SMAASH! Puppy
Smash Legend
My point was that these iterations of the characters are considered to be of gaming origin, otherwise they wouldn't be there.Dracula and Medusa would like a word.
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My point was that these iterations of the characters are considered to be of gaming origin, otherwise they wouldn't be there.Dracula and Medusa would like a word.
Right, which is the same for Okami’s Amaterasu and Warriors Orochi’s Orochi. Dynasty Warriors characters are also pretty distinct from their historical counterparts but that one’s more debatable whether they should be eligible or not.My point was that these iterations of the characters are considered to be of gaming origin, otherwise they wouldn't be there.
it sounds like you’re just mad about the comparison.Nah. Peach had plenty of potential even before Showtime (which is a worse game than SPP and offers less moveset potential but whatever), as evident by her already existing moveset, which despite being a product of 2001, is one of the most reference-heavy movesets in Melee.
Anyway, this hypothetical just isn't accurate in any way. Peach would never find herself in a similar position to a Waddle Dee wearing a headscarf, or a Toad with blue spots.
you mean the most famous cartoon character of all who you probably have to license separately and pis probably far more expensive?Considering Mickey and friends didn't even make cameos (unless the Micky emblem keychain counts) I'd say that no character that isn't considered to be of video game origin isn't allowed to appear in any capacity.
Yes, there is. This community is full of people who make excuses to justify every single character who isn't playable not being such, and the excuses even applied to Ultimate's newcomers before they were confirmed:Just because a character you like is deemed boring doesn't mean there has to be some sort of overarching mentality behind it that affects other (more important) characters.
That's just a typical case of misquoting Sakurai. He never even said that. He said he was too slow to be in Smash, and yet here he is.Ridley's too big.
"Ridley's too big" was a thing before Sakurai ever commented on the lack of playable Ridley.That's just a typical case of misquoting Sakurai. He never even said that. He said he was too slow to be in Smash, and yet here he is.
He actually did say something to the effect of "too big" post-Smash For.That's just a typical case of misquoting Sakurai. He never even said that. He said he was too slow to be in Smash, and yet here he is.
Well, to be honest, if someone like Peach had SOMEHOW missed out on this series for 25 years (obviously a ridiculous premise) I think we’d have come up with a dozen excuses for why. It wouldn’t make much sense so you could only surmise someone doesn’t see the potential or value in it. Many would probably defend this status quo by default, in tandem with your point.My answer, Peach. I swear if Peach wasn't already in people would act like she's the most boring idea ever and the series would be better off with Geno or Waluigi
Total agree some I would like to see:Lot of characters are missing stuff that could be in Taunts or Victory animations such as Sheik’s harp, Young Link’s Fairy Ocarina and etc.
Not only Ultimate because that’s also the case with Cloud where he was dismissed by some because he wasn’t really associated with Nintendo.Yes, there is. This community is full of people who make excuses to justify every single character who isn't playable not being such, and the excuses even applied to Ultimate's newcomers before they were confirmed:
I have no attachment to any of those franchises.Will you ever add an Asuka Senran Kagura Mii costumes to your list? or a Hyperdimension Neptunia one? even Shiren the Wanderer?
It would be hilarious if Meowth just had Wolverine's moveset.And I’ll always hold that Meowth would be a fantastic inclusion. Nothing fancy required. Just a rushdown fighter with claws, like Wolverine or Felicia.
Hard pass.You know what’d be a cool ”surprise pick” that I’ve rarely seen anyone discuss here? Promoting Master Hand to a playable character.
No idea why you're throwing shade at being a Boss. It's the 2nd most prestigious thing you can be in Smash.I know a lot of people look down upon Smash’s original characters, but Master Hand has clearly been around long enough to be a bit more than just some thing they threw in to be a boss.
What I think would really help is if we had a fun side mode that let players play as the bosses and assist trophies. It wouldn’t really need to be balanced for competitive play and they wouldn’t need any extra moves than they already have, just something fun for players to play around with. I think something like that would really help keep bosses from feeling as much like consolation prizes. A lot of people really enjoyed being able to finally control Master Hand in World of Light so this would be a fun extension to that.I have no attachment to any of those franchises.
It would be hilarious if Meowth just had Wolverine's moveset.
Hard pass.
No idea why you're throwing shade at being a Boss. It's the 2nd most prestigious thing you can be in Smash.
