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New Smash Bros for WiiU

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Mario & Sonic Guy

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I would rather K Rool. without claws. I worry that they might make him similar to bowser if he is given claws. I want most of his moves to be his moves that were in the DKC games.
The claws do make K. Rool more intimidating though. Claws or not though, I doubt that he'll play anything like Bowser, especially since he can't breathe fire.
 

Mario & Sonic Guy

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Lukingordex

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BKupa666

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The cannonball rain would be the DKC1 final smash, of course.

At this rate, I'm more concerned with getting K. Rool in Smash, period. Regardless of his moveset, it puts his character back in the spotlight, which will do wonders for future DK games. That said, I really hope his moves reference his different personas; his crown throw is a lock, but I'm interested to see how his blunderbuss and helicopter pack end up, considering they're used in pretty much every K. Rool moveset, ever.

A lot of why K. Rool ought to be added before (albeit, not instead of) Dixie is his sheer potential. Sure, you can toss together a few DKC items to form an alright Dixie set, but K. Rool just has so much more to offer. That, and he wouldn't be the third protagonist added to a single series in a row.
 

Lukingordex

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Ridley is a cool character but...
I don´t think he will be playable at SSB4.
 

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A lot of why K. Rool ought to be added before (albeit, not instead of) Dixie is his sheer potential. Sure, you can toss together a few DKC items to form an alright Dixie set, but K. Rool just has so much more to offer. That, and he wouldn't be the third protagonist added to a single series in a row.
I agree with this, K.Rool has a lot to offer and he would be such a great character to play as. Now I want him even more!
 

BKupa666

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In terms of height, it can really be interpreted any number of ways, depending on whether or not Bowser gets resized, Ridley is hunched over, K. Rool has a tall crown, etc.

K. Rool should be a lock for second heaviest; slightly lighter than Bowser, but heavier than his rival, DK.
 

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Personally, I see Ridley being resized to be closer to Samus's height. K. Rool would probably be the tallest fighter if that truly is the case.
I was basing my opinion of it off of this:


I was ccounting the wings as well.

K.Rool and DK would probably be the same height. I know that K.Rool's usually bigger than DK, but in those games DK's usually Mario-sized in relation to everything else. Its like Mario's is the ideal size for some platformers.
 

Lukingordex

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Maybe a little weight list:

1-Ridley
2-Bowser
3-K. Rool
4-DK
 

Wizzrobe

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I don't really see why Bowser should be heavier than K.Rool. After all K.Rool looks PRETTY BIG in DK64.
 

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Sorry, but isn't Bowser always the heaviest? He's bulkier than K.Rool.

Besides, Rare made the masters in their platforming games gigantic and the playable characters small.
 
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And Captain Falcon was always the fastest. Until Brawl.
It's not like it's a rule that Bowser HAS to be the heaviest.
 

Mario & Sonic Guy

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@BirthNote: Well, just keep in mind that Ridley's wings are small when compared to Meta Ridley's wings. This would make it easier for the developers to resize him to be a tad shorter than Bowser.

@BKupa666: I tend to see K. Rool be the heaviest character of the bunch. He'd only beat Bowser by a few points though.
 

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The only good thing Jungle Beat did was:
1. Have great music.
2. Help push music and rhythm games forward with the drums (until Rock Band trumped it).
3. Have some nice Jungle locations... but nothing too special.

Also, I'm not just comparing it to DKC 1-3, Returns, and DK64, but also other Rhythm games. I'll take Rock Band over Jungle Beat any day. Plus the reason Nintendo didn't try to make a new DKC game is because they knew they would fail. Let's be honest: probably only a Western Nintendo division could succeed with DKC, because mostly only Western gamers buy/play/understand those games. However, Sakurai seems to enjoy the series. I think he had it on his Virtual Console.

Also, Rumble Falls would have been much better if it didn't have the random "speed up" part and moved slowly. Just look up Rumble Falls in "Balanced Brawl." Also, look up Balanced Brawl's version of Mushroomy Kingdom, especially 1-1 of said stage. It's like a Ground version of Rainbow Cruise.
What Jungle Beat did good where the under water levels, Kong title fights and the overall feel of the environment surrounding DK. On that last part I feel it at least did equal to Returns.

And maybe DKC was misunderstood by the Japanese cause of bad localisation? I'd think that DKC would be the first big foreign project for Nintendo maybe. So they probably where not as adapted translating Rare's dry British humour in DKC to Japanese. Just a theory though.

