schmooblidon
Smash Journeyman
- Joined
- Feb 18, 2014
- Messages
- 496
Hey guys, I recently uncovered a tech with Doc which involved using his ECB pattern of Upair to cancel the move into landing while rising above a platform. Much like an Aerial Interrupt, but has active hitboxes. Been messing around with a bunch of chars and found this with pichu.
http://gfycat.com/FearlessGrandioseEidolonhelvum
In the gfy, I do the nair AIA then immediately up-tilt the first frame I can.
It's pretty fast and I'm pretty sure it's the fastest way to get on a platform. Having the hitbox out could allow for fast followups, I dno I'm not a pichu main, and you can do it whilst moving left/right, and you can edgecancel the landing lag.
Here are the frame numbers:
Battlefield:
1 - Jump
2 - Jump
3 - Jump
4 - First frame airbourne
5 -
6 -
7 -
8 -
9 - Nair
10 - | L-cancel window
11 - |
12 - |
13 - |
14 - |
15 - |
16 - |
17 - Cancels - Land on Platform with landing lag
18 -
19 -
20 -
21 -
22 -
23 - Wait (can now move/attack, this is where i start the uptilt)
Full hop to airdodge down - act on frame 27
Nair AIA - act on frame 23
Dreamland is easier to do because its later in the jump and has a 2 frame window:
1 - Jump
2 - Jump
3 - Jump
4 - First frame airbourne
5 -
6 -
7 -
8 -
9 -
10 -
11 -
12 - ~ Window to Nair
13 - ~ Window End
14 - | Window to L-cancel
15 - |
16 - |
17 - |
18 - |
19 - |
20 - If nair on frame 12 - Cancels - Land on Platform with landing lag
21 - If nair on frame 13 - Cancels - Land on Platform with landing lag
22 -
23 -
24 -
25 -
26 - If nair on frame 12 - Wait (can now move/attack, this is where i start the uptilt)
27 - If nair on frame 13 - Wait (can now move/attack, this is where i start the uptilt)
Full hop to airdodge down - act on frame 30
Nair AIA - act on frame 26/27
You can do it on the highest version of FoD platform with battlefield timing, you can do it on various parts of the slant on yoshis, and you can't do it on PS neutral. I would forget bout those though.
In the gfy, I do the nair AIA then immediately up-tilt the first frame I can.
It's pretty fast and I'm pretty sure it's the fastest way to get on a platform. Having the hitbox out could allow for fast followups, I dno I'm not a pichu main, and you can do it whilst moving left/right, and you can edgecancel the landing lag.
Here are the frame numbers:
Battlefield:
1 - Jump
2 - Jump
3 - Jump
4 - First frame airbourne
5 -
6 -
7 -
8 -
9 - Nair
10 - | L-cancel window
11 - |
12 - |
13 - |
14 - |
15 - |
16 - |
17 - Cancels - Land on Platform with landing lag
18 -
19 -
20 -
21 -
22 -
23 - Wait (can now move/attack, this is where i start the uptilt)
Full hop to airdodge down - act on frame 27
Nair AIA - act on frame 23
Dreamland is easier to do because its later in the jump and has a 2 frame window:
1 - Jump
2 - Jump
3 - Jump
4 - First frame airbourne
5 -
6 -
7 -
8 -
9 -
10 -
11 -
12 - ~ Window to Nair
13 - ~ Window End
14 - | Window to L-cancel
15 - |
16 - |
17 - |
18 - |
19 - |
20 - If nair on frame 12 - Cancels - Land on Platform with landing lag
21 - If nair on frame 13 - Cancels - Land on Platform with landing lag
22 -
23 -
24 -
25 -
26 - If nair on frame 12 - Wait (can now move/attack, this is where i start the uptilt)
27 - If nair on frame 13 - Wait (can now move/attack, this is where i start the uptilt)
Full hop to airdodge down - act on frame 30
Nair AIA - act on frame 26/27
You can do it on the highest version of FoD platform with battlefield timing, you can do it on various parts of the slant on yoshis, and you can't do it on PS neutral. I would forget bout those though.
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