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BTW, I'm almost finished with my Waluigi moveset, if anyone cares.
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Sakurai said:- There's a lot of implied differences between the 3DS and WiiU versions. The issue of limitations (or lack thereof) come up ("I could make 50 characters, or double the stages, or make everything prettier (graphically), but with the WiiU I don't have to choose just one of those options")
Sakurai said:- Iwata mentions that he likes how in Smash, both high level and beginner level players can feel a sense of accomplishment in comparison to other fighting games. If you don't know what you're doing in other fighting games, you'll typically get destroyed, in Smash you can earn a few more hits. Sakurai adds onto that saying "You'd think it'd be natural to help new players improve, but when the goal of a fighting game is to beat your opponent down, that becomes difficult." Iwata "feels helpless and weak when he loses badly," and lastly Sakurai adds that "the 3DS version will have ways to help beginner players," going on to suggest co-op "There will be a reward system for good players helping bad ones"
Sakurai said:Apparently the balancing and rebalancing of characters was entirely up to Sakurai, but he's going to ask for some help from other members of the team this time around. He still feels the creator of the game will have the clearest vision of how the balance should look like, but definitely welcomes the help. Iwata asks what type of balancing he's referring to, and Sakurai responds talking about balancing animation/frame/hitbox data, while making sure it makes sense in the scope of the game. It has to "look natural and feels good to land the attack"
- There's implied distinction between casual and competitive play made by Sakurai, saying "all these claims of 'this character is too strong' or 'this character is too weak' varies from person to person." When he looked at the sets of data from Wifi games, all characters had relatively the same level of success. "However, according to the competitive scene, that doesn't seem to be the case elsewhere."
- A balance regarding the difficulties of surgical balance changes, and how they don't want characters to "feel the same," adding that specific traits/strengths/weaknesses are intentionally built to differentiate characters. Along with the "oh now that we nerfed this, this other thing is broken," etc. Iwata comments that this type of balancing is ridiculously hard and congratulates Sakurai for pulling it off with every single character by himself.
Sakurai said:- Sakurai mentions that while new developers might see this initially as a learning opportunity, it'll eventually turn into a lesson of pain.
Sakurai said:- More commentary regarding the extreme level of difficulty regarding balance vs uniqueness in a fighting game cast, with Iwata joking that "I knew I had an eye for talent when I picked you"
Sakurai said:- Apparently Sakurai had no direct involvement with either Sonic's or Link's implementation in Brawl.
Errrr.......I can understand having no involvement with Sonic's design (and probably why he's so boring), but a complete lack of involvement with Link is very strange.
Got another question for you guys. Which would you rather have? The current roster sent back to the drawing board with all of them given refreshed playstyles (like new normals/specials here and there) and add six characters OR would you keep them the same (bar balance changes) and add ten new characters?
I'm fairly sure that it is safe to add a new Mario spin-off to that list. Most Super Mario games are generally paired up with one in the E3 anyways.New Mario Game
Retro SF/FZ/Whatever Game
Miyamoto IP
Pikmin 3
is this all we know about E3 this year? AND WILL IT STREAM ONLINE???
Agreed in bold. I don't like the idea of 6 newcomers though.I can understand having no involvement with Sonic's design (and probably why he's so boring), but a complete lack of involvement with Link is very strange.
Got another question for you guys. Which would you rather have? The current roster sent back to the drawing board with all of them given refreshed playstyles (like new normals/specials here and there) and add six characters OR would you keep them the same (bar balance changes) and add ten new characters?
- Brawl RosterKumaOso said:Got another question for you guys. Which would you rather have? The current roster sent back to the drawing board with all of them given refreshed playstyles (like new normals/specials here and there) and add six characters OR would you keep them the same (bar balance changes) and add ten new characters?
if it ain't broke...I can understand having no involvement with Sonic's design (and probably why he's so boring), but a complete lack of involvement with Link is very strange.
Got another question for you guys. Which would you rather have? The current roster sent back to the drawing board with all of them given refreshed playstyles (like new normals/specials here and there) and add six characters OR would you keep them the same (bar balance changes) and add ten new characters?
I noticed that too ._.Only 10?![]()