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New PSA Character: Renamon!!

gamelover15

Smash Apprentice
Joined
Jul 26, 2006
Messages
95
Location
Las Vegas


1. Intro and Updates
2. Pros-Cons
3. Moves
4. Videos
5. Special thanks
6. Downloads


1. Intro

Renamon joins the Brawl! Simply put, Renamon is a Rookie level digimon that starred in the third season of the T.V. show Digimon. I also remember her in Digimon World 3 and Digimon Rumble Arena, both on the Playstation. Go to Wiki for more info.
Renamon was always one of my favorite Digimons, the other being Weregarurumon. The texture hack I downloaded look nearly identical to her; so, I decided to make her in Brawl. I didn't know who else to do anyway haha. Also, I've got to say, it was hella fun making a PSA character.

One key thing to mention; I made this character for BRAWL+! I have not tried her in regular Brawl.

8-21-09: Renamon ver.1 released publicly

2. Pros-Cons


+Runs and dashes quicker, around Pikachu's speed
+Smashes have a little more knockback
+Jumps quicker vertically
+Up-B does not go into helpless state
+Quick dodges
+Combos nicely

+/- Falls faster
-Gets knocked back easily (82 weight, Kirby is 78 weight)
-No range since aura has been removed (One move has good range)
-Can get edged hogged easily (Up-B has no hit frames)
-No disjointed hitboxes (Except one move)
-Damage-increase through aura now only affects two moves
-No Projectile/No decent approach


The aim of Renamon's moveset was a swift attacker, so I tried to get as close to that as possible. To balance a speed attacker, I lowered her weight (Rookie-level Digimon can't take the pain!) and removed the aura that gave Lucario ranged and disjointed hitboxes.


3. Moves


!!!FORMAT!!!

New Move/Noticeably Tweaked/Minor Tweakage

NAME
DAMAGE - %
KNOCKBACK - (SET/INCREASES), (SMALL, MEDIUM, LARGE)*
TRAJECTORY - (DIRECTION FROM FACING RIGHT)
SPEED* - (START-UP, HIT BOXES, ENDING)

*Descriptions are estimated. I can look at it technically, but I can't EXACTLY convert intervals to frames/power haha.

(Tell me if any of the descriptions are majorly misleading. Ignore the crappy names =] )

Basics
A: Quick Paw
Damage - 3%
Knockback - Set, small
Trajectory - Up Right
Speed - tiny, short, tiny

No more three hit combo! Quick Paw is a basic move, and can combo into other moves because of it's small start-up and ending lag.


Dash A: Upper Kick
Damage - 5%
Knockback - Increases, medium
Trajectory - Up
Speed - medium, medium, medium

Good for setting up combos, but this one does not have a set knockback


Throws and other attacks

All the throws, ledge attacks, and get-up attacks have remained the same with the exception of these: Back throw is angle more up then normal. All throws except down throw had their knockbacks altered slightly. All throws except up throw and forward throw had their aura removed (the other two I couldn't figure out, but are not influenced by damage; so I left it.)

Ground Dodges

Standing Dodge, Forward Roll, and Back Roll all had there frame rates lowered aka. they cancel out quicker. Thus, Renamon can quickly dodge attacks while on the ground.

Taunts

Taunts have remained EXACTLY the same. My bad ^^


Tilts
Tilt Side A: Push Paw
Damage - 4%
Knockback - Increases, small
Trajectory - Right
Speed - short, short, short

One hit move, and this animation is the same as Lucario's second A input. Ending lag is a little bit longer than Quick Paw.


Tilt Down A: Quick Kick
Damage - 5%
Knockback - Set, small
Trajectory - Up Right
Speed - medium, short, tiny

Another combo hitter, similar to Quick paw. Start-up isn't as quick, but ends quickly


Tilt Up A - Upper Kick
Damage - 6%
Knockback - Set, medium
Trajectory - Up
Speed - short, medium, medium

This rarely combos into itself, which I wanted to do. Floaties can escape from getting comboed in the air, everyone else can get hit by a follow up.


Smashes
Smash Side A - Strike Paw
Damage - 14% or 16%
Knockback - Increases, large
Trajectory - Right
Speed - long, medium, medium

Same animation, but no range! This has slightly more knockback than the original, however. Can KO pass 100% (Not exactly sure when)


Down Smash A - Split Paw
Damage - 14%
Knockback - Increases, large
Trajectory - Right/Left
Speed - long, medium, medium

Yet again, same animation and no range. Pretty much same as Side Smash, but hit boxes are closer to the body and are on both sides.

Up Smash A - Upper Paw
Damage - 13%
Knockback - Increases, large
Trajectory - Up
Speed - medium, medium, long

This comes out the quickest of the smashes, but ending lag is longer. Other than hitting up, very similar to the other two smashes.


Air
Neutral Air: Spin Paw
Damage - 4%
Knockback - Set, small
Trajectory - Up Right/Left
Speed - short, short, short

Tweaked it from a KO gimping move to a quick combo setter. I like it better haha


Forward Air: Strong Kick
Damage - 7%
Knockback - Set, medium
Trajectory - Up Up Right
Speed - short, medium, short

Doesn't combo forward anymore, but up instead. Can't kill either

Back Air: Strong Paw
Damage - 10%
Knockback - Increases, large
Trajectory - Left
Speed - medium, medium, long

Essentially a smash in the air. It's pretty much the same as before with more knockback.


