Apples and oranges.
clone engine has 7 slots because it uses the 7 unused characters slots in brawl
everything else is still buggy as ****
I don't follow them closely enough, but I do know there is some stability in them at least enough for experienced modders to use.
and furthermore, the current roster is hard enough to keep in a decent state of balance, a potential 5 more is going to strain it more. it's called "keeping within bounds"
Which is why clones would be easier. Clones, especially that of veterans, would take less time, effort, and people to pre-produce, test, balance, and bug fix than entirely new characters.
knives
fireballs
Windmill swords
Those are all unique and all, but we do already have Snake with knives and multiple characters with fireballs. The sword I think would be more interesting honestly if he wasn't a super traditional Samurai, because currently he sounds a lot less exciting a samurai character than Samurai Goroh, who would has tradition yet futuristic flair.
all had different properties, could also throw up to 3 at a time.
That move is something I've theorized, but I don't know for sure how well it would work in the contexts of the game (in regard to balance and range and all that jazz) until I saw it. Takamaru isn't the hardest character to visualize, but he is pretty hard for me to see working well and being functional in the game without being way too strong or way too weak because of weird moves like this.
it's probably not memorable to you because it wasn't localized ever. i however enjoyed the 3DS VC release of it.
Played and beat it on an emulator (don't call the Nintendo cops).
It felt unmemorable because it was so linear and kind of stale. The challenge wasn't really there when you got the mechanics down. Compared to the original Legend of Zelda (one of my favorite games ever) with its' large open world, fun locales, side quests, loads of secrets, huge dungeons, and more challenging tasks and gameplay...
...it just feels like a redheaded step child to me. In this way, it is sort of reminiscent to Zelda II in a sense.
I also failed to mentioned he has a screen clearing lightning - themed ability.
That flash of lightning definitely could be of us.
so? why is that an issue at all?
It's kind of an issue because it's not "totally unique" (some PM fans want totally unique newcomers). However, it's also a positive because parts of such a move could be borrowed from Sheik, making it easier to develop.
what are you talking about? it's exactly the same as any other NES game.
Like... graphically there's not really much to take inspiration from. 2D overhead games lacked those cool graphical effects side scrollers like Mario and Metroid had in Gen 3. The lack of human sounding effects hurt too. The added grunts in ALTTP really added a sense of personality to Link that he didn't have in the original Legend of Zelda, as did a lot of the movement and more movement-based moves in Zelda II (which transfer over easily to Smash since they're both side scrollers). The added effects to moves, movement of Link, and more "characterized" sprites made Link feel more like a character and less of an avatar of sorts.
It's kind of a weird thing to say, but basically, in 2D overhead games characters felt more like a part of a game than a character on the NES. It wasn't until the SNES where I felt differently about it. Maybe it's just me, but those added personal animations and less homogenized looks among all the characters on screen went a long way. That graphical flair is a big reason why a game like Street Fighter II or Sonic 1 for example got popular.
smash 64 link took cues from OoT and made the rest up.
No it took some cues from Zelda II and A Link to the Past. The up air and down air specifically are moves from Zelda II, which is the only side scroller Zelda (sans small portions of the original Legend of Zelda).
True, but Captain Falcon's look must have convinced Miyamoto, Sakurai and co. to make him essentially a Super Sentai.
the other members of Orange Star are just as prominent on the boxart, hell, he's only really front and center on the second game's case.
He's often in the center, which makes it easier to feel drawn to him. Plus it seems to be something the fanbase seems to have decided upon. To be honest... I don't even fully get it myself. I guess the people who started supporting the idea of an Advance Wars character after Melee/Advance Wars came out just picked Andy and ran with it.
I've actually never stopped to think about that or like that before. Huh. This was a rather productive question, because it gets you thinking. Kinda odd too since in Brawl Sakurai said he wanted "more females," which you think would have made the Advance Wars fans move their main support over to Sami. Or all the female characters in Smash 4 (Rosalina, Palutena, Lucina, the 3 avatar characters [Miis, Wii Fit Trainer, and Robin], Wendy as an alternate character for Bowser Jr.). Yet, the Advance Wars fans still stuck to Andy over Sami.
Truly an interesting phenomenon. Not often someone makes me ponder such things on fan reaction. You obviously are asking the right questions lol.
really not. again, Orange star collectively is in the actual spotlight.
I'm not disagreeing with you. I'm merely stating what I view as the public at large's stance on it.
I, however, am thoroughly impressed with the way the PMDT's version of Roy plays, and what a certain video may have made a certain character who also looked to be built like a clone may have looked. If it turns out to be optimal to build an Advance Wars character from Snake as a base then go right ahead, it fits thematically and they will definitely have more than enough done to them to make them feel completely new.
Agreed on Roy. The PMDT made an incredible build of Roy. PM Roy is simply put one of my favorite Smash character builds ever.
As for an Advance Wars character, I don't disagree with you. A Snake clone idea would work. It could very easily be well built, much like how Snake is in PM (and vanilla Brawl I might add).
But so could many other ideas. The PMDT could have any number of plans for an Advance Wars character if we got them.
In the end, I'm all for trusting the PMDT in whatever path they would or could go given how well they made/recrafted Roy, Mewtwo, Wario, DK, Ganondorf, Meta Knight, Wolf, the PSI boys, and so many other characters.