it'd be 3 not 2Only if we get Tomodachi Life 2 to compensate. I've already accepted that they've been replaced for the hypothetical Nintendo Switch Sports 2...
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it'd be 3 not 2Only if we get Tomodachi Life 2 to compensate. I've already accepted that they've been replaced for the hypothetical Nintendo Switch Sports 2...
Fully agreed with this exact list. I'd probably include Meta Knight over Ridley. Ridley as he is in Ultimate is a rather awkward fighter, and there are Metroid characters like Raven Beak and Sylux. He seems the weakest of these characters listed. But regardless, good choices.
A bunch of post-64 characters who I don't believe are in any danger of being cut. I think anything is fair game past a certain point, but you still gotta shed past a good 25-30 characters before you get even close to that.
Not sure if this holds weight in the end. There are many characters who offer unique archetypes that might get cut. And like you said, Greninja is there already too, so the archetype isn't exactly without a replacement.Also I think people underestimate Sheik's longevity on archetype alone. I'm somewhat conflicted on them compared to some other fighters, enough to put them in the "middling" category, but Sheik is kind of a foundational featherweight "hit and run" type and is Smash's original ninja character. A character archetype that Sakurai is evidently very fond of provided his selection of Greninja and consideration of Ninjara as well.
Yes, Sheik was once a part of a (undercooked) transformation mechanic with Zelda - but I don't feel like this is where their usefulness ends. I get that legacy isn't the be all end all here, and I leave the possibility open for Sheik to be cut after all, but I think Melee was early enough in the series' lifespan for Sheik to be considered a foundational archetypical character for others to be built upon much like the aforementioned Captain Falcon or Fox.
Problem is that Sheik is probably the number one reason they aren't really trying to add another character like that, unless the roster becomes bloated of these types of Zelda one off characters.And as a side note, I find it funny that Zelda is struggling for representation on the roster as is and people are so eager to cut the most flavorful member of that cast. Sheik embodies much of what everyone says they want from Zelda - memorable one-shot characters with strong moveset hooks. But Sheik is, on technicality, a version of Zelda and that gets held against them IMO quite unfairly sometimes. They really aren't at all alike in any way that counts. Anyway, I think Sheik sticks around because if there is such a strong desire for more Zelda content it would feel counterintuitive to essentially shave it down to the basics.
I do believe we need a new Zelda series rep but removing Sheik would make A LOT of people angry.Fully agreed with this exact list. I'd probably include Meta Knight over Ridley. Ridley as he is in Ultimate is a rather awkward fighter, and there are Metroid characters like Raven Beak and Sylux. He seems the weakest of these characters listed. But regardless, good choices.
Not sure if this holds weight in the end. There are many characters who offer unique archetypes that might get cut. And like you said, Greninja is there already too, so the archetype isn't exactly without a replacement.
But sure thing. Sakurai wanted a ninja, and got one with Sheik. It's a popular archetype for sure. That helps a lot. But is she a good representation for a Zelda character ?
Now take Greninja as example. Also a ninja archetype but the big difference is, he fights exactly like that in source material. And also seemingly has timeless popularity. The most popular Pokemon by a recent poll even. Sheik doesn't really hold up to that am afraid.
Problem is that Sheik is probably the number one reason they aren't really trying to add another character like that, unless the roster becomes bloated of these types of Zelda one off characters.
So yeah she's a popular Zelda one off, but her move set itself isn't exactly from Zelda. But her inclusion might've prevented them from including the likes of Midna, Skull Kid, Ghirahim or one of the Champions of Breath of the Wild. I'm saying it might be, cause its all speculation. I do think it's weird however that there never has been a newcomer beyond Toon Link, and he's basically a reskinned Young Link.
Also, the Zelda series seems stuck in just wanting to add multiple versions of Link and Zelda. If we want a change and everyone is so keep on removing the smaller Links, why not remove the secondary Zelda who's functionally not even a Zelda character? At least there's merit in keeping a character as Toon Link, cause he's a preservation of the classic Link move set. Also, I feel like huge gaming icons like Mario and Link do deserve a secondary character on the roster.
I might just be nitpicking but yeah, I don't see Sheik holding up. Not to the same manner as Captain Falcon or Ness at least. In the end, this is just my perspective. And I really don't know what's gonna happen. I just think that she would be a sensible cut if it ever comes down to it. But am quite confident we're not even gonna lose that many characters so yeah.
