DonkeyPirate
Smash Journeyman
Axe Jump: Because Donkey Hop just doesn't sound right.....
I was messing around today and found out that if you use snake's fair at the same time you jump, he gains a very slight boost. It is very situational to use, but it might be that extra bump he would need to get back to the stage. I have a video on my comp, but I dont have a way of hosting it. If someone has a youtube acct, I can send it to you to post, but it seems pretty useful.
I tested it on Hyrule Temple. Starting on that slanty block to the far right, snake is unable to doublejump to the highest platform. But if you Axe Jump, he makes it to the top. Then from that platform, if you double jump to the left and upB, he makes it to the edge of the center high platform. Using jump, axejump, and upB he makes it to the lower circular platform just past the fall through. Hopefully I can get the video up today or tomorrow so it makes more sense.
I was messing around today and found out that if you use snake's fair at the same time you jump, he gains a very slight boost. It is very situational to use, but it might be that extra bump he would need to get back to the stage. I have a video on my comp, but I dont have a way of hosting it. If someone has a youtube acct, I can send it to you to post, but it seems pretty useful.
I tested it on Hyrule Temple. Starting on that slanty block to the far right, snake is unable to doublejump to the highest platform. But if you Axe Jump, he makes it to the top. Then from that platform, if you double jump to the left and upB, he makes it to the edge of the center high platform. Using jump, axejump, and upB he makes it to the lower circular platform just past the fall through. Hopefully I can get the video up today or tomorrow so it makes more sense.