Let's begin with a simple stage, this way no one is overwhelmed.
Summary:
+Aids ROB in getting kills.
+Utilt does wonders here.
+Platforms help ROB land.
+Platforms can "shield" ROB from some characters and their Air game.
+Recover by going under the stage
-Verticals deathzone is pretty close, so be careful.
-
Don't stay on the platforms for too long they expose ROB's Blindspot. This lead to getting juggled.
-
Everyone not listed under character lists (to take/not to take lists) are undecided.
Characters on both means it's which ever you feel more comfortable with.
Characters to take here:
-Diddy
-MK
-Pikachu
-DDD
-Fox
-Wolf
-Sonic
-Ike
-Wario
-IC
-Kirby
Characters not to take here:
-Marth
-G&W
-Snake
-Falco
-MK
-Pit
-Lucario
-Olimar
-ZSS
-Peach
-DK
-Luigi
-Wario
-TL
-Kirby
Overall Stage Ratio:6/10
(How good is this stage for ROB, 1 being the worst and 10 being the best)
Summary:
+Rob live longer.
+Camping is "better" here.
+Rob can recover from under the stage.
+No platforms
-Landing against some characters is difficult.
-Chain Grabs are worse for Rob here.
-Still easily get juggled.
Everyone not listed under character lists (to take/not to take lists) are undecided.
Characters on both means it's which ever you feel more comfortable with.
Characters to take here:
Luigi
Lucario
G&W
Kirby
DK
Peach
Sheik
Ness
Bowser
Ike
Falcon
Link
Jiggy
Ganon
olimar
Yoshi
Zelda
PT
Mario
ZSS
Characters not to take here:
Meta Knight
King Dedede
Diddy Kong
Ice Climbers
Falco
Snake
ZSS
Overall Stage Ratio:7.5/10
(How good is this stage for ROB, 1 being the worst and 10 being the best)
Yoshi's Island
Summary:
+Close horizontal death zones. These aid ROB kill and also decrease the percent of how long ROB lives.
+Camp center of stage.
-Long platform makes camping more difficult.
-The ceiling is high enough so that ROB has a hard time killing.
-2 random platforms makes gimps pointless.
-Ghosts can be bad or good depending on how well you know how to use them. Ghosts = Frame traps.
-Close horizontal death zones. These aid ROB kill and also decrease the percent of how long ROB lives.
-All ledge option pretty much become worse because of how the edge of the stage tilts.
-ROB can not recover by going under the stage.
-Being on the platform leads to getting juggled.
-The up&down make it difficult to pick up Gyro at times.
Everyone not listed under character lists (to take/not to take lists) are undecided.
Characters on both means it's which ever you feel more comfortable with.
Characters to take here:
-Lucas
-Falco
-Pit (Only because he cannot fly under the stage as an option)
-Fox
-Sonic
-G&W
Characters not to take here:
-Snake
-MK
-Diddy Kong
-Marth
-G&W
-Olimar
-DK
-Kirby
-Wolf (much better options)
-Wario
-DDD
Overall Stage Ratio:3.5/10
Smashville
Summary:
+Up-B under stage as a recovery option.
+Balloon can somewhat refresh moves.
+Vertical Death Zones are close, allowing for easier gimps/kills.
+
-Moving platforms allow people to recover from gimps, and camp on it.
-Small stage makes camping harder.
-Moving platform is a good way for opponents to approach and escape bad situations.
-Curved ledge means no-one can get gimped by the ledge.
-
Everyone not listed under character lists (to take/not to take lists) are undecided.
Characters on both means it's which ever you feel more comfortable with.
Characters to take here:
What ever you prefer.
Characters not to take here:
-Snake (Moving Down smash/ C4)
-MK (can camp on the platform)
-Marth (can camp platform and approach with it)
Overall Stage Ratio:5.5/10
Summary:
+Large stage + transformations = better camping.
+Walls on the fire/rock transformations allow for D-tilt locks.
+Windmill on the water stage is the best area to camp, it makes approaching a lot more difficult.
+Learn to tech/tech jump on reaction otherwise you'll get combo'ed.
+No recovering under the stage. (MK/pit)
+Windmill can help set up Jab locks.
-Multiple platforms on multiple transformation leaves ROBs Blind spot open.
-No recovering under the stage.
-"lips" on each side of the stage can allow Rob to spike opponents who try to abuse it.
Everyone not listed under character lists (to take/not to take lists) are undecided.
Characters on both means it's which ever you feel more comfortable with.
Characters to take here:
-Pit
-Falco (?)
-ICs
-MK
-Bowser
-DK
-Ganon
-Sheik
-Jiggs
-Cpt. Falcon
-PT
-Ike
-Ness
-Lucas
-G&W
-Sonic
-Lucario
Characters not to take here:
-D3
-Diddy
-MK
-Marth
-Toon Link
-Link
-Samus (this depends on what you prefer)
-Kirby
-Olimar
-G&W
-
Overall Stage Ratio:6.5/10
Summary:
+Stage tilting ruins Multiple characters recoveries. (Not ROBs)
+Gimping is easier here.
+Recover under stage.
+Close vertical Blast Zones = getting earlier kills.
-Slanted parts of stage make it difficult to retrieve Gyro.
-Slanted portions of stage make Laser bouncing almost useless.
-Some attacks such as MKs Uair can go through the far left and right sides of the stage.
Everyone not listed under character lists (to take/not to take lists) are undecided.
Characters on both means it's which ever you feel more comfortable with.
Characters to take here:
-Wolf
-Falco
-Fox
-Zelda
-Link
-Lucario
-ICs
-DK
-Olimar
-Mario
Characters not to take here:
-Snake (too many platforms for him to **** ROB with)
-Marth
-Olimar
-MK
-D3
-Kirby
-TL
-ZSS
Overall Stage Ratio:6.5/10
Summary:
+Long platfrom aids in getting U-smash kills.
+The small stage that characters can go through aids ROB's recovery.
+Extremly low ceiling turns D-smash into a kill move.
+ROB can kill earlier here.
+Gimping can be somewhat harder on certain characters since they can go through the stage.
-ROB dies earlier.
-Long Platfoms = ROBs blindspot wide open.
-Some characters can "shark" here.
-Harder to camp certain characters here.
Everyone not listed under character lists (to take/not to take lists) are undecided.
Characters on both means it's which ever you feel more comfortable with.
Characters to take here:
-Falco
-G&W
-IC
-Marth
-Kirby
-Diddy
-
Characters not to take here:
-Snake
-MK
-Fox
-DK
-Wario
-D3
-Falco
-Olimar
-G&W
Overall Stage Ratio:7/10
If you have any idea to make this thread better, post it!