I put Ridley here for a couple reasons, main one being the context that this is coming off the heels of Ultimate. Assuming we may have to lose some heavy hitters in transition, like some of those big name third parties, I think keeping around one of the headlining, long awaited first party characters without any foreseeable barriers is at least a cushion for that inevitable blow. I'm pretty confident in K. Rool's return for the same reasons but he's got a bit more baggage than Ridley, and obviously he is not the second priority for DK. Meta Knight could be here too but in a drastic, push comes to shove situation I just wanted to acknowledge that Dedede stays first.Fully agreed with this exact list. I'd probably include Meta Knight over Ridley. Ridley as he is in Ultimate is a rather awkward fighter, and there are Metroid characters like Raven Beak and Sylux. He seems the weakest of these characters listed. But regardless, good choices.
Tell this to everyone who wants to remove Jigglypuff. She's literally been in every game, yet people advocate for her removal all the time.I do believe we need a new Zelda series rep but removing Sheik would make A LOT of people angry.
Especially since she's been in every Smash since Melee.
I do think that Toon Link is indeed more essential than Sheik yeah. He's the preservation of the old Link moveset. There hasn't been a time we haven't had a smaller Link. They've been around as long as Sheik.Yall got me ****ed up thinking any of the Linklings are even remotely close to Sheik.
I think you all need to understand that Sheik has significantly transcended her origin in Ocarina of Time as a random exposition plot device and her introduction as a transformation gimmick in Melee. Being real, outside the Zelda reveal, she really isn't important and were it not for Smash Bros, she wouldn't even be a character people mention because honestly she really isn't one, especially compared to the stars of OoT and WW. But in Smash? The game where she has more appearances than either the side Links?
In Smash, she is THE ninja character, both in terms of gameplay function and aesthetic even in the face of characters that have similar appeals like Joker and Greninja. Not only does she form the mechanical foundation for the entire archetype, she is still to this day a wholly unique high-execution playstyle character that they still haven't even come close to replicating in any future characters.
This compared to Floatier Link and Combo'er Link.
So no, I don't think she's on the short-list of potential cuts, now or ever.
In fact, I'll go as far as to say she's probably one of the first characters put in the design docs for smash and serves as a baseline how they design system mechanics around these foundational characters.
I just want to defend my stance on Jigglypuff for a bit. First, I would much rather keep her around than cut her but I feel her situation is a bit different than Sheik’s. Jigglypuff does indeed have seniority over Sheik and I can definitely see that as a solid argument for keeping her around. She’s also got a pretty fun and somewhat unique fighting style, which definitely helps too. The biggest difference is how many more unique Pokemon characters Smash has already with the expectation that every Smash will include at least one more. Zelda hasn’t had a unique newcomer since Melee so cutting one of the few we already have hurts more.Tell this to everyone who wants to remove Jigglypuff. She's literally been in every game, yet people advocate for her removal all the time.
I do think that Toon Link is indeed more essential than Sheik yeah. He's the preservation of the old Link moveset. There hasn't been a time we haven't had a smaller Link. They've been around as long as Sheik.
Sheik might be a popular fighting game archetype but does that overrule being what Smash is about? A celebration of popular Nintendo and other gaming characters. In this sense a secondary Link offers more than a secondary ninja Zelda. Especially since this smaller Link will offer a representation of what Zelda is about way better than Sheik.
I hear you. There is no shortage on Generation 1 Pokemon indeed. I'd argue even that Blastoise and Venusaur also could be mentioned alongside the ones you already listed. Maybe Raichu even.I just want to defend my stance on Jigglypuff for a bit. First, I would much rather keep her around than cut her but I feel her situation is a bit different than Sheik’s. Jigglypuff does indeed have seniority over Sheik and I can definitely see that as a solid argument for keeping her around. She’s also got a pretty fun and somewhat unique fighting style, which definitely helps too. The biggest difference is how many more unique Pokemon characters Smash has already with the expectation that every Smash will include at least one more. Zelda hasn’t had a unique newcomer since Melee so cutting one of the few we already have hurts more.
