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New IGN article for SSB for Wii U/3DS

Big-Cat

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The fact that he's even considering balance patches and admits some characters weren't fully tested to me is confirmation that metaknight will be nerfed this game. sweet.
Well the top tiers in Melee were nerfed as well.

I still think Smash 4 will be released in 2014. It's too grand of an opportunity to pass up to market as Nintendo's 125th anniversary title.
 

TheTuninator

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Urgh, he was way more specific about customizing attacks in this interview. I do not like the idea of customizing attack direction. It'd be unfair to people who don't own a 3DS, and some characters could make better use of it than others. Please no.

And yeah, seems like he was obliquely referencing Meta Knight there. Glad he's aware of the problem.
 

Priap0s

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Urgh, he was way more specific about customizing attacks in this interview. I do not like the idea of customizing attack direction. It'd be unfair to people who don't own a 3DS, and some characters could make better use of it than others. Please no.

And yeah, seems like he was obliquely referencing Meta Knight there. Glad he's aware of the problem.

I believe (and have hopes) that with Namco Bandai hepling out with the balance and online department, this will be optional online. If you want to play without customised stuff you will be able to. If not I agree with you, I would be very dissapointed. Sure it could add another element of depth, almost like an rpg depth where you customise for certain situatuions / matchups. But I wont think this kind of depth belongs in smash or any fighting game for that mather. Would make it a complete different genre almost. Also it would be dumb to force people to buy a 3DS to be able to compete on the same level as others...
 

Terrazi Terrajin

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It's not going to have anything to do with altering the direction an attack sends you, please stop being so stupid.

You should know sakurai's words are never literal.
 

Fenrir VII

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I know I've pissed a lot of people off on here before by talking about the removal of Toon Link.
But if you take a nice long look at his move set, there's really no variation to Link's aside from them just having different hitboxes, speeds and range.
different hitboxes, speeds, and range... so he plays like a different character. Why should he be removed?
I'm not really disagreeing with you... but I have far less of a problem with clones and pseudo-clones than most people seem to on this board, as long as they play differently. The only real unnecessary ones in the series (imo) are Pichu and Doc... everybody else is different enough for me.

Plus people that that complain about Ganon being a clone and don't see Toon Link as one are just plain hypocritical.

Eh, I think Link playing similarly to Link is more understandable than Ganondorf playing similarly to CF. To me, it makes sense for TLink and Link to be similar, same as Fox/Falco, Ness/Lucas, Mario/Luigi, etc because the characters are related in numerous ways... they have the same general movement and training (if you will) from their actual games...

I think Ganon could really use a new moveset, but if he didn't get one, I wouldn't want him cut.
 

Terrazi Terrajin

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different hitboxes, speeds, and range... so he plays like a different character. Why should he be removed?
I'm not really disagreeing with you... but I have far less of a problem with clones and pseudo-clones than most people seem to on this board, as long as they play differently. The only real unnecessary ones in the series (imo) are Pichu and Doc... everybody else is different enough for me.
.

What would do you think most would rather have, a "pseudo" clone as you put it, or a new character?
 

TheTuninator

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I believe (and have hopes) that with Namco Bandai hepling out with the balance and online department, this will be optional online. If you want to play without customised stuff you will be able to. If not I agree with you, I would be very dissapointed. Sure it could add another element of depth, almost like an rpg depth where you customise for certain situatuions / matchups. But I wont think this kind of depth belongs in smash or any fighting game for that mather. Would make it a complete different genre almost. Also it would be dumb to force people to buy a 3DS to be able to compete on the same level as others...
I also just don't understand how it could work. Inherent to the balance of every tilt and Smash is that they hit in a very particular direction, and that direction only. There'd be no way, say, to have Peach's Usmash hit sideways. If you then go to specials, well, the direction a special can hit in is also pretty key to balance.

If the translation is correct, I hope that changing the direction of moves is one of the victims of that "trial and error" approach, because it sounds terrible for balance and resource intensive to develop. Plus, it's flat-out unfair to people who do not own the 3DS version.

