do you guys think a character thats as big as iron giant in multiversus would work in official smash game?
I was thinking of this idea, mostly in relation to a Monster Hunter Character, Since I Imagine adding in an Actual Monster would be in Capcom's (and Nintendo's) Preference if it was possible. The only thing is Most of the Monsters are really big, and unlike Ridley where they were able to focus on his Pure Evil, I don't think that same thing could be done with a Monster
Increasing the Size of the stages would be a start, but I think also one thing too is just the balance of everything. Sakurai is a Fan of the Classic formula of Big = Slow attacks, and it would be a first to balance that for a Really Big character in the Playable roster. There's also working how Grabs would work on them (Grabs was said to also be one of the most common area for Glitches by Sakurai). I would be interested in Giant characters, I think they add an interesting Flavor to the Roster, with examples beaing Tatsunoko vs Capcom and The Budokai Tenkaichi games (Including Sparking Zero).
I know I'm true to my username but having two anime swordsmen factories as opposed to just one going forward would be kinda lame. More than anything I feel like they've already squeezed out all they could and then some from that fighter template.
Though, maybe, if you don't also have all the previous ones in the same game, they'd feel more fresh... I don't know.
But even from Xenoblade I'd be more open to stuff like Melia, or from Fire Emblem finally a character on a horse (provided it could work). There are more unconventional fighting styles in those series that would still fit Smash.
Also not sure about how necessary it really is to always have the main character from the latest game. Marth worked out just fine in Melee. He even got me to buy Path of Radiance even though he wasn't in it.
I do think if Fire Emblem continues into the Promotional aspect for it's Newcomers, and Xenoblade follows in it's Footsteps, I think DLC is a perfect way to add them, so you can focus the Base roster on Characters that have more Longevity and evergreen Popularity
This isn't even to say Xenobalde 3 doesn't have Popularity, Just that going forward if they do continue to get characters from their Recent games, maybe it would be best if they were more like Bonuses as DLC
I do agree that there's definitely more they could do with the Sword Fighter Template, Plus people do love Swords and some of the Most Requested Characters use Swords themselves, as well as the Team being well-Acquainted with animating Characters with sword
I think the thing is that Fire Emblem and Xenoblade specifically might need to change how their fighters are made, and what Formula they use, especially if they are going to be used for adding in recent characters due to the Rotating Casts and such. I think the biggest thing is the same reason these franchises could keep getting newcomers is the same reason people might be apprehensive of it that since the Cast is rotating, They aren't as Iconic to the overall series as characters with more static casts are, unless the game specifically is such a breakout hit
Typically the Main Character is going to use a Sword because a Swords are just too set in stone, But I do think it would be more interesting if they just went with whatever Popular and interesting character comes from that game, since the cast will get Rotated.