CBO0tz
Smash Lord
ANYWAY...
For a while I've been wondering exactly how Advance Wars works exactly, so I just watched some Advance Wars gameplay to help me get a grasp of what the game's like, and it definitely helped me understand what could be done with a character from the game(It's essentially a basic version of Fire Emblem's turn based strategy gameplay).
So now, I can think of a pretty decent way his moveset and playstyle could work as a Smash character, and although it may sound like something that's been said before, I've pretty much got a solid idea for it.
Andy:
Basically he's a floaty, shorter semi-clone of Snake, think around the weight of Young Link from Melee. His playstyle revolves around strategy - the heart of his home series' gameplay. He has 2 big units that he can use in-game that may seem overpowered to have in a fighting game, but in reality, they're just glorified, slower Wario Bikes with projectiles. In order to use these vehicles to their full potential, Andy needs to be able to use them strategically in-game in order to keep the enemy in the air, in combos, or off-stage.
He'd likely arrive on stage via Transport Helicopter, an Advance Wars unit.
Neutral B: Hyper Repair/Hyper Upgrade: He'd swing his wrench in a one-handed overhead swing. Fully charging it would make it a Hyper Upgrade.
In the games, the Hyper Upgrade would heal 2.5x the amount of his regular Repair, but units affected also gain 30% firepower, 10% more defense(which is basically armor? In Smash, this would mean they can take 1 more hit than usual to kill) and movement by 1 space(Which means they can move further than they usually move).
This move would be your standard means of healing units - which we'll get into later. Against your enemies however, this move will be essentially a combo extender, or something you can use for DI mixups. Probably would do around 8-10% for uncharged, and 15% for fully charged.
On the ground, a Hyper Upgrade hit on your enemy would result in you burying them. Aerially, it would spike them.
Forward B: Mech Rocket: The main weapon of Mechanized Infantry. Fires a non-tracking rocket at the enemy. Functionally the same as the Super Missile. Does 12% damage. In the air, Andy fires it down at a diagonal angle.
Down B: Tank: Andy hops inside a Light Tank from the Wars series. It's about the size of Bowser, and he'd still be visible while riding in it, as he would replace the standard soldier in the top hatch of the tank.
Using it would be functionally the same as how Wario rode his bike in Brawl. The main difference here being that you an do much more damage in the Tank.
Firing while in the Tank is just pressing any attack button, similar to the Landmaster, and pointing the control stick up points the cannon up as high as Wario's bike can wheelie. Andy can also hop out of the Tank and let a regular soldier command it. Doing this will make the tank function like a turret, and will only shoot if an enemy crosses the cannon's path. It won't be able to turn the cannon on its own, but the Tank will do its best to position itself in a way that will allow it to fire at the enemy.
Damage from the tank's cannon will deal 2% per shot(its automatic), and it fires in bursts. Damage from getting run over is around 18%.
Up B: Battle Copter: Andy's recovery. Also around the size of Bowser. The Attack Copter will also be destructible, but if Andy ever hops into it, not only does he get to control it, but he also gains his double jump back. The Battle Copter has both missiles and a machine gun, the Machine gun can be aimed like the Tank's gun, and the Missiles use the same input and function the same as the Mech Rocket. It can also hit enemies with the rotor blades to carry them into the blast zone, but it will only do this if the enemy is above them. It uses the same AI as the Tank, but since its a helicopter, it can position itself in far better areas to hit the enemy.
I'll come up with his standard fighting moves another time. You guys can give suggestions for his moveset though!
For a while I've been wondering exactly how Advance Wars works exactly, so I just watched some Advance Wars gameplay to help me get a grasp of what the game's like, and it definitely helped me understand what could be done with a character from the game(It's essentially a basic version of Fire Emblem's turn based strategy gameplay).
So now, I can think of a pretty decent way his moveset and playstyle could work as a Smash character, and although it may sound like something that's been said before, I've pretty much got a solid idea for it.
Andy:
Basically he's a floaty, shorter semi-clone of Snake, think around the weight of Young Link from Melee. His playstyle revolves around strategy - the heart of his home series' gameplay. He has 2 big units that he can use in-game that may seem overpowered to have in a fighting game, but in reality, they're just glorified, slower Wario Bikes with projectiles. In order to use these vehicles to their full potential, Andy needs to be able to use them strategically in-game in order to keep the enemy in the air, in combos, or off-stage.
He'd likely arrive on stage via Transport Helicopter, an Advance Wars unit.
Neutral B: Hyper Repair/Hyper Upgrade: He'd swing his wrench in a one-handed overhead swing. Fully charging it would make it a Hyper Upgrade.
In the games, the Hyper Upgrade would heal 2.5x the amount of his regular Repair, but units affected also gain 30% firepower, 10% more defense(which is basically armor? In Smash, this would mean they can take 1 more hit than usual to kill) and movement by 1 space(Which means they can move further than they usually move).
This move would be your standard means of healing units - which we'll get into later. Against your enemies however, this move will be essentially a combo extender, or something you can use for DI mixups. Probably would do around 8-10% for uncharged, and 15% for fully charged.
On the ground, a Hyper Upgrade hit on your enemy would result in you burying them. Aerially, it would spike them.
Forward B: Mech Rocket: The main weapon of Mechanized Infantry. Fires a non-tracking rocket at the enemy. Functionally the same as the Super Missile. Does 12% damage. In the air, Andy fires it down at a diagonal angle.
Down B: Tank: Andy hops inside a Light Tank from the Wars series. It's about the size of Bowser, and he'd still be visible while riding in it, as he would replace the standard soldier in the top hatch of the tank.
Using it would be functionally the same as how Wario rode his bike in Brawl. The main difference here being that you an do much more damage in the Tank.
Firing while in the Tank is just pressing any attack button, similar to the Landmaster, and pointing the control stick up points the cannon up as high as Wario's bike can wheelie. Andy can also hop out of the Tank and let a regular soldier command it. Doing this will make the tank function like a turret, and will only shoot if an enemy crosses the cannon's path. It won't be able to turn the cannon on its own, but the Tank will do its best to position itself in a way that will allow it to fire at the enemy.
Damage from the tank's cannon will deal 2% per shot(its automatic), and it fires in bursts. Damage from getting run over is around 18%.
Up B: Battle Copter: Andy's recovery. Also around the size of Bowser. The Attack Copter will also be destructible, but if Andy ever hops into it, not only does he get to control it, but he also gains his double jump back. The Battle Copter has both missiles and a machine gun, the Machine gun can be aimed like the Tank's gun, and the Missiles use the same input and function the same as the Mech Rocket. It can also hit enemies with the rotor blades to carry them into the blast zone, but it will only do this if the enemy is above them. It uses the same AI as the Tank, but since its a helicopter, it can position itself in far better areas to hit the enemy.
I'll come up with his standard fighting moves another time. You guys can give suggestions for his moveset though!
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