Intro: Ganondorf appears from a cyclone of Gloom and slowly stands up before unsheathing his sword.
Stance/Idle 1: Ganondorf stands tall with a sword in one hand.
Idle 2: Ganondorf beckons the opponent with a single arm motion.
Idle 3: Ganondorf slightly moves his head from side to side and cracks his neck.
Notable Palette Swaps
- Tears of the Kingdom design (default)
- Wind Waker Ganondorf (orange)
- Violet
- Classic Ganon (blue)
- Rauru (green / white)
- Ghirahim (red / white)
- Twilight Princess Ganondorf (gray)
- Demon King Ganondorf (black / red)
Walk: Ganondorf walks menacingly with his sword in hand.
Dash: Ganondorf rushes forward with his sword in hand.
Damage: Ganondorf’s head recoils slightly, but the rest of his body barely even flinches.
Jump: His jump from the previous games.
Crouch: Ganondorf kneels and places his open hand on the ground.
Fighter Ability: Gloom
Ganondorf’s attacks inflict the opponent with Gloom, which deals continuous damage for a set period of time. The more damage Ganondorf has taken, the faster his Gloom deals continuous damage and the longer it lasts on inflicted opponent. Attacks that inflict Gloom are highlighted
like this.
Normal Attacks
Jab: An elbow strike (5%), followed by a horizontal slash (6%, small knockback)
Forward+A: A downward arcing slash (13%, OK knockback)
Up+A: An backwards overhead arcing slash (13%, OK knockback)
Down+A: Crouch Stab; Ganondorf stabs along the ground (13%, OK knockback)
Dash Attack:
A dashing downward slash (14%, OK knockback)
Edge Attack: Ganondorf slashes downward as he climbs back up (10%, OK knockback)
Get-Up Attack: Ganondorf slashes on both sides of himself (8%, small knockback)
Aerial Attacks
Air+A: Ganondorf twirls his spear in front of himself (17%, OK knockback)
Air Forward+A: Ganondorf stabs forward with his spear (18%, OK knockback)
Air Back + A:
A horizontal sword slash that turns Ganondorf around (19%, medium knockback)
Air Up+A: An upward arcing sword slash (14%, OK knockback)
Air Down+A:
Wizard’s Assault; a Gloom-enveloped dropkick (18% with a meteor effect, medium knockback)
Smash Attacks
Forward+A: A lunging, two-handed downward club swing that emits a shockwave in front of Ganondorf (25%, medium knockback)
Up+A: An overhead 180° arcing club swing (24%, medium knockback)
Down+A:
Ganondorf charges Gloom into his club and stabs the ground upon releasing B, which erupts with a shockwave of Gloom (25%, medium knockback)
Grab Game
Grab: Flame Choke; Ganondorf reaches out with his Gloom-infused hand.
Pummel:
Ganondorf holds the opponent above himself and infuses them with Gloom (4%)
Forwards+Throw:
Ganondorf blasts the opponent with a pulse of Gloom that drops them onto the ground (12% with a meteor effect, OK knockback)
Back+Throw: Ganondorf throws the opponent in the opposite direction (9%, small knockback)
Up+Throw:
Flame Wave; Ganondorf blasts the opponent high into the air (10%, OK knockback)
Down+Throw:
Volcano Kick; Ganondorf grabs the opponent with his foot before following up with an explosive Gloom-enveloped kick (13%, OK knockback)
Special Moves
B : Dead Man’s Volley;
Ganondorf infuses his open hand with Gloom and throws a slow-moving ball forward. Every time it gets sent back by an attack, Ganondorf can reflect it back with his sword by pressing B again, which speeds it up and increases the amount of damage dealt. Only one ball can be on the stage at a time.
B + ←→ : Gloom Chain;
Ganondorf rushes forward with his spear, traveling a good distance and leaving behind a trail of Gloom in his wake (24%, medium knockback). When used in the air, Ganondorf leaves no trail of Gloom but travels at a slightly downward diagonal angle.
B + ↑ : Blood Rain;
Ganondorf aims a bow into the sky and shoots an arrow that hits multiple times (24%, medium knockback). If the arrow doesn’t hit any opponents on the way up, it instead splits into eight arrows (8%, small knockback) that leave a flame of Gloom when they hit the ground. If used in the air, Ganondorf instead jumps high and shoots four Gloom arrows.
B + ↓ : Cycle of Malice;
A single-revolution-spinning sword slash that also reflects projectiles (20%, medium knockback)
Final Smash: Demon King’s Blood Moon; Ganondorf taps into the power of his secret stone and temporarily assumes his second form. In this form,
not only is he completely invincible, but all of his attacks are enhanced by Gloom, which now deals the fastest continuous damage.
Taunts
Up: “Enjoy these final moments.” Ganondorf infuses his open hand in Gloom before clenching it.
Side: “Fall!” Ganondorf extends his open arm outward, with his palm expelling Gloom.
Down: “I’ve barely gotten started.” Ganondorf infuses his open hand with Gloom and strokes his blade with it.
Winposes
1: Ganondorf laughs like a madman as a flame of Gloom alights in his open hand.
2: “You witness a king’s revival.” Ganondorf unsheathes his sword and points it toward the camera.
3: Ganondorf steps out of a tornado of Gloom, revealing his second form.
Applause: Ganondorf clenches his open fist.
Icon: Triforce
Boxing Ring Title: Great King of Evil
Star K.O.: “Rrrrraaaugh…!”
Victory Music:
A snippet of Ganon’s theme
Kirby Hat: Ganondorf’s hair