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- TCT~Phantom
This literally was baseless speculation. The reason FF had no music in the base game is because FF7’s music rights were Byzantine at the time. Licensing the rights to use songs globally was a hassle. Nintendo and Sakurai even said so themselves in the Sephiroth presentation.Also, don't forget that many people speculate that Cloud was someone Nintendo had to fight to put into the base game, and that Sephiroth was something they had to do in order for FFVII to have music and spirits.
Now imagine having to do that with four Square-Enix characters from three franchises if that's true.
Now that you have an existing contract and deal in place to negotiate from, it’s much easier.
The thing is, we can’t speculate too hard on what companies will or will not be in a good state in the future. With the limited info we have, things seem fine. Even Konami does not seem to be in a situation where it will implode like it did in the early 2010s. Could something like that happen? Sure. Could someone get bought out, like Sega or Capcom? Sure. But we won’t know that. Right now, every company in smash seems to be stable and the relationships seem to be fine. There really is no point in whatabouting with possible scenarios when right now it seems that we won’t be needing to worry about that. Sure, it’s possible something like that can happen. Given the information we have right now, it does not seem probable though that we will see a Konami situation again. That seems to be the exception, not the norm.They play nice now, but what's to say they will in the future? What if we get another Konami incident and at least one of the companies burn all of their bridges. What if we have a Square Enix where the relationship breaks down because one side goes in a direction the other doesn't like? What if the consolidation we're seeing with gaming companies causes a shift in the relationship that can't be mended?
The problem with this point is that it's grounded in the present and assumes nothing will majorly shift in the future. No one would've guessed Konami would implode and leave Snake out of luck for Smash 4 back in Brawl, but that happened and we can't pretend it's not a possibility. It's also ignoring that we don't know how the negotiations all went for every single character. There could've been more disagreements, stresses, and other issues that we may not know about that could get worse with time.
At the end of the day there's always going to be risks with working with an outside party and that can affect the possibility of keeping every character, and that's ignoring all of the developmental headaches with keeping and balancing nearly 100 characters. Money does talk, but even it can only do so much, and we have to consider the possibility that some things can't pan out even with the best effort. If even Sakurai has his doubts, then we shouldn't take it lightly.
Chrom for the limited resources they put into him turned out fantastic. By having his sword function differently from Roy’s while also giving him a different recovery you are able to make him play differently while keeping some of Roy’s own natural design traits. You trade the risk of Roy sweet and sour spots for risk in survivability. You keep the theme of Roy being the aggressive risky swordsman but shift the risk in a different direction. It’s a great design that lets you have a clone that while inspired by the original, played differently enough they feel distinct.TCT~Phantom, you make some great points, but I gotta stop you on a couple things.
Chrom re-used the exact same model from Robin's Final Smash. Programming-wise, he doesn't seem very complicated either, just being Roy without the fire effects and inserting Ike's Up-B. He was very much a budget character. Granted, having a different Up-B does set him apart as a clone, but among the best in the series? I mean, Brawl arguably having nothing but semi-clones seems like a pretty high bar there.
Quantity over quality, though. I still maintain that, while Ultimate has a LOT you can do, it's dragged down significantly by its sheer lack of variety. That said, I don't think having a large number of Spirits is particularly worth boasting about. Keep in mind, they had foregone having trophies this time around, and while there's a lot more Spirits than there were trophies in previous games, they still seem extremely simple to do. Hell, I wouldn't be surprised if fan modders could make a Spirit editor, allowing you to set some conditions for a battle and insert some PNG file within less than a minute (for all I know, they probably already did so, but I don't look into the modding community that much). Compare that to the work of making a 3D model for a trophy, or even importing an existing 3D model from another game. Even so, I do appreciate that Spirits have at least some kind of gameplay purpose at all, whereas trophies were literally just collectibles meant to be viewed in a gallery separate from the main game.
But yes, I really don't think it'd be hard to build off of Ultimate. Sakurai said that there was a small number of newcomers due to EIH, but as you pointed out, those numbers are fudged a bit given the number of veterans that weren't in Smash4 who essentially had to be built from the ground up (to say nothing of all the tweaks to Smash4 veterans), and especially the returning HD stages. I can't say how much tinkering needs to be done to simply port over old assets (and I wouldn't underestimate the fact that competitive fighting games require a delicate balancing process), but considering what Ultimate could accomplish with only a 2.5 year development cycle, I get the impression that Sakurai was just paying lip service for the most part. Could EIH reach a point of unsustainability? Possibly, though it ultimately comes down to how much time and money is willing to be put into keeping it (and with any luck, Smash doesn't just pull a Pokemon, cheaping out in both quantity and quality because they wanted to rush out a new title so damn badly..... in fact, Sora Ltd. has a fairly different work ethic from The Pokemon Company in general).