MarioRaccoon
Smash Ace
- Joined
- Jan 26, 2020
- Messages
- 661
Mm just like other online co-op games? Don’t play too much coop (and more less via online play), so don’t but thought would be a cool feature.How would online WoL work tho?
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Mm just like other online co-op games? Don’t play too much coop (and more less via online play), so don’t but thought would be a cool feature.How would online WoL work tho?
I wonder or there is a high quality image of the Classic mode mural. I like that one better than the one with the full roster.Posted a few hours ago but I figure it’s worth sharing.
There was a problem fetching the tweet“Framed! (It is a print)”
I don’t need it definitely doesn’t bother me that I don’t have it I am A OK with not owning it I am perfectly fine everything is fine its not fine I NEED IT GIVE IT TO ME
But a handful of animation references are still references to his source material. But you are right about the swordplay. It’s both interesting and confusing that the sword he does use is the one from the space world GameCube tech demo that predated the windwaker reveal.Having a handful of animations making slight references doesn't mean Ganondorf is accurate to how he is in Zelda games, especially when he has none of his most iconic stuff, be it the magic in his OoT fight, anything related to his Ganon form (barring the Final Smash and not counting the boss since it's not playable) or, to a lesser extent, the swordfighting skills we've seen in Twilight Princess or Wind Waker (which the smash attacks barely tap into, if at all).
A character's feel is more than just animations.But a handful of animation references are still references to his source material.
Hey thanks for reading my post and considering it though! We all have different sensibilities when it comes to the game. I'm more in the camp that "more moves = better" but you do you! I also don't really consider balance all that much instead preferring the route (mind experiment really) of purposefully overstuffing the character with any and all fitting references wherever I can "logically" presume they could fit as some sort of unrestrained Sakurai wannabe having a fever-dream or something.I'm leaning toward not giving the whole cast a counter. I think the few characters that do have the same need them and those that don't may become too powerful. This is bias of course considering the only other game I've played extensively that had counters was Tekken and like smash only a handful of characters could counter, and in some rare cases it was a large part of the meta for them (Nina Williams for example).
No need to fight over facts, my guy.And yet another Sakurai Tweet!
There was a problem fetching the tweetThis is the best PotD, fite me.
Actually he doesn't. He punches the ground.If you take both characters and view their source material - Ganondorf fits (he even drops a warlock kick in OoT to collapse the floor in the final battle) and Capt Falcon is the one littered with question marks.
I would say Nester funky’s Bowling and Trax (gameboy) and Pokémon mystery dungeon as wellIt's CRIMINAL that StarTropics and Pro Wrestling don't have Spirits. They're 1st party!
What do you mean this dude's still active?!There was a problem fetching the tweetHere we go again... First, leaks and now Smash 6?
Nester's Funky Bowling is another game made exclusive to the American market. I brought that up earlier.I would say Nester funky’s Bowling and Trax (gameboy) and Pokémon mystery dungeon as well
And I looked up this Trax. I'm guessing you think it's a Nintendo IP because it was developed by HAL Laboratory. However, HAL is actually NOT a Nintendo subsidiary. While a lot of the games they work on are published and owned by Nintendo (most notably the Kirby series), they're really more of a third party that's frequently contracted by them. A good number of HAL-developed games weren't made with any of Nintendo's input (aside from being licensed to their system), so we probably shouldn't expect to ever see Spirits for the likes of, not just Trax, but also Eggerland/Adventures of Lolo, Revenge of the Gator, Arcana, maybe Part Time UFO, and others.StarTropics is notably a Nintendo IP that was exclusively released in North America. I dunno why, but despite Smash's focus on Nintendo's history, the niche of games only released outside of Japan seems to have been almost completely ignored. The only exception to this seems to be the Americanized equivalents of existing Japanese games (Elite Beat Agents and Rusty Slugger).
That’s new to me so basically Trax and Lolo & Lala who had appeared in Kirby games before being regarded as 3rd party sounds strange to me I thought they would be regarded as 2nd party because of HalNester's Funky Bowling is another game made exclusive to the American market. I brought that up earlier.
And I looked up this Trax. I'm guessing you think it's a Nintendo IP because it was developed by HAL Laboratory. However, HAL is actually NOT a Nintendo subsidiary. While a lot of the games they work on are published and owned by Nintendo (most notably the Kirby series), they're really more of a third party that's frequently contracted by them. A good number of HAL-developed games weren't made with any of Nintendo's input (aside from being licensed to their system), so we probably shouldn't expect to ever see Spirits for the likes of, not just Trax, but also Eggerland/Adventures of Lolo, Revenge of the Gator, Arcana, maybe Part Time UFO, and others.
