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New Smash Bros for WiiU

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Well Tekken had Jin & Devil Jin so why not?
Exactly. Plenty of other fighting games have seperate cloned versions of characters (and some not so cloned) on their Rosters. Why is it a "no-no" for Smash?
Especially considering Dr. Mario was planned for Brawl.
 

Arcadenik

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I think it is unfair for the new characters to be kept out of Smash because of old characters. At least the old characters have been given a chance to be playable in Smash... it is unfair to deny the new characters any chance of being playable in Smash because the old characters are in the way. In order for a roster from becoming stagnant, new characters are needed to replace old characters. Fighting games do that all the time. Same with Mario Kart. Fans of old characters will always demand their return... but they are also likely to become fans of new characters... and then what? They will also want both old and new characters to come back in future games all the while becoming fans of newer characters. After all, it is a sequel, not an expansion.
 

ChronoBound

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I really don't see any reason to treat Dr. Mario as a separate entity.
Well, Sakurai was considering him for Brawl more than Toad, Paper Mario, Bowser Jr., Geno, or Waluigi. :troll:

However, he was the least popular newcomer in Melee among casuals, second only to Pichu, due to him not being differentiated enough from regular Mario.

Still, despite this, he was seriously considered for Brawl.

I still think Doc would be good because he would at least represent one of Nintendo's biggest puzzle franchises.

Its funny how so many people want Dr. Mario to come back as a costume, and for this costume to have the same stats and abilities (throw pills and electricity) as he did in Melee, but simply don't want him have his face having a spot on the character selection screen.
 

Disfunkshunal

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I would have kept Dr. Mario and Pichu. Toon Link is simply Young Link with a new design.
And a new boomerang... And bombs that function differently... And a spin attack that functions differently... And arrows that function differently... And a single slash for Usmash... And a new bair... And a new nair... And a new fair... And a fair that functions differently... And iirc different grabs

:phone:
 

Verde Coeden Scalesworth

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Right. I don't even mind clones. We had two Samusi.(should I even spell it that way?)

And two Marios. Doesn't matter, really. Different characters, same person.

Toon Link was... an overall remake of Young Link, making him quite different.
 

Baskerville

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Exactly. Plenty of other fighting games have seperate cloned versions of characters (and some not so cloned) on their Rosters. Why is it a "no-no" for Smash?
Especially considering Dr. Mario was planned for Brawl.
Its because Smash has so many characters that they can use other than Clone versions of existing characters.
 

Oasis_S

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Isn't Zoroark forced to be the "bad guy" of its movie because its baby Zorua is TAKEN HOSTAGE or something? Could be a plot point in the story mode. Then in multiplayer Zorua could be a Pokeball as GoldenYusomething suggested.
 
D

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Its funny how so many people want Dr. Mario to come back as a costume, and for this costume to have the same stats and abilities (throw pills and electricity) as he did in Melee, but simply don't want him have his face having a spot on the character selection screen.
Exactly. There is already effort given to make him different from Mario as compared to Overalls Wario being the exact same as Biker Wario, so wouldn't it better to go the extra centimeter and give him his own spot?
 

Mario & Sonic Guy

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Well, Sakurai was considering him for Brawl more than Toad, Paper Mario, Bowser Jr., Geno, or Waluigi. :troll:

However, he was the least popular newcomer in Melee among casuals, second only to Pichu, due to him not being differentiated enough from regular Mario.

Still, despite this, he was seriously considered for Brawl.

I still think Doc would be good because he would at least represent one of Nintendo's biggest puzzle franchises.

Its funny how so many people want Dr. Mario to come back as a costume, and for this costume to have the same stats and abilities (throw pills and electricity) as he did in Melee, but simply don't want him have his face having a spot on the character selection screen.
I still prefer a newcomer Mario series character over a veteran, who's basically just an outfit swap of someone who is already in the game. Bowser Jr. and Toad pretty much need that 5th spot more than Dr. Mario.
 

Arcadenik

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Exactly. Plenty of other fighting games have seperate cloned versions of characters (and some not so cloned) on their Rosters. Why is it a "no-no" for Smash?
Especially considering Dr. Mario was planned for Brawl.
Why waste a slot on a character who is merely an alternate version or clone of said character when you could have had a completely original and unique character?