It's not going to have anything to do with altering the direction an attack sends you, please stop being so stupid.

You should know sakurai's words are never literal.
I'm not prone to take him literally in everything he says, but this is the second time he's mentioned attack direction and the translation was a bit clearer. Unless the Japanese equivalent of "direction" allows for some confusion on this point, it is seeming likelier that he actually is referring to changing the direction of attacks.
 

O'kaz A1

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Part of the reason why a game's dev cycle has to be relatively short is because what is innovative and awesome today won't be tomorrow, and playing a continual game of catch-up never works out. Unless the original estimate created a ridiculously short dev cycle, a game should never be delayed more then a few months. Also, what makes us think we know better then Sakurai, the one creating the game, when we can realistically see it being released?
Good point of view. By the way do you think the next Smash Bros games will be release sooner than we all think?
 

O'kaz A1

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Part of the reason why a game's dev cycle has to be relatively short is because what is innovative and awesome today won't be tomorrow, and playing a continual game of catch-up never works out. Unless the original estimate created a ridiculously short dev cycle, a game should never be delayed more then a few months. Also, what makes us think we know better then Sakurai, the one creating the game, when we can realistically see it being released?
Good point of view. By the way do you think the next Smash Bros games will be release sooner than we all think? (Sorry for the second same post, because accidently I did it.)
 

TheTuninator

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The fact that they're still not entirely sure how to link the 3DS and the WiiU is a little worrying. It seems to me like they may have promised this feature near the start of development without being sure of how to implement such a connection. I'm not preaching doom or anything, but I hope that they don't try to force some kind of connection gimmick because they feel that they have to.
 

Terrazi Terrajin

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I'm not prone to take him literally in everything he says, but this is the second time he's mentioned attack direction and the translation was a bit clearer. Unless the Japanese equivalent of "direction" allows for some confusion on this point, it is seeming likelier that he actually is referring to changing the direction of attacks.
"Attack direction" is not going to relate to which direction you're sent flying. Nor would it be the angle of a move.
He's really just talking about doing something different with the attack formula.

Can you honestly see something like Samus' charge shot being altered into a spike move?
 

TheTuninator

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"Attack direction" is not going to relate to which direction you're sent flying. Nor would it be the angle of a move.
He's really just talking about doing something different with the attach formula.
What else could they do with attacks? The only changes you could make to moves that wouldn't affect gameplay in some manner would involve cosmetic effects.


Can you honestly see something like Samus' charge shot being altered into a spike move?
I don't think it would work, which is why this concerns me a bit. One interview I can easily dismiss as a garbled translation, but two saying the same thing lends the words a bit more weight.
 

Terrazi Terrajin

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What else could they do with attacks? The only changes you could make to moves that wouldn't affect gameplay in some manner would involve cosmetic effects.




I don't think it would work, which is why this concerns me a bit. One interview I can easily dismiss as a garbled translation, but two saying the same thing lends the words a bit more weight.
Translation is hard you know, what makes you think they're not just both interpreting it the same way for the sake of translating ASAP?
 

Fenrir VII

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What would do you think most would rather have, a "pseudo" clone as you put it, or a new character?

Honestly? to the standard casual Smash player, I don't really think it matters. They're too excited about playing as Falco/Ganon to notice/care he's a clone of Fox/CF... I know people who drastically prefer TLink to Link because he's "cute", or they just like him better for whatever reason.

Then to the competitive scene, it's pretty obvious that clones, while similar to other characters, play completely differently (except in the case of Doc, Pichu). So it never really feels like Falco = Fox or Ganon = CF, etc. This is especially true in Brawl, imo.

Also, the question breaks if the new character is a clone to an existing character, somehow.

I've seen a push on Gamefaqs mainly about how Krystal should be in instead of Falco, because Falco is a clone (not saying anybody here is saying that)... and that just confuses me because A) casuals don't really care about clones and B) competitives know that Falco plays very differently than Fox does (esp in Brawl).
 