As for Pokemon Mystery Dungeon..... yeah, it's a shame, and the fact that they didn't do a Spirit Board event to promote the recent Rescue Team remake seems like a missed opportunity. Still, by this point, I've pretty much accepted that The Pokemon Company is pretty stingy with Smash in general. Almost no spin-off material (Detective Pikachu being an odd exception), they use Smash as a vehicle for promoting ONLY the titular pocket monsters (almost no human characters are featured), and even the Pokemon themselves get showcased in a limited manner (despite having Sugimori artwork and all sorts of other material to draw from, the stickers in Brawl only showed them as Battle Revolution renders, while Ultimate's Spirits have all of them using their Global Link artwork).
Ok so it’s side-B instead of down-BActually he doesn't. He punches the ground.
Except that attack isn't a command grab in the Zelda games.Ok so it’s side-B instead of down-B
Doesn't help that A. They used the SpaceWorld demo sword, which he never did canonically and B. they chose Ganondorf's design on the one game where he doesn't use a sword in battle.I have to agree to the sentiment that Ganondorf should have been given more unique moves once the "rush to completion" was no longer an issue. In ultimate it felt to me like they tried to make him more unique from falcon but it felt kinda flat? I dunno if that's the right word....I love using the character that's never gonna change but I do hope one day he gets redesigned.
You know what? I would really like this. This would also make an interesting trifecta of universal defensive options with shield, spotdodge, and counter.I'd love to see Counter standardized as a universal option across the entire cast just like Grab for example. It just seems right at this point. Could even keep unique counters like Sora's and Sephiroth's intact by moving them to this input. This would free up all the Down-Specials (and Peach and Daisy's Neutral-Special) we've tragically lost to the ages.
I just imagined a "dead" dorf alt skin with ww textures and the master sword still broken off in his skull lol!Except that attack isn't a command grab in the Zelda games.
Also, he chokes people with Side B, he doesn't punch.
I'll admit that it looks really cool and that I wouldn't mind it returning even on a redesigned Ganondorf because not every single move needs to be a reference; he just needs to have a couple of really iconic things that truly made his battles memorable; be it magic or actual references to his sword skills.
If all he gets in the next game is a Dead Man's Volley projectile and a hover, those two small things would already significantly change how he feels, making him closer to his actual game appearances, specifically Ocarina of Time which is arguably the most iconic version of the character.
Doesn't help that A. They used the SpaceWorld demo sword, which he never did canonically and B. they chose Ganondorf's design on the one game where he doesn't use a sword in battle.
With that said, the latter can be excused since he uses swords in Twilight Princess and Wind Waker... is what I'd say if the sword attacks actually referenced either of these games instead of just blatantly ripping off Ike and Cloud.
Put in the time and development effort to declone every single one of them, obviouslyLucina and Marth are so similar they don't even get their own character subforum.... I'd like to see the fe cast cut back on and the remainder be truly unique from one another. Not sure how tho.
Actually, I think this is the best solution for Wizard's Foot rather than scrapping the move entirely. Have it function virtually similar, but with a new animation involving his trident and the opponent being dragged along the ground before being launched if its grounded version hits, similar to Ridley's side-B.have Ganondorf summon his trident and have him rake the opponent along the ground with it
Mine would be every echo besides KenIf characters get to have new moveset redesigns, who would you want them to be?
I would go with:
- - More of Wario Land using his many transformations like Fire, Fat, Zombie and Spring as attacks.
- - Go absolutely bananas with the many many copy abilities to fight with.
- - Less spin dash more attacks like Light Dash and Boost.
- - Take inspiration from Bowser's Inside Story.
- - Give him a Barrel Cannon recovery as well maybe the Moon punch as a Final Smash
- - Literally so many people want him to not be a Captain Falcon clone and something something dark magic attacks
Like this HYRULESHERO42Sidebar - how do you tag people? I just realized I’ve never done it before
I actually want Black ShadowGanondorf being reworked would be cool.
But I would like people to be honest about one thing.
Ever since Brawl, people have been saying that Black Shadow should take Ganondorf's moveset and be a clone. I just feel thats... less people wanting Black Shadow and looking for ways for Ganondorf to be reworked. It feels like people don't actually care about Black Shadow. Its insulting really.
I know.I actually want Black Shadow
I don't think even a new director would change Ganondorf that much.I get why people want Ganondorf to be reworked, but at the same time I understand Sakurai's thoughts of a rework potentially alienating players who enjoy (and are used to) playing Ganondorf as he his now - especially after all this time. As such, I don't think it'll happen as long as Sakurai is the director, maybe some few tweaks here and there which we have gotten during the years. Having a complete overhaul now would almost feel out of place.