Normal Attacks
Jab: Using the Beloved Zofia, Celica performs a three hit combo attack. The first strike comes downward from overhead, the second comes from the side in a sweeping motion, and the third has Celica twirling a bit, swinging the blade from behind in an upward motion. This is based on her in-dungeon combo from Shadows of Valentia. Specifically, it comes directly from her second, third, and fourth strike.
Dash Attack: The small wisp of fire following Celica creates a wall of flames in front of her as she charges forward. Unlike her other magical attacks, no recoil is done here. This is changed, however, if Celica charges her Fire special. If it is charged, this move makes Celica take minor recoil damage, but also makes the move hit much harder. This is taken directly from her dash attack in Shadows of Valentia.
Up Tilt: Celica points the Beloved Zofia skyward as the glowing flame beside her becomes three fire balls, which twirl around the tip of her sword. A multi-hit move.
Side Tilt: Celica thrusts the Beloved Zofia forward, moving slightly in the direction she's facing while doing so. This move comes from the first and fifth strike of her in-dungeon combo in Shadows of Valentia.
Down Tilt: Celica, while crouched, moves her hand outward, launching a small, thunderous spark toward the ground. Due to the stun effect, this move can combo into itself twice before knockback forces foes away.
Smash Attacks:
Up Smash: Celica, using the Beloved Zofia like a sort of baton, casts Excalibur above her, creating a slow-rising razor wind. It travels higher up and does more damage the longer it is charged. The move has a trapping effect due to it being a rapid multi-hit move.
Side Smash: Celica leaps up and smashes the Beloved Zofia downward onto opponents. This is based on her critical hit and finishing blow animation in both Gaiden and Shadows of Valentia. However, this move does far less knockback than the rest of her smash attacks, due to not being magically backed.
Down Smash: Celica performs her casting animation and casts Thunder, hitting both sides of the ground beside her with bolts of lightning.
Aerial Attacks:
Neutral Air: Celica's fire ball splits into a small stream of fire. Celica moves the Beloved Zofia in a circular motion and the stream of flames circles around her twice, clockwise.
Forward Air: Celica, using a variation of Seraphim, quickly grows angelic wings and uses them to slam foes both forward and downward. This move is based on one of Celica's attacks in Fire Emblem Warriors.
Back Air: Celica quickly makes a backhanded strike with the Beloved Zofia. Here, the tip of the blade is blessed with the Thunder spell, creating a small orb of electricity at the end. Hitting with the spark does much more damage.
Up Air: Celica uses another variant of Excalibur, sending a small gust of wind upward. Knockback-wise and potency-wise, it is somewhere between Mega Man's and Mr. Game and Watch's wind-based up airs.
Down Air: Celica points her arms downward, spreading her fireball into a stream of fire beneath her in a parabolic arc.
Grab, Pummel, and Throws:
Grab and Pummel: Celica has a fairly standard grab, and pummels by imbuing her hands with fire to burn the opponent. The pummel does not, however, cause recoil damage, despite being magic-based. This holds true for Celica's throws as well.
Forward Throw: Celica releases the foe as three columns of fire erupt in front of her, beneath the foe, carrying them away before causing severe knockback.
Back Throw: Celica tosses the foe back and releases a blast of light magic from her hands, sending them flying.
Up Throw: Celica waves her arms overhead after bringing her foe upward, shocking them with electricity before launching them.
Down Throw: Pointing her Beloved Zofia to the ground, three strikes of compressed wind energy pummel the foe before bouncing them off the ground of the stage.
Special Attacks:
Neutral Special: Fire (Ragnarok) - Celica charges up her fire ball that shoots forward before exploding. At full charge, this becomes Ragnarok, which is incredibly powerful, doing roughly 35% damage and quite a bit of knock back, but at the expense of Celica taking hefty recoil damage. Chargeable and storable. While it is stored, however, any attack using Celica's fire ball will grow in power, but the recoil damage of the move will be more severe. This does not effect her pummel or forward throw, however.
Side Special: Seraphim - Celica clasps her hands together as she is bathed in a flash of white light. A giant ball of white light surrounds Celica when the button is released, and it slowly moves forward. If the opponent is overlapping Celica's light, they will be trapped similarly to Mewtwo's neutral air, before being carried forward with the ball of light and being erupted from it when it reaches its full distance. A "get off me" move befitting Celica's connection to Mila and having one of her weaknesses protected.
Up Special: Excalibur - Celica summons a gust of razor wind around her as she ascends. Nearby foes get cut by the wind, though Celica also takes minor damage from this move (less than five percent).
Down Special: Mila's Turnwheel - Celica kneels and enters a praying stance. A counter-styled move, if Celica activates this move at the right moment of impact with the foe, the foe is pushed away, doing no damage. However, Celica is healed by ten percent, making it a very risky way of restoring health. Note, though, that the move has far stricter timing than other Counter-like moves. Celica must be on the ground in order to use it, and it may only be successfully used twice per stock.
Final Smash: Ragnarok Ω - If foes are in range of the attack's start up, a cutscene plays, based on
Celica's in-game cutscene when activating this move. Visually, they're essentially the same. The move then ends. Unlike in Shadows of Valentia, this move does not cause recoil damage to Celica, due to being her Final Smash.