:phone:
 

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And Captain Falcon was always the fastest. Until Brawl.
It's not like it's a rule that Bowser HAS to be the heaviest.
But in the Mario related games Bowser is implied to way tons and has a reputation for his weight like Sonic does with his speed. I'm positive K.Rool's heavier than DK but not Bowser, and Ridley while definitely heavy probably doesn't surpass Bowser either.

@Jakor: My thoughts exactly.
 

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I did input Ridley rivaling Wolf's weight. Considering how skinny Ridley is, I would think that his bones would be quite hollow.
 

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Shouldn't Bowser be the heaviest because he has a big @ss shell? He's big enough as it is, plus that thing. He should be heavier than K. Rool, as K. Rool doesn't have a shell. He's just fat.
 
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I felt bored and did a few size comparisons.

If we go by that Meta Ridley in the picture above, Samus would be eye level with him, which I beleive was the ideal concept, right?

If Palutena was in the game, she'd have to be at least Ganondorf size next to Pit. This is because Palutena has typically been an Amazonian woman size, amirite?

Tails would be perfect at Diddy Kong size when next to Sonic.

King K. Rool, if we account for DK typically being smaller in his playable roles within the games, could ideally work at being Bowser's height, by that, I mean the tip of the tallest spike on Bowser's shell being the same height as the tip of the end of Rool's crown. Or, it could be a little taller.

Mewtwo should be around Snake's height next to Lucario.

Agreements with this?
 

Jakor

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I imagine Bowser being heavier than K. Rool also. Bowser has been huge in some games after all, while K. Rool was at his biggest in DK64. Here is a look at his different sizes:





He was quite big in the first DKC, but he was smaller in the other two.
 

Mario & Sonic Guy

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Why do I have the feeling that Mewtwo and Rosalina have identical heights!? Then again, Rosalina wears high heels, which does make her look taller.

Would it be possible for Bowser and K.Rool to have the exact same weight?
It's possible, to say the least.
 

Mario & Sonic Guy

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Not to mention the floating above the ground thing that she always does.
Amusingly, it seems that Rosalina and Mewtwo have a couple things in common. They can both float, and they each possess special powers.

However, Rosalina is gentle and kind-hearted, while Mewtwo is savage and thirsty for battle.
 

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Bowser needs a weight and size buff anyway, so if he's to be heaviest again, no problem. K.Rool just needs to be a bit heavier than Bowser was in Brawl.

:phone:
 

Mario & Sonic Guy

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Shouldn't Bowser be the heaviest because he has a big @ss shell? He's big enough as it is, plus that thing. He should be heavier than K. Rool, as K. Rool doesn't have a shell. He's just fat.
I would still find it amusing if K. Rool becomes the heaviest, while Bowser is second heaviest. The weight difference would probably be minimal though.
 

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It would still seem like a waste if Rosalina ended up with Peach's specials. She can easily have her own moveset, especially when you take into account her magic abilities. Of course, my special move inputs did originate from Lucario's Aura Sphere (Star Beam), Dedede's Waddle Dee Toss (Luma Assist), Mewtwo's Teleport (Teleport), and Fox's Reflector (Star Barrier), so I guess her specials wouldn't be completely unique.
If Rosalina were a late add-on, I'd think she'd be a lot more like Wolf and Lucas in Brawl. I don't think she'd have turnips (maybe she'd throw those cute star guys instead!), but she could easily have Peach's other B attacks (maybe a changed up B to involve magic).
A mine cart stage for Adventure Mode would be a neat thought.
It really would. Mine carts, like total DKC status, in a Smash Adventure=??? It doesn't get any better than that! ;)

Also, Rosalina looks about 6 feet tall, which is about the same height as Mewtwo. The difference is Mewtwo probably weighs about twice as much as Rosalina (I think he weighs around 270-280; he's literally all muscle). Also, funny thing happened to me today. I went on a scale, and my weight for my height (just over 180 pounds at 6 feet tall) apparently is overweight. If you can't tell by my picture, I'm skinny as heck (I got no fats). Judging by that list, Mewtwo is morbidly obese! :laugh:
 

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Why do I have the feeling that Mewtwo and Rosalina have identical heights!? Then again, Rosalina wears high heels, which does make her look taller.
Rosalina is probably the same height as peach. And I think that Mewtwo is slightly taller than peach in Melee but Im not 100% sure.
 