Well yeah but I wasn't going to list every single excuse people made to justify (insert character here) not being playable until they were confirmed to be. I couldn't even if I wanted to, I was too young to partake in pre-release Melee discussions so I have no idea what people were saying to justify the lack of playable Peach or Bowser in 64.Not only Ultimate because that’s also the case with Cloud where he was dismissed by some because he wasn’t really associated with Nintendo.
now that will bump up the age rating-Snake smoking a cigar
I have to assume if Bowser had any detractors early on (I doubt it) they would chalk it up to his size and, at the time, his odd proportions. 64 Bowser ended up being the foundation for Melee and Brawl but maybe someone could have looked at that and believed it would be awkward.Well yeah but I wasn't going to list every single excuse people made to justify (insert character here) not being playable until they were confirmed to be. I couldn't even if I wanted to, I was too young to partake in pre-release Melee discussions so I have no idea what people were saying to justify the lack of playable Peach or Bowser in 64.
For me personally with Master Hand, it’s because it’s pretty tired and boring having him be in the exact same role for the last 25 years. Having him playable as a standard character would put him in a new light. It’d be extremely refreshing.No idea why you're throwing shade at being a Boss. It's the 2nd most prestigious thing you can be in Smash.
Bosses I could get behind.What I think would really help is if we had a fun side mode that let players play as the bosses and assist trophies. It wouldn’t really need to be balanced for competitive play and they wouldn’t need any extra moves than they already have, just something fun for players to play around with. I think something like that would really help keep bosses from feeling as much like consolation prizes. A lot of people really enjoyed being able to finally control Master Hand in World of Light so this would be a fun extension to that.
I think it depends how much work it would take to map the fighters to a player controlled button layout. If it’s something relatively quick and easy, I’ll gladly take whatever extra content I can get. I do agree with you that bosses would be the main selling point of the mode. The Assist Trophies are just a fun little extra if it’s easy enough to implement.Bosses I could get behind.
But I see absolutely no reason to make Assist Trophies playable. At that point, make what ever fighter-sized ones you have fully playable characters.
The reason why they’re Assist Trophies is largely because they weren’t as high priority as the characters that did make it, for whatever reason that may be. Either due to not as much fan demand or limited moveset potential. A lot of them are here specifically because many people wanted them to be playable. Like I said, if it’s too much work, there’s no need to do it but if it’s something relatively quick and easy to do, I don’t see the harm in giving players something fun to mess around with.Playable Assists don't make any sense. These characters were decidedly not added as fighters for one reason or another and put as summons as a consolation prize of sorts.
To have them playable in any form, even with a restricted move pool defeats the entire purpose of their existence.
Master Hand being Fighter 00 would go insanely hardYou know what’d be a cool ”surprise pick” that I’ve rarely seen anyone discuss here? Promoting Master Hand to a playable character. He has a long-standing legacy with perfect attendance within Smash, he has ongoing relevance, he has a super unique silhouette, and he has moveset potential that nobody else would have. Everyone who’s played any amount of singleplayer in any Smash game knows who Master Hand is, so he definitely wouldn‘t be a nobody. Don’t tell me it wouldn’t be fun punching people with a giant fist, blasting them with fingerguns, and more.
I know a lot of people look down upon Smash’s original characters, but Master Hand has clearly been around long enough to be a bit more than just some thing they threw in to be a boss.
On a side note, having him as a boss feels kinda stale to me since he’s been the boss for so long, and adding some new moves each game doesn’t change that. Having him be a regular character would be really refreshing.
Crazy Hand could logically be a semiclone or Echo, but I‘m not sure if they’d want do that since it might get confusing if a match has both Master Hand and Crazy Hand in their default skins.
There's no harm in the gesture I guess, but like Golden said, if they bother to put in the work to make an AT playable then what's the point of being an AT anymore? The role of an assist is specifically to not be playable.The reason why they’re Assist Trophies is largely because they weren’t as high priority as the characters that did make it, for whatever reason that may be. Either due to not as much fan demand or limited moveset potential. A lot of them are here specifically because many people wanted them to be playable. Like I said, if it’s too much work, there’s no need to do it but if it’s something relatively quick and easy to do, I don’t see the harm in giving players something fun to mess around with.
