plokoon9619
Smash Cadet
- Joined
- Dec 11, 2011
- Messages
- 62
Impa would be the best character for LoZ series to add in as a Permanent 4th rep. if we get rid of Shiek who has had no important role since OoT.
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Hey could someone give the last part of this maessage to N if he's around? Thatd be great ^^Ahh, that could be true, she does like to have fun and all. Hmmm....
Unfortunately I had leave quite a lot of them blanks, seeing as I was *really* stretched for time when I was doing it. Family relatives and whatnot.
ANYWAY, the rest of the message is basically for n if he's still around:
I don't think there's much you can do besides go over what you look for in a fighting game, in a smash game. As we've pointed out, there's no data on the game, so no enlightenment will help tell us now whether the game will give us lasting appeal or not. As soon as said data comes out, then you have to decide for yourself and no one else whether the game will satisfy you to that degree. Once that's done you'll know. No point worrying about what you can't change, and what you can change... Well, thats up to you.![]()
Sorry to double post guys, couldn't really think of any way to edit this in to my other post, i'm not so computer literate XDahh, meh. I'll do the post now.
Ok people's, because i love LoZ:LttP so very much, i have decided to do a stage from that game.(i'm sure there's room for two stages in SSB4). This stage will be set in *drum roll* Death mountain!
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(sorry i could only find the light world version of the bridge)
This fight will take place in a few different places. The first place we have is the bridge. Players will be fighting on the bridge, with the cloud around and below. Occasionally, the clouds will part, revealing the ruined world below, and if you look hard enough, you might just be able to see the odd monster, jumping around or shooting out rocks. Every so often, lightning will streak through the clouds, threatening to harm the players(man this makes me want to do my FF stage again). However, the lightning is energy, and can be deflected by fox's reflector or absorbed by lucas/ness' Psi Magnet, and so on. After a while, the bridge will break( either by a catalyst like on bridge of eldin, or by the players like on shadow moses island), sending the players tumbling down to the cliff faces.
Here the screen scrolls along in a mushroomy kingdom style, but a tad slower, like on DKs Bramble Blast(or maybe it's bramble waterfall or somethingan't remember if it takes then name from the series or is a mix or something.), going slowly up while the players fight on platforms near doors in to various caves. Players can go through these caves and appear in others, and there's even a cave or two that will put the players in a new area. While climbing, the players will experience tumbling rocks going over the cliffs that may cause some damage, but they can be avoided, shielded, or destroyed. If the characters go in to one of the two 'entrance' caves they will experience 1 of 2 situations:
1. The players are put in a cave that consists of mostly spikes. on one end is the entrance, and on the other is a small chest(the player that hits this chest unlocks a good item such as a hammer, a star, a smash ball, a pokeball, all three dragoon pieces, an assist trophy, or another good item that may be added to SSB4, to be used by anyone that picks it up of course. After a while, a black circle quickly closes in on the centre of the screen and transports the players back outside(back to where they were, and they cannot go in the cave again until next time the level comes around to the area.
note: for any cave, only 1 player has to go in to activate the scene(or just a transportation cave((think of it like the pipes in mushroomy kingdom in SSB 64)) for that matter), and to go in to a cave, the player must press shield and then up(the cave is almost in the background, like SSE).
2. The players are taken to a fairy room(which will automatically cue cave fairy music) where there is a pool of water and several fairies flying about. Any player to touch these fairies recieves a 10% decrease in precentage, but there are only 5. After a while, the big fairy will come to you and ask you to relax, creating a small area where any characters in it automatically fall asleep, but also completely heal their HP(high risk, high reward). Like the other cave, after a while the players are taken back to the climbing area where they were.
At the top of the cave area, the players will be pushed on to turtle rock, where they will battle as best they can. Once in this area, a portal will appear that will briefly teleport all players to the light world turtle rock, where multiple rocks are there to pick up and throw at one another, but the characters are soon taken back to the dark world, when suddenly, the ether plate is activated! The turtle mouth opens and the camera flies in to the mouth of the cave, where the players are teleported to the inside of the dungeon!
