I mean genuinely, people were talking about samurai characters they wanted, I posted one I'd like, expecting it to just get lost in the discussion like most characters do when people are talking about something, but then other people mentioned SMT because of it. Like I obviously don't accidentally post SMT stuff, but I rarely mean for it to become a proper topic of conversation.
Anyway, I was thinking about it earlier today after just seeing the game box on my shelf while tidying, I wonder if nintendo ever considered putting 1,2, Switch content in Smash? Like it could in theory have a fun stage where people are just playing the mini games around you, sort of like warioware, and as a launch title it'd make sense. Obviously it doesn't have any real characters (other than the horse guy from the sequel), so spirits and fighters wouldn't be possible, but not even including the main theme or something is honestly pretty surprising.
Sadly the game was released in 2017, way too late to be considered for base game content(even so much as music). And music/stage DLC was specific to Pass characters, making it even worse for that option. So it was kind of in a spot where it was Spirits at best... which as noted, wasn't plausible. If the Horse Guy was in the original, a Spirit based upon him would've worked out, though. Of course, it didn't help that the sequel was arriving far too late for a quick Spirit too(that, and the game had troubled production, plus with the arrival so late, and some noted backlash towards the idea, along with a terrible advertising, it was likely not something they wanted to give another ad for.
Made even notable that the testers weren't fans of the game, and to make it even worse, Nintendo did try to make it a full 60 dollar game, but the backlash at the idea of such a massive price made them go lower on it. This is probably a part of why they barely advertised it. Because it was too cheap. Also, it had way less games, at a miniscule 17 mini-games compared to 28. Another reason they don't want to give it much attention. It still sold pretty well, mind you, but that's more due to some neat ideas that worked out, like up to 100 players via a smartphone. Ironically said price helped too, since it means it was cheap enough for a fun laugh and was pretty easily compatible with tons of gamers and was a quick option for parties that could cost way less than the usual snacks/soda you'd get to actually host a party(depending upon the party's size, of course).
But yeah, things went pretty sour for the sequel. It didn't hit nearly the sales of the original, which was pretty clearly overpriced in general(the sequel honestly wasn't a bad price, though. Maybe a tad much, but for a new Switch game, 30 bucks isn't unreasonable. It's too bad other games didn't get a better pricing like Mario Golf: Super Rush(mainly due to the content being lacking even after the support. 50 bucks would've made a lot more sense in that regard. It's still a Mario game. Asking for 40 at this point would've been laughable. The brand was going to sell as is).
Hopefully the next Smash gives it a little bit of stuff.