I don't think Smash would sell very well if it had Mario, Dr. Mario, Metal Mario, Tanooki Mario, Link, Young Link, Toon Link, Dark Link, Samus, Zero Suit Samus, Dark Samus, Fusion Suit Samus, Kirby, Yarn Kirby, Pikachu, Pichu, Raichu, etc.
 

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Its because Smash has so many characters that they can use other than Clone versions of existing characters.
Who says they have to be clones? They may share many moves, but they play quite differently. The only clone I can think of that might play fairly similar is Pichu at best.

However, for Dr. Mario, he's literally Mario with a Coat on. But other ones, like Pichu, is a completely different person. I don't see a problem with another slot if they play differently. Or have a completely different form. Hell, Giga Bowser's moves have different properties from Bowser, and changes around his gameplay because of that. All those little things make quite a big difference.
 

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Isn't Zoroark forced to be the "bad guy" of its movie because its baby Zorua is TAKEN HOSTAGE or something? Could be a plot point in the story mode. Then in multiplayer Zorua could be a Pokeball as GoldenYusomething suggested.
Yeah the villain pretty much blackmailed Zoroark into doing doing bad deeds because she thought that Zorua was being held hostage but it ended up escaping they end up being reunited in the end though.
 

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Well, Sakurai was considering him for Brawl more than Toad, Paper Mario, Bowser Jr., Geno, or Waluigi. :troll:

However, he was the least popular newcomer in Melee among casuals, second only to Pichu, due to him not being differentiated enough from regular Mario.

Still, despite this, he was seriously considered for Brawl.

I still think Doc would be good because he would at least represent one of Nintendo's biggest puzzle franchises.

Its funny how so many people want Dr. Mario to come back as a costume, and for this costume to have the same stats and abilities (throw pills and electricity) as he did in Melee, but simply don't want him have his face having a spot on the character selection screen.
At least Paper Mario got a trophy. :troll:
Paper Mario represents... well, Paper Mario. :awesome:

:phone:
 
D

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Why waste a slot on a character who is merely an alternate version or clone of said character when you could have had a completely original and unique character?

I don't think Smash would sell very well if it had Mario, Dr. Mario, Metal Mario, Tanooki Mario, Link, Young Link, Toon Link, Dark Link, Samus, Zero Suit Samus, Dark Samus, Fusion Suit Samus, Kirby, Yarn Kirby, Pikachu, Pichu, Raichu, etc.
The problem is, you take things to the extreme.
Smash's Roster would never have all those characters.

Either way, only Dr. Mario would really count. Why?
Toon Link is not the same Link as regular Link. They are completely different people from branching timelines.
Zero Suit Samus is a FORM of Samus, not a seperate entity. If you count Zero Suit, you have to count Sheik as well.
There are multiple Pikachu and multiple Pichu. The playable Pichu is not necessarily the playable Pikachu in the Pichu stage.

Dr. Mario (aside from Young Link, but he was replaced) would be only character that is literally another character in another state, such as Evil Ryu, Devil Jin, ANBU Kakashi, etc. Dr. Mario would be best compared to ANBU Kakashi, considering it's a different outfit with different abilites from the original version. And ANBU Kakashi is one of the more popular characters in Clash of Ninja Revolution 3.
 

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Isn't Zoroark forced to be the "bad guy" of its movie because its baby Zorua is TAKEN HOSTAGE or something? Could be a plot point in the story mode. Then in multiplayer Zorua could be a Pokeball as GoldenYusomething suggested.
I was kind of thinking that Zoroark's debut would have it disguise itself as someone to fool its enemies.

Let's say that Ganondorf kidnapped Zelda, and Link is chasing him. Link would then see Ganondorf, and attack him, only to find out it was really Zoroark, who was only pretending to be Ganondorf. It would also reveal to Link that it was trying to protect Zelda from the real Ganondorf.
 

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Why waste a slot on a character who is merely an alternate version or clone of said character when you could have had a completely original and unique character?

I don't think Smash would sell very well if it had Mario, Dr. Mario, Metal Mario, Tanooki Mario, Link, Young Link, Toon Link, Dark Link, Samus, Zero Suit Samus, Dark Samus, Fusion Suit Samus, Kirby, Yarn Kirby, Pikachu, Pichu, Raichu, etc.
The basic reason why they prefer doing clones over making all characters unique is because it can save you a lot of time, yet won't much hinder the chances for adding some new character. (We got Ganondorf by this way)

Doing ground-up original characters is damn hard and takes time to them, so they can't afford to make all characters unique: hence why we have clones.
 
