Before I begin this thread, I would like to state that I have been personally thinking that though the game is 12 years old (about), it still hasn't reached its maximum yet. Which is another reason why Melee is so amazing. I came up with a game type for Free For All's to become competitive. Now, keep in mind that FFA is a COMPLETELY different game type that takes a different approach to the game. This means that just because Mango is the #1 player in 1v1's, doesn't mean he'll be the best at FFA's. It requires a completely different skill set. So here are the rules I've come up with. I will be explaining the reasons why I chose these rules and stages.
3 or 4 minute rounds/No stocks (strictly timed)
2 Rounds
SD's - 2
Score Display is OFF
Sudden Death rounds are NOT played
Stages available:
Yoshi's Story, Brinstar, Mute City, Battlefield, Rainbow Cruise (Fountain of Dreams is a maybe)
In the event of a tie between 2 players, those players play one 1v1 standard rules match.
Reasons why:
3 or 4 minutes with no stocks - This basically allows for constant combat between the players. You never stop fighting. Not to mention the fact that you dont wanna have an 8 minute long round anyway.
2 Rounds - This may be only 1 depending on just how many players enter. But I feel 2 rounds allows for 2 things to happen. 1 is that the best FFA player really DOES win those rounds and moves on. Or 2, an equally skilled FFA player gets the chance to win and then both winners much prove who's "better" so to speak in a 1v1 match.
SD's - 0 - This is EXTREMELY important. Most of you have been thinking, "Why dont me and my friend just team up against someone?" This is the reason why. Only 1 player will make it past the FFA rounds. And SD's dont stop your stock count because there is none. So if you and your friend are going to team up on say "mango", thats fine. He'll just ALWAYS come back. The problem is...who got that stock point? You both want it dont you? This forces players to play for themselves. This also allows players to not just play fox in FFA. This makes it so all decent tier characters are viable for FFA. For all we know, since FFA is a different skill set, DK sucks in singles but could **** in FFA.And keep in mind, if you decide to go for a suicide kill, you're gonna be - 1 anyway if you get it. And if you do get "jabbed" in the process, you're just going to go even with the person who was gonna die anyway. I believe that this would make things a little more balanced.
Score Display OFF - What this does is simply force players to pay attention to EACH POINT that is given to a player. This small detail requires player to "count cards" while being in combat. I dont think it'll be a big deal. But it will increase the skill cap a little more for paying attention to who's in the lead and who's not.
Sudden Death rounds cancelled - This is because starting the match with 300% is stupid. Nuff said.
Stages - This also extremely important. The problem before was that the stages were to big and nobody would approach. Because you only get points and move on BY ATTACKING you must be in combat. But you dont want a fox on the other end of the map just shooting lasers at the group and then coming in for the pick up. You must force people to "play legit" so to speak. All of those stages I believe are small enough so that way nobody can "camp".
Now keep in mind, this is JUST AN IDEA. But I sincerely like to see some different stuff happen. I think that this could POSSIBLY unlock a whole new world of fun competitive smash play.
Any thoughts?
P.S. I would appreciate it if people would troll. I'm just trying to bring something new and fun to the game.
3 or 4 minute rounds/No stocks (strictly timed)
2 Rounds
SD's - 2
Score Display is OFF
Sudden Death rounds are NOT played
Stages available:
Yoshi's Story, Brinstar, Mute City, Battlefield, Rainbow Cruise (Fountain of Dreams is a maybe)
In the event of a tie between 2 players, those players play one 1v1 standard rules match.
Reasons why:
3 or 4 minutes with no stocks - This basically allows for constant combat between the players. You never stop fighting. Not to mention the fact that you dont wanna have an 8 minute long round anyway.
2 Rounds - This may be only 1 depending on just how many players enter. But I feel 2 rounds allows for 2 things to happen. 1 is that the best FFA player really DOES win those rounds and moves on. Or 2, an equally skilled FFA player gets the chance to win and then both winners much prove who's "better" so to speak in a 1v1 match.
SD's - 0 - This is EXTREMELY important. Most of you have been thinking, "Why dont me and my friend just team up against someone?" This is the reason why. Only 1 player will make it past the FFA rounds. And SD's dont stop your stock count because there is none. So if you and your friend are going to team up on say "mango", thats fine. He'll just ALWAYS come back. The problem is...who got that stock point? You both want it dont you? This forces players to play for themselves. This also allows players to not just play fox in FFA. This makes it so all decent tier characters are viable for FFA. For all we know, since FFA is a different skill set, DK sucks in singles but could **** in FFA.And keep in mind, if you decide to go for a suicide kill, you're gonna be - 1 anyway if you get it. And if you do get "jabbed" in the process, you're just going to go even with the person who was gonna die anyway. I believe that this would make things a little more balanced.
Score Display OFF - What this does is simply force players to pay attention to EACH POINT that is given to a player. This small detail requires player to "count cards" while being in combat. I dont think it'll be a big deal. But it will increase the skill cap a little more for paying attention to who's in the lead and who's not.
Sudden Death rounds cancelled - This is because starting the match with 300% is stupid. Nuff said.
Stages - This also extremely important. The problem before was that the stages were to big and nobody would approach. Because you only get points and move on BY ATTACKING you must be in combat. But you dont want a fox on the other end of the map just shooting lasers at the group and then coming in for the pick up. You must force people to "play legit" so to speak. All of those stages I believe are small enough so that way nobody can "camp".
Now keep in mind, this is JUST AN IDEA. But I sincerely like to see some different stuff happen. I think that this could POSSIBLY unlock a whole new world of fun competitive smash play.
Any thoughts?
P.S. I would appreciate it if people would troll. I'm just trying to bring something new and fun to the game.