characters. If Goku was a monkey called Sung Wu Kong then it would be more similar to Dracula. Or, indeed, if Castlevannia named their vampire something else. But Toriyama chose to make his character (and the world he inhabits) recognizably different from the classic Monkey King, while Konami chose to make their vampire recognizably similar to Dracula.
 
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DarthEnderX

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I would actually love a general comic book crossover fighting game with Marvel, DC, and other characters like Spawn and the TMNT but at that point it becomes a completely different game.
I mean Injustice 2 is exactly that, just without the Marvel.

Fun Fact: Castlevania Bloodlines introduces John Morris, the son of Quincy Morris (the protagonist of the original Dracula novel). Making the book potentially canon to the timeline of that series.
Which they can only do because the book is public domain. It's not like Bram Stoker is like "Oh yeah, those Castlevania games are totally canon!"
 
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Gengar84

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I mean Injustice 2 is exactly that, just without the Marvel.
I know the TMNT are in Injustice 2 but did it have other comic characters outside of DC? I never really paid much attention to the roster.

This one is more of a personal preference but I’d love it if it were a bit more on the cartoony, less realistic looking side than Injustice. Something akin to Arc System Works’ games but geared more towards a western comic book style instead of anime.

Honestly, I just love the look of Arc System Works’ fighting games. I’m having a hard time imagining a 2D medium like anime ever being translated to 3D models any better than they’re currently doing it. Sometimes it’s hard to tell they’re even models at all. Seeing a future Smash game in that style would be really cool.
 
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Perkilator

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I think Echoes were a missed opportunity to bring back custom moves exclusively for them to better differentiate them from the fighters they're based on. For example, Lucina and Marth shared custom moves in Smash 4, so for Lucina I figured:

B : Dashing Assault
B + Forwards : Effortless Blade
(with all finishers)
B + Up : Dolphin Jump
B + Down : Iai Counter


(Video reference: https://youtu.be/PotBOtJLxJw)

And come on, Flower Bomber was RIGHT THERE for Daisy. (Again, video reference: https://youtu.be/PotBOtJLxJw?t=408)
 

Gengar84

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I think Echoes were a missed opportunity to bring back custom moves exclusively for them to better differentiate them from the fighters they're based on. For example, Lucina and Marth shared custom moves in Smash 4, so for Lucina I figured:

B : Dashing Assault
B + Forwards : Effortless Blade
(with all finishers)
B + Up : Dolphin Jump
B + Down : Iai Counter


(Video reference: https://youtu.be/PotBOtJLxJw)

And come on, Flower Bomber was RIGHT THERE for Daisy. (Again, video reference: https://youtu.be/PotBOtJLxJw?t=408)
Custom moves were a really cool idea but I wish more characters got completely different specials like Palutena instead of variations of their current attacks. On a side note, I’m a little disappointed that Smash Ultimate ended up going with some of Palutena’s most boring specials. Did she really need both a counter and a reflector? Heavenly Light was a really cool and unique move and her other customs were fun too.
 
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Perkilator

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Custom moves were a really cool idea but I wish more characters got completely different specials like Palutena instead of variations of their current attacks. On a side note, I’m a little disappointed that Smash Ultimate ended up going with some of Palutena’s most boring specials. Did she really need both a counter and a reflector? Heavenly Light was a really cool and unique move and her other customs were fun too.
Palutena's Down Special was useful in Ultimate, but I think her Side Special should've been a nerfed Super Speed.
 

fogbadge

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I'm no expert but, I doubt that the protagonists of Final Fantasy and Shin Megami Tensei would fit as alts of Cloud and Joker, whilst the Dragon Quest Heroes do, if only because they share basic abilities and spells. I know for certain the Luminary of DQ11 didn't use all the available spells the character Hero has in Smash, but that's Smash in a nutshell.

We didn't talk about this yet, but what about the job listing from Namco for this "new Nintendo project"?

Could it be......????
you mean the remastering of a nintendo game?
 