The players go through yet another bridge, but this one is moving, and will not break. No, the danger here are the eyes on the side, which will occasionally open and shoot lasers at the players! As the players go to the end of the room, they will see the big door unlock itself and the players go to the boos room, where they must avoid the three headed serpent as it attacks them!
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Do this for long enough and the three headed monster explodes! This will automatically transport the players up to(and i know this is a long stretch, but we can't have the level go on forever) the top of ganon's tower. At the very top the players will battle. The clouds are dark, lightning flashes across the sky(behind them this time) and it begins to rain heavily(making it a pretty epic place to battle).
The tower will flash colours below the players, and every so often, Agahnim will appear and try to cast magical balls of energy at you(which can be deflected with any timed attack, and also dodged). Eventually, Agahnim will fall, and the tower will crumble, sending the players falling down until they hit the base of the tower. Then the screen moves on in a mushroomy-kingdom fashion until the players reach the bridge, and the cycle begins again!
Tracks for the stage:
Legend of Zelda- A Link To The Past- Dark World(brawl version)
Legend of Zelda- A Link To The Past- Death Mountain(brawl version)
Legend of Zelda- A Link To The Past- Final Battle
Legend of Zelda- Ocarina of Time- Temple of Time(a note on this one: You may think it doesn't fit the mood, but i can imagine it doing so quite efficiently. It's the serenity of the dark storm, something you can listen to rain and thunder to. Oooh, it's hard to explain!)
Legend of Zelda- Twilight Princess- Ganon's Tower
Legend of Zelda- Twilight Princess- Puppet Zelda which leads in to Dark Beast Ganon, which leads in to Ganon on Horseback and finally to Dark Lord Ganon. These 4 songs should be linked together in to the ganon boss epic(or some collective name).
And of course, as the two tracks that will play when you go in to the caves, we have:
1. LoZ: LttP Cave theme
and 2. Fairy cave theme.
Sorry if it seemed like a poor selection of music. Feel free to add your own and i'll test it to see whether it fits. But yeah it's just it was surprisingly hard to think of good tracks for this one.
How do you like it?
Steal my thunder will you!!! *points finger and shakes hand*Sorry to double post guys, couldn't really think of any way to edit this in to my other post, i'm not so computer literate XD
Now I shouyld probably add that every part of this stage is set in the dark world death mountain (with the exception of the part of turtle rock where I stated you are briefly teleported to the light world). With that in mind, I hope you enjoy. This was my first ever stage concept, and i'm proud of both it and my Mother stage. ^^
My mistake.We've discussed about that MANY times. It's been prove fake.
Not a big fan of it. You copied Green Greens from Melee and than made the background change and water disappear. Also, in the actual game, the dimension thing has a giant black wall that chases you. The concept seems like it could just be more.Well I have finally completed Kirby's Return to Dreamland which means it is time for my inevitable stage concept.......................
you too metal 0verlordHappy New Year, everyone! It feels great seeing all of y'all again!
BTW, I don't care what anyone says, asage is the ****
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Sonic's on the list now.....:o who is makeing the list lol??
Theres more and more Leaked Character List that are fake,Could the fake leaks mean they are starting some type of work on the next Super Smash Bros?
WHOA, flashback! You guys are back??? All I need are Chris and Hokage and my flashback will be complete.you too metal 0verlord![]()
What a way to start the first day of the yearHappy New Year, everyone! It feels great seeing all of y'all again!
BTW, I don't care what anyone says, asage is the ****
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Wow, where'd you come from? Well, Happey New Year, bro.you too metal 0verlord![]()
And PhostophelesWHOA, flashback! You guys are back??? All I need are Chris and Hokage and my flashback will be complete.
