You can't have expected SF6 going the anime-ish route was at all the likely option, though.
You mean I shouldn't have expected Capcom to pull its head out of its ass?
SF4 and 5's art style was not particularly well liked. Meanwhile, since Xrd, ArcSys's games have been lauded as some of the best looking games(not just fighting games, games) ever.
And it's not like anime hasn't been SF's style before. Hell it's story modes STILL use anime cutscenes!
But no. This game is being made by the MonHun team. I should have expected "Let's do SF5 again, but in the RE Engine!"
I think it'd be cool to add another Mii or 2 to the next Smash for the added Mii costume opportunities.
Here are some of my ideas:
- Mii Mage
- Mii Ninja (Shinobi)
- Mii Archer
- Mii Dancer
For me, it's a matter of "what are the most common archtypes in gaming". i.e. what Miis would translate into the largest number of crossover characters.
IMHO, the top 2 contenders are definitely Mages and Ninjas.
Like, every RPG ever has mages. And ninjas are in, like EVERYTHING, especially every fighting game or beat-em-up. And while swordfighter CAN be a ninja, it's moveset is really more RPG swordsman.
For Mages, there's:
Ashley [WarioWare] (converted from Swordfighter)
Viridi [Kid Icarus] (converted from Swordfighter)
Lip [Panel de Pon] (converted from Swordfighter)
Veronica [Dragon Quest] (converted from Swordfighter)
Aerith [Final Fantasy] (converted from Swordfighter)
Eggplant Wizard [Kid Icarus]
Kamek [Super Mario Bros.]
Reimu [Touhou]
FF1 Black Mage [Final Fantasy]
FF1 White Mage [Final Fantasy]
Magus [Chrono Trigger]
And dozens of other JRPG Mages.
For Ninjas, you got:
Hayabusa [Ninja Gaiden]
Shinobi [Shinobi]
Strider [Strider]
Guy [Final Fight]
Ibuki [Street Fighter]
Taki [SoulCalibur]
Goemon [Mystical Ninja]
Gray Fox [Metal Gear]
Galford [Samurai Shodown]
Scorpion/Sub-Zero [Mortal Kombat]
Plus, a short-blade, agility based moveset could also be applied to any thief/rogue characters.