http://www.polygon.com/2013/8/7/459...discusses-the-pain-of-modern-game-development
""Every time, you know, I try to the point where I think I can't go on any longer," Sakurai said. "For example, I think pretty much the limit when it comes to creating characters for a Smash Bros. is about 20, counting those from older games. We remake them completely each time, after all, and the teams and personnel and specs are all different. But we all go beyond what the work calls for because we want to do our best to retain fans of each character."
"Sakurai sees 20 as a good, sane Smash Bros. character count. Meanwhile, Brawl had 39. "The Brawl team really put in a great effort," he recalled. "They remade all the original characters and added 18 completely new ones! Even with Melee before that, that game has over twice as many characters as the original. And that doesn't include online support and the assorted other features we've taken pains to complete under difficult circumstances. But the players don't know about how hard we work. That's not a problem because that's the case for any product, but it's important to remember that you can't take anything for granted.""
I think everyone should read this interview. I think it provides a lot of insight into Sakurai as a game developer.
""Every time, you know, I try to the point where I think I can't go on any longer," Sakurai said. "For example, I think pretty much the limit when it comes to creating characters for a Smash Bros. is about 20, counting those from older games. We remake them completely each time, after all, and the teams and personnel and specs are all different. But we all go beyond what the work calls for because we want to do our best to retain fans of each character."
"Sakurai sees 20 as a good, sane Smash Bros. character count. Meanwhile, Brawl had 39. "The Brawl team really put in a great effort," he recalled. "They remade all the original characters and added 18 completely new ones! Even with Melee before that, that game has over twice as many characters as the original. And that doesn't include online support and the assorted other features we've taken pains to complete under difficult circumstances. But the players don't know about how hard we work. That's not a problem because that's the case for any product, but it's important to remember that you can't take anything for granted.""
I think everyone should read this interview. I think it provides a lot of insight into Sakurai as a game developer.