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Sakurai disagreed with this... twice. :troll:

Golden: Did you see that unique moveset I made for Dr. Mario?
I did not, but I would love to see it. :)

@HyperFalcon: Dr. Mario has different properties as well. There's a reason he's higher on the Tier list than Mario. If they were the same, they would be equal Tiers.
 

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@HyperFalcon: Dr. Mario has different properties as well. There's a reason he's higher on the Tier list than Mario. If they were the same, they would be equal Tiers.
I never said he had the same properties. They're just the same person, not same character.

Likewise, yeah, he's clearly better.(in competitive gameplay) Anyway, like I said, maybe Pichu was the only that played close to the same as Pikachu.
 

ChronoBound

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I did not, but I would love to see it. :)
Dr. Mario moveset:

[COLLAPSE="Dr. Mario declone moveset"]Dr. Mario, is probably the most controversial character on my roster, second only to Tingle. It was quite difficult for me to decide whether to place back in Doc or bring in Paper Mario, however, while Paper Mario would be a much more easier character to put in, as well as easier to craft a moveset for (not to mention being more popular than Doc), I feel the good doctor deserves another chance in Smash Bros. I feel there is very little puzzle series representation in Smash especially compared to RPG representation (Mewtwo, Roy, Isaac, and Ray are all characters from RPG series). Also, I was able to craft an unique (and perhaps unorthodox) moveset for Dr. Mario, thereby decloning him and making him a character worthy for inclusion in Smash Bros. as a playable character in the eyes of most people.

Dr. Mario is a doctor, however, we are not entirely sure what kind of doctor he is. Is he a pharmacist, a researcher, a neurologist, a psychologist, a gynecologist (lol)? Mostly, Doc simply throws pills (Megavitamins) at the Red, Yellow, and Blue Viruses. His ability to throw Megavitamins as opposed to fireballs is often cited as the only difference between him and regular Mario by casual Smash fans. However, I decided to turn Doc into a completely different character from Mario and Luigi (with only three of his specials being similar to the two Mario Bros.). I even think the reason why I even kept Doc was because I was able to make a unique moveset for him. Hopefully, the rest of you will find Doc’s moveset amusing, interesting, and above all make him worthy enough to return.

Dr. Mario in Melee was like Mario with a little extra power and less speed (however, according to people who mained Doc, he plays completely different than regular Mario at high levels of play). Obviously, I want Doc to differ more from Mario than he did in Melee. I would plan for Doc to be much more powerful than he was in Melee, as well as slower. Doc also has a new, unique moveset this time around which makes him more of his own character than a character with some stat tweaks. Doc also, while some may regard as being better than Mario judging from how I already described him, does have some faults. He is about as slow as Wolf is in Brawl, and his recovery is a bit worse than regular Mario’s. Also, some of Doc’s “kill” moves have the chance to backfire on him, and there chance of backfire is determined on how well you are doing in the match (if you are at a low % the chance of the “backfire”-moves backfiring are a bit high, and the probability of these back-firing goes down as Doc’s damage percentage goes up). I think for this aspect Doc is posed to be among the most interesting and amusing characters on my roster.

As for Dr. Mario’s design, since the Smash Bros. series usually bases a character’s in-game appearance off of their appearance in the latest game they appeared in, I would expect Doc to be in his Dr. Mario Online Rx form. Doc does not differ much in this outfit than he did in Melee, however, there are two minor differences. Doc now wears a red tie, and he wears the tube-part of his stethoscope around his head instead of how he wore it in Melee (which was the ear parts around his neck). I also imagine Doc being a little more serious than his plumber counterpart. In official artwork, I envision him holding one of his hands of his chin with a slight smirk, while holding a Megavitamin in the other hand. I think Dr. Mario has the potential to appeal to a lot more people if he is made how I am going to describe in the following moveset.