Jotari

Smash Journeyman
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Apr 22, 2015
Messages
444
I think Echoes were a missed opportunity to bring back custom moves exclusively for them to better differentiate them from the fighters they're based on. For example, Lucina and Marth shared custom moves in Smash 4, so for Lucina I figured:

B : Dashing Assault
B + Forwards : Effortless Blade
(with all finishers)
B + Up : Dolphin Jump
B + Down : Iai Counter


(Video reference: https://youtu.be/PotBOtJLxJw)

And come on, Flower Bomber was RIGHT THERE for Daisy. (Again, video reference: https://youtu.be/PotBOtJLxJw?t=408)
Well they clearly weren't trying with the Echo fighters to begin with. I mean, they didn't even bother giving them different hit box properties on their normal moves for the fighters introduced in Ultimate. If I remember the one difference people found between Daisy and Peach (vegetables bouncing physics or something) they later patched out! Back in Melee the clones all had the same movesets, but at least the damage and frame data were different enough to actually feel like a different fighter. Echo fighters just looked different without actually being different, to the extent that I'm almost surprised they didn't make Alf an Echo fighter.
Custom moves were a really cool idea but I wish more characters got completely different specials like Palutena instead of variations of their current attacks. On a side note, I’m a little disappointed that Smash Ultimate ended up going with some of Palutena’s most boring specials. Did she really need both a counter and a reflector? Heavenly Light was a really cool and unique move and her other customs were fun too.
I'm glad they kept explosive flame, as that's one of her most fun moves. Heavenly Light is a cool looking move, but it is rather useless as far as actual attacks go. It would have needed to have been revamped significantly to be useful. I think I would have made it so it's current version was a charging animation for a powerful blast. But then they're kind of limited with the way Heavenly light works in Uprising, which is exactly how it works in Smash (only more useful because of different mechanics). I think making all of Palutena's specials based off of powers in Smash might have been a misstep, especially since most of the stuff they gave her are things she does in her boss battle any way (ie take the inexplicable rocket flames out of her rocket jump and you have the attack she uses if Pit gets too close to her in Uprising). Though I suppose you could reduce the size of Heavenly Light, increase how long it's around for and give Palutena free mobility during the attack so it's a form of stage control rather than the sitting duck it makes her now so it would function a bit like Piranha Plant's side special. That would be pretty similar to Uprising and still useful (she does look cool while using it though).

The only one of Palutena's old moves I really miss is Superspeed, but I don't think I would have traded it for explsovie flame (getting rid of Auto Reticle for Superspeed I might get behind though).

I assume custom specials were decided pretty late into Ultimate, hench why they went with a design philosophy of "existing move, but slightly different" for everyone who wasn't Paluetna/Miis (and Megaman for his up special). And then even though they limited it to modified versions of existing moves, it was still way more work to implement than they expected, which is why they never even bothered to make any for the DLC characters. So come Smash Ultimate they were off the table from the start. Which is a shame. I think giving every character two custom specials in SSB4 was a bit ambitious. They could have left it as one alternate and made the one alternate more balanced/unique.
 
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Gengar84

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Well they clearly weren't trying with the Echo fighters to begin with. I mean, they didn't even bother giving them different hit box properties on their normal moves for the fighters introduced in Ultimate. If I remember the one difference people found between Daisy and Peach (vegetables bouncing physics or something) they later patched out! Back in Melee the clones all had the same movesets, but at least the damage and frame data were different enough to actually feel like a different fighter. Echo fighters just looked different without actually being different, to the extent that I'm almost surprised they didn't make Alf an Echo fighter.

I'm glad they kept explosive flame, as that's one of her most fun moves. Heavenly Light is a cool looking move, but it is rather useless as far as actual attacks go. It would have needed to have been revamped significantly to be useful. The only one of Palutena's old moves I really miss is Superspeed.

I assume custom specials were decided pretty late into Ultimate, hench why they went with a design philosophy of "existing move, but slightly different" for everyone who wasn't Paluetna/Miis (and Megaman for his up special). And then even though they limited it to modified versions of existing moves, it was still way more work to implement than they expected, which is why they never even bothered to make any for the DLC characters. So come Smash Ultimate they were off the table from the start. Which is a shame. I think giving every character two custom specials in SSB4 was a bit ambitious. They could have left it as one alternate and made the one alternate more balanced/unique.
Yeah, I mostly just mess around Vs. the AI in Smash so I never really minded a move being less competitively viable but I see your point. I just loved how unique Heavenly Light was. No other move in Smash was remotely similar so I thought that was really cool and it was sad to see it go.

Another obvious character I think could really benefit from completely unique custom specials is Samus. She has a ton of cool power ups from throughout the series that would be a lot of fun.
 

Jotari

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Yeah, I mostly just mess around Vs. the AI in Smash so I never really minded a move being less competitively viable but I see your point. I just loved how unique Heavenly Light was. No other move in Smash was remotely similar so I thought that was really cool and it was sad to see it go.

Another obvious character I think could really benefit from completely unique custom specials is Samus. She has a ton of cool power ups from throughout the series that would be a lot of fun.
I edited in some more comments about Heavenly Light could be used if it came back.

