BWD’s moveset potential continues to grow
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Heh. I actually got Japanese Days of Ruin, as well as Nintendoji. Had to rush like crazy importing gold coin-elligible titles before Club Nintendo shut down.Imagine if Nintendo decides to localize the Advance Wars remakes to Japan four years later as a nod to the gap between the western and JPN dates of the originals.
It could have been worse, like the compilation being a MyNintendo-exclusive reward for the Switch's successor (making a reference to Days of Ruin's controversial release in that country)
It is funny that a series that spent so much of its life exclusive to Japan ended up being so much more popular in the west that the domestic releases became, basically, complete afterthoughts.Imagine if Nintendo decides to localize the Advance Wars remakes to Japan four years later as a nod to the gap between the western and JPN dates of the originals.
It could have been worse, like the compilation being a MyNintendo-exclusive reward for the Switch's successor (making a reference to Days of Ruin's controversial release in that country)
It helps that Japanese gamers who REALLY wanted more Nintendo Wars would've imported the GBA games years before their official JP release.the domestic releases became, basically, complete afterthoughts.
If it were that simple, Mother 3 wouldn't be such a meme.I often wonder how Japanese exclusives that get brought to the west later in their series transform in order to appease the western audience from that point forward only to end up less popular because it was the Japanese-ness of it that was the original attraction. Like just make all titles available everywhere n.n
I disagree. I think mouthful mode is a super weird take on Kirby's suction ability in a fighting game and it really doesn't mesh well with his image as a spherical puffball. Certainly wouldn't want most of his moveset comprising of it.Seeing Kirby's Mouthful Modes makes me want to see them as new attacks for Kirby.
Some examples:
- Car = Side B (Can jump)
- Cone = Down B
- Arch = Gliding (able to barrel roll)
- Ring = Side Smash (Blasts a gust of air)
- Stairs = Down Smash (falls downwards)
- Pipe = Dash Attack (Faster down slopes)
I respect your opinionI disagree. I think mouthful mode is a super weird take on Kirby's suction ability in a fighting game and it really doesn't mesh well with his image as a spherical puffball. Certainly wouldn't want most of his moveset comprising of it.
I certainly do hate this practice, making a franchise appeal to a "global audience" when it did well enough to attract enough attention on its own (and in most cases, it's because of popularity among the import scene that it got noticed in the first place). However, I'm not sure if I notice this problem with Nintendo to anywhere near the extent that it persists among other companies. I mean, there was that period of Treehouse being overly puritanical during the WiiU/3DS era, and they did replace Panel de Pon's shoujo manga-like characters with Yoshi (same with Doki Doki Panic I guess, but should that count? As I recall, it was more of a promotion for a variety show and was initially planned to be a Mario title to begin with), but otherwise, it seems as if Nintendo is one of the few major gaming companies that doesn't shy away from its emphasis on colorful, cartoony games of Japanese origin (contrast that with Capcom, who've pretty much become a wannabe western AAA developer).I often wonder how Japanese exclusives that get brought to the west later in their series transform in order to appease the western audience from that point forward only to end up less popular because it was the Japanese-ness of it that was the original attraction. Like just make all titles available everywhere n.n
Hiiii, not very active atm. But I have been living under a rock so not sure what this "leak" is that U speak of. Do tellIs this about the leak?
Some kind of Nvidia leak that implied that we'd be getting another Switch revision soonish. A lot of people think it's Switch Pro or Switch 2, but I wouldn't be too surprised if it turned out to be another OLED situation.Hiiii, not very active atm. But I have been living under a rock so not sure what this "leak" is that U speak of. Do tell
These paragraphs are mostly going to not be about the character in the video so stop reading if you don't care. I watched a little in the beginning but it triggered me so I just had to type this out haha.
Y'know, we always talk about Crazy Dave or Dr. Zomboss being the Plants vs Zombies rep, so it's actually a nice change of pace to see one of the Plants brought up in discussion.
Maybe he swallow a stage element like a platform and stomp you with it lolI agree that putting Kirby's Mouthful Mode forms into his moveset would be too clunky design-wise...with one exception.
I wouldn't be surprised if his Final Smash next game uses a form somehow. Which one...will depend on what available options there are in the full release of Forgotten Land, which are used most prominently, and which would work best as Final Smashes.
I think a more elegant solution to the walking jab problem would be to require people to stand still during the jab input and then allow them to hold left or right while holding the button to walk. Some of us don't use c-stick (blasphemy, I know) because of how clunky it is to switch between different hand positions, so to me the idea of forcing everyone to use it for tilts of all things is incredibly gross. To me the best way of dealing with tilts is to give smash attacks their own button. Then there isn't as much precision required to get the move you want.These paragraphs are mostly going to not be about the character in the video so stop reading if you don't care. I watched a little in the beginning but it triggered me so I just had to type this out haha.
I always hate when the jab takes up the Side-Tilt spot in addition to its place as the jab in order to make it so that it "moves" while it's in use. Why not just have it be distinctly known as a "walking Jab" and just program it that way? Well I think it's because tilts are still operating on the, what I consider, archaic original implementation of them. I think if Kazuya can have 3 distinct Down-Tilts in addition to 3 distinct "crouch" attacks then this can easily be done in-game.