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Give Zelda/Sheik a reflector/shield while they transform. Nayru's Love could be a down B that also allows Zelda to transform to Sheik. This way Zelda can reflect a projectile and then have her Sheik form to follow up. Have Sheik's down B transformation be a barrier (much like Impa's barrier from Skyward) that absorbs damage. That way she can block a Smash and have her Zelda form ready to deliver a powerful counterattack. This also opens up another special move slot for Zelda (since Nayru's love would be part of her transformation).
The Zelda/Sheik idea is excellent Bowserlick. I can't say I've heard of it described like that (although I think Kuma might have). Also, cut the transformation time to around 1 second (it's a lot longer than you think). Seriously though Bowserbro, post here more! :bee:
 

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I was over on SRK and I thought you guys should read this. I think aside from the massive star power of Smash, all the different game modes available in the games are what keep people wanting to play them (it certainly worked for me in Melee).

As much as I love SFIV and SFxTK, I'm rather annoyed that the only means of fun single player are only a handful at best. It would've been great if we could just unlock gems, colors, etc., instead of having to get them as FREE DLC. It would be even better if got the trophies figurines that were in SSFIV 3D that provided bios on all the characters from Street Fighter, Tekken, and Final Fight.
 

Mario & Sonic Guy

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Rosalina is probably the same height as peach. And I think that Mewtwo is slightly taller than peach in Melee but Im not 100% sure.
Last I've checked, Rosalina is about as tall as Waluigi, if not taller.

Also, Rosalina looks about 6 feet tall, which is about the same height as Mewtwo. The difference is Mewtwo probably weighs about twice as much as Rosalina (I think he weighs around 270-280; he's literally all muscle). Also, funny thing happened to me today. I went on a scale, and my weight for my height (just over 180 pounds at 6 feet tall) apparently is overweight. If you can't tell by my picture, I'm skinny as heck (I got no fats). Judging by that list, Mewtwo is morbidly obese! :laugh:
This is pretty much why I placed Rosalina at a lighter weight position than Mewtwo.

Strangely, for a 270 lb. Pokemon, it's quite weird that Mewtwo would be lighter than Mario in Melee. After all, it's heavier than Charizard, and yet Charizard beats Mario's weight in Brawl, while Mewtwo ended up being lighter than the princesses in Melee.

Smash 4 should make Mewtwo as heavy as Wario, which I have down on my weight scale.
 

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@John
I've never described it like that. What I've described is cutting it down big time. I think it should be around 40 frames for the whole duration. No more than that. Note, I'm comparing this to Jin's Power Stance in SFxTK.

I still think they should be separated with Impa being the new Sheik, but I know that idea is not very popular.

Also, did you ever see that old vortex moveset I had for the Ice Grabbers?
 

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This is pretty much why I placed Rosalina at a lighter weight position than Mewtwo.

Strangely, for a 270 lb. Pokemon, it's quite weird that Mewtwo would be lighter than Mario in Melee. After all, it's heavier than Charizard, and yet Charizard beats Mario's weight in Brawl, while Mewtwo ended up being lighter than the princesses in Melee.

Smash 4 should make Mewtwo as heavy as Wario, which I have down on my weight scale.
I actually think Rosalina is a bit heavier than Peach, but only because she looks about 5'10 or so (I think Mewtwo is about 5'10 or 5'11). Mewtwo, IMO, should be heavier than every character in Brawl not named Ganondorf of Bowser (maybe Donkey Kong can be heavier). He should just either lack a kill move, have a lot of after lag, or lack combos as a "weakness." And a funny note: Charizard actually is suppose to be like 5'6 or 5'8 or something, and weigh around 160 pounds. :laugh:
@John
I've never described it like that. What I've described is cutting it down big time. I think it should be around 40 frames for the whole duration. No more than that. Note, I'm comparing this to Jin's Power Stance in SFxTK.

Also, did you ever see that old vortex moveset I had for the Ice Grabbers?
I remember someone mentioning a shield idea. Maybe I got the name wrong. (also, Impa is not a popular idea because of someone else on here) :awesome: And I think the Ice Climbers should pretty much continue being what they are in Brawl and Melee. I think they should take elements of it, but not the whole thing. I'm neutral like I am with everything. :cool:
Well, DK64 version had claws, and I'd rather he use them than boxing gloves...
A boxing super punch (like in the first part of the DK64 battle against K. Rool) should be his forward smash or forward B attack. ;) I also love all of this King K. Rool love, move set discussion, and size/weight related stuff for King K. Rool. I think we all can agree that King K. Rool is a BOSS!!!
 
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