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New to Sheik! Already PWNING!

O2Ash

Smash Cadet
Joined
Oct 24, 2008
Messages
39
Hey all, I just started playing as sheik after a few months of melee and I REALLY like to play as her. Well, she's really fast + great aerials + chain grab + the super fast dash A! Anyways, I need some help on getting better with Sheik.

1. I find wavedashing with her very hard and I only succeed doing it 1/3 of the time. So... is it just practice practice? x_x

2. How do I approach/deal with a Marth that SPAMS forward smash all the time?

3. Dashdancing to a dash A a good way to surprise players?[without projectile capabilities] Human player don't seem to be able to react to this but it seems kinda predictable.

4. When I am hit really far away from a map, double jump -> teleport seldom bring me back safely. So, do you all change to Zelda for her teleport?

That's all for now. Thanks in advance!
 

Brainjack

Smash Journeyman
Joined
Jun 27, 2008
Messages
279
1. yes wd'ing is essential for a good sheik, just practice, it's kinda fast for sheik i guess, but it's really necessary for mindgames, practice practice practice

2. this should not be a problem at all......grab the **** out of them after their fsmash lag, overall it sounds like your sheik needs more grabs, sheik's attacks and speed work really well with marth's lag

3. um....this can be a good option although you should explore others because otherwise, you're right, you'll become too predictable, i suggest dd/wd dancing into either 1. dash attack 2. grab or 3. dsmash, if you miss these up, it'll really **** someone up

4. sheik's recovery isnt' bad at all despite what some people think, i know using fairs helps (although only minisculely) but i dont really transform into zelda, i dont think it's worth it. i suggest just working on your di, cuz that'll just help so much more with every char you play a sheik with good di = pretty sweet *** recovery
 

O2Ash

Smash Cadet
Joined
Oct 24, 2008
Messages
39
Thanks a lot, Brainjack! Actually, I do use lots of grabs be cause he down throw chains to many aerial combos and most of them hit 100%. So I guess even Sheik needs SHFFL... anyways, do most of the sheik players use sidestep? I heard many pros use them to avoid grabs, etc. Oh and, may I know whats the meaning of 'spotdodge'? Thanks again!
 

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
Fair doesn't help your recovery.

A lot of Sheiks use spotdodges. Spotdodge and sidestep are the same thing.
 

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
no with sheik you tilt the joystick at the opponent slightly and walk towards them pressing "a". and if they try to protect themselves with their bubble then you press "z". and if they try to dodge you tilt the yellow stick into the "down" position.

fox is the one who gets protected by buttons.
 

Brainjack

Smash Journeyman
Joined
Jun 27, 2008
Messages
279
no. we dont. im **** sure.

and fine, give me the ****ing link, but be prepared to argue ankoku, smash rapist
 

Zankoku

Never Knows Best
Administrator
BRoomer
Joined
Nov 8, 2006
Messages
22,906
Location
Milpitas, CA
NNID
SSBM_PLAYER
I'd agree with Magus because he knows everything and is sexy.
 

NeighborhoodP

Smash Hero
Joined
Jul 24, 2006
Messages
8,199
Location
SoCal
yes, but isn't the reason it's purported to help you (along with fox's shine, which he says doesn't work although i'm positive shine to uair gets you more distance) because it stops your momentum? so when you're hit away, you jump and fair, and now you have forward momentum to send your further.

in that video he's just standing still beginning from the cloud.
 

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
Um. Okay, if you think you know more than Magus.

Though I doubt it.

And you used palpable in the wrong way.

=P
 

NeighborhoodP

Smash Hero
Joined
Jul 24, 2006
Messages
8,199
Location
SoCal
... i didn't say palpable.

so because i'm questioning someone you view as an authority i'm automatically wrong without even weighing the validity of my concerns? i didn't realize asking questions on somethinig you're not sure about was wrong. if you're not going to help, just stfu...

someone's nut riding a little too hard...
 