I've said before that I think having the tilts function the way they have in the past is clunky and unintuitive. Standardizing the tilts as the "C-stick" is the solution. Just like when the C-Stick is Smash attacks and you can still input then with Direction+Attack double inputs you could still do tilts the old way UNLESS your character had one of these "walking jabs" I described earlier which would bar you from inputting your hypothetical wholly original Side-Tilt without the tilt-stick. Maybe though the input could still be "split" between a traditional Side-Tilt and a "walking jab" as I've described it? Could be possible by taking a page from Kazuya's design again and having Diagonal-Up-Forward-Attack and Diagonal-Down-Forward-Attack function as the Side-Tilt while Forward-Attack functions as the walking jab and of course the "forward" in this case would be relative to your position.
While I'm on the subject I think stick-jump should be defaulted off. This would allow for the creation of "Up-Attacks" just like standardized c-stick for tilts would allow for the creation of "Down-Attacks". Diagonal-Down-Forward-Attack and Diagonal-Down-Backward-Attack (think Kazuya's crouch attack inputs) could still be inputted as Down-Tilt inputs that switch their angle of attack based on which direction you inputted relative to your position in just the same way Diagonal-Up-Forward-Attack and Diagonal-Up-Backward-Attack would work in the exact same manner for Up-Tilt inputs (changing the angle/direction the attack relative to your position) while making space for these new unique "Up-Attack" and "Down-Attack" options.
Idk just untapped space in Smash's design that I've noticed.
One of my ideas is that these "Down-Attacks" are actually already in the game. You could slightly reanimate any one of the characters' "Get-Up-Attacks' into something more visually fluid from a crouching position and then voila, you have "Down-Attacks" now. These attacks could be pulled from any one of the characters' "Get-Up-Attacks" being either Backward/Forward/Tripped/Ledge Get-Up-Attack. For instance, I'd prefer Cloud get his Ledge-Get-Up-Attack as his hypothetical Down-Attack because since his Down-Tilt is a sliding attack he doesn't have a low sword swing attack like Pythra's Down-Tilt for example. A lot of characters could get their Backward/Tripped-Get-Up-Attacks (Backward as in character landed on their back) and these more accessible Get-Up-Attacks could add a lot of depth to the game by being a faster, less end-lagged roll catching option with the trade-off being they do less damage and knockback than a Down-Smash option.
This could definitely happen. Given that his Final Smash was updated in 4 to reflect a then-recent title, Sakurai is apparently not completely averse to changing the Final Smash of his beloved puffball.I wouldn't be surprised if his Final Smash next game uses a form somehow. Which one...will depend on what available options there are in the full release of Forgotten Land, which are used most prominently, and which would work best as Final Smashes.
I see Ryu Hayabusa in there so it’s immediately top tier.I was bored these days, so i made a 100% biased Smash Reboot roster:
Mario (Super Mario) [Art By: Team Destination]
Link (The Legend of Zelda)
Samus (Metroid)
Kirby (Kirby) [Art By: Nibroc-Rock]
Pikachu (Pokémon)
Anna (Fire Emblem)
Inkling (Splatoon)
Mio (Xenoblade Chronicles)
Officer (Astral Chain)
Isabelle (Animal Crossing)
Ribbon Girl (Arms)
Pit (Kid Icarus)
Isaac (Golden Sun)
Olimar (Pikmin)
Mr. Game & Watch (Game & Watch)
Balloon Fighter (Balloon Fight) [Art By: Hydro Plumber]
Ayumi Tachibana (Famicom Detective Club)
Popo and Nana (Ice Climber)
Ray Mk. III (Custom Robo)
Sami (Wars)
Chibi-Robo (Chibi-Robo!)
Barista (Rhythm Heaven)
Jill (Drill Dozer)
R.O.B. (R.O.B.)
Qbby (BoxBoy!)
Tethu (EverOasis)
Duck Hunt Duo (Duck Hunt)
Sonic (Sonic the Hedgehog)
Pac-Man (PAC-MAN)
Banjo-Kazooie (Banjo-Kazooie)
Black Mage (Final Fantasy)
Bomberman (Bomberman)
Rayman (Rayman)
Ryu (Street Fighter)
Terry (Fatal Fury)
Ryu Hayabusa (Ninja Gaiden)
Travis Touchdown (No More Heroes)
Jason (Blaster Master)
Blanc (Neptunia)
Thanks!I see Ryu Hayabusa in there so it’s immediately top tier.
I heard about that leak, although I saw a lot of talk about the Docking Station in particular, with the thought of a new Docking Station that utilises whatever from Nvidia to allow the docked Switch to push out much better graphics on the TV/Docked Mode.Some kind of Nvidia leak that implied that we'd be getting another Switch revision soonish. A lot of people think it's Switch Pro or Switch 2, but I wouldn't be too surprised if it turned out to be another OLED situation.