Up Air: Up Kick
Damage - 8%
Knockback - Increases, large
Trajectory - Up
Speed - short, short, medium

Kill move that aims up. You can easily combo into this through Fair.


Down Air: Double Kick

Damage - 4%/6%
Knockback - Set/Set, small/medium
Trajectory - Up/Down
Speed - short, long, short

This no longer hangs in the air. It can also spike, but it's a weak spike (REALLY WEAK). Most can recover from it.


Specials
Neutral B: Diamond Storm (Signature Move)
Damage - 12% Total {2%,2%,2%,2%,1%,1%,1%,1%)
Knockback - Set, small
Trajectory - Right
Speed - medium, long, longer

Diamond Storm! 8 hit move, good for lowering shield and damage racking. Strongest hits are close to the body. This is her only ranged move with disjointed hit boxes; however, this cannot be spammed as well because of the lag. Also, since this isn't treated as a projectile, the move can get interrupted by clashing. This move is mainly for spacing and edgeguarding and would be mildly difficult to approach the opponent. I improvised with the visuals, spare me XD


Side B ground: Power Paw (Signature Move)*
Damage - 16% (damage-increase influenced)
Knockback - Increases, large
Trajectory - Right
Speed - medium, short, medium

According to Wiki, she has a move called Power Paw, though I've never seen it (XD). The description said, "Renamon's hands and feet are surrounded by blue fire as she strikes." I recreated it as best I can. This move is quick, but relatively hard to hit due to small hitboxes, and can be punished so watch out.


Side B air: Power Paw Variant (Signature Move)*
Damage: 16% (damage-increase influenced)
Knockback - Increases, large
Trajectory - Right
Speed - medium, short-med, medium

The animation is Lucario's Tilt Side A, though it is one hit and the hit box comes out slower. This move is harder to hit compared to the ground, but has slightly more knockback.

*NOTE: If you do B side in the air, then go to the ground while in the animation, the animation switches to the Side B ground. Samething happens vice versa.


Down B: Power Paw Variant (Signature Move)
Damage - 17% (damage-increase influence)
Knockback - Set, large
Trajectory - Down
Speed - medium, short-med, short/long

This move is hard to hit because it is so close to Renamon's body, but this is definitely her strongest move. This, on the ground, will knock your opponent up and can combo into a smash if the opponent doesn't tech. In the air, the move does not cancel out, but if it hits the opponent, it will definitely spike him/her down. You just have to hit them with it!


Up B: Teleport (Signature Move)

Damage - N/A
Knockback - N/A
Trajectory - N/A
Speed - short, medium, medium

I liked to thank the Project Mewtwo Thread (DarkDragoon and IndigoFenix) who had discover the boolean that enabled invisiblity. In her wiki description, Renamon is capable of teleportation, so I just gave her that. She doesn't go into helpless state after, exactly like the Brawl+ Lucario

SPECIAL NOTE: The graphic effects on specials change while you are in shallow water. Don't freak out, the hitboxes are the same. It kind of looks funny XD


4. Videos

Move Demo Video:
http://www.youtube.com/watch?v=aMVTY5C1NEU

Brawl+ CPU Fight - Renamon vs. Ike:
http://www.youtube.com/watch?v=OzPsOAtVCOI

Brawl+ CPU Fight - Renamon vs. Sonic:
http://www.youtube.com/watch?v=d4mZW04U0ng

PM Any Videos you have made!

5. Special thanks

Phantom Wings - For the AWESOME program
DarkDragoon and IndigoFenix - For the teleportation boolean
The complete PSA Thread - For the help to my random questions
KittyCorp - For the texture and the inspiration =]

6. Downloads

Download this PAC file and paste it in the Lucario Folder under the Fighter Folder and rename it as FitLucario
It should look like this: fighter>lucario>FitLucario.pac

The texture can be found on KittyCorp in the Texture Thread here on Smashboards. Click "Texture Gallery" on this thread. Paste in the same folder as PAC file except name it "FitLucario00". Renamon is now default color.

PLEASE! POST FEEDBACK! I want Renamon to be balanced =D

THINGS I WANT TO KNOW FOR SURE:
Is Renamon broken? Too weak? What Tier would you place her in?
Does Renamon feel like a "Speed Attacker?" If not, how can I change her so she does?


THANKS AND ENJOY!!!
 

@TKbreezy

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Joined
Aug 7, 2008
Messages
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Location
Nottingham, MD
NNID
TKbreezy
im going to try it out later but umm

I know youve seen the flamedramon texture

you should totally make a moveset for that


I'd main him legitimately if you did..lol
 

DarkDragoon

Smash Champion
Joined
Dec 19, 2007
Messages
2,694
Location
AZ
NNID
LordDarkDragoon
>.< Really, this needs to be in the submission topic.

>_> I was looking over the different Lucario textures and knew this one was going to happen.
-DD
 
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