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Next Gen Ideas (Wii've hit 10,000 views, although wii're technically dead)

Wii4Mii 99

Smash Lord
Joined
Apr 27, 2007
Messages
1,859
Hey Cereal Rabbit, will you be posting on here daily/regularly?

Until wii meet again,
Wii4Mii 99
 

Cereal Rabbit

Smash Lord
Joined
Nov 13, 2007
Messages
1,536
Location
Davis, CA
Dunsparce Evolution
Name: Bandsparce? (Name Pending)
Number: ###?
Type: Normal
Ability: Serene Grace, Run away
Weight: 80lbs
Length: 9'1''
Egg: Field
Exp: 1,000,000
Steps to Hatch: 5,376
Base Happiness: 70
Catch Rate: 190
Effort Values: 2 HP

HP: 120
ATK: 80
DEF: 80
SPATT: 55
SPDEF: 75
SPD: 90
BST: 500

Uhm... AND IT'S YELLOW!

-

EDIT: Assummingly YES :D
IT'S FUUUN
 

Cereal Rabbit

Smash Lord
Joined
Nov 13, 2007
Messages
1,536
Location
Davis, CA
Crappoze. I'm too lazy to read through all those pages ;___:

Sadly when it's your first time after 60 pages and half a year of posting.

The first post needs to be a super long post with all the taken Pokemon. ;)
 

MysticKenji

Smash Master
Joined
Jul 15, 2007
Messages
4,341
Location
Orlando, FL / Pittsburgh, PA
Giant List Time.

Or I could just do this.