We’re also a bit oversaturated with Gen 1 Pokémon with Pikachu, Jigglypuff, Mewtwo, and Pokemon Trainer. I’d argue Meowth, Eevee and Gengar would make more sense than Jigglypuff as an additional Gen 1 Pokémon. I think Pokemon might just be in the unfortunate spot that we have to make some cuts in order to bring in newcomers without oversaturating the roster with Pokemon. I do agree that her Smash seniority as one of the original 12 gives her a very compelling argument to stay but she’s got the most going against her compared to the rest of 64’s cast just because of how many options there are for Pokemon.
Yeah, I think it’s mostly subjective. I have a personal disinterest in alternate versions of the same character. ZSS is cool and I’d keep her if I could but she’s pretty low on my priority list because she’s a second version of Samus with a completely unique moveset. I’d rather those resources go to a completely different character than another Samus. It’s also why I don’t really care about Toon Link, Young Link, or Dr. Mario despite being easier additions. I personally prefer echoes like Lucina, Ken, Daisy, and Richter who are all completely separate fighters. Sheik’s a borderline case because, while she is still Zelda, she’s technically a different character since they’re all separate incarnations. That goes for the Links too but the fact that they all look so similar and are called Link makes them feel less like separate characters to me.I hear you. There is no shortage on Generation 1 Pokemon indeed. I'd argue even that Blastoise and Venusaur also could be mentioned alongside the ones you already listed. Maybe Raichu even.
But Jigglypuff is just such an easy addition. Removing her , or just deliberately not working on her seems like a petty reason for a cut. She's just not development heavy, and a 64 veteran on top.
Also regarding Zero Suit Samus? I'd keep her above Sheik myself. She was handpicked as the secondary Metroid character after all. Probably because she is Samus herself. She had many playable roles in Metroid. That's a big plus in this case. Outside of the Hunters, there hasn't been any other case like that in Metroid. There's also Zero Mission, the one game that pushed for her playable status most likely.
I don't know. Maybe it's just me. I just prefer a character's overall value outside of Smash as a more legitimate reason to keep a character in than whatever happens and is valued in Smash. Might seem counterintuitive for most, but the nature of Smash is being the biggest icons in gaming crossing over. So to me it means that iconic status beyond Smash is the most important.
So this means that indeed, a character like Toon Link or Chrom, whom many would cut in a heartbeat, have more value to me than Sheik. Because we can give Toon Link and Chrom different and more unique move sets , but Sheik will forever remain that one off disguise of Zelda in Ocarina of Time who has yet to reappear in a next game.
It's all perspective indeed. And we don't know the approach Sakurai takes.Yeah, I think it’s mostly subjective. I have a personal disinterest in alternate versions of the same character. ZSS is cool and I’d keep her if I could but she’s pretty low on my priority list because she’s a second version of Samus with a completely unique moveset. I’d rather those resources go to a completely different character than another Samus. It’s also why I don’t really care about Toon Link, Young Link, or Dr. Mario despite being easier additions. I personally prefer echoes like Lucina, Ken, Daisy, and Richter who are all completely separate fighters. Sheik’s a borderline case because, while she is still Zelda, she’s technically a different character since they’re all separate incarnations. That goes for the Links too but the fact that they all look so similar and are called Link makes them feel less like separate characters to me.
I also value a character’s visual design, personality, and moveset over franchise legacy. If a character only showed up once but left a big impact or had a really cool design and fun moveset potential, I’d value that over a character that comes back all the time but doesn’t offer anything as interesting. That’s not to say legacy doesn’t matter at all. It’s still important, just not the main priority for me. Again, it’s mostly subjective.
As for being petty for not prioritizing Jigglypuff despite being easier to include than a fully unique newcomer, I disagree. It just means the developers had other priorities, not that they have anything against Jigglypuff as a character. Lucas and Roy didn’t make the base game of Smash 4 and Wolf didn’t come back until Ultimate despite all of them being variations on existing characters. I don’t think that meant they were being petty, just that they wanted to focus efforts on other characters at the time.
Agreed. I still have a lot of hope we’ll see less cuts than people are fearing. We may not get literally every character back but I don’t think they’re going to Thanos snap the roster either. I’m expecting a starting roster size of around Ultimate’s base pre DLC with an extended DLC rollout. That’s one reason I prefer to focus on newcomers than stress about who is or isn’t coming back. It’s a fun exercise every once in a while but it gets pretty tiring for me after a while and really demoralizing if I buy into everything.It's all perspective indeed. And we don't know the approach Sakurai takes.
