Korea4ever
Smash Cadet
- Joined
- Jul 9, 2007
- Messages
- 29
I know I shouldn't be getting smashed as much as I am, but I do. My friend has great timing, (not to mention I'm just not that good), and I'd like to know what I should change.
If it helps, here is how our matches often go, but if you somehow know exactly what my problem is, by all means, skip this paragraph. I have a lot of bad habits, and I don't, or can't use many techniques yet. To approach, I might SH towards, waiting for an opportunity to use dancing blade or an aerial. I roll a lot, and we sometimes end up going for a smash and then we jsut keep roling behind each other trying to land a hit. I've mostly solved this with dsmash. One of the biggest problems I have is when I'm hit up high with Ike's utilt, but can't DI far enough to get out of his usmash. I usually counter by default, but sometimes airdodge. At this point, he's already anticipated that and can release the attack at any point, and often hits me. Lastly ike's range is pretty long, so another problem to avoid there.
Overall, I opt for the faster ground moves, use aerials depending on direction except dair, which I try to avoid because of ending lag, and try to KO with dolphin slash. Dancing blade is used at every opportunity, and shield breaker is used for recovery and thrown in here and there. Throws are sometimes used to set up for a couple aerials or a smash.
To be concise, I'd like to know which attacks not to use, or when to use them, what to do when I'm coming from above, and some general advice on recovery.
On the other hand, tips on how to kill Ike faster would be appreciated as well. Without Critical Hit. Checking back tomorrow.
If it helps, here is how our matches often go, but if you somehow know exactly what my problem is, by all means, skip this paragraph. I have a lot of bad habits, and I don't, or can't use many techniques yet. To approach, I might SH towards, waiting for an opportunity to use dancing blade or an aerial. I roll a lot, and we sometimes end up going for a smash and then we jsut keep roling behind each other trying to land a hit. I've mostly solved this with dsmash. One of the biggest problems I have is when I'm hit up high with Ike's utilt, but can't DI far enough to get out of his usmash. I usually counter by default, but sometimes airdodge. At this point, he's already anticipated that and can release the attack at any point, and often hits me. Lastly ike's range is pretty long, so another problem to avoid there.
Overall, I opt for the faster ground moves, use aerials depending on direction except dair, which I try to avoid because of ending lag, and try to KO with dolphin slash. Dancing blade is used at every opportunity, and shield breaker is used for recovery and thrown in here and there. Throws are sometimes used to set up for a couple aerials or a smash.
To be concise, I'd like to know which attacks not to use, or when to use them, what to do when I'm coming from above, and some general advice on recovery.
On the other hand, tips on how to kill Ike faster would be appreciated as well. Without Critical Hit. Checking back tomorrow.