New Pokemon
Fire Starter: Terex(FIRE) [Lv.16]-> Teraou(FIRE) [Lv.36]-> Arouv (FIRE/DARK)
Water Starter: Aquato(WATER) [Lv.16]-> Aquaeru [Lv.34]-> Kaerumi (WATER/ICE)
Grass Starter: Flowra(GRASS) [Lv.16]-> Flowroar [Lv.32]-> Flowregal(GRASS/ROCK)
Solaris (FIRE) Ability: Drought
Umidon (WATER) Ability: Drizzle
Lilitrick (GRASS/ELEC) Ability: Pixie Dust/Natural Cure [Lv20]-> Pluxie
Polsa (ICE) Ability: Snow Warning [Lv30]-> Nortarsa (ICE/FIGHT) Ability: Snow Warning/Thick Fur
Wyveruno* (FIRE/DRAGON) Ability: Solar Power
Wyveroeru* (ICE/DRAGON) Ability: Sniper
Wyverama* (ROCK/DRAGON) Ability: Mold Breaker
Wyverikku* (ELEC/DRAGON) Ability: Volt Power
Spunchy (BUG/ELEC) Ability: Volt Absorb/Compoundeyes
Squidy (WATER) Ability: Swift Swim [Lv31]-> Squidasite (BUG/WATER)
Hummsoku (NORMAL/FLYING) Ability: Speed Boost/Nature Drain [Lv15]-> Hummsupi [Lv33]-> Hummonsoku
Naeljaw (GROUND) Ability: Overawe/Snaggle [Lv25]-> Klaujaw [Lv45]-> Zaujaw (GROUND/DARK)
Tatetyke (PSYCHC) Ability: Mind Focus [Lv22]-> Kinetate [Lv38]-> Darctate (PSYCHC/DARK)
Wolvore (NORMAL) Ability: Quick Feet/Guts -> Wolvang (NORMAL/DARK) Ability: Intimidate/Guts
Velocitor (ROCK) Ability: Power Block [Lv30]-> Velociclaw
Triceraden (GROUND) Ability: Mold Breaker [Lv30]-> Triceraton
Careadaut (FIRE/ICE) Ability: Drought/Snow Warning
Fratic (BUG/ELEC) Ability: Staic/Swarm
Dumerch (WATER) Ability: Swift Swim/Forewarn [Max.Smart]-> Intellung (WATER/DRAGON)
Filmero (FIRE) Ability: Magma Armor/Flame Body [Max.Cool]-> Flamograt
Ante (BUG) Ability: In The Fray/Colony [Magma Cavern]-> Phyrante (BUG/FIRE)
Metoxic (STEEL/POISON) Ability: Upload [Lv30]-> Siruv [Lv50]-> Siruvorm Ability: Upload/Viral
Noryos (ELEC/PSYCHC) Ability: Adaptability
Frisker (ICE/POISON) Ability: Snow Warning [Lv20]-> Friskit [Lv40]-> Friskiton
Gromopid* (BUG) Ability: Pressure
Porinlin (BUG/PSYCHC) Ability: Unaware/Effect Spore
Vampeetle (BUG/GHOST) Ability: Dark Aura [Lv. w/ Shadow Claw]-> Draculite
Nicurse (GHOST) Ability: Aftermath/Levitate [Curse Armor @ Night]-> Curshade (GHOST/DARK)
Dolphos (WATER) Ability: Swift Stream/Streamline [Lv34]-> Dolfin (WATER)
Elemur (ELEC) Ability: Volt Absorb/Vital Spirit [???]-> Elorilla (ELEC/FIGHT) Ability: Motor Drive/Competence
Cubris (WATER) Ability: Cute Pose/Swift Swim [Lv.20]-> Bengris Ability: Intimidate/Swift Swim [Lv.40]-> Tigris
Mornectar (GRASS) Ability: Chloryphyll/Solar Power [Lv. w/ Morning Sun]-> Glornectar (GRASS/FIRE)
Emoditate (GHOST/FIGHT) Ability: Spirit Form/Memory Expand
Cygnus (WATER/FLYING) Ability: Serene Grace/Graceful Wings
Leopol (NORMAL/___) Ability: Spot Change
Frutz (POISON/PSYCHC) [Lv15]-> Frutzle [Lv40]-> Frutzie
Snace (POISON) Ability: Guts/Run Away [Lv14]-> Glandiper [Lv42]-> Venerpent (POISON/DRAGON) Ability:Guts/Intimidate
Smartysc (PSYCHC) Ability: Inner Focus [Shiny Stone]-> Telekysc (PSYCHC/NORMAL) Ability: Memory Expand
[Dusk Stone]-> Mindysc (PSYCHC/GHOST) Ability: Recall
Lurquito (BUG) Ability: Speed Boost [Lv. w/ Bug Bite]-> Blooquito (BUG/DARK)
Vixeal (FIRE/DARK) Ability: Flash Fire/Sticky Finger
Tankos* (GROUND/STEEL) Ability: Gear Shift
Terrox (DARK) Ability: Intimidate
Slayverine (DARK/DRAGON) Ability: Guts/Slayer
Ocelos (GROUND/NORMAL) Ability: Thick Fur
Crababy (WATER) Ability: Hyper Cutter/Anger Point [Lv36]-> Lobrab (WATER/GROUND)
Bushal (GRASS) Ability: Rough Skin [Lv30]-> Shrubloom [Lv55]-> Evergon (GRASS/DRAGON)
Antivate (BUG/FIGHT) Ability: In The Fray [Lv20]-> Antargent (BUG/ROCK) [Lv40]-> Anteneral (BUG/STEEL)
Stonake (DRAGON/STEEL) Ability: Solid Rock/Dragon Skin [Lv40 + Light Blue]-> Diamerpent (DRAGON/STEEL)
[Lv40 + Pink]-> Perlerpent (DRAGON/STEEL)
Chickapow (NORMAL) Ability: Soundproof [Lv20]-> Chickabang [Lv40]-> Chickaboom
Blingamin (STEEL/NORMAL) Ability: Clear Body
Centikuru (BUG) Ability: Swarm [Lv28]-> Millikuru (BUG/DARK)
Urchiga (POISON) Ability: Poison Point [???]-> Urchenom
Gepaz (ROCK) Ability: Sturdy/Rock Head [Lv15]-> Geruby (ROCK) [Lv40]-> Diagem (ROCK) Ability: Solid Rock/Rock Head
Psyghoul (PSYCHC/GHOST) Ability: Levitate/Unburden
* = Legendary

