Not sure if anyone noticed, but There are currently 2 Pokemon generations being repped out of 6. All of them are Kanto and 1 is Sinnoh. If diversity is wanted along with a likable and wanted characters, what about Gardevoir? Sure she's psychic like Mewtwo, but also reps Gen 3, a highly favorited generation that isn't Gen 1. She already has a character model in the game from the pokeballs. Cloning her using Zelda as a base is an idea too.
Gardevoir Moveset:
I imagine her movements being like Rosalina from smash 4. Elegantly floating around.
Normals
((WIP))
B moves
-Neutral B: Moonblast. It would basically be Samus's neutral b but with grayish color and looks more like a glowing solid mass instead of energy.
-Up B: Levitate. It will look like mewtwo's second jump and she is free to do any of her moves. During the rising portion of the move, she will keep momentum even during a normal aerial being used in the middle of the rise. B moves during the rise will stop the momentum.
-Side B: Teleportation burst. She basically does a faster Din's fire but with a shine like spark effect and it doesn't slow down the further it gets. She will then teleport to the spark upon releasing the button. The maximum distance is the same as a din's fire. As she appears she will do a psychic pulse around her with the same hit range as Zelda's Up appearance hit box. At higher percents past 90% this would be a potential kill move.
--Air and Ground differences
-Air version: Goes into free fall after teleport. Does not refresh until onstage. Air to ground has 28 frames of end lag. Air to Air landing lag has 32 frames
-Ground version: Ground to Air doesn't put Gardevoir in a free fall state and can use any move except Side B. Ground to Ground end lag is 20 frames.
Highly punishable while setting teleport location.
-Down B: Future sight/Reflect. She creates a smaller version of her Pokeball assist move which is that reflect barrier to reflect projectiles. It will also act as a counter, similar to the Marth's. You can hold the button down to keep the barrier up but it will only reflect projectiles once the counter frames end.
This is what I have so far. What do you guys think?