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Plus, didn't Sakurai say the stages were made from scratch? ...Wait, he did~
"The amount of stages, music, and items included is greater than ever before–but I suppose that goes without saying. All the stages and items have been remade from scratch and vastly improved.
I could go on, but it might be easier for you to simply watch the Smash presentation from E3. See you next time!"
I would've rather it was more ported in the case of stages, but that's not the route taken.
Oh, this should also be notable;
"However, I think that “Everyone is here!” is something that won’t be repeated. Anything is possible, of course, so I can’t rule anything out entirely, but I still think this won’t happen again.
For starters, bringing back every fighter drastically increases the cost of development. Merely attempting to do this requires a lot of time, personnel, and money. Even something that looks like a simple port has a huge number of manhours behind it. Moreover, in the case of Smash, we can’t simply create whatever we want. I have to receive approval from the original creators of the characters, and I need to reflect their feedback. If this feedback differs from the direction we’ve taken with a character in Smash, then it’s our job to reconcile this disparity no matter how much time or energy it takes. Contractual agreements and other legal issues can also make development exceedingly difficult. In reality, it was quite a challenge to bring every fighter back, and I barely made it work. Frankly, it almost didn’t happen."
"The amount of stages, music, and items included is greater than ever before–but I suppose that goes without saying. All the stages and items have been remade from scratch and vastly improved.
I could go on, but it might be easier for you to simply watch the Smash presentation from E3. See you next time!"
“Smash is Special” COMPLETE Translation
Sakurai’s FULL remarks on him returning to work on Smash, initial project plan and why the series is so ‘special’.
sourcegaming.info
I would've rather it was more ported in the case of stages, but that's not the route taken.
Oh, this should also be notable;
"However, I think that “Everyone is here!” is something that won’t be repeated. Anything is possible, of course, so I can’t rule anything out entirely, but I still think this won’t happen again.
For starters, bringing back every fighter drastically increases the cost of development. Merely attempting to do this requires a lot of time, personnel, and money. Even something that looks like a simple port has a huge number of manhours behind it. Moreover, in the case of Smash, we can’t simply create whatever we want. I have to receive approval from the original creators of the characters, and I need to reflect their feedback. If this feedback differs from the direction we’ve taken with a character in Smash, then it’s our job to reconcile this disparity no matter how much time or energy it takes. Contractual agreements and other legal issues can also make development exceedingly difficult. In reality, it was quite a challenge to bring every fighter back, and I barely made it work. Frankly, it almost didn’t happen."
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