New Evolutions
1. Arbosaur (GRASS/POISON) [Venusaur evo @ Legend Stone] Ability: Photosynthesis
2. Charagon (FIRE/DRAGON) [Charizard evo @ Legend Stone] Ability: Levitate
3. Torgunner (WATER/STEEL) [Blastoise evo @ Legend Stone] Ability: Shell Armor
4. Hakking (POISON/DARK) [Weezing evo @ Mt. Night] Ability: Levitate
5. Fantarmor (GHOST/STEEL) [Banette evo @ Trade with Cursed Armor] Ability: Insomnia/Frisk
6. Levisparce (DRAGON/NORMAL) [Dunsparce evo] Ability: Serene Grace
7. Malisc (WATER/GHOST) [Luvdisc evo @ Max. Unhappiness holding Hate Scale] Ability: Intimidate
8. Knightck (STEEL/FLYING) [Farfetch'd evo @ Trade w/ Cursed Armor] Ability: Inner Focus
9. Aut'thaer (FIGHT/FLYING) [Farfetch'd evo @ Lv. up w/ Close Combat] Ability: Guts
10. Adnocana (POISON/DARK) [Arbok evo @ Mt. Night] Ability: Intimidate/Shed Skin
11. Sableare (GHOST/DARK) [Sableye evo] Ability: Keen Eye/Stall
12. Misilhark (WATER/DARK) [Sharpedo evo] Ability: Rough Skin/Intimidate
13. Arachaos (BUG/DARK) [Ariados evo] Ability: Poison Heal/Sniper
14. Modellura (ICE/PSYCHIC) [Jynx evo @ Trade w/ Icer] Ability: Oblivious/Forewarn
15. Tentastroy (WATER/POISON) [Tentacruel evo] Ability: Clear Body
16. Octank (WATER/STEEL) [Octillery evo] Ability: Sniper/Suction Cups
17. Anubicario* (FIGHT/DARK) [Lucario evo @ Ancient Book @ Lv. 100 @ Mt. Night] Ability: Steadfast/Dark Aura
18. Pegarush (FIRE/FLYING) [Rapidash evo @ Trade with Flame Wings] Ability: Flash Fire
19. Snuckie (BUG/ROCK) [Shuckle evo @ Evolve knowing Rock Tooth]
20. Amsalp (ELEC/GHOST) [Rotom evo] Ability: Levitate/Volt Absorb
21. Jawile (STEEL/DARK) [Mawile evo @ Mt. Night] Ability: Hyper Citter/Intimidate
22. Ratifang (NORMAL/DARK) [Raticate evo] Ability: Guts
23. Eldmime (PSYCHC) [Mr. Mime evo] Ability: Sychronize/Filter
24. Geramid (ELEC) [Electrode evo @ Lv. up w/ Volt Tackle] Ability: Soundproof/Static
25. Vesgore (BUG/STEEL) [Pinsir evo] Ability: Hyper Cutter/Mold Breaker
26. Tornace (FIRE) [Evolves to Torkoal @ Lv. up w/ Smoke Veil. Bred using Lava Incense.] Ability: White Smoke
27. Torkano (FIRE) [Torkoal evo @ Magma Cavern] Ability: White Smoke
28. Houndeath (FIRE/DARK) [Houndoom evo] Ability: Flash Fire/Intimidate
29. Volcamel (FIRE/GROUND) [Camerupt evo @ Magma Cavern] Ability: Solid Rock/Magma Armor
30. Mindramin (PSYCHC) [Hypno evo] Ability: Insomnia/Forewarn
31. Arsenunk (POISON/DARK) [Skuntank evo] Ability: Stench/Intimidate
32. Nosur (DARK) [Evolves to Absol @ Lv. up w/ Night Slash. Bred using Dark Incense.] Ability: Pickup
33. Hisselle (NORMAL) [Purugly evo @ Max. Cute] Ability: Own Tempo/Cute Pose
34. Cublaikhan (NORMAL) [Evolves to Kangaskhan. Bred using Zhang Incense.] Ability: Scrappy/Early Bird
35. Pachimusa (ELEC/FLYING) [Pachirisu evo @ Mt. Thunder] Ability: Pickup/Static