As for Samus, she is probably the biggest dissapointment when it comes to SSB4's custom specials. Not because what she has is bad or anything (though Melee Charge Shot....), but because it would be so ridiculously easy to genuinely reference her game with the design they went with custom specials. Like Turbo Missile and Mega Bombs, why not just call them Seeker Missile and Power Bomb (especially power bombs). Those are things she does, you've given us specials vaguely like them, why not use the existing names and call it a references (Screw Rush could also comfortably have been called Space Jump, though most accurately that would have been of the "no hit box but much better recovery" variation they gave loads of characters)? And would Ice Missiles have been such a crazy idea to implement?

As far as giving her unique custom specials go, she definitely needs the ice beam or some kind of freezing attack. The fact that Samus has been in Smash for over twenty years and has never once been given an attack with a freeze hit box, you know, the primary method in which she deals with the titular enemies of her series, is downright baffling. The speed booster is also a classic attack that would fit neatly into a side special. Space Jump could be more than just a Screw Attack without a hit box if we're getting unique specials, whatever form it would take it would need to be a great recovery though. If Power Bombs were implemented they'd probably just be like her Mega Bombs, though some kind of charging attack really wouldn't be bad. And finally the main thing is her new melee counter, but I think I'd most like that to be her Side Special. I actually did a run down of stuff I'd like to see Samus get in another thread.
 
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Geno Boost

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how do you feel about upgrading some of the alt skins such as :ultalph::ultzombie:, Dark Link into echo fighters?
I think they would be the easiest since they already have a model
:ultalph:can use Rock Pikmin
:ultzombie:can have different specials such as ender pearl throw, gravity block (sand and gravel), trident, spawn baby zombie.
Dark Link can have old Link move set or maybe have different weapons in his specials taken from Zelda Tri Force heroes.
 
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Wonder Smash

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Not really. The first arc of the series did take some inspiration from Journey to the West, but Goku is not the Monkey King. He isn't even a monkey, just a kid with a monkey's tail. Nor is he a king. Nor is Bulma a monk. You can point to a lot more differences between Sung Wu Kong and Goku than you can between Castlevannia's Dracula and Bram Stoker's Dracula, even if we're limiting it to just their initial appearances before they did their own stuff with the characters. If Goku was a monkey called Sung Wu Kong then it would be more similar to Dracula. Or, indeed, if Castlevannia named their vampire something else. But Toriyama chose to make his character (and the world he inhabits) recognizably different from the classic Monkey King, while Konami chose to make their vampire recognizably similar to Dracula.
Goku is the Monkey King. His name Son Goku is the Japanese pronunciation of Sun Wukong. He also doesn't just have a monkey tail either. He transforms into a huge monkey. So yeah, Goku is based on Sun Wukong. Plus, there's also the other things I mentioned such as the floating cloud and staff. And, like I mentioned earlier, there's Oolong, a pig character who is based on Zhu Bajie, a pig character. So the similarities between Goku and Sun Wukong is very clear.

Meanwhile, there's Dracula but what about the Belmonts? I don't recall them in Bram Stroker's novel. And it's not like the one in Castlevania is the actual look from the novel. So this is clearly Konami's own take on Dracula, not a straight up canon version of him.
 
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Jotari

Smash Journeyman
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Apr 22, 2015
Messages
444
Goku is the Monkey King. His name Son Goku is taken from Sun Wukong. He also doesn't just have a monkey tail either. He transforms into a huge monkey. So yeah, Goku is based on Sun Wukong. Plus, there's also the other things I mentioned such as the floating cloud and staff. And, like I mentioned earlier, there's Oolong, a pig character who is based on Zhu Bajie, a pig character. So the similarities between Goku and Sun Wukong is very clear.

