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New Falco DI tactic for Horizontal Hits?

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J4pu

Smash Champion
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Mar 30, 2008
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Torrance/Irvine, CA, USA
Ok, so I have not tested this yet and I don't really care enough right now to find somebody to help me test it, so I'm throwing the idea out to you guys to test it.
Here's the idea:
you get hit horizontal, DI to corner, use quickest aerial THEN
wavebounce a laser instead of using your second jump.

If this works like I'm hoping it will then you will survive better than double jumping and you will save your double jump to help you recover.
You'll also have your back facing the stage for Bair'ing opponents trying to edge-guard you.

The reason I don't know if this will work is because I only know about wavebouncing when your momentum is forward, but when you're hit away your momentum is backwards. (So this should work no matter what against Bthrow kills, but you would end up facing towards the stage not away from it)

For you to test:
Can you wavebounce when your momentum is moving backwards to get new forward (aka towards the stage momentum)?
if not:
can you double wavebounce when your momentum is moving backwards to get new momentum forwards?
 

Ishiey

Mother Wolf
BRoomer
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May 20, 2008
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Land's End (NorCal)
Some of the members at the Wolf boards tried this out when I suggested it, didn't help recovery. If anyone still wants to try though, go ahead.

:059:
 

pure_awesome

Smash Lord
Joined
Sep 17, 2007
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Montreal, Canada
I messed around with wavebouncing for a bit with Falco and with Toon Link. I wasn't able to get anything to work.

My understanding of Brawl's mechanics make it so that this wouldn't be possible. To take a complicated idea and try to make it simpler, when your character is in knockback, Brawl reads any sudden change of momentum and applies a varied version of it in the opposite direction. That's why things like Fox's Shine and MK's Shuttle Loop make them soar to ridiculous heights rather than kill their momentum completely. I have no idea why DK's UpB, Yoshi's SideB, and GaW's DownB are exempt from this, but I would certainly bug it if I was testing the game.

Anyway, I believe that this system also applies to changes of momentum that aren't directly related to a characteristic of a move used by that character. This would explain why Mario's Cape **** trick works. The game reads that the character's momentum should be reversed but that he is in knockback, so instead simply applies that additional momentum to the first trajectory, effectively doubling his knockback speed.

It's a short hop, skip and jump from there to why I think Brawl doesn't allow for wavebounced aerials to cancel momentum. My testing backed up my theory.
 

xDD-Master

Smash Champion
Joined
Sep 22, 2008
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Berlin
Is Wavebounce the same as B-Reversal ? (Reversing the Momentum of the laser or for example with Snake with the nades).

I tried this with Snake some time ago but couldnt get it work. So good luck that you can get it down with Falco, would be cool ^^.
 
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