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"Magic programming BS" doesn't make models and animations for 100 newcomers sprout out of thin air.Just watch Sakurai pull some more magic programming BS out of his ass again for the next Smash and we get over 100 characters AND EiH AGAIN.
I mean, if the good AI(Basically, not generative AI) of making work simpler and easier for developers gets better, I wouldn't be surprised if at the least, we don't need to worry about cuts for Nintendo characters. 3rd Party characters are still a different matter since licensing and whatnot.Just watch Sakurai pull some more magic programming BS out of his ass again for the next Smash and we get over 100 characters AND EiH AGAIN.
The magic programming BS in question:Just watch Sakurai pull some more magic programming BS out of his ass again for the next Smash and we get over 100 characters AND EiH AGAIN.
Ultimate added 13 unique characters and 5 clones from the previous game. Sounds pretty decent to me.Neither was Ultimate. Still had barely any unique newcomers pre-DLC.
Unique newcomers. Did you read that part? Newcomers. As in characters you couldn't play as in previous Smash games.Ultimate added 13 unique characters and 5 clones from the previous game. Sounds pretty decent to me.
It sure will have the netcode of one thoughThe next Smash Bros. isn't going to be an indie production.
I hate to go "how can I make this about my roster again," but speaking from first-hand experience in trying to make a roster, 50 characters is still a really tight crunch. You're juggling veterans, popular requests that haven't shown up in newer games that often, and newcomers who debuted/got big in the Switch era - And that's before you even get into third-parties. I tried to limit each series' fighter count to only four tops, I still lost some fighters I'd much rather keep. Even if you're more conservative with newcomers and prioritize towards preserving veterans, it's still gonna be tough to get a satisfying lineup if the roster's still around base-Smash 4 levels60 is the lowest the roster can go before people turn on the game for being too small relative to Ultimate. Let's try making a roster with 50 characters to demonstrate why that is:
Regardless of who the final veteran is and whoever the 15 newcomers are, I don't think this roster is salvageable. Even if you got rid of Game & Watch, Ganondorf, Ness, or other crazy **** like that, there's not enough room to tilt the arrow. Most franchises' representation has been gutted back to somewhere between Melee and Brawl (probably closer to 64 for Pokemon). About 80% of the developments that Smash's roster has seen in the past decade are gone.
- Let's assume there are 35 veterans and 15 newcomers.
- Obviously, you have to have the original 8, so that's almost a quarter of your veterans right there (8/35).
- Any ongoing Nintendo franchise will have at least one rep, so let's add , , , , , and (14/35).
- , , and , while the stars of inactive franchises, come from very fondly remembered games and are popular Smash staples, so they'll almost certainly be in the game (17/35).
- There're going to be some third parties in this game for sure. Everyone seems to agree , , , , and are safe regardless of what happens (22/35).
- , , and make money (25/35).
- , , , , , , and are pretty universally agreed to be guaranteed additions (32/35).
- It's very unlikely that none of the retro characters will return or that Pokemon will have one veteran, so let's add and (34/35).
These aren't "people are being unreasonable and expecting Everyone is Here Again + Knuckles"-tier problems, these are "Wait, they cut ****ing Meta Knight!?"-tier problems. Echo fighters can ameliorate that to an extent, but nothing will win Smash's good will back beyond, bluntly, prioritizing substance over novelty. Cool new additions will collapse without a solid foundation, even if that foundation comes at the cost of those new additions.
What difference does that make? You know as well as me that the cause for the smaller number of newcomers were not the Smash 4 veterans.Unique newcomers. Did you read that part? Newcomers. As in characters you couldn't play as in previous Smash games.
You're literally in a topic where half the discussion is "I hope they add Character X as a newcomer" or "I think Character Y has a very good shot at being a newcomer", I think you know damn well what the difference is.What difference does that make? You know as well as me that the cause for the smaller number of newcomers were not the Smash 4 veterans.
No I don't. As far as I know, they made the choice to bring all the old characters back because it's what the fans asked for.You're literally in a topic where half the discussion is "I hope they add Character X as a newcomer" or "I think Character Y has a very good shot at being a newcomer", I think you know damn well what the difference is.
We can all hope it’ll have the netcode of a modern indie production, that’d be a huge improvementIt sure will have the netcode of one though
Uh, yes it does.No I don't. As far as I know, they made the choice to bring all the old characters back because it's what the fans asked for.
And that has no effect on development time in any case. For Ultimate they ported/enhanced 50-something characters from the previous game and created 13 characters mostly from scratch. That's... not really something you can dispute.
People just want to experience new things and not just play the exact same game over and over for all eternity. Even Melee fans, as much as they get clowned on for allegedly wanting that, don't.No I don't.
Smash fans when the next game has 99 fighters at launch and the 100th Fighter is DLC
But every project you've listed is literally "Let's keep all the old content and add a bunch of new stuff on top of that".People just want to experience new things and not just play the exact same game over and over for all eternity. Even Melee fans, as much as they get clowned on for allegedly wanting that, don't.
Otherwise they wouldn't mod Melee to have new modes/stages/character balance/all new fighters altogether.
Otherwise, Project M wouldn't exist.
Otherwise, forks of PM like Project+, PMEX Remix, and everything in between wouldn't.
You deliberately ignored "indie platform fighters that have gameplay inspired by but isn't a direct copy of Melee's".But every project you've listed is literally "Let's keep all the old content and add a bunch of new stuff on top of that".