Terrazi Terrajin

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Honestly? to the standard casual Smash player, I don't really think it matters. They're too excited about playing as Falco/Ganon to notice/care he's a clone of Fox/CF... I know people who drastically prefer TLink to Link because he's "cute", or they just like him better for whatever reason.

Then to the competitive scene, it's pretty obvious that clones, while similar to other characters, play completely differently (except in the case of Doc, Pichu). So it never really feels like Falco = Fox or Ganon = CF, etc. This is especially true in Brawl, imo.

Also, the question breaks if the new character is a clone to an existing character, somehow.

I've seen a push on Gamefaqs mainly about how Krystal should be in instead of Falco, because Falco is a clone (not saying anybody here is saying that)... and that just confuses me because A) casuals don't really care about clones and B) competitives know that Falco plays very differently than Fox does (esp in Brawl).
Sounds like he just wants to jack off to Krystal TBH.

Clones like Ganon and (Brawl)Falco feel like vast improvements since their melee counterparts, but they both still give off the impression to me that they are awaiting further change, since in their current forms they still give off that vibe of "I'm lazy to some degree and am just here to fill a spot".
 

Fenrir VII

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Sounds like he just wants to jack off to Krystal TBH.

Clones like Ganon and (Brawl)Falco feel like vast improvements since their melee counterparts, but they both still give off the impression to me that they are awaiting further change, since in their current forms they still give off that vibe of "I'm lazy to some degree and am just here to fill a spot".

Can't really disagree with this post.

My only concern is that the discussion of "de-cloning" characters often turns into "cut the clone characters!" for whatever reason, and I definitely disagree with that sentiment. There are deserved cuts (Doc, Pichu, Roy, and TLink could easily be made a case for, etc), and then there are characters that will likely always feel similar to their counterpart characters (Falco, Luigi, Y/TLink if he's included, etc) that could be somewhat de-cloned, but again, will likely always feel pretty similar (kind of like Fox/Wolf in Brawl - different chars, but obvious they're from the same game). Then there are characters that just needed a new moveset entirely (Ganon, mainly).
 

Dr. James Rustles

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What would do you think most would rather have, a "pseudo" clone as you put it, or a new character?
The way you phrased this question reveals how highly ignorant you are of the scenario. The clones were never a one-for-one choice over an original character, that is, it wasn't the choice between one original character or one clone. The reality is that it is a choice between one original character or several clones, as was the case in Melee. Creating a clone doesn't take the effort that it does to make an original character, and that you apparently think so is amusing. Please,
...stop being so stupid.
Really, we were probably better off with several more ways to play, regardless of similarity, than an original character.
 

EdreesesPieces

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Well the top tiers in Melee were nerfed as well.

I still think Smash 4 will be released in 2014. It's too grand of an opportunity to pass up to market as Nintendo's 125th anniversary title.
Well, Falco wasn't nerfed, he's like in the same position on both tier lists. Maybe 1 spot lower on brawl. I was concerned Metaknight could end up that way, but this makes me feel better that it won't happen. I'm making it my personal mission to destroy all metaknight players in the new smash.
 

Dark Phazon

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Well, Falco wasn't nerfed, he's like in the same position on both tier lists. Maybe 1 spot lower on brawl. I was concerned Metaknight could end up that way, but this makes me feel better that it won't happen. I'm making it my personal mission to destroy all metaknight players in the new smash.
RealTalk.
 

TheTuninator

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Well, Falco wasn't nerfed, he's like in the same position on both tier lists. Maybe 1 spot lower on brawl. I was concerned Metaknight could end up that way, but this makes me feel better that it won't happen. I'm making it my personal mission to destroy all metaknight players in the new smash.
I don't think that there was ever any chance of Meta Knight not eating a huge nerf. He's devastatingly strong in competitive play and incredibly hard to handle for casuals as well. Still, it's nice to have confirmation.
 
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