Meanwhile, there's Dracula but what about the Belmonts? I don't recall them in Bram Stroker's novel. And it's not like the one in Castlevania is the actual look from the novel. So this is clearly Konami's own take on Dracula, not a straight up canon version of him.
You're repeating yourself now. I'm not disputing that Goku is based off of Sun Wu Kong. He is clearly based off of Sun Wu Kong. He is not literally Sun Wu Kong though. While Dracula literally is Dracula. Put it this way, if Dracula wasn't a free to use IP, there's no way Konami would have been able to call their Transylvanian Vampire living in a castle Count Dracula. If Journey to the West wasn't a free to use IP, Toriyama still could have easily created a monkey boy traveling with a girl to find some mystical Dragon Balls with a transforming pig, because that would be a homage and not copyright infringement. If the Journey to the West copyright holders were particularly litigious they could cause some trouble, but Toriyama would likely win as Goku is clearly a different character with a different history, a different temperament, different motivations and a similar, though still absolutely different design. Castlevannia would even be a discussion, they'd be hastily renaming their count Nosferatu as soon as any of the Dracula ip holders took any notice. Dragon Ball would be considered a parody, Goku's traveling companion wants a life time's supply of strawberries, not ancient Buddhist scrolls revealing the secrets of enlightenment. The whole conceit of Dragon Ball is that it's different to Journey to the West, while the whole point of Dracula in Castlevannia is that he's exactly what you expect Dracula to be.
 
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Wonder Smash

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Oct 8, 2013
Messages
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You're repeating yourself now. I'm not disputing that Goku is based off of Sun Wu Kong. He is clearly based off of Sun Wu Kong. He is not literally Sun Wu Kong though. While Dracula literally is Dracula. Put it this way, if Dracula wasn't a free to use IP, there's no way Konami would have been able to call their Transylvanian Vampire living in a castle Count Dracula. If Journey to the West wasn't a free to use IP, Toriyama still could have easily created a monkey boy traveling with a girl to find some mystical Dragon Balls with a transforming pig, because that would be a homage and not copyright infringement. If the Journey to the West copyright holders were particularly litigious they could cause some trouble, but Goku is clearly a different character with a different history, a different temperament, different motivations and a similar, though still different design. Castlevannia would even be a discussion, they'd be hstily renaming their count Nosferatu as soon as any of the Dracula ip holders took any notice.
Dracula is literally Dracula in his own world, though. He's not Bram Stroker's Dracula. You also mentioned what name they can call a character but Sun Wukong really is Goku's name, just in a different language. In addition to that, the name Goku has been used for numerous characters based on Sun Wukong, as it's really the same name as the original source. Yet, we all know that they're different characters, just like with Dracula.

Heck, Castlevania's Dracula has a demon form and a son named Alucard, none in which I recall being in the novel. So like I said, this Dracula is just simply their own take on Bram Stroker's Dracula, not literally the same character.
 
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Perkilator

Smash Legend
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Yeah, I mostly just mess around Vs. the AI in Smash so I never really minded a move being less competitively viable but I see your point. I just loved how unique Heavenly Light was. No other move in Smash was remotely similar so I thought that was really cool and it was sad to see it go.

Another obvious character I think could really benefit from completely unique custom specials is Samus. She has a ton of cool power ups from throughout the series that would be a lot of fun.
I think Delzethin does a good job of imagining a Samus rework:
 

Gengar84

Smash Hero
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Dec 9, 2009
Messages
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I think Delzethin does a good job of imagining a Samus rework:
I actually watched that recently. I think Delzethin’s moveset is really cool. I’d be happy if Smash ended up going this direction with her. I don’t seem to share a lot of the same taste in characters as he does based on his videos but they’re really well made and thought out so they’re fun to watch regardless.
 
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Jotari

Smash Journeyman
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Apr 22, 2015
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444
Dracula is literally Dracula in his own world, though. He's not Bram Stroker's Dracula. You also mentioned what name they can call a character but Sun Wukong really is Goku's name, just in a different language. In addition to that, the name Goku has been used for numerous characters based on Sun Wukong, as it's really the same name as the original source. Yet, we all know that they're different characters, just like with Dracula.

Heck, Castlevania's Dracula has a demon form and a son named Alucard, none in which I recall being in the novel. So like I said, this Dracula is just simply their own take on Bram Stroker's Dracula, not literally the same character.
I know Goku's name is the same as Monkey's, that's not the point I'm making. I'm saying that they are clearly different characters doing different things for different reasons. While both Draculas are not, they're both generic vampire villains.

Alucard wasn't in the first Castlevannia (or Vampire Killer) game. He didn't appear until Castlevannia 3. Further more, when you think of Castlevannia's Alucard you probably think of this guy

1650139809914.png

But that's not what Alucard looked like in Castlevannia 3. He looked like this.

1650139838965.png


And why do you think they might have changed his design? Because is original design was blatantly a stereotypical Dracula design and they wanted to give him something more original.