Stats:
Speed: 3/5 (Doc is about average when it comes to speed)
Power:4/5 (Doc leans toward being a power character, however, he is no Ike or Ganondorf)
Recovery: 3/5 (Doc’s recovery is only a tad worse than Mario’s)
Weight:3/5 (Doc is slightly more heavy than Mario, however, it is not enough to bump him up to 3.5)

Dr. Mario regular moves:

A: Dr. Mario does a punch
AA: Doc does another punch.
AAA: Doc does his electric palm attack.
Side-A tilt: Doc uses his stethoscope as a whip.
Running-A: Doc does his electric palm attack while running (pretty powerful for a dash move)
Down-tilt A: Doc does the same down-tilt as regular Mario.
Up-tilt A: Doc does the same up-tilt as Luigi.
A-Air: Doc spin in the air (he does not go downward like with Mario and Luig’s d-air he simply spins like if he were doing the Dr. Tornado from Melee).
Backward-Air: Doc whips his stethoscope backward.
Up-Air: Same as Mario and Luigi’s up-air.
Down-air: Doc whips his stethoscope downward (bell part to the stethoscope is a sweet-spot that results in a spike).

Forward-Air: This one of Doc’s backfire moves. This move looks very similar to his foward-air in Melee. Doc pulls out one of those reflex testers (those things that doctors bang on your shins to test your reflexes). The move itself is much more powerful than even his foward-air in Melee! However, at low-percentages, the move itself has a high chance of backfiring. Since this tool is used to test a reflexes, sometimes your opponent will do a counter-attack when you hit them with the reflex-tester. The counter-attack move that your opponent will perform depends on whether your opponent is on the ground or in the air. On the ground, your opponent will perform a fully-charged forward Smash. In the air, your opponent will do either a f-air or a b-air depending on what direction your opponent is facing. As Doc’s damage goes up, the percentage of the counter-attack happening goes down.

Forward-Smash: This again is another one of Doc’s backfire moves. Doc once again uses the reflex tester, however, unlike with the f-air, this move is chargeable (like with all Smash-A attacks) and is thus much more powerful. Doc’s Smash-foward is even more powerful than Ike’s Smash-foward. However, be warned, if you attack with Doc’s Smash foward, regardless of how much you charged it, there is a sizable chance at low damage percentage that your opponent will perform a fully charged foward-Smash attack on you as a reflex reaction, so it is why not to use this move until you are more damaged.


Down-Smash: Doc takes off his stethoscope, and spins around with it (obviously, he will stall with it in his hand while charging). The stethoscope has a sweet-spot at the bell part that does much more damage than if you get it by the tube or ear parts.

Up-Smash: Doc starts charging electricity in his fist, with more and more electricity being gathered with it until his hand looks like a ball of electricity. He jumps up a little bit and does an uppercut with the attack. This attack is powerful, so beware.

For Doc’s grabs. He pulls out the blood-pressure tester thing (you know that device that is used to test your blood pressure that wraps around your arm). This thus gives Doc a tether-recovery ability, something that Mario and Luigi don’t have.

Grab-A: Doc’s squeezes the rubber-part of the device that makes the device feel tighter on your arm.
Forward-Grab: This move is similar to Samus’s forward grab, in appearance.
Backward Grab: Again this is similar to Samus’s backward grab, in appearance.
Down-Grab: Once again this move is like Samu’s down grab, in appearance.
Up-Grab: Doc’s up grab is the same as Mario and Luigi’s.

Dr. Mario special moves:

Regular-B: Magnifying Glass: Doc brings his magnifying glass from the Dr. Mario games to the fight. The magnifying glass is interesting in that it takes time to buildup-power. You need to aim the magnifying glass in a certain spot (it is similar in how Pit aims his bow, only that the versatility is more toward the ground than the air). There will be a beam of light shining from the magnifying glass, this light is harmless as first, but it gradually gains more and more power until it becomes a death ray. This move usefulness in high-level play will be as an edge-guard move, as that while most pros will take the opportunity from stopping Doc from using his magnifying glass become a death ray, however, by shining the glass off stage it does decent knockback to your recovering opponent, but does little damage. Also, the ray from the magnifying glass will bounce off reflective or metallic surfaces, which amplifies its power.

Side-B: Medical Sheet: Doc’s side-B is the same as it was in Melee, however, it works much differently this time. First off, the medical sheet is much longer than in Melee. Secondly, Doc does not wave the blanket horizontally like Mario does, and instead waves it vertically. Third, the sheet does not reflect projectiles anymore and simply deflects them. Also, the real use to this move is that is trips your opponent. After initially whipping out the medical sheet, it lays down on the ground (it is much longer). If you let go of side-b while your opponent is on the sheet, you will pull the sheet from under the feet of your opponent and end up tripping them. You can then use this opportunity to perform a quick Smash attack on them.