Honestly, concerning Brawl for example, I never would've brought back Sheik or Ice Climbers over Mewtwo for example. Neither Mr.Game & Watch, or even Falco. Yet look at what happened.
We don't know the procedures. Neither the priorities. I do think that characters with a strong Nintendo legacy and otherwise strong iconic status will be the highest priority.
I do think we have a general idea of who is absolutely safe. The unsafe ones are the more icky ones to predict.
Then again. I doubt we're gonna have that many cuts anyway.
Well I think the alternatives are either a drastically reduced roster size to the point that we lose a ton of fan favorites and only get a few of the most mainstream additions in return or Ultimate 2, which brings everyone back at the expense of meaningful single player and side modes. I think Ultimate’s starting roster size with about 15 cuts and 15 newcomers keeps the game fresh while leaving enough room for a good amount of newcomers and modes. Ideally, we get a much larger starting roster in addition to a ton of single player content but I fear that’s asking for too much. People are also very doubtful on getting another ambitious story mode regardless of the roster size so I’m not sure what’s left to be excited for in the event of a Thanos snap.I kinda hope ultimate's basegame size isn't what we start at next time, just because that feels like an "anti-sweetspot" for me. That would still require that everything else in the game gets stretched thin in service of quantity over quality, but then that quantity can't quite stack up to Ultimate's back-of-the-box selling point so it's like why go this hard on quantity again when you could instead go in new directions gameplay and game mode wise?
I'd rather the next smash feel as different from ultimate as possible instead of it feeling like "we want as much roster as possible in this engine again but alas the constraints of reality are very apparent".
Why would one actively want a smaller roster ? We don't know the approach of this next game yet. Fact remains that the timeframe is up for a new Smash right about now, big chance something has been development for quite a while already. Maybe this next one takes more time in order to get absolutely everything right?I kinda hope ultimate's basegame size isn't what we start at next time, just because that feels like an "anti-sweetspot" for me. That would still require that everything else in the game gets stretched thin in service of quantity over quality, but then that quantity can't quite stack up to Ultimate's back-of-the-box selling point so it's like why go this hard on quantity again when you could instead go in new directions gameplay and game mode wise?
I'd rather the next smash feel as different from ultimate as possible instead of it feeling like "we want as much roster as possible in this engine again but alas the constraints of reality are very apparent".
I pretty much agree with this. While I’d really like to see everyone come back again, I’d take the trade of some cuts if that means more newcomers and new content. It does feel pretty pointless to go for Ultimate Deluxe with minimal new content when Switch 2 is backwards compatible. I agree the next game should try to stand out from Ultimate but that doesn’t have to mean a drastically scaled back roster, just some changes to keep it fresh. If anything, the backwards compatibility is a reason NOT to Thanos snap the roster because without some really ambitious changes, I think a lot of people would just stick to Ultimate. I have no idea what those ambitious changes would be. For me, a few updates to veterans doesn’t make up for losing at least a third of the roster.My guess is probably like this one random tweet:
EDIT: just gonna screenshot it
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My thoughts exactly.My guess is probably like this one random tweet:
EDIT: just gonna screenshot it
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I’m glad I never used Twitter so it didn’t really affect me too much personally. I tend to avoid social media in general besides forums like this. It looks like they’re all following in Twitter’s footsteps. I think I made the right choice many years ago not to engage in any of that.My thoughts exactly.
(On a side note, I have to commend those who are still willing to stay on Twitter even after how much Elon's ****ed it up)
TBH I always saw that as the reason to why Project M (especially in comparison to other gameplay overhaul mods) managed to make it so big, because it came at the right time in 2012/really 2013, that transitional period between Brawl and Smash 4 and also where Melee competitive play started to really come back into the spotlight thanks to EVO 2013 and The Smash Brothers documentary, as well as the public opinion on vanill Brawl souring a bit.All this speculation about the next Smash that hasn't been announced and likely some ways off makes me miss the days of PlayStation All-Stars when we had another game's roster to speculate on and made waiting for the next Smash a lot more easier.