Either way, the main idea was the playable bosses and I’m not going to get too hung up on whether Assists are playable as well. If they are, that’s a cool bonus to play around with. If it’s too much work to be worth it, that’s totally fine too.
That’s fair, like I said, it entirely depends on how much extra work it is. I don’t actually have the answer to that. If it’s as simple as just mapping what’s already there to a controller, it shouldn’t be much work at all in theory but I could be wrong. If they end up taking a significant amount of work, I agree it’s not worth the effort.There's no harm in the gesture I guess, but like Golden said, if they bother to put in the work to make an AT playable then what's the point of being an AT anymore? The role of an assist is specifically to not be playable.
If I give Zero animations for walking, running, jumping, taking damage, a couple attacks equivalent to jab and tilts plus some specials, add stats/attributes and program him for player control why leave him unfinished? There's not really an in between here. The extra work to make an AT playable should, well, make them playable.
It just makes a lot more sense to add a few more full characters than to spend all those resources making 30+ ATs with "half" movesets.
It just feels like a monkey's paw for people who want an AT to become playable.That’s fair, like I said, it entirely depends on how much extra work it is. I don’t actually have the answer to that. If it’s as simple as just mapping what’s already there to a controller, it shouldn’t be much work at all in theory but I could be wrong. If they end up taking a significant amount of work, I agree it’s not worth the effort.
The whole conclusion the thread made was people saying a character would be too boring is a bad argument because it's relative.Μost copium take ever. Just because a character you like is deemed boring doesn't mean there has to be some sort of overarching mentality behind it that affects other (more important) characters. Bandana Dee is comparable to Toad, not Peach. And guess who isn't in Smash.
Yeah, I guess that’s true. I hadn’t considered that. I’m not really super invested in the idea so it’s fine if they don’t do it. I thought it could be a fun little extra but I’d hate for it to kill the chances of existing Assists as fully playable characters in later installments. The bosses were always the main idea.It just feels like a monkey's paw for people who want an AT to become playable.
When people say they want Waluigi or Isaac or Knuckles or whoever playable, they want them to be able to fight against the already-playable roster, not just each other.
Huhhhhhhhh.....I hope what I'm writing doesn't spoil it for anyone, but does everyone see Virtual Pet as a subgenre of the Simulation video games category? I'm writing this because even though it's a subgenre of the Simulation video games category, some people see virtual pets as just toys not as video games. The Digimon franchise as it is known started as a virtual pet, I want to hope that Agumon, who is the mascot of the Digimon franchise, has some chances to come as a newcomer to the Super Smash Bros. series, after all, the Digimon franchise was created by Bandai and WiZ. WiZ merged with PLEX International design and Bandai with Namco and became Bandai Namco. WiZ and PLEX International design became a subsidiary of Bandai Namco Holdings. Super Smash Bros. 4 and Super Smash Bros. Ultimate were developed by Sora Ltd. and Bandai Namco Studios. So I can assume that Agumon has some chances to come as a newcomer to the Super Smash Bros. series, since Virtual Pet is a subgenre of the Simulation video games category.
I loved Digimon Cyber Sleuth and Hacker’s Memory and had fond memories of the original Digimon World so I’d be happy to see a Digimon in Smash. The only problem for me is that I’m not a big fan of Agumon specifically, who is basically the Pikachu of the series and most obvious choice. My favorites are Ogremon, Meramon, Titamon, Gaiomon, and TyrantKabuterimon. I don’t think any of them have much a chance compared to Agumon though. Still, it would be cool to see a Digimon in Smash at all.I hope what I'm writing doesn't spoil it for anyone, but does everyone see Virtual Pet as a subgenre of the Simulation video games category? I'm writing this because even though it's a subgenre of the Simulation video games category, some people see virtual pets as just toys not as video games. The Digimon franchise as it is known started as a virtual pet, I want to hope that Agumon, who is the mascot of the Digimon franchise, has some chances to come as a newcomer to the Super Smash Bros. series, after all, the Digimon franchise was created by Bandai and WiZ. WiZ merged with PLEX International design and Bandai with Namco and became Bandai Namco. WiZ and PLEX International design became a subsidiary of Bandai Namco Holdings. Super Smash Bros. 4 and Super Smash Bros. Ultimate were developed by Sora Ltd. and Bandai Namco Studios. So I can assume that Agumon has some chances to come as a newcomer to the Super Smash Bros. series, since Virtual Pet is a subgenre of the Simulation video games category.