Down-B: Megavitamins: What would a Dr. Mario moveset be without his Megavitamins? For the most part, this moves works the same way as it did in Melee, however, it is a bit more powerful this time around and pure color capsules (a capsule that is all red, all blue, or all yellow) does 15% damage.


Up-B: Booster Shot: You can probably guess what this move is going to be judging by the name. Doc pulls out a giant syringe when doing this recovery move (he looks the same as he does in Melee when doing his recovery, only he is holding a large syringe in his hand). This move is a kill move and quite powerful (however, its vertical recovery compared to Mario’s Up-B is less). However, while this move is powerful, it sometimes does random side effects to your opponent both good and bad. Some good side effects your opponent might get would super speed, giant size, invisibility, invincibility, or becoming metal. Some negative side effects include sprouting a flower from their head, tininess, becoming poisoned (your opponent will turn purple and lose more and more damage as time goes on), or becoming confused (your opponent’s controls will be reversed). Needless to say, the “positive side effects” are more likely to occur when your damage % is low, while the “negative” side effects are more likely to occur when Doc has underwent a lot of damage (150%+).

Final Smash: Virus Outbreak: What would be a decloned Dr. Mario moveset without those lovable viruses from his games of his? Dr. Mario pulls out a jar (which contains the viruses). Depending how Dr. Mario opens it (if Dr. Mario drops it after pulling it out then the viruses are going to give your opponents positive side effects, if Doc opens the lid then your opponents are going to get negative side effects). Each virus has a positive and negative side effect. The viruses attack in “clouds” of a whole bunch of them, and the clouds only consist of one or two of the virus colors. They will then chase after your opponents and infect them. The positive side effect for the red virus is increased size, while the negative one is being shrunk. The positive side effect for the blue virus is super speed, while its negative side effect are reversed controls. The positive side effect for the yellow virus is becoming metal, while the negative side effect is becoming poisoned. However, the odds for giving your opponents negative side effects are 3/4, with a 1/4 chance they will get positive side effects. Also, the side effects from these viruses don’t wear off until your opponent is KO’d, which can be both a good thing or a bad thing.

Dr. Mario’s taunts are as followed:
1. Same taunt as in Melee. Doc pulls out a Megavitamin, throws it up in the air, and then catches it.
2. Dr. Mario spins and give the v-sign (this is based off of when he would win a match in Dr. Mario 64).
3. Dr. Mario closes his eyes, strokes his moustache, then smiles, and goes back to his fighting stance.

Victory animations:
Dr. Mario will have the same victory animations as he did in Melee.

Dr. Mario idle animation:
Dr. Mario usually has his arms crossed (this is based off of what he would do in Dr. Mario 64's story mode). Occasionally, he will stroke his chin.

Dr. Mario’s running animation:
Dr. Mario’s running animation is the same as it was in Melee.

Costumes:

Costume 1: Dr. Mario’s suit has a green tint to it, and his “headband” in green, with his tie also being green.
Costume 2: Dr. Mario’s suit has red tint to it, and his “headband” is red, with his tie being black.
Costume 3: Doc’s suit has a tellow tint to it, and his “headband” is yellow, with his tie also being yellow.
Costume 4: Doc’s outfit is black, with his headband being black, and his tie also being black.
Costume 5: Doc’s outfit is black, with his headband being black, and his tie is red, but he wears sunglasses.

Kirby Hat: Kirby’s Dr. Mario hat is the same as it was in Melee, Kirby wears the Dr. Mario headband, however, he now does the magnifying glass attack as opposed to the Megavitamins.

Dr. Mario-Snake Codec Conversation:

Snake: Otacon, why is Mario wearing a docor’s outfit.
Otacon: That’s Dr. Mario Snake. He is an excellent doctor that he is known for his virus busting prowess and curing power of his Megavitamins.
Snake: Hold on! So are Dr. Mario and Mario two different people or are they the same person?!
Otacon: Um, I am not really sure. There’s not much information on this guy. However, Mario has had a lot of careers over the years, including golfer, referee, chef.... (Snake cuts him off)
Snake: SO WILL I HAVE TO FIGHT GOLFER MARIO, REFEREE MARIO, AND CHEF MARIO TOO!
Otacon: Fortunately, Dr. Mario and Mario are the only Mario’s you will have to fight, or at least that I am aware of.
Snake: Good. Oh, and one more thing, is Dr. Mario a chiropractor? Cause my back has been killing me lately (this MGS4 Snake, AKA, old man Snake).
Otacon: I don’t think so.
Snake: Drats.
End of codec.[/COLLAPSE]
 

Yomi's Biggest Fan

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The Super (Tanooki) Leaf from the Mario franchise would be a good idea of a new item. When touched, the user will grow a tanooki tail. (Note similar to Fake Bowser, characters with tails will have it replaced with a tanooki tail) Some of the A moves will be replaced with powerful tail attacks and the jump button can be held to float down gently. It's a good way to represent Super Mario 3D Land.
 