36. Chikory (STEEL/FLYING) [Evolves to Skarmory @ Lv. up w/ Spikes. Bred using Metal Incense.] Ability: Sturdy/Keen Eye
37. Atillahun (NORMAL/FIGHT) [Kanghaskan evo] Ability: Scrappy/Early Bird
38. Tuarant (NORMAL) [Tauros evo @ Lv. up w/ Head Smash] Ability: Intimidate/Anger Point
39. Bruzzute (BUG/FIGHT) [Male Combee evo]
40. Atroceon* (???) [Eevee evo] Ability: Hatred
41. Pureon* (LIGHT) [Eevee evo] Ability: Purity
42. Slicor (BUG/FLYING) [Evolves to Scyther @ Lv. w/ Razor Wind. Bred using Bug Incense.] Ability: Swarm/Technician
43. Sinnviper (POISON/DRAGON) [Seviper evo] Ability: Shed Skin
44. Shirgeese (NORMAL/FIGHT) [Zangoose evo] Ability: Immunity
45. Cacshade (GRASS/DARK) [Cacturne evo @ Max. Friendship @ Mt. Night] Ability: Sand Veil
46. Cyclotross (DRAGON/ELEC) [Altaria evo @ Mt. Thunder] Ability: Levitate/Natural Cure
47. Carvolcano (FIRE/ROCK) [Magcargo evo @ Mt. Blaze] Ability: Flame Body/Magma Armor
48. Bultank (NORMAL/FIGHT) [Miltank evo @ Max. Tough] Ability: Guts/Scrappy
49. Minotauros (NORMAL/GROUND) [Tauros evo @ Lv. up w/ Smash Kick] Ability: Intimidate/Anger Point
50. Ocealord (WATER) [Seaking evo] Ability: Swift Swim/Water Veil
51. Staruss (WATER/PSYCHC) [Starmie evo @ Trade w/ BrightPowder] Ability: Bright Flash/Natural Cure
52. Drakeon (DRAGON) [Eevee evo @ Drakos Stone] Ability: Draconic
53. Venyphsy (BUG/POISON) [Venomoth evo @ Lv. up w/ Dust Scatter] Ability: Shield Dust/Tinted Lens
54. Monrage (FIGHT/DARK) [Primeape evo @ Lv. up holding Pure Belt] Ability: Anger Point/Vital Spirit
55. Cherree (GRASS/FIRE) [Cherrim evo @ Lv. up w/ Solar Flare] Ability: Flower Gift
56. Drifzeppe (GHOST/FLYING) [Drifblim evo @ Lv. up w/ Eerie Gale] Ability: Unburden/Aftermath
57. Ledisect (BUG/FLYING) [Female Ledian @ Lv. up w/ Wish] Ability: Swarm/Early Bird
58. Masculain (BUG/DARK) [Male Ledian @ Lv. up w/ Meteor Mash] Ability: Swarm/Early Bird
59. Secrizzle (BUG/FLYING) [Masquerain evo @ Lv. up w/ Hydro Bomb] Ability: Intimidate
60. Depthunder (WATER/ELEC) [Lanturn evo @ Lv. up w/ Thunder Strike] Ability: Illuminate/Volt Absorb
61. Sandstrike (GROUND) [Sandslash evo @ Lv. up w/ Needle Spine] Ability: Sand Veil/Solid Rock
62. Zaisol (DARK) [Absol evo @ Max. Happiness @ Mt. Night] Ability: Pressure
63. Solatu (PSYCHC/FLYING) [Xatu evo] Ability: Early Bird/Synchronize
64. Calfin (NORMAL) [Evolves to Tauros/Miltank. Bred using Milk Incense.] Ability: Fragile
65. Beavarel (NORMAL/WATER) [Bibarrel evo] Ability: Simple/Unaware
66. Parastrike (BUG/DARK) [Parasect evo]
67. Ghostinja (BUG/GHOST) [Shedinja evo @ Lv. up holding Shadow Scarf @ Night]
68. Dugduo (GROUND) [Diglett evo by ???/Evolves to Dugtrio by ???] Ability: Arena Trap
69 Metaldra (WATER/STEEL) [Seadra evo by Trade holding Iron Shard] Ability: Swift Swim/Hydration
70. Heartisc (WATER) [Luvdisc evo @ Max. Happiness holding Love Scale] Ability: ???
* = Legendary
 