More interaction between the characters could also be a big major feature in Smash 6. The question is how they would go about it.I pretty much agree with this. While I’d really like to see everyone come back again, I’d take the trade of some cuts if that means more newcomers and new content. It does feel pretty pointless to go for Ultimate Deluxe with minimal new content when Switch 2 is backwards compatible. I agree the next game should try to stand out from Ultimate but that doesn’t have to mean a drastically scaled back roster, just some changes to keep it fresh. If anything, the backwards compatibility is a reason NOT to Thanos snap the roster because without some really ambitious changes, I think a lot of people would just stick to Ultimate. I have no idea what those ambitious changes would be. For me, a few updates to veterans doesn’t make up for losing at least a third of the roster.
Mario | Luigi | Peach | Daisy | Toad | Bowser | Bowser Jr. | Yoshi | Wario | Donkey Kong | Diddy Kong | Mr. Game & Watch |
Link | Zelda | Sheik | Ganondorf | Skull Kid | Kirby | Meta Knight | King Dedede | Bandana Waddle Dee | Villager | Isabelle | Tom Nook |
Pikachu | Pokémon Trainer | Lucario | Mewtwo | Ceruledge | Samus | Dark Samus | Ridley | Olimar | Inkling | Octoling | D. J. Octavio |
Marth | Lucina | Ike | Byleth | Fox | Ness | Captain Falcon | Shulk | Min Min | Officer Howard | Ring & Ring Fit Trainee | Banjo & Kazooie |
Sonic | Shadow | Pac-Man | Mega Man | Proto Man | Hero | Monster Hunter | Steve | Mii Brawler | Mii Swordfighter | Mii Gunner | Random |
Tbf that's also because Nintendo is very anti-mod and pretty much struck down the option of playing M at anything they had a hand in. We can't know if M could've had more of a legacy post-4 because Nintendo artificially cut it off at the pass.It's not too surprising in hindsight that it began to fall from relevance the moment Smash 4 came out and Nintendo began sponsoring tournaments, which IIRC is what lead to Project M being dropped from them.
This is almost certainly the case. Like I mentioned previously, Sakurai's last video had him state that the development for his new game began on April 2022. It's been 33 months since then. For comparison, Ultimate's development took 34 months. This new game will be the Smash Bros with the longest development ever.Maybe this next one takes more time in order to get absolutely everything right?
And my counter to that is Ultimate was literally Iwata's final request to Sakurai and to essentially force Sakurai to work on Smash non-stop for well over a decade is overkill.I've said this before, but my main argument against that is, well, I'd be genuinely surprised if Nintendo let Sakurai work on an original thing (i.e KI Uprising) instead of just repeating what they did with Ultimate and get Smash out for the new console as early as the second year. Unless they're gonna get someone else to direct it...
I'm willing to take a (temporary) loss of EiH if it results in a new art style that I consider an improvement.My guess is probably like this one random tweet:
tbh I don't think he's really being "forced" to work on Smash, it sounds like something he's always willing to do.And my counter to that is Ultimate was literally Iwata's final request to Sakurai and to essentially force Sakurai to work on Smash non-stop for well over a decade is overkill.
Let him do something else as a buffer.
What makes you think that? Sonic’s more relevant now that it has been in decades thanks to the success of the movies and its characters are highly requested. While it’s no guarantee, I think there’s a strong case to be made for a second character. Shadow is currently being heavily promoted right now but that may have come too late to influence the base game. Still, he and other Sonic characters were already very popular before the movies. Even way back in Brawl, Shadow was by far the most commonly modded character. It felt like every couple of weeks, someone else made their own Shadow mod over Sonic. We’ll just have to wait and see though. It’s possible you’re right but I’d personally put Shadow as one of the most likely third party newcomers.Hate to say it but Shadow's chances are getting really overrated at this point. Like, unless they go out of their way to ask Sega what they were prioritizing for sonic in the coming years id honestly expect that another sonic character doesn't even happen base game.
While I'd agree the new stuff revolving around Shadow doesn't really help him, I do think he's a likely second pick for a Sonic character assuming Sephiroth wasn't just a fluke and we are getting second picks from 3rd party series now.Hate to say it but Shadow's chances are getting really overrated at this point. Like, unless they go out of their way to ask Sega what they were prioritizing for sonic in the coming years id honestly expect that another sonic character doesn't even happen base game.