D

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I thought of a Poke Ball idea for Zorua (or Zoroark if she happens to not be playable)
They come out as another Poke Ball summon and do the motions that the summon would normally do.
However...there are no hurt boxes that come from them. (For example, if Zorua/Zoroark comes out as Groudon, touching "Groudon" won't cause any sort of damage or knockback.)
After the usual motions are finished, the fake Pokemon will reveal themself as Zorua/Zoroark, laugh at the players for trolling them, then disappear.
Perhaps it could work for Zorua, but I think Zoroark should use a deadly attack on a player once he is done with Illusion. I suggested Faint Attack for one.
 

BirthNote

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I think it is unfair for the new characters to be kept out of Smash because of old characters. At least the old characters have been given a chance to be playable in Smash... it is unfair to deny the new characters any chance of being playable in Smash because the old characters are in the way. In order for a roster from becoming stagnant, new characters are needed to replace old characters. Fighting games do that all the time. Same with Mario Kart. Fans of old characters will always demand their return... but they are also likely to become fans of new characters... and then what? They will also want both old and new characters to come back in future games all the while becoming fans of newer characters. After all, it is a sequel, not an expansion.
I applaud this.
 
D

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I love it, Chrono. My only problem is the Megavitamins being Down B now. I would prefer them being Neutral B while the Magnifying Glass be Down B.

Anyways, I came up with a list of characters per already represented series that are most likely per series. Some series are completely unlikely to get a Newcomer, and they are: Yoshi, Ice Climber, Game & Watch, Famicon Robot, Pikmin, and Metal Gear.
This does not take into account any possible returnee, such as Mewtwo, Roy, and Doc.

Mario: Toad.
Donkey Kong: K. Rool (Dixie at close second).
Zelda: Tingle (Whether he counts as his own series or not is another question).
Metroid: Ridley.
Kirby: Waddle Dee (Bandana).
StarFox: Krystal (Even though I don't like to admit it).
Pokemon: Zoroark.
F-Zero: Samurai Goroh.
Mother: Claus.
Fire Emblem: Nabarl (Sakurai's favorite character, and he has an excuse to include him now, with the current remakes of Marth's games).
Kid Icarus: Medusa (Sorry Palutena fans, I can see Medusa squeaking in before her).
WarioWare: Ashley (Most popular WW character in Japan, and support for her skyrocketed when her theme appeared on the Dojo, last I remember).
Sonic: Shadow (Regardless of what people say, 3rd Parties are not exempt from having more than one character unless Sakurai says something. However, between Metal Gear and Sonic, Sonic has way more chances of getting a second character. Knowing Sega, they would want Shadow included over other characters. And given that Shadow was an Assist, he seems next in line.)

Any thoughts?
 

JavaCroc

Smash Ace
Joined
Jun 27, 2011
Messages
788
Location
Stuck inside of Mobile
Hey guys. just wondering, what if the official art for SSB4 would be done by artists behind KI Uprising's art?

SSB4 then has high-quality anime-style (?) art around it, drawn in same way as for Uprising depicting Pit and his use of weapons, other characters like Palutena, Medusa, bosses, Magnus and like.
You could unlock more art by collecting huger pics than stickers which would be more rare. They can be then seen in the separate "Gallery Mode."

The art would depict characters and their abilities, stages, assist trophies, (maybe) items. Battle scenes, even artists' personally made scenes which maybe could characters doing else than fighting together, etc.

I think it would be appealing and all the characters would look great. (personally)
Also it wouldn't be so lazily recycled trophy-art like Brawl did with Dojo!!

Your thoughts on this?
I like this idea. I'm not a big fan of the anime style, but most of the roster's characters should work reasonably well for such a style and it gives us a new, unique unlockable.

I've also thought that the developers should include unlockable concept art and images from the development of Nintendo's games - the sorts of unlockables Nintendo fans would drool over.

