Oasis_S
Smash Legend
I wish they would appeal to the more competitive players and make Mario Party more INTENSE.
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SmashChu would say otherwise.Brawl wasn't accessible?
Actually iirc the site was shutdown for the texture part. And nintendo let a fair amount of pokemon related stuff stay on the app store. Although its nothing huge like an emulation, you'd still think nintendo would have them removed.Because Nintendo is pedant about their copyrights. Even if it was a parody.
To me the more of an iconic "winning" theme of Starfy-series is the "Event Clear"-theme when you successfully clear some event or help someone in the stage in order to continue in the game. I totally had more nostalgia around that and it can be easily be made shorter than the Starfy Dance's music.Starfy-The theme of the Starfy Dance(AKA Boss Defeated)
Hmm.. sounds right to me. Yeah, I agree with you there. He's the best choice for a retro newcomer with shock value. He is the ideal character to represent the Light Gun series. A hunting dog that uses ducks, clay pigeons, and the NES Zapper sounds fun and interesting compared to Wild Gunman and Mr. Stevenson from Gumshoe (he's US only), generic humans who use real guns. Hogan's Alley loses due to having no characters. Yay, elimination process. Hey! That's how we got the Ice Climbers to represent the early Famicom games before the NES hit the American market with Super Mario Bros. in the first place.Also, Mac isn't Retro anymore due to the Wii game, and Takamaru isn't as shock-worthy due to appearing in Samurai Warriors 3.
So Duck Hunt Dog would be the best for shock value as well.
The problem is you want to be right, not be smarter.I know why some things are done, but I don't agree with them. Stale moves was designed so to discourage spamming, but I think that leaves more problems than solutions.
On the other hand, there are things that I agree with. I agree as to why Melee wouldn't let you grab the edge with your back towards it, and I understand why that became possible in Brawl. Again, I don't like the reason behind it nor the idea of it.
There are other things in Smash that I like and actually wish they were in other fighting games sometimes like air dodging. So, as I've said to you several times, why don't you contribute to the gameplay discussions instead of ranting on any possible ideas? If I were to mention that this or that came from another non-fighting game (especially a Nintendo game) or something just made up, you'd probably be more open to it. Unfortunately, you're so stubborn in your pricky ways that you simply refuse to keep an open mind. I may have suggested traditional, high-low blocking, but I can see now that it simply wouldn't work.
It's one thing to shoot down something because the game's design wouldn't mesh well with it, but it's another to shoot down something for the sake of shooting down something.
So how to make Smash a fighting game that is not like other fighting games, then? There's always an element or another borrowed from other fighting games that is, or might be corporated into Smash.The problem is you want to be right, not be smarter.
I don't contribute to the gameplay discussion because it's just you trying to say Smash should be more like other fighting games. I've rarely if ever seen you say Smash did something right or try to add things from another game. It's always about other fighting game. Which is why I wrote that. You are trying to shoehorn those elements into Smash and that Smash should be more like them. I always say it shouldn't because I did my homework and found out Smash is a more successful game. So yeah, I'm sure you have agreed with Smash, unfortunately, that never what I see. It's almost always something related to another fighting game. Heck, the last three post before I made that post were about fighting game, which no one else was talking about.
As I've said before, you'd have to make a completely different engine if you want it to behave like a traditional fighter in every aspect. Smash could add every single mechanic ever conceived in a fighting game, but it'd still be Smash at its core so long as it keeps its aspects that separate it from the others.What's the big deal of adding stuff similar to other fighters in Smash anyway? It'll always have a Smash feel to it, I sincerely doubt Smash ever will lose that feel. Besides, special moves, grabs, and aerial moves are in other fighters to. As well as super moves a la Final Smashes. I don't think new content which could improve the game should be ignored cause other fighters have similar things. Smash might be different, but its still a fighting game.
Changing what I say makes you weak. You MACH me laugh.Hmm.. sounds right to me. Yeah, I agree with you there. He's the best choice for a retro newcomer with shock value. He is the ideal character to represent the Light Gun series. A hunting dog that uses ducks, clay pigeons, and the NES Zapper sounds fun and interesting compared to Wild Gunman and Mr. Stevenson from Gumshoe (he's US only), generic humans who use real guns. Hogan's Alley loses due to having no characters. Yay, elimination process. Hey! That's how we got the Ice Climbers to represent the early Famicom games before the NES hit the American market with Super Mario Bros. in the first place.