Wii4Mii 99

Smash Lord
Joined
Apr 27, 2007
Messages
1,859
Dunsparce Evolution
Name: Bandsparce? (Name Pending)
Number: ###?
Type: Normal
Ability: Serene Grace, Run away
Weight: 80lbs
Length: 9'1''
Egg: Field
Exp: 1,000,000
Steps to Hatch: 5,376
Base Happiness: 70
Catch Rate: 190
Effort Values: 2 HP

HP: 120
ATK: 80
DEF: 80
SPATT: 55
SPDEF: 75
SPD: 90
BST: 500

Uhm... AND IT'S YELLOW!

-

EDIT: Assummingly YES :D
IT'S FUUUN
Zook already made a Dunsparce evo.

Levisparce (Leviathan + Dunsparce)
HP: 155
Atk: 103
Def: 76
SpAtk: 91
SpDef: 90
Spd: 50

BST-565

YES! Wii HAVE ANOTHER NEW MIND ON THE NEXT GEN THREADS, FULL OF NEW IDEAS!

At least... It'd better be. :evil:

I'll make sure to credit you in the Hall-of-Fame.

Until wii meet again,
Wii4Mii 99
 

mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
not yet

he hasn't nothing new yet, when he gets ideas, he goes to the hall-of-fame

this is only his first day you know
 

MysticKenji

Smash Master
Joined
Jul 15, 2007
Messages
4,341
Location
Orlando, FL / Pittsburgh, PA
Fratic
Bug/Electric
Swarm/Static
80
70
70
120
70
130

540 BST, few weaknesses (fire and rock), which in current standard metagame makes it only weak to stone edge, rock slide, fire punch, flamethrower, and the occasional flare blitz and fire blast, too bad it doesn't resist much at all (i think only grass) but hits quite a bit for stab supereffective, stats aren't uber, can special sweep very well
spunchy
Bug/Electric
Volt absorb
120-HP
45-ATK
130-DEF
80-SP.ATK
130-SP.DEF
40-SPD

while it is most likely the slowest electric type out there, it's a tank, and the typing is great, being weak to fire only, resisting fighting, electric, steel, and grass, while having stab supereffective attacks against psychic, dark, flying, and water, makes it a pretty decent type, and the fact it's going to be a pain to take down
Firenkou - pronounced (Fy-ren-coo) - bug/electric - the lightning firefly pokemon

made from firefly and denkou (lightning)

HP - 70
attack - 55
defense - 50
special attack - 70
special defense - 60
speed - 70
total - 375
Hm...
Who to keep...?

/attempt to spark debate
 

mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
make firenkou evolve into fratic

spunchy is still iffy, i think it's a little overdefensive, being weak to rock and fire, resisting fighting, absorbing electric, i think it's a too much to handle

and it's stabbed bug buzz and thunderbolt can do a decent amount to some pokes

so i say, no to spunchy and yes to firenkou and fratic

and looking at them, the base stats work out nice

NEW POKE IDEA

well here it goes

Glitidor
Normal
Technician
60
60
60
60
60
60

now, why only a BST of 360, but exactly the same as Spinda, well here's why, it's evos are determined by it's coolness, smartness, etc., but they don't have to be max, they only have to be the highest out of all of them (but need at least 100 points in each), at which, if done before level 20, it will evolve into the appropriate form, don't worry though, you can tell by the color, when a look is it's high, it's color changes

like

Even-gray (normal will be gray)
Cool-Red
Tough-yellow
Beauty-blue
Smart-green
Cute-pink

and the base stats will change accordingly
Colenit (Cool)
Fire
Flash Fire
80
140
65
65
60
120

BST of 530, what's cooler than a fire breathing thing with sunglasses


Toulinit (Tough)
Electric
Volt Absorb
80
65
140
65
120
60

a tough electric type, what's going on here

Beaulinit (beauty)
Water
Water Absorb
140
60
65
80
120
65

typical water, what else

Smalinit (Smart)
Grass
Green Grow (same as flash fire, but for grass)
80
65
65
140
60
120

sceptile to the extreme

Cutilinit (Cute)
Psychic
Psych Absorb (same as water/volt absorb, but for psychic)
140
60
120
80
65
65

Psychic tank, WHAT'S GOING ON
 

Wii4Mii 99

Smash Lord
Joined
Apr 27, 2007
Messages
1,859
make firenkou evolve into fratic

spunchy is still iffy, i think it's a little overdefensive, being weak to rock and fire, resisting fighting, absorbing electric, i think it's a too much to handle

and it's stabbed bug buzz and thunderbolt can do a decent amount to some pokes

so i say, no to spunchy and yes to firenkou and fratic

and looking at them, the base stats work out nice

NEW POKE IDEA

well here it goes

Glitidor
Normal
Technician
60
60
60
60
60
60

now, why only a BST of 360, but exactly the same as Spinda, well here's why, it's evos are determined by it's coolness, smartness, etc., but they don't have to be max, they only have to be the highest out of all of them (but need at least 100 points in each), at which, if done before level 20, it will evolve into the appropriate form, don't worry though, you can tell by the color, when a look is it's high, it's color changes

like

Even-gray (normal will be gray)
Cool-Red
Tough-yellow
Beauty-blue
Smart-green
Cute-pink

and the base stats will change accordingly
Colenit (Cool)
Fire
Flash Fire
80
140
65
65
60
120

BST of 530, what's cooler than a fire breathing thing with sunglasses


Toulinit (Tough)
Electric
Volt Absorb
80
65
140
65
120
60

a tough electric type, what's going on here

Beaulinit (beauty)
Water
Water Absorb
140
60
65
80
120
65

typical water, what else

Smalinit (Smart)
Grass
Green Grow (same as flash fire, but for grass)
80
65
65
140
60
120

sceptile to the extreme

Cutilinit (Cute)
Psychic
Psych Absorb (same as water/volt absorb, but for psychic)
140
60
120
80
65
65

Psychic tank, WHAT'S GOING ON
You may as well make Glitidor be Spinda.