It also seems you've never heard of the 1940s film Son of Dracula where the name Alucard comes from.
Not made by Bram Stoker, obviously, but once again early Castlevannia showing their commitment to originality. That being said Alucard is in a closer situation to Goku than Dracula is to Dracula. Castlevannia created Alucard, the son of Dracula who fights with the heroes because he disagrees with his villainous ways (to my knowledge). Likewise Toriyama created Goku, the little monkey boy with a pole that uses the Kamehameha and searches for Dragon Balls. But Castlevannia did not create the evil vampire lord known as Dracula.
 
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ForsakenM

Smash Lord
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Sep 14, 2018
Messages
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I'm sorry guys, but the next Smash game already already has had a leak, and one of the newcomers has been accidentally revealed. Normally I wouldn't share something like this, but I figured you all should know.

Here is the footage.

Sorry about this guys, but that's just how it is, I don't make the rules I just follow and occasionally object against them.

Also, this is clearly just a joke, but YT Clips can't be shared here in video form yet, so I couldn't make it obvious. Sorry in advance.
 
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Wonder Smash

Smash Champion
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I know Goku's name is the same as Monkey's, that's not the point I'm making. I'm saying that they are clearly different characters doing different things for different reasons. While both Draculas are not, they're both generic vampire villains.
No...they really aren't. Not in Castlevania's case. That version of Dracula is also a demon.

It also seems you've never heard of the 1940s film Son of Dracula where the name Alucard comes from.
Oh, really? So what made you think I've never heard of that movie?

Not made by Bram Stoker, obviously, but once again early Castlevannia showing their commitment to originality. That being said Alucard is in a closer situation to Goku than Dracula is to Dracula. Castlevannia created Alucard, the son of Dracula who fights with the heroes because he disagrees with his villainous ways (to my knowledge). Likewise Toriyama created Goku, the little monkey boy with a pole that uses the Kamehameha and searches for Dragon Balls. But Castlevannia did not create the evil vampire lord known as Dracula.
You're making a bunch of weird arguments but in the end, you can't deny that Castlevania's Dracula is their own version of the character. He has his own unique design, powers, and stories, just like Dragon Ball's Goku. Or the Goku from Yuyuki. It's all Sun Wukong but just different versions of him.
 
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Quillion

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Jotari Jotari : I'm pretty sure the point is that Dracula being a public domain character means he is literally owned by everyone and no one at once. Meaning everyone can interpret Dracula how they wish without the Stoker estate breathing down their necks. Sakurai just doesn't want non-video game characters unrelated to Nintendo.
 

chocolatejr9

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I'm sorry guys, but the next Smash game already already has had a leak, and one of the newcomers has been accidentally revealed. Normally I wouldn't share something like this, but I figured you all should know.

Here is the footage.

Sorry about this guys, but that's just how it is, I don't make the rules I just follow and occasionally object against them.

Also, this is clearly just a joke, but YT Clips can't be shared here in video form yet, so I couldn't make it obvious. Sorry in advance.
No, Ryu's already in Smash.
 

HyperSomari64

Smash Master
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Little Nemo is on the Public Domain, and he had a video game for the NES based on the 80's anime film.
Should Nemo can join Smash ?
 

Diddy Kong

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Whatever this argument is about, the Dracula and Goku we'd get into Smash are the ones who originated from videogames.

However, Dracula isn't made up in any recent media of any sorts, he's an ancient myth. I think you can do with that whatever you want in whatever media you'd like. Nobody claims Big Foot or the Loch Ness monster as their intellectual property either.
 

Gengar84

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I think it’s a bit silly to take these kinds of things so seriously. In the end, Sakurai and Nintendo will add whatever they want and no rule or technicality about whether a character is eligible or not is going to prevent them from adding a character if they want to badly enough. Sakurai has gone on record to say that Villager and Ridley wouldn’t work for Smash so he’s been known to change his mind in the past. We’re just here to have fun and speculate on who we’d like to see. I say whatever happens happens and it’s not worth stressing too much over who is technically eligible because those rules could change at any time.
 

Quillion

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I think it’s a bit silly to take these kinds of things so seriously. In the end, Sakurai and Nintendo will add whatever they want and no rule or technicality about whether a character is eligible or not is going to prevent them from adding a character if they want to badly enough. Sakurai has gone on record to say that Villager and Ridley wouldn’t work for Smash so he’s been known to change his mind in the past. We’re just here to have fun and speculate on who we’d like to see. I say whatever happens happens and it’s not worth stressing too much over who is technically eligible because those rules could change at any time.
Which is why it's better to debate whether Sakurai SHOULD change his mind or not. I'd say reserve the non-video game characters to those whose video game adaptations have eclipsed their actual origins. That said, that just leaves an SMT character and The Witcher.
 
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