While there's a subject regarding Adventure Mode, I might as well input my cast positions...
Well, I guess I'll put my roster on here......
I do like the idea behind these Adventure Mode-centric rosters. I'll have to make one myself eventually.
 

Arcadenik

Smash Legend
Joined
Jun 26, 2009
Messages
14,158
NNID
Arcadenik
The basic reason why they prefer doing clones over making all characters unique is because it can save you a lot of time, yet won't much hinder the chances for adding some new character. (We got Ganondorf by this way)

Doing ground-up original characters is damn hard and takes time to them, so they can't afford to make all characters unique: hence why we have clones.
Yes, that's how we got Ganondorf... and look how most fans reacted. They want Ganondorf to be Ganondorf, not Captain Falcon.

And making clones is a lazy way to build a roster... I don't want 10 newcomers for SSB4 where they all happen to be clones or variations of existing characters. I want completely original and unique characters... newcomers that look nothing alike the veterans AND have distinct specials.

I don't want a shorter, faster, weaker Bowser (Bowser Jr.) or a stronger, heavier, bigger Bowser (Dry Bowser) or a stronger, slower, heavier Samus (Dark Samus)... the worst offender would probably be Toon Sheik... did Sakurai really need to resort to making up BS like that just to make the roster bigger? He should have considered Tetra instead. Thank god that didn't happen... and I hope it stays that way.
 

Oasis_S

Smash Legend
Joined
Jul 17, 2005
Messages
11,066
Location
AR | overjoyed
3DS FC
0087-2694-8630
Yes, that's how we got Ganondorf... and look how most fans reacted. They want Ganondorf to be Ganondorf, not Captain Falcon.

And making clones is a lazy way to build a roster... I don't want 10 newcomers for SSB4 where they all happen to be clones or variations of existing characters. I want completely original and unique characters... newcomers that look nothing alike the veterans AND have distinct specials.

I don't want a shorter, faster, weaker Bowser (Bowser Jr.) or a stronger, heavier, bigger Bowser (Dry Bowser) or a stronger, slower, heavier Samus (Dark Samus)... the worst offender would probably be Toon Sheik... did Sakurai really need to resort to making up BS like that just to make the roster bigger? He should have considered Tetra instead. Thank god that didn't happen... and I hope it stays that way.
I think the fact that Sakurai said from the start that there would be cuts, like he KNEW there were characters that just shouldn't be there, as well as him saying that he tried to make each character feel like an individual WOULD SEEM TO ME like he doesn't like the idea of clones anyway. Wolf and Lucas are the closest thing we have to clones in Brawl that weren't carried over from Melee, and really they're different enough.
 

Pichu Fan

Smash Journeyman
Joined
Dec 3, 2011
Messages
281
Assist trophy ideas-

Birdo
Kamek
Ashley
Beetle (replace tingle)
Sylux
Black Shadow
Starly (replace starfy)
Matthew (replace issac)
Magalor
Pokemon Ranger
Silver (replace shadow)
Raiden (replace gray fox)
Duster
Peppy (DO A BARREL ROLL )
Chibi Robo

I can go on for ever...

:phone:
 

Shorts

Zef Side
Premium
Joined
Jun 8, 2009
Messages
9,609
3DS FC
3136-6583-3704
Yes, that's how we got Ganondorf... and look how most fans reacted. They want Ganondorf to be Ganondorf, not Captain Falcon.
Do you play as Ganondorf?
Do you like how Bowser Plays?
 

---

謹賀新年!
Super Moderator
BRoomer
Joined
Jan 27, 2008
Messages
13,627
Location
Michigan
NNID
TripleDash
Switch FC
SW-1574-3686-1211
Wow this thread moves fast. lol

24 members here at once, that's a new record.
 

Diddy Kong

Smash Obsessed
Joined
Dec 8, 2004
Messages
26,585
Switch FC
SW-1597-979602774
Do you play as Ganondorf?
Do you like how Bowser Plays?
I occasionally play as Ganondorf, and I hate his Falcon-clone moveset. :) Play Bowser to, and he should overall imo be bigger, heavier, and have more super armor frames.
 

ChronoBound

Smash Hero
Joined
Sep 20, 2006
Messages
8,998
While there were many people upset about Captain Ganondorf after Melee's release, I will tell you that they would have been much, much angrier if Ganondorf was not in there at all (he was the most wanted character after Melee's unveil).
 
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