I think Yyu should take 10 from 140 and add it to 80.

Until wii meet again,
Wii4Mii 99
 

Terywj [태리]

Charismatic Maknae~
Joined
Aug 23, 2007
Messages
30,536
Location
香港 & 서울

mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
it was gonna be a dog like thing, cause i don't consider spinda a panda...it's too confused

it was gonna be a seperate eeveelution like thing, multiple evos but their based on contest stats

and why can't it have the same BST as spinda, there are 5 pokes with the same exact BST, mew, celebi, jirachi, manaphy, and shaymin

at least i'm not making it equilivant to sunkern (30 across the board with a 180 BST)
 

Wii4Mii 99

Smash Lord
Joined
Apr 27, 2007
Messages
1,859
Bumpers

This thread is dieing! Again!

So... Everything's pretty much done, right? Wii already have a wide variety of new Pokemon, attacks and items. All that's really left is to decide on a plot.

Just a little bit farther, guys!

Until wii meet again,
Wii4Mii 99
 

Tyrannotaur

Smash Ace
Joined
May 14, 2006
Messages
514
Location
Viridian City
NNID
Tyrannotaur
3DS FC
1075-0952-5696
My friend had a good idea. It's an exclusive move for Bee Pokémon.

Sting
5 PP, 200 power. 100 accuracy, Physical Bug
Sting is a vicious self sacrificing move that takes the user down as well.

Learned by Beedrill at level 50, Vespiquen at level 52, and Combee at level 40.. and any other new Bee-like Pokémon as their last move.

Would make Combee a threat..lol

The fact that it takes down the user is based on the fact that when a bee stings you it dies.
 

Terywj [태리]

Charismatic Maknae~
Joined
Aug 23, 2007
Messages
30,536
Location
香港 & 서울
My friend had a good idea. It's an exclusive move for Bee Pokémon.

Sting
5 PP, 200 power. 100 accuracy, Physical Bug
Sting is a vicious self sacrificing move that takes the user down as well.

Learned by Beedrill at level 50, Vespiquen at level 52, and Combee at level 40.. and any other new Bee-like Pokémon as their last move.

Would make Combee a threat..lol

The fact that it takes down the user is based on the fact that when a bee stings you it dies.
Please post this in the Next Gen Attacks/Abilities thread next time.

-Terywj...out
 

mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
here we go, new poke

Grunzinod
Electric/Psychic
Swift Swim
65-HP
70-ATK
70-DEF
120-SP.ATK
75-SP.DEF
90-SPD
490-BST

now, a non water poke with swift swim, pretty crazy huh

do remember, cacturne has sand veil but is not ground, rock, or steel
 

mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
why don't we increase (just for fun) the types upto 20 different types

let's see

the most talked about types are

Light
Wind
Smoke
Magic

3 types not so talked about, but i've heard them

Glass
Plastic
Rubber

now let's look at how these types can be added/rejected into the game

Light has nothing that interferes with another type, it is also the opposite of dark, this seems to be teh best choice, primarily a special type

Wind, while can be related to flying, is very different since wind is more of a special type, it will hit different types than flying does, this seems to be the 2nd best choice

Smoke is very closely related with fire, but has enough differences to hit different types than fire does, 3rd best choice, primarily special

Magic is very close to psychic, but it can hit different types than psychic can, 4th best choice, primarily special

and my types

Glass is completely different, but the problem is what types would it hit, i looked at it, it'll either be immune or weak to every type, primarily a physical type, 5th best choice

Plastic is different also, mainly physical, it'd resist a bunch, but also be weak to a lot, but it will make a horrible attack type, like steel, but different, 6th best

Rubber, physical oriented, is just a weird type, can't really explain it but i've heard of it being a hopeful type, 7th best

so if we look at it, the ordering will be

Light
Wind
Smoke
Magic
Glass
Plastic
Rubber

now, light and wind are by far the most logical choices to add into the game

but what seems to be the best one out of the other 3.