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
yeah, there definitely seems to be a palpable difference when you fair and don't fair
^-- Palpable.

Also, you weren't questioning, you were just stating, and I'd like to point out that while Magus gave proof to back up his case, you didn't.
 

ArcNatural

Banned ( ∫x, δx Points)
Joined
Jul 19, 2006
Messages
2,964
Location
Boston, MA
Magus proved that from a standing animation that fairing on recovery doesn't help. He didn't prove that fairing out of knockback hitstun while using DI forward is better than just jumping out of knockback hitstun holding forward.

That's the difference NeighborhoodP is trying to make. I'm sure if Magus see's this he can tell us otherwise.

In that case. Shine does make a difference, so it is possible that jumping and fairing out of knockback hitstun would too.
 

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
I'm just sayin' that Magus offered something to prove his point, whereas everyone else is mostly just speculating. I'm pretty sure Magus also said that the shines don't actually help recovery.
 

Zankoku

Never Knows Best
Administrator
BRoomer
Joined
Nov 8, 2006
Messages
22,906
Location
Milpitas, CA
NNID
SSBM_PLAYER
Fairing slightly reduces... momentum? I'm not exactly sure about this.

AFAIK Shine completely stops your normal "falling" acceleration due to gravity. Turning off gravity when you're getting hurled upward into the air in order to save yourself is what we call a Bad Thing. The only way it "helps" your recovery is by stalling you in the air for a bit in case you're waiting for that barrel on DK64 or Randall on YS.
 

NeighborhoodP

Smash Hero
Joined
Jul 24, 2006
Messages
8,199
Location
SoCal
Magus proved that from a standing animation that fairing on recovery doesn't help. He didn't prove that fairing out of knockback hitstun while using DI forward is better than just jumping out of knockback hitstun holding forward.

That's the difference NeighborhoodP is trying to make. I'm sure if Magus see's this he can tell us otherwise.

In that case. Shine does make a difference, so it is possible that jumping and fairing out of knockback hitstun would too.
Thank you. Get ***** eleven with your posting just to hear yourself talk.

PS Doesn't jumping and fairing with Marth rather than just jumping improve your distance? What's the difference between that and Sheik's fair
 

Magus420

Smash Master
Joined
Dec 13, 2003
Messages
4,541
Location
Close to Trenton, NJ Posts: 4,071
LOL at recovery voodoo.

Anyway, when I disproved Doc's f-air recovery, which probably had just as many believers and actually does 'feel' like it might be doing something, it was following knockback and had 0 effect on momentum. Nothing at all about Sheik/Marth/Zelda/etc's f-airs strikes me as having some unique magical property that reverses momentum.
 

elvenarrow3000

Smash Master
Joined
Jul 22, 2007
Messages
3,308
Wow, NeighborhoodP. Way to be hostile and not know how to spell even a portion of my screenname.

Also, thanks, Magus, for clearing things up.
 

soap

Smash Hero
Joined
Jan 24, 2006
Messages
7,229
Location
Cleveland, Ohio
i fair cuz it makes me feel closer, even if it doesnt ill take the shot of placebo, and quit arguing we need to help this nub pwn
 

Banks

Smash Hero
Joined
Feb 17, 2005
Messages
5,861
Location
Maine (NSG)
well it doesn't hurt if you fair if your just ever so slowly gliding towards the stage. at least it protects you from someones back air or something you might as well do it instead of NOTHING
 

LooksLikePit

Smash Ace
Joined
Nov 6, 2008
Messages
903
Location
Altadena, CA
my solution to dealing with spamming marths is to needle camp. That's how I play, and it works well for me. Against marth just camp to the best of your ability and run away, but don't stay on the platforms(if there are any) for too long, or you'll get utilt *****. Just wait for them to do a move like fair or fsmash when it shouldn't be used and just rush in and grab. grab ***** marth like crazy.

sorry if someone already wrote this but I don't feel like reading other posts
 
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