Frost | Odds
Puddings: 1 /// Odds: 0
Marth's DACUS is probably perfect to stuff Jigglypuff.
Uh, not that it matters.
Uh, not that it matters.
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PM's backwards ledgegrab window is significantly bigger than Melee's. I think I recall talk of that getting patched in 3.5, not sure though.I think marth could grab the ledge facing the other way in Melee, not sure how much it differs in PM
Coincidentally, I was inspired to try and find more applications for Marth's DACUS after seeing this clip in a recent Salty Highlights video:So soft upsmash has actually fairly large hitboxes on the side, and Marth gets crazy momentum off of DACUS, plus the hitbox lingers. This is pretty awesome because the knockback from soft usmash is fixed and: puts floaties in the air around tipper range at frame disadvantage (you can even get tipper fsmashes depending on DI), and sets up tech chases on fast fallers. Soft usmash is a way to circumvent Marth's weakness of not being able to combo into kill moves at higher percents. It's main issue is the low horizontal range, but that can be worked around via dacus, dashing, and running (since jump cancels are not required to do usmash out of dash, and you don't need to crouch before usmashing out of run, unlike melee).
Yeah, but then it might not have made the salty highlight reelAt that range after the first DACUS, tipper fsmash would've connected too.
Also it's pretty ridiculous how far away Marth can be from the ledge to reverse ledge grab it with up B. Maybe I'll upload a gif. I've tried it several times in melee and could never get it to work - if it's possible, it must have a ridiculously tight window.