Oasis_S
Smash Legend
I think only socially awkward people didn't like the silence of the SSE. They don't get out much so they don't recognize non-verbal cues.
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And don't forget Dino Crisis and Breath of Fire. They never had a sequel since their last games because they sucked so hard.Don't forget that Resident Evil 5 turned off many Resident Evil fans, Viewtiful Joe has been forgotten, Devil May Cry is now officially going to the crapper (more on that below), Okami has disappeared, and Lost Planet went to hell quickly. Heck, it seems every new Capcom IP within the last 10 years has either disappeared, gone to the crapper after a good start, or was awful to begin with.
Plus after Street Fighter and the Capcom/Street Fighter crossover games long hiatus, now we're getting a game a year, a remade/re-release a year, and overpriced DLC twice a month. It's like with Street Fighter and Capcom/Street Fighter crossover games we either get too much or nothing. Capcom also doesn't fix glitches in previous versions of the games, instead opting to re-release the game to get $43 off of you after getting $65 off of you, and all that money in DLC.
The new Devil May Cry is gonna suck. *rant incoming* The new Devil May Cry developer of the series' take on the series (even if non-canon) looks terrible. It probably will be worse than Devil May Cry 2. Also, Dante's new look is absolute garbage. He went from something of a bad a** to a little emo girl.
Too many talkies, that's their problem.I think only socially awkward people didn't like the silence of the SSE. They don't get out much so they don't recognize non-verbal cues.
None after the Metroid escape sequence. I mean, I guess you could count the Ice Climbers level.Too many talkies, that's their problem.
How much of Melee's adventure mode was actually platforming?
Kinda makes you wonder if they enjoy any non-Uprising Nintendo games. They wouldn't last 5 minutes playing any game in the Metroid series.I think only socially awkward people didn't like the silence of the SSE. They don't get out much so they don't recognize non-verbal cues.
Only Mario, Zelda, Metroid, F-Zero and Ice Climbers had platforming. Throw in 12 stages, that's not very many overall. Short but sweet is a good way to look at this.Too many talkies, that's their problem.
How much of Melee's adventure mode was actually platforming?
Staring at the ground...Ugh I hate non-verbal cues. I'm not even looking in their general direction because I am too busy staring at the ground.
Come to think of it, since the SSE was geared towards those with no friends to give them a lengthy adventure rather than fight computers, maybe their social awkwardness fueled complaints are legitimate.Too many talkies, that's their problem.
The difference is that Sakurai said with Kid Icarus that he placed every idea he had for that series with Uprising, whereas, even with Brawl's release, Sakurai lamented that there was still more stuff he wanted to put in but couldn't due to time constraints.Sakurai also said he wasn't going to work on another smash game after Melee and here we are cursing his name after tripping in Brawl.
Well, look at it this way. SSE communicated only by playing charades. Every other game with communication was in the form of text when it didn't have voice acting.Kinda makes you wonder if they enjoy any non-Uprising Nintendo games. They wouldn't last 5 minutes playing any game in the Metroid series.
I find it funny to see people acting surprised that it'd be another 25 years. Hades did say that in the end game credits. lolI think Palutena is the only newcomer Kid Icarus is ever going to get. Sakurai has gone on the record to say he most likely will never make another Kid Icarus game, and that it will probably be another 25 years before some other developer makes a new Kid Icarus game.
I was just joking about that.Well, look at it this way. SSE communicated only by playing charades. Every other game with communication was in the form of text when it didn't have voice acting.
I would've easily settled for text dialogue as that's in style for most of the characters.
Yeah. I can't help but wonder what you'd give the Smash characters though for that kind of thing. Maybe interactions with the other characters.Epilogue? As in, like an FMV arcade ending or something?
Not bad. I dont think they could have each character with their own story, but archs could work. And yes, the levels could be better.There are some basic, but dramatic changes that could make it a lot of better.
1. Break up the storyline into perspectives. Like in BlazBlue, you see only that character's side of the story. Maybe even include branches so you can get joke/bad endings.
2. Every character's storyline focuses on character interaction with action in between to keep the pacing up.
3. Let the storylines merge at a certain point and you obtain more freedom on who your "team" is at this point.
4. Let the characters talk, for God's sake. That's one of the biggest killers of the SSE.
5. Keep the levels interesting. SSE's levels were absolutely boring. There were no real puzzles and it wasn't really branching as it was ultimately about getting from point A to point B.
6. NO CRAPTASTIC ORIGINAL ENEMIES!
7. Put some freaking strategy into the bosses.
Maybe. I'm not sure what the problem with non verbal cues are. In fact, it think it works better because communication is more body motions than words. Plus, it works when half the cast can't talk.I think only socially awkward people didn't like the silence of the SSE. They don't get out much so they don't recognize non-verbal cues.
My problem is that it leaves a lot to be desired in the story telling process. Can you imagine how Kid Icarus Uprising would've been told if we left it all to miming?Maybe. I'm not sure what the problem with non verbal cues are. In fact, it think it works better because communication is more body motions than words. Plus, it works when half the cast can't talk.
Zelda was with peach because Mario just wants cake, and Link whines all the timeMy problem is that it leaves a lot to be desired in the story telling process. Can you imagine how Kid Icarus Uprising would've been told if we left it all to miming?
Non verbal cues aren't bad, but there were a number of times in the SSE where it seemed like it left way too much to the audience to understand the context. I mean, what the heck was Yoshi doing and why was he going with Link. What adventure was Link going on before the purple rejects started to show up? Why's Zelda with Peach? What's the context of the opening fight if being a trophy is worse than death?
I'm feeling that he may use up all of his ideas for Smash 4 this game as well, so I have a feeling this will be the last Smash game in a long while.I think Palutena is the only newcomer Kid Icarus is ever going to get. Sakurai has gone on the record to say he most likely will never make another Kid Icarus game, and that it will probably be another 25 years before some other developer makes a new Kid Icarus game.
I guess you are. Anyway, no one's saying the story wasn't crap. But dialogue won't help that. So it's pretty much unnecessary any way you look at it.I guess I must be socially awkward 'cause the SSE's vehicle for storytelling did not engage me at all. There were a few instances that elicited a guffaw or two (Diddy and Falco were amusing), but when the rest of the story is a bunch of piecemeal scenes where the basic unit of communication is inarticulate gesticulation or exaggerated emotions, and the plot's advancement is forced and linear as a line...well, I could go on.
But, I could care less about the story for a Smash Bros game. The story doesn't take away from the fact that it's a solid series. I'll uphold my lofty standards for storytelling to those mediums where it applies. I care about the gameplay and all that comes along with it for these kinds of games.
Smooth Criminal
Case in point.Justifying yourself to a ****ty monkey makes you socially inept.
Weirdo.
You'd be surprised who cares.Final Destination is smash original, which doesn't count in my book. Plus no one cares about the smash bros. story...
Ok, I got some time to burn, so here goes......The smash bros. story is cool.
http://www.youtube.com/watch?v=FPxY8lpYAUM4. Let the characters talk, for God's sake. That's one of the biggest killers of the SSE