Well my hope was to have the stage resemble Green Greens, that is my intention. Just as Mushroom Kingdom II improved upon the stage before it so does Cookie Country to Green Greens. The layout is supposed to be larger and different than Green Greens, but I know that is difficult to see when I have the image in my head and nobody else does. As for the dark dimension it is not supposed to be point for point accurate. There is always an element of creative liberty taken with each stage. This is evident in almost every stage since the beginning of Super Smash Bros, but my hope was to add a fun twist that captures the spirit of Kirby's Return to Dreamland, and this was it. Could it have been better? Probably, if I had chosen to go with something like Halcandra. I did not because I feel this is what Sakurai will do based upon his patterns and tendencies which is what I try to emulate with every stage concept of mine bar third party concepts.Not a big fan of it. You copied Green Greens from Melee and than made the background change and water disappear. Also, in the actual game, the dimension thing has a giant black wall that chases you. The concept seems like it could just be more.
Opps, I completely forgot LOLAnd Phostopheles
i hope the world dont end in 2012.It's 2012! Time to start preparing for the zombie apocalypse!
Honestly, the prospect of a zombie apocalypse makes me want the world to end in such a state. Maybe it's because I've been playing too much Dead Island.i hope the world dont end in 2012.
zombies lol :D
Resident Evil is an M rated series, so I wouldn't support that series in any way.Honestly, the prospect of a zombie apocalypse makes me want the world to end in such a state. Maybe it's because I've been playing too much Dead Island.
Speaking of which, though not likely, imagine if they rep Resident Evil in Sm4sh. I mean, they could, but I'm sure they'll choose Megaman over the likes of Leon or Jill.
Seriously?Phostopheles wasn't that bad. He even used one of my sprites in his signature, so clearly he recognizes great strength.
Tbh, I hope it does end in any shape or forme because life sucks enough as is. I know it won't but I so friggin wish it was true ._. Sorry, but that's what I say.i hope the world dont end in 2012.
zombies lol :D
Dead Island was a little boring after an hours worth... I like Black Ops ZOmbies alot more.Honestly, the prospect of a zombie apocalypse makes me want the world to end in such a state. Maybe it's because I've been playing too much Dead Island.
Speaking of which, though not likely, imagine if they rep Resident Evil in Sm4sh. I mean, they could, but I'm sure they'll choose Megaman over the likes of Leon or Jill.
What in god and sunny Christ did you think Metal Gear Solid was? Sure as hell not an E-rated game.Resident Evil is an M rated series, so I wouldn't support that series in any way.
Solid Snake had his time in the spotlight, but he's pretty much a needle in a haystack.What in god and sunny Christ did you think Metal Gear Solid was? Sure as hell not an E-rated game.
Yeah, man! Obviously, MGS is a T rated gameWhat in god and sunny Christ did you think Metal Gear Solid was? Sure as hell not an E-rated game.
you too metal 0verlord![]()
Never thought I'd see both of them at once.Sonic's on the list now.....:o who is makeing the list lol??
Theres more and more Leaked Character List that are fake,Could the fake leaks mean they are starting some type of work on the next Super Smash Bros?
I think it's BS that snake can't have a gun, yet Fox, Falco, and Wolf have laser guns. So, what, Lasers>Bullets? If a gun went into Brawl, ratings wouldn't change. See Marvel VS Capcom.Honestly, Snake fits in perfectly with how they made him. It doesn't matter what the rating of the game is if they can fit the character in. Hell, they had a T for Teen Mortal Kombat game, so they can indeed fit those characters in if they tried. They sure as hell have enough moves.
The rating doesn't matter, it's if they can fit them in. Snake did fine. The explosions helped. Now, for Resident Evil or Evil Dead, if they can't do anything without the direct guns, we might have a problem. Thus, other weapons are easier to work with. Swords, Whips, etc. Honestly, only Kurtis Stryker would be impossible to fit into Smash since his only main weapon is a Pistol/Gun. The rest? Tons of varied weapons that are easy to do. People too often look at the rating and not at the character and their style(which includes uniqueness). Likewise, it's not like Mortal Kombat hasn't had some great Nintendo appearances anyway. If anything, getting the character would be harder than making them. I made a comprehensible movelist for Shao Kahn with ease, after all. And he'd fit in perfectly.(albeit, he should cover up more)
it was a mature gameYeah, man! Obviously, MGS is a T rated game![]()