for the 6 typings, here are my ideas for the typing taking and giving hits (all 5 of these types will be included)

Light:
As a type
Immune: Ghost
Resist: Light, Flying, Ice, Glass
Neutral: everything not mentioned
Weak: Dark, Poison, Smoke

Explanation of each:
Light is immune to ghost because ghosts do not appear in teh daytime
Light resisting light is obvious
Light resists flying because flying things do little to effect the light coming down
Light resists ice because ice melts in the light
Light resists glass because light goes right through glass
Light is weak to dark because of the Light vs. Dark thing
Light is weak to poison because of the toxins in the air that block out the light
Light is weak to smoke because smoke blocks out the light

As an attak:
Immune: Grass
Resist: Normal, Steel, Poison, Smoke, Plastic
Neutral: everything not mentioned
Super Effective: Dark, Ghost

Explanation of each;
Light is needed for photosynthesis in plants, hence why grass is immune to light
Normal resists light because normal things are barely effected by the light
Steel resists pretty much everything...what else is new
Poison blocks out the light, but not all of it, hence why it only resists
Smoke is the same reason as poison
Dark is weak to light for the whole Light vs. Dark thing
Ghosts hate the light, why light is SE on them

Wind:
As a type:
Immune: none
Resist: Flying, Bug, Grass, Smoke, Poison
Neutral: everything not mentioned
Weak: Steel, Rock, Plastic

Explanations:
Wind helps birds and planes stay airborne, why it resists
Bugs are too small to effect the wind, why wind resists
Grass does nothing to stop wind, why wind resists
Smoke is pushed out by wind, why wind resists
Poison is moved about by wind, why it resists

As an attack:
Immune: Fire, Glass
Resist: Rock, Ground, Steel, Plastic
Neutral: ....do i need this listed
SE: Ghost, Grass, Smoke

Explanations:
Fire uses wind to get bigger, why fire is immune
Glass stops penetraion of wind, why that is immune
Rock blocks the wind, but can be moved by it, why it resists
Ground gets blown around by the wind, but it's too massive to make a difference, why it resists
Steel is teh same as rock
Plastic is the same as rock and steel
Ghosts are blown away by the wind, why wind is SE
Bugs are blown away by wind, why wind is SE
Smoke is blown away by wind, why wind is SE

Smoke:
As a type:
Immune: none
Resist: fire, grass, smoke, poison
neutral: you know by now
weak: wind, water, ghost

Explanations:
Smoke can't be there without fire, why it resists
Grass can't do anything to smoke, why it resists
Smoke is obvious
Poison lurks in teh air with smoke, why it resists
Wind moves smoke out of the sky, why it is weak
Water can get rid of smoke, why it is weak
Ghost goes through smoke like it's not there, why it is weak

As an attack:
Immune: fire
Resist: glass, wind, ghost, rock, steel, poison
Neutral: it's just cause
SE: Grass, bug, flying, normal

Explanations:
Smoke is created by fire, why fire is immune
Glass prevents smoke from getting outside, but does turn color from smoke, why it resists
Wind is explained before
Ghost is explained before
Rock is not really effected by smoke
Steel isn't phased by smoke
poison is just like smoke
Grass can't get oxygen with smoke in teh air
bugs need oxygen
birds need oxygen, hence why smoke is SE on flying
People need oxygen, SMOKING KILLS! (hence it being SE on normal)

Magic:
As a type:
Immune: none
Resist: Steel, Psychic, Fighting
Neutral: BOO!
Weak: Ghost, Dark, Bug, wind

Explanations:
Steel is controlled by magic, why it's resisted by magic
Psychic and magic both mess with the mind
Fighting can't deal with magic
Ghost isnt' phased by magic
Dark isnt' either
nope, bug isnt'
wind messes up timing of magic

As an attack:
Immune: none
Resist: Psychic, ghost, dark, bug, ground, glass, light, wind, rubber
Nuetral: make a wish
Weak: Normal, Dragon, Steel, Water, Electric, Rock, fighting

Explanations:
Psychic and magic explained before
ghost is explained before
dark is explained before
bug is explained before
magic can't move the ground...much
magic can't penetrate through glass
light isn't phased by magic
wind messes with the timing for magic, but can still get hit
rubber makes magic harder
people are mesmorized by magic (normal weak to magic)
Magic is used to defeat the dragon
Magic can twist metal
Magic can control water
Magic controls lighting
Magic can throw rocks
Magic will overpower fighting