I think it be like in Smash 4 where the older characters get shadow dropped in the official website or social media but the new characters get a direct or big trailer announcement.What character reveal style do you want for Smash 6? Brawl era dojo style? Smash 4 with a dojo lite and the splash reveals or Ultimate with big direct reveals?
I think he would have still done a Smash 5 regardless but it wouldn’t be as ambitious (everyone is here wouldn’t exist) and he wouldn’t have started development almost automatically after DLC was done for Smash 4.And my counter to that is Ultimate was literally Iwata's final request to Sakurai and to essentially force Sakurai to work on Smash non-stop for well over a decade is overkill.
It’s possible that Sakurai prefers to work on Smash to other projects. I say let him work on what he’s most passionate about. If that’s Smash, cool, if not, that’s good too.And my counter to that is Ultimate was literally Iwata's final request to Sakurai and to essentially force Sakurai to work on Smash non-stop for well over a decade is overkill.
Let him do something else as a buffer.
There was Project Plus but the hype went down after Knuckles was announced and the fact that updates are mostly just patches, costumes and stages.We can't know if M could've had more of a legacy post-4 because Nintendo artificially cut it off at the pass.
Shadow was a popular character, and a popular Smash request, even before Sega started pushing him more. I could easily imagine him being considered, especially with Sephiroth getting in.Hate to say it but Shadow's chances are getting really overrated at this point. Like, unless they go out of their way to ask Sega what they were prioritizing for sonic in the coming years id honestly expect that another sonic character doesn't even happen base game.
Yeah, and if Shadow misses the base game, the current push could still help his chances as DLC.Shadow was a popular character, and a popular Smash request, even before Sega started pushing him more. I could easily imagine him being considered, especially with Sephiroth getting in.
I see no way how Xenoblade gets knocked down to just Shulk. No Pythra, no newcomer for 3…I attempted a slightly bigger roster than normal:
Mario Luigi Peach Daisy Toad Bowser Bowser Jr. Yoshi Wario Donkey Kong Diddy Kong Mr. Game & Watch Link Zelda Sheik Ganondorf Skull Kid Kirby Meta Knight King Dedede Bandana Waddle Dee Villager Isabelle Tom Nook Pikachu Pokémon Trainer Lucario Mewtwo Ceruledge Samus Dark Samus Ridley Olimar Inkling Octoling D. J. Octavio Marth Lucina Ike Byleth Fox Ness Captain Falcon Shulk Min Min Officer Howard Ring & Ring Fit Trainee Banjo & Kazooie Sonic Shadow Pac-Man Mega Man Proto Man Hero Monster Hunter Steve Mii Brawler Mii Swordfighter Mii Gunner Random
I've been saying that we'd probably get SSB4 numbers, but barring any sort of dev sync like 2 versions or something, I think a slightly higher number is a pretty reasonable expectation as well.
I do think Sheik was not a low priority in 4, though I also think Zelda was very high priority and Sakurai very likely originally planned to keep her as-is before the 3DS proved too big an issue. So I'm not sure if Sheik simply benefitted in priority from the attachment to Zelda. It's an open question. In any case, I do think the situation for Sheik is worse now than in 4, with that ego of Zelda being more squarely in the rearview and more cuts in general likely being on the table, especially for longer-term but ultimately expendable franchise inclusions like this.I just think if there was ever a time to consider cutting Sheik it would've been in Smash 4 when transformations were discovered to not be feasible and Squirtle and Ivysaur were already out the door lol
I suppose the counter to that is a lot of said competition may not have been feasible or seriously considered then but might be now. Like Duck Hunt. And possibly now others such as Excitebike, Murasame Castle, or FDC. I also have no idea what Sakurai's thoughts, if any, were on Pit possibly filling the NES retro spot in Melee, but that's neither here nor there.as for the Ice Climbers, let's not forget the team wanted an NES character and they were up against Excitebiker, Balloon Fighter, Bubbles, and Urban Champion, but the others failed in certain aspects to become playable
Yeah. I only think that will happen if the roster gets severely cut down to Brawl-size or even smaller than that.I see no way how Xenoblade gets knocked down to just Shulk. No Pythra, no newcomer for 3…