I think that the "Digimon is not a game" crowd is being a tad...elitist? Not sure if that's the correct word, but to be fair, it isn't completely incomprehensible. Tomogatchis and things of the like are considered toys, and are ridiculously low tech compared to what people are used to for a gaming console.I hope what I'm writing doesn't spoil it for anyone, but does everyone see Virtual Pet as a subgenre of the Simulation video games category? I'm writing this because even though it's a subgenre of the Simulation video games category, some people see virtual pets as just toys not as video games. The Digimon franchise as it is known started as a virtual pet, I want to hope that Agumon, who is the mascot of the Digimon franchise, has some chances to come as a newcomer to the Super Smash Bros. series, after all, the Digimon franchise was created by Bandai and WiZ. WiZ merged with PLEX International design and Bandai with Namco and became Bandai Namco. WiZ and PLEX International design became a subsidiary of Bandai Namco Holdings. Super Smash Bros. 4 and Super Smash Bros. Ultimate were developed by Sora Ltd. and Bandai Namco Studios. So I can assume that Agumon has some chances to come as a newcomer to the Super Smash Bros. series, since Virtual Pet is a subgenre of the Simulation video games category.
Well Pokemon has dipped its toes into virtual pet territory before soI hope what I'm writing doesn't spoil it for anyone, but does everyone see Virtual Pet as a subgenre of the Simulation video games category? I'm writing this because even though it's a subgenre of the Simulation video games category, some people see virtual pets as just toys not as video games. The Digimon franchise as it is known started as a virtual pet, I want to hope that Agumon, who is the mascot of the Digimon franchise, has some chances to come as a newcomer to the Super Smash Bros. series, after all, the Digimon franchise was created by Bandai and WiZ. WiZ merged with PLEX International design and Bandai with Namco and became Bandai Namco. WiZ and PLEX International design became a subsidiary of Bandai Namco Holdings. Super Smash Bros. 4 and Super Smash Bros. Ultimate were developed by Sora Ltd. and Bandai Namco Studios. So I can assume that Agumon has some chances to come as a newcomer to the Super Smash Bros. series, since Virtual Pet is a subgenre of the Simulation video games category.
Come to think of it, aren't video games considered toys as well? I mean, not all toys are video games, of course, but I can see Tomogatchis be considered toys now, especially with how you put it.I think that the "Digimon is not a game" crowd is being a tad...elitist? Not sure if that's the correct word, but to be fair, it isn't completely incomprehensible. Tomogatchis and things of the like are considered toys, and are ridiculously low tech compared to what people are used to for a gaming console.
Of course, since the pet sim toys are vehicles for an electronic pet sim, it kinda makes them a tiny handheld arcade cabinet, and the games you play on them are very much a recognized genre as you said: Effectively, they're a sort of proto-nintendogs. As far as eligibility goes, I don't see why not.
I would be very interested to see how they'd handle a Digimon character though. Would they just focus on Digivolution? Would they incorporate the pet sim aspect of the series? Would they pull mechanics from the other games?
Dunno how they'd do the pet simulation aspect, but it would be really interesting if doing poorly on the pet sim meter or Digivolving before having enough stuff or whatever you get Numemon or SkullGreymon. The former would be super weak and light (and maybe doesn't even have a complete moveset), while the latter would be quite powerful, but constantly taking damage on top of being a featherweight or something like that.
Looking it up, I'd say by definition "yes", by consensus "no". They're way too expensive to be considered toys, though that might just be what you'd tell a child.Come to think of it, aren't video games considered toys as well? I mean, not all toys are video games, of course, but I can see Tomogatchis be considered toys now, especially with how you put it.
Ah, that makes sense.Looking it up, I'd say by definition "yes", by consensus "no". They're way too expensive to be considered toys, though that might just be what you'd tell a child.
What I meant to say was that most people wouldn't consider a gaming console to be a toy because of how expensive it is, even though by definition, it is one.Ah, that makes sense.
Doesn't a Virtual Pet play kind of like a video game, or more than kind of? Any significant differences between a Virtual Pet and a video game if there are any?
This guy gets itIt just feels like a monkey's paw for people who want an AT to become playable.
When people say they want Waluigi or Isaac or Knuckles or whoever playable, they want them to be able to fight against the already-playable roster, not just each other.