Glass:
As a type:
Immune: Water, Wind, Poison
Resist: electric, grass, bug, normal, flying, magic, smoke, dark, light, plastic, dragon, rubber
Neutral: Psychic, Normal, Ghost, Glass (OMG I TYPED SOMETHING UNUSUAL HERE)
Weak: rock, ground, steel, fire, ice, fight

As an attack:
Immune: ice, ghost
Resist: Fire, steel, rock, ground
Nuetral: couldn't surprise you twice
SE: water, flying, rubber

Plastic:
As a type:
Immune: Poison
Resist: water, electric, bug, fighting, rubber, plastic
Neutral: whatever isn't here...duh
Weak: Steel, fire, ice

As an attack:
Immune: Ghost
Resist: Steel, fire, Ice, Rock, grass
Neutral: I LIKE POKEMON!
SE: bug, poison

Rubber:
As a type
Immune: none
Resist: fighting, psychic, magic, ground, electric, bug
Neutral: figure it out by now
Weak: Fire, steel, ice, glass

As an attack:
Immune: none
Resist: steel, fire, ice, plastic, glass, rock
Neutral: you guys are too good to be fooled
SE: fighting, psychic, magic, bug

i'll edit this post with reasons and what the existing will look like, now it's not perfect but i thought why not have some fun with it
 

MysticKenji

Smash Master
Joined
Jul 15, 2007
Messages
4,341
Location
Orlando, FL / Pittsburgh, PA
Bump

Male Buneary Evo
Name: Harehare
Type: Normal/Fighting
Ability: Klutz/Guts
HP: 60
Attack: 90
Defense: 60
Sp. Attack: 65
Sp. Defense: 90
Speed: 110
Total: 475
Obtained by using Bleached Stone on Buneary

Also, flamingo pokemon
Name: Flamenco
Type: Water/Flying
Ability: Filter/Graceful Wings
HP: 65
Attack: 70
Defense: 135
Sp. Attack: 25
Sp. Defense: 50
Speed: 80
Total: 425
 

mood4food77

Smash Hero
Joined
Oct 6, 2005
Messages
5,964
i think that's the first crappy poke someone has made

because a water/flying poke attempted to be made into a tank simply won't work
 

Terywj [태리]

Charismatic Maknae~
Joined
Aug 23, 2007
Messages
30,536
Location
香港 & 서울
Also, the Unbalanced ability seems...well...unbalanced...

Just don't give it to pokes with already monstrous stats...

-Terywj...ou <Keyboard not connected. Press F1 to continue.>
 

Wii4Mii 99

Smash Lord
Joined
Apr 27, 2007
Messages
1,859
OK then.

As for ideas...uh...um...

Corson (Core+Poison)
Fire/Poison
Ability: Flash Fire/Poison Heal
HP-50
Atk-50
Def-100
Sp Atk-110
Sp Def-125
Spd-90
BST-425
You know... That could work as a Qwilfish evolution if you take away the element of fire.

Until wii meet again,
Wii4Mii 99
 

Conner

Smash Journeyman
Joined
Jul 15, 2007
Messages
294
Location
Rocy Face , GA
A crazy idea, in a desperate attempt to relive this thread...

You've seen some Pokemon sprite fusions, right? Well, what if you could "fuse" Pokemon in the next gen?

Now, of course, this (hopefully) wouldn't be that broken. When the Pokemon are fused, they can learn eachother's moves, but their stats are added together, then divided by 2. But what about their ability and type?

Yay or Nay?

*Puts on ear plugs, awaiting only "NAY!"s*

Until wii meet again,
Wii4Mii 99
If you did that it wouldn't be all pokemon, it'd be part digimon. For those of you who play the
games you all know what I'm talking about. For those of you who don't, it's called DNA Digivolution(same as evolution 4 pokemon).
 

Wii4Mii 99

Smash Lord
Joined
Apr 27, 2007
Messages
1,859
If you did that it wouldn't be all pokemon, it'd be part digimon. For those of you who play the
games you all know what I'm talking about. For those of you who don't, it's called DNA Digivolution(same as evolution 4 pokemon).
O_O You're right!

How could I post this idea and let something as simple as that not cross my mind? I'll edit it.

Until wii meet again,
Wii4Mii 99
 
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