It has begun.I guess it's official, then.
http://mynintendonews.com/2012/02/2...he-new-smash-bros-for-wii-u-and-nintendo-3ds/
Seems he's referencing the Dojo. Check Sakurai's Twitter for corroboration.
I guess it's official, then.
http://mynintendonews.com/2012/02/2...he-new-smash-bros-for-wii-u-and-nintendo-3ds/
Seems he's referencing the Dojo. Check Sakurai's Twitter for corroboration.
It's time for the hammer and sickle, mentlegen. The time is now... and now, if this is true, then it's time to announce some feelings.I guess it's official, then.
http://mynintendonews.com/2012/02/2...he-new-smash-bros-for-wii-u-and-nintendo-3ds/
Seems he's referencing the Dojo. Check Sakurai's Twitter for corroboration.
Pardon me, but didn't that quote say Mach Rider originally?Hmm.. sounds right to me. Yeah, I agree with you there. He's the best choice for a retro newcomer with shock value. He is the ideal character to represent the Light Gun series. A hunting dog that uses ducks, clay pigeons, and the NES Zapper sounds fun and interesting compared to Wild Gunman and Mr. Stevenson from Gumshoe (he's US only), generic humans who use real guns. Hogan's Alley loses due to having no characters. Yay, elimination process. Hey! That's how we got the Ice Climbers to represent the early Famicom games before the NES hit the American market with Super Mario Bros. in the first place.
But I know there's always something I'm gonna like in the end.Pretty much.
I guess it's official, then.
http://mynintendonews.com/2012/02/2...he-new-smash-bros-for-wii-u-and-nintendo-3ds/
Seems he's referencing the Dojo. Check Sakurai's Twitter for corroboration.
Hmmm... I wonder why? Not trying to insinuate anything, but I am actually curious why? Maybe it has been so long he is reminding himself what all was in the game?Sakurai tweeted earlier today that as part of the preliminary work into the new games, he's been browsing the meaty Smash Bros Dojo website. The page, previously available in multiple languages, once hosted a tonne of daily information, videos and teasers to build hype for the eventual release of Brawl on the Wii.
That's how Smash Brothers is already. It's focus is on accessibility and replayability. The questions should be how do we expand this.So how to make Smash a fighting game that is not like other fighting games, then? There's always an element or another borrowed from other fighting games that is, or might be corporated into Smash.
He's definitely revising the stuff he has done and what to improve or change around it. Never hurts to do so. ^_(-lml-)_^Hmmm... I wonder why? Not trying to insinuate anything, but I am actually curious why? Maybe it has been so long he is reminding himself what all was in the game?
Might be the quickest way to get info as they put everything on there.Hmmm... I wonder why? Not trying to insinuate anything, but I am actually curious why? Maybe it has been so long he is reminding himself what all was in the game?
Adding things like customizable palette swaps could help further that. Having a few more UNLOCKABLE costumes could as well. Nicer trophies like Melees would actually get me to USE the coins I win. Individual break the targets, board the platforms, race to the finish. More music, or better yet, an easier way to upload your OWN music. Expanding HEAVILY on stage builder, like giving the option to put trophies on the stage ect. No ssb original enemies, or significantly less. All of these things could help greatly.That's how Smash Brothers is already. It's focus is on accessibility and replayability. The questions should be how do we expand this.
I don't agree with all of them (costumes for instance), but your on the right track. A lot of those are good ideas that will keep players coming back. That's the idea.Adding things like customizable palette swaps could help further that. Having a few more UNLOCKABLE costumes could as well. Nicer trophies like Melees would actually get me to USE the coins I win. Individual break the targets, board the platforms, race to the finish. More music, or better yet, an easier way to upload your OWN music. Expanding HEAVILY on stage builder, like giving the option to put trophies on the stage ect. No ssb original enemies, or significantly less. All of these things could help greatly.
Well I don't wanna sound like a costume nut, but I think Wario, Mario, Zelda, and a few others could justly have costumes. While I'm on this subject, I would like to point out not everyone should have a costume, and things like Krystal having her adventures wear as an alt costume is a costume, NOT Krystal having Katt as model swap. Things like that are ridiculous. Keep costumes, costumes. There is a difference between costumes, palette swaps, and model swaps. Katt as Krystal, Rosalina as Peach, and Silver as Sonic are not needed. The only model swap I think would be a good idea is Pichu, or Roy, if he isn't chosen over Krom.I don't agree with all of them (costumes for instance), but your on the right track. A lot of those are good ideas that will keep players coming back. That's the idea.