Ohh okay. That does not sound too Farfetch'd at all whatsoeverSome kind of Nvidia leak that implied that we'd be getting another Switch revision soonish. A lot of people think it's Switch Pro or Switch 2, but I wouldn't be too surprised if it turned out to be another OLED situation.
Well this leak indicates the next Switch will have DLSS, which, no matter how they want to market it, will make it a much more substantial leap than the vanilla Switch to the OLED SKU, even if it doesn't contain any other unrelated new features, which it probably would.Some kind of Nvidia leak that implied that we'd be getting another Switch revision soonish. A lot of people think it's Switch Pro or Switch 2, but I wouldn't be too surprised if it turned out to be another OLED situation.
Hey thanks for replying. I didn't really word that post very well when I reread it. I could have been more specific and I think using the word "Attack" made it more confusing especially since it's an extremely hypothetical rant. I also accidently erroneously failed to realize that the Diagonal directions would be accounted for already by the spaces I left for traditional tilt inputs. I both overthought it and didn't think it through enough. I tried to find a solution for people that would want to input tilts the traditional way but I was correct in my earlier assessment (unposted) that Tilt-Stick is literally the ONLY solution which is why I would opt to at least default the C-Stick/Second-Stick as the tilt if not outright mandate it even if it did upset some players.I think a more elegant solution to the walking jab problem would be to require people to stand still during the jab input and then allow them to hold left or right while holding the button to walk.
I was already really wordy and overly explanative with my post that I didn't want to delve into the topic of optional button-mapping. Now that I've thought about it though I think Tilt-Stick makes so much space for more moves that I go as far to argue that's for the best to mandate it. Not only would it make space for my "Down-Jab/A" and "Up-Jab/A" but we could even potentially give a Back-Tilt to everybody like Kazuya. Tilt-Stick allows for the potential to be tapped into just like it does for these "Up-Jab/A" and "Down-Jab/A" attacks. Though in the process of gaining this hypothetical Back-Tilt we'd lose the ability to walk a little one way and immediately Side-Tilt in the complete opposite direction that I was talking about earlier haha. I'd definitely give that up for a new attack though as I think so would most players. So mandating Tilt-Stick opens up controller real-estate for 3 new attacks (1 new tilt + Up/Down-Jab/A attacks) for every character. I say that's worth it.Some of us don't use c-stick (blasphemy, I know) because of how clunky it is to switch between different hand positions, so to me the idea of forcing everyone to use it for tilts of all things is incredibly gross. To me the best way of dealing with tilts is to give smash attacks their own button. Then there isn't as much precision required to get the move you want.
Yes this is what I was getting at when I was talking about "angle of attack". You can also do these directional influences with Down-Tilts as well. Any character with a sliding Down-Tilt especially should know how to do this in order to quickly reverse directions with the slide.On the topic of diagonal inputs, I'm not sure I entirely follow what your idea is, but I think they are tricky. One thing that exists right now is the ability to turn around with up-tilts/specials/smashes if you tilt the stick at a diagonal. So take Marth's up-tilt, for instance. He swings his sword up from in front toward the back. If you want to start from the other direction, you can hold the stick up and back for Marth to turn around and swing the opposite way. With specific diagonal moves you lose that. It would also be finicky on characters that turn around, and it could easily become a Smash 4 Ryu situation.
Yes as crazy as it is to admit this I actually played with Jump-Stick for about 6 or so months into Ultimate because I'd used it in previous Smash games (I didn't really play Sm4sh all that much) and I never really thought much of it. I actually thought it was best to have another option for jump at the ready if anything. It was a little weird when I turned it off but once I got used to it I never looked back and now, especially with the reverse Up-Tilts/Smash/Special inputs requiring it to be off.I do agree with tap jump being off by default, but it would also be nice if there was an option in the name creation to toggle it without going to the controls screen. For most people that's the only setting they change, and it would be nice for them to be able to do so without going into another menu.
Yes but only if our next Donkey Kong fighter is from Super Monkey Ball.Wouldn't it be funny if the next Fire Emblem newcomer was actually the main character from Triangle Strategy?
Or if our next Sonic rep is a character from NiGHTS.Yes but only if our next Donkey Kong fighter is from Super Monkey Ball.
Oh, how I would rage.Yes but only if our next Donkey Kong fighter is from Super Monkey Ball.
Compromise: Stick Kiddy Kong in a ballOh, how I would rage.
My compromise for the Triangle Strategy main "Lord": give him a blue hair alt.Compromise: Stick Kiddy Kong in a ball
Such is the casualty of standardizing Final Smashes across the board. Makes me wonder what some of the newcomers' Final Smashes would be if they didn't have to be so simple and to the point.Man, seeing this video makes me realize just how lame a lot of Final Smashes were made in Ultimate, both veterans and newcomers.
Yeah. They shouldFor every new game for the Super Smash Bros. series, there must first be a Smash Bros. Fighter Ballot.
As much as we would like that, it's already been confirmed that we'll probably never get another one.For every new game for the Super Smash Bros. series, there must first be a